Saving a Parented Prop[Solved]
TimingisEverything
Posts: 112
How do I do this? Ive been saving as a Figure/Prop Asset but when I load the prop it is not parented
Post edited by TimingisEverything on
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I figured it out halfway, by converting prop to figure and inherting bones of parent
but I still need a way to save it directly as a conforming prop like how poser hair props work
Nevermind Got it Finally
solution:Group like siblings
Hi
I didn't get it.
ame issue, I have a figure, but when I save it as a figure/prop asset, the child is missing.
Actually it's not the child-parent relation is missing, the very child mesh is missing.
You should be saving the child, not the parent.
Obviously I'm doing something wrong.
The object is in a scene, two meshes with a parent-child link.
First try: I select both and save as figure/prop asset.
The Parenting data box is grey, impossible to check.
When I load the prop just the parent shows up.
Second try: I just select the child and save the same way.
Right now I can check the Parenting data box.
When I load the prop, just the child is shows up, huge.
If you load the parent figure and then add the saved prop, does it parent?
Actually I've made the figure in Blender, parented it, then imported it to Daz as collada. It was a pain in the neck until I could figure out a way to import that smoothly. The meshes are nice in Daz, I just can't fathom why just the parent is loaded after saved both meshes as a prop asset.
Each asset is a single item - so you save the figure and the prop as two assets, then if you load the figure before the prop the prop will parent itself. If the prop loads oversized when loaded alone that indicates that the figure is scaled - parented items inherit the scale of their parent.
Sorry, I was wrong about the Daz lingo. What I called figure is the prop.
My would-be asset have two meshes. That is the whole problem, they both aren't loading.
Select the parent and save it as an asset. Select the child and save it as an asset. Now if you load the parent, then the child the child will be correctly parented. You can also save a scene subset with both items in it at that point.
Nice.
Saving it as a Scene Subset worked. But it's a headgear. How can I put that in the head of my character?
When I say put in the head, I mean stuck in the head, every single movement the head do, the headgear follows, like it was parented.
"Select the parent and save it as an asset. Select the child and save it as an asset. Now if you load the parent, then the child the child will be correctly parented. You can also save a scene subset with both items in it at that point."
I didn't get it. Save the parent first, and then save the child, they both with the same name?
If I save then as different files, how can I load the prop and both be loaded parented?
You have your figure with the parented prop. Save your figure under one name. Save the prop under a different name. Now start a new scene. Load the figure. Then load the prop and it will load parented to the figure.
My brain is just melting.
I thought if I selected both meshes of my prop, saving it as asset, it would work. But not at all. I can't fathom what you guys are talking about. In the scene the prop is ok, but not linked with the figure. I can save both meshes of the prop. There's some video tutorial about that? I'm not a DAZ heavy user.
Thanks
Ok, I figured out a way to save the prop entirely, but I still couldn't parent the prop to the figure.
I'm getting close to solve the hole stuff, I guess.
If you are making something that has moving parts then you are not making a prop. You to rig the parts in order to make them into a figure.
Thanks, that was solved already.
Hi
I made a new topic tagged Shapping, about an issue, but as no one showed up, I'm going to ask here.
The question is: I made a figure, close the file, then when I open it, the shape of an older one was aplied to it.
And sometimes a new genesis is loaded with this very shape applied.
Thanks
How was it saved (Scene, Scene Subset, Character Preset)?
That's happening both to Scenes files, Characters preset and Character/prop assets.
If you have a morph set to load "on" then it will do so everywhere. You need to work out which morph is set - the easiest way of to Zero the figure's shape (Edit>Figure>Zero>Zero Figure Shape), then go to the Currently Used group in the Parameters pane.
The question is that I can't figure out how fix my figures. I've made a skinny woman, and when I load the scene, a shape of an old fat guy I made is applied to it. There's a way to remove that?
Have you identified the actual morph, as in my previous post?
It's that
http://www.daz3d.com/genesis-evolution-morph-bundle
No, which exact morph is causing the issue? Or are multiple morphs set to non-zero values?
It's not exactly a morph.
I shaped a old fat guy, then I shaped a young skinny woman. When I load the woman, the fat guy's shape was applied to her.
Which means that the morph settings for the fat guy are still in effect - I suspect you used File>Save as>Support Asset>Save modified, or that you set a master parameter with ERC freeze and saved that set at 1. We need to figure out which parameters are loading with non-zero defaults so that we can reset them, and so that we can make sure we save your existing work.
Yes, I saved that as a Support Asset, the Character/prop asset, exactly. And it's possible I used Save modified. The ERC stuff I didn't get. About the parameters, I used a lot of them, eyes, nose, finger thickness. I used almost everything in the genesis morph bundle.