Saving a Parented Prop[Solved]

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  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    OK, what exactly did you save as a support asset? In general, that's for new morphs - actual new sculpts of the mesh, made in a modelling application or with DForms - not for morphs created by adjusting the existing parameters; morphs created from the parameters just save as a Shaping Preset (File>Save as>Shaping Preset). If that is what you did I would suggest loading the base figure, so you have just the male shape you created, and saving that as a shaping preset before trying to restore the base figure - that way you shouldn't lose the shape.

  • edited December 1969

    Let me see if I got it.
    Every single figure I shape, I have to save as Character preset? If I save that as Suport asset > Charcter/prop asset it would screwed everything up?

    In order to save the skinny woman I have to load the fat guy, save that as a shaping preset, and do what?

  • edited December 1969

    "In order to save the skinny woman" meaning in order to don't lost this very shape.

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited October 2014

    If you used only the DAZ morphs then uninstalling them and reinstalling them should work - but before you do that, go to Edit>Figure>Zero>Zero Shape, which should give you the base shape (if it doesn't then something else is wrong) and then apply the preset from the old man, to make sure it works. Also, do the zero shape again and then look in the Currently User list of the Parameters pane to make sure it was a bunch of DAZ morphs you used - it sounds likely, but we want to be sure as the uninstall/reinstall will reset things.

    Post edited by Richard Haseltine on
  • edited December 1969

    I give up. Uninstalling and reinstalling that morphs didn't work.

    The basic genesis is loading nicelly, but the woman I made is spoiled, morphed as an old fat guy.

    Educate me, please: To save I figure I have to save it as Character preset or as Figure/Prop Asset?

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    Ah, you saved it as a figure asset? OK, that made a copy of the Genesis figure. Load both the old man and the base Genesis, select the old man and go to Edit>Copy>Copy Figure, then select Genesis and select Edit>Paste>Paste Figure Shape. That should give Genesis the shape of the old man, so save a Shaping preset for Genesis. You save an asset only for newly created items - figures, props, morphs that you make yourself, not settings for existing items. I'm not clear what the woman is - a shape you were trying to create using the same base as the man? Or something else?

  • edited December 1969

    No, I was shapping figures from the base Genesis figure, that gray one. I shapped the old fat guy, then loaded a new genesis figure and shapped a tall skiny guy, and finally the skiny woman, from a genesis figure too. All of them were saved as Character/prop asset. The skiny guy had that problem too, when I loaded it, the old fat guy shape was applied to it. I adjuste the figure, shapping each parameter again. I didn't want to do that every single time this occurs. To avoid that what I have to do? Saving everything as Character preset? Saving it as Character/prop asset can mess the thing?

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    If you save it as an asset you are creating a whole figure, and I guess you used the same author/product names in the options dialogue which is why they conflict (though I'm not sure exactly what is going on). The preset will save the shaping presets and apply them to a base Genesis, so you don't get the conflict issue - just load a copy of Genesis and apply the preset. Presets can also be freely shared 9or shared for money, of course) while a new asset created from the figure couldn't be.

    It's hard to tell exactly what has happened, but I fear you may not be able to recover your other two characters now.

  • edited December 1969

    No problem, the woman was just a preliminary model. The skinny guy I remembered the settings, and shapped that again. I'm just afraid of this mistep happens again. Maybe I saved the assets with a same name, I was organizing the folders, these characters are from the same project, then it's possible I rewrite a name or two.
    Just to summarize it; there's no problem in saving my figures as assets?

  • Richard HaseltineRichard Haseltine Posts: 102,308
    edited December 1969

    Don't save as assets -it's inefficient (you double up files unnecessarily), it is going to cause copyright issues if you want to save them, it breaks smart content (because it's now a different figure) and it can lead to settings interfering. Unless you have created something new from raw data you almost never need to save an asset - the presets should cover all normal situations, including character shaping using pre-existing morphs.

  • edited December 1969

    Maybe this was the source of the troubles, happening just after saving characters as assets. So I'm going to load them, saving as Character presets e deleting the assets.

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