Saving a Parented Prop[Solved]

TimingisEverythingTimingisEverything Posts: 112
edited February 2014 in Daz Studio Discussion

How do I do this? Ive been saving as a Figure/Prop Asset but when I load the prop it is not parented

Post edited by TimingisEverything on
«1

Comments

  • TimingisEverythingTimingisEverything Posts: 112
    edited February 2014

    I figured it out halfway, by converting prop to figure and inherting bones of parent

    but I still need a way to save it directly as a conforming prop like how poser hair props work

    Post edited by TimingisEverything on
  • TimingisEverythingTimingisEverything Posts: 112
    edited December 1969

    Nevermind Got it Finally

    solution:Group like siblings

  • edited December 1969

    Hi

    I didn't get it.

    ame issue, I have a figure, but when I save it as a figure/prop asset, the child is missing.

  • edited December 1969

    Actually it's not the child-parent relation is missing, the very child mesh is missing.

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    You should be saving the child, not the parent.

  • edited December 1969

    Obviously I'm doing something wrong.

    The object is in a scene, two meshes with a parent-child link.

    First try: I select both and save as figure/prop asset.
    The Parenting data box is grey, impossible to check.
    When I load the prop just the parent shows up.

    Second try: I just select the child and save the same way.
    Right now I can check the Parenting data box.
    When I load the prop, just the child is shows up, huge.

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    If you load the parent figure and then add the saved prop, does it parent?

  • edited December 1969

    Actually I've made the figure in Blender, parented it, then imported it to Daz as collada. It was a pain in the neck until I could figure out a way to import that smoothly. The meshes are nice in Daz, I just can't fathom why just the parent is loaded after saved both meshes as a prop asset.

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    Each asset is a single item - so you save the figure and the prop as two assets, then if you load the figure before the prop the prop will parent itself. If the prop loads oversized when loaded alone that indicates that the figure is scaled - parented items inherit the scale of their parent.

  • edited December 1969

    Sorry, I was wrong about the Daz lingo. What I called figure is the prop.
    My would-be asset have two meshes. That is the whole problem, they both aren't loading.

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    Select the parent and save it as an asset. Select the child and save it as an asset. Now if you load the parent, then the child the child will be correctly parented. You can also save a scene subset with both items in it at that point.

  • edited December 1969

    Nice.

    Saving it as a Scene Subset worked. But it's a headgear. How can I put that in the head of my character?

  • edited December 1969

    When I say put in the head, I mean stuck in the head, every single movement the head do, the headgear follows, like it was parented.

  • edited December 1969

    "Select the parent and save it as an asset. Select the child and save it as an asset. Now if you load the parent, then the child the child will be correctly parented. You can also save a scene subset with both items in it at that point."

    I didn't get it. Save the parent first, and then save the child, they both with the same name?
    If I save then as different files, how can I load the prop and both be loaded parented?

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    You have your figure with the parented prop. Save your figure under one name. Save the prop under a different name. Now start a new scene. Load the figure. Then load the prop and it will load parented to the figure.

  • edited December 1969

    My brain is just melting.

    I thought if I selected both meshes of my prop, saving it as asset, it would work. But not at all. I can't fathom what you guys are talking about. In the scene the prop is ok, but not linked with the figure. I can save both meshes of the prop. There's some video tutorial about that? I'm not a DAZ heavy user.

    Thanks

  • edited December 1969

    Ok, I figured out a way to save the prop entirely, but I still couldn't parent the prop to the figure.

    I'm getting close to solve the hole stuff, I guess.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    If you are making something that has moving parts then you are not making a prop. You to rig the parts in order to make them into a figure.

  • edited December 1969

    Thanks, that was solved already.

  • edited December 1969

    Hi

    I made a new topic tagged Shapping, about an issue, but as no one showed up, I'm going to ask here.


    The question is: I made a figure, close the file, then when I open it, the shape of an older one was aplied to it.

    And sometimes a new genesis is loaded with this very shape applied.

    Thanks

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    How was it saved (Scene, Scene Subset, Character Preset)?

  • edited December 1969

    That's happening both to Scenes files, Characters preset and Character/prop assets.

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    If you have a morph set to load "on" then it will do so everywhere. You need to work out which morph is set - the easiest way of to Zero the figure's shape (Edit>Figure>Zero>Zero Figure Shape), then go to the Currently Used group in the Parameters pane.

  • edited December 1969

    The question is that I can't figure out how fix my figures. I've made a skinny woman, and when I load the scene, a shape of an old fat guy I made is applied to it. There's a way to remove that?

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    Have you identified the actual morph, as in my previous post?

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    No, which exact morph is causing the issue? Or are multiple morphs set to non-zero values?

  • edited December 1969

    It's not exactly a morph.
    I shaped a old fat guy, then I shaped a young skinny woman. When I load the woman, the fat guy's shape was applied to her.

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    Which means that the morph settings for the fat guy are still in effect - I suspect you used File>Save as>Support Asset>Save modified, or that you set a master parameter with ERC freeze and saved that set at 1. We need to figure out which parameters are loading with non-zero defaults so that we can reset them, and so that we can make sure we save your existing work.

  • edited December 1969

    Yes, I saved that as a Support Asset, the Character/prop asset, exactly. And it's possible I used Save modified. The ERC stuff I didn't get. About the parameters, I used a lot of them, eyes, nose, finger thickness. I used almost everything in the genesis morph bundle.

Sign In or Register to comment.