FLUIDOS II plugin for Carrara

24

Comments

  • the fluid in this video I quickly whipped up was FLUIDOSII

     

    the rest sadly is not even Carrara cheeky including the Hitfilm fire,

    it was just a quickie as it's rather warm here downunder

    my poor graphics card was running hot using Octane and Twinmotion 

    I did notice it creates VDB files I could probably add them to an Octane volumetric sequence and do a cloudy smokey version in that!

    too hot to experiment now.

    I know FLUIDOSII does the fire and smokes too but again too warm PC needs to stay off now.

     

     

  • JamyJamy Posts: 192
    Alberto said:
    Jamy said:

    first tests :
    Liquid example = OK
    Liquid example+Viscosity = CRASH
    Viscosity example = CRASH
    Fire example 1 = OK
    Fire example 2 = OK
    Explosion example 1 = OK
    Explosion example 2 = OK

    I think it's the viscosity that is the problem.
    I also had a crash with an old file where there was a viscous liquid (a honey test)

    My system :
    MacOS Sierra
    10.12.6
    Processor : 3,5 GHz 6-Corel Intel Xeon E5
    Memory : 32 Go 1866 MHz DDR3
    AMD FirePro D700 6144 Mo

    If it helps, I'm ready to do other tests

    You're right. Thank you!

    I found the bug and fixed it.

    Please, extract the contents in this zip and replace the old "libfluidsimII.dylib" in "Extensions/FluidosII" folder with the one in the zip. 

    Try again and let me know.

    https://drive.google.com/open?id=1jPHhIkFZCkHA-wZI94Cq_Edn5qpL3NNM

    New Try Alvin,
    for Liquid example+Viscosity = OK it's good
    Viscosity example = No crash, but nothing happens :-(
    Mayby I may have done something wrong ?

    txt
    txt
    28-Dec-2019 21h54m09s.txt
    269K
  • AlbertoAlberto Posts: 1,436
    Jamy said:
    Alberto said:
    Jamy said:

    first tests :
    Liquid example = OK
    Liquid example+Viscosity = CRASH
    Viscosity example = CRASH
    Fire example 1 = OK
    Fire example 2 = OK
    Explosion example 1 = OK
    Explosion example 2 = OK

    I think it's the viscosity that is the problem.
    I also had a crash with an old file where there was a viscous liquid (a honey test)

    My system :
    MacOS Sierra
    10.12.6
    Processor : 3,5 GHz 6-Corel Intel Xeon E5
    Memory : 32 Go 1866 MHz DDR3
    AMD FirePro D700 6144 Mo

    If it helps, I'm ready to do other tests

    You're right. Thank you!

    I found the bug and fixed it.

    Please, extract the contents in this zip and replace the old "libfluidsimII.dylib" in "Extensions/FluidosII" folder with the one in the zip. 

    Try again and let me know.

    https://drive.google.com/open?id=1jPHhIkFZCkHA-wZI94Cq_Edn5qpL3NNM

    New Try Alvin,
    for Liquid example+Viscosity = OK it's good
    Viscosity example = No crash, but nothing happens :-(
    Mayby I may have done something wrong ?

    According to the log file, the simulation is OK. Check if the input folder in the Viewer is the same that the output folder in the Domain: https://www.daz3d.com/forums/discussion/comment/5205486/#Comment_5205486

    Reset the Viewer by disabling and reenabling. If you redo a new simulation adding more frames when Viewer is enabled, then it won't aware of the new frames (the previous crashed simulations didn't produce any frame, so the Viewer still thinks there isn't any frame)

     

  • JamyJamy Posts: 192
    Alberto said:
    Jamy said:
    Alberto said:
    Jamy said:

    first tests :
    Liquid example = OK
    Liquid example+Viscosity = CRASH
    Viscosity example = CRASH
    Fire example 1 = OK
    Fire example 2 = OK
    Explosion example 1 = OK
    Explosion example 2 = OK

    I think it's the viscosity that is the problem.
    I also had a crash with an old file where there was a viscous liquid (a honey test)

    My system :
    MacOS Sierra
    10.12.6
    Processor : 3,5 GHz 6-Corel Intel Xeon E5
    Memory : 32 Go 1866 MHz DDR3
    AMD FirePro D700 6144 Mo

    If it helps, I'm ready to do other tests

    You're right. Thank you!

    I found the bug and fixed it.

    Please, extract the contents in this zip and replace the old "libfluidsimII.dylib" in "Extensions/FluidosII" folder with the one in the zip. 

    Try again and let me know.

    https://drive.google.com/open?id=1jPHhIkFZCkHA-wZI94Cq_Edn5qpL3NNM

    New Try Alvin,
    for Liquid example+Viscosity = OK it's good
    Viscosity example = No crash, but nothing happens :-(
    Mayby I may have done something wrong ?

    According to the log file, the simulation is OK. Check if the input folder in the Viewer is the same that the output folder in the Domain: https://www.daz3d.com/forums/discussion/comment/5205486/#Comment_5205486

    Reset the Viewer by disabling and reenabling. If you redo a new simulation adding more frames when Viewer is enabled, then it won't aware of the new frames (the previous crashed simulations didn't produce any frame, so the Viewer still thinks there isn't any frame)

     

    It's good alvin
    I started over from the beginning starting from a blank sample file and an empty folder and everything works fine.
    At this hour, I will go to bed and I will probably start again tomorrow ... still lots of things to test with your software which is a little complex to handle, but so fascinating! :-)
    Good night

  • AlbertoAlberto Posts: 1,436

    Yup, I have to get back to reading. I've been without a computer for too long. The presets don't just load and render, I presume. If they're supposed to, perhaps I don't have everything installed correctly.

    Gonna read the manual either way ASAP

    The plugin can read the old Fluidos scenes. It could need some minor tweakings, the more relevant fact is that all the forces are assumed to be in m/s² units.

    Don't worry, your learning speed is pretty fast!

  • DartanbeckDartanbeck Posts: 21,545
    Alberto said:

    Yup, I have to get back to reading. I've been without a computer for too long. The presets don't just load and render, I presume. If they're supposed to, perhaps I don't have everything installed correctly.

    Gonna read the manual either way ASAP

    The plugin can read the old Fluidos scenes. It could need some minor tweakings, the more relevant fact is that all the forces are assumed to be in m/s² units.

    Don't worry, your learning speed is pretty fast!

    ...and I remember it being really nice to work with. Thanks again! 

  • DartanbeckDartanbeck Posts: 21,545
    Jamy said:
    Alberto said:
    Jamy said:
    Alberto said:
    Jamy said:

    first tests :
    Liquid example = OK
    Liquid example+Viscosity = CRASH
    Viscosity example = CRASH
    Fire example 1 = OK
    Fire example 2 = OK
    Explosion example 1 = OK
    Explosion example 2 = OK

    I think it's the viscosity that is the problem.
    I also had a crash with an old file where there was a viscous liquid (a honey test)

    My system :
    MacOS Sierra
    10.12.6
    Processor : 3,5 GHz 6-Corel Intel Xeon E5
    Memory : 32 Go 1866 MHz DDR3
    AMD FirePro D700 6144 Mo

    If it helps, I'm ready to do other tests

    You're right. Thank you!

    I found the bug and fixed it.

    Please, extract the contents in this zip and replace the old "libfluidsimII.dylib" in "Extensions/FluidosII" folder with the one in the zip. 

    Try again and let me know.

    https://drive.google.com/open?id=1jPHhIkFZCkHA-wZI94Cq_Edn5qpL3NNM

    New Try Alvin,
    for Liquid example+Viscosity = OK it's good
    Viscosity example = No crash, but nothing happens :-(
    Mayby I may have done something wrong ?

    According to the log file, the simulation is OK. Check if the input folder in the Viewer is the same that the output folder in the Domain: https://www.daz3d.com/forums/discussion/comment/5205486/#Comment_5205486

    Reset the Viewer by disabling and reenabling. If you redo a new simulation adding more frames when Viewer is enabled, then it won't aware of the new frames (the previous crashed simulations didn't produce any frame, so the Viewer still thinks there isn't any frame)

     

    It's good alvin
    I started over from the beginning starting from a blank sample file and an empty folder and everything works fine.
    At this hour, I will go to bed and I will probably start again tomorrow ... still lots of things to test with your software which is a little complex to handle, but so fascinating! :-)
    Good night

    It's incredible what can be done with it.

    Word of warning about any type of high-end tech like this - try not to attempt to create huge scenes where eveything has to happen here and now throughout the entire world. This will drain your resources, cause crashes, or other forms that lead to frustration. I've learned from filmmakers that we just want to focus on one part of one scene at any one time. Creating one or two seconds that look Really good is key, then move on to another few seconds from a different angle doing something a little different. Besides, viewing from any single camera angle for more than a few seconds is boring. There are exceptions, of course... like documentaries, for example.

  • de3ande3an Posts: 915
    edited December 2019
    Alberto said:

    I found the bug and fixed it.

    Please, extract the contents in this zip and replace the old "libfluidsimII.dylib" in "Extensions/FluidosII" folder with the one in the zip. 

    Try again and let me know.

    https://drive.google.com/open?id=1jPHhIkFZCkHA-wZI94Cq_Edn5qpL3NNM

     

    Thanks for the generous gift of FLUIDOS II. I haven't had the chance to try it out yet, but I did download it.

    Will you be updating the main download on your sharecg site to contain the updated "libfluidsimII.dylib" file? Or will we still need to download and replace that file manually?

    Thanks!

    Post edited by de3an on
  • AlbertoAlberto Posts: 1,436
    de3an said:
    Alberto said:

    I found the bug and fixed it.

    Please, extract the contents in this zip and replace the old "libfluidsimII.dylib" in "Extensions/FluidosII" folder with the one in the zip. 

    Try again and let me know.

    https://drive.google.com/open?id=1jPHhIkFZCkHA-wZI94Cq_Edn5qpL3NNM

     

    Thanks for the generous gift of FLUIDOS II. I haven't had the chance to try it out yet, but I did download it.

    Will you be updating the main download on your sharecg site to contain the updated "libfluidsimII.dylib" file? Or will we still need to download and replace that file manually?

    Thanks!

    I will update the package in sharecg in a couple of days (I just want to be sure there are no more crashes).

    You're welcome!

  • DartanbeckDartanbeck Posts: 21,545
    Alberto said:
    de3an said:
    Alberto said:

    I found the bug and fixed it.

    Please, extract the contents in this zip and replace the old "libfluidsimII.dylib" in "Extensions/FluidosII" folder with the one in the zip. 

    Try again and let me know.

    https://drive.google.com/open?id=1jPHhIkFZCkHA-wZI94Cq_Edn5qpL3NNM

     

    Thanks for the generous gift of FLUIDOS II. I haven't had the chance to try it out yet, but I did download it.

    Will you be updating the main download on your sharecg site to contain the updated "libfluidsimII.dylib" file? Or will we still need to download and replace that file manually?

    Thanks!

    I will update the package in sharecg in a couple of days (I just want to be sure there are no more crashes).

    You're welcome!

    yes

  • HeadwaxHeadwax Posts: 9,987
    edited December 2019

    just had a play, wow with a capital double you!

    manual is super clear :)

    Post edited by Headwax on
  • Thank you very much. Happy Holidays

  • edited December 2019

    It's a great development. Wonderful.. Thanks..!

    Now, the next step is Rayfire. We have to beat 3D MAX.

     

    Post edited by tnehsdl78_33c8082c4c on
  • Alberto!

    You did it again!!! What a beautiful update to an already impressive plug-in for Carrara 8.5. Saying "Thanks!" just doesn't seem quite adequate - I simply had to come out of retirement to give it a go and the mesh smoothing factor is such a welcomed asset - I LOVE IT!!!!!

    Below are six frames taken from a short animation of two separate liquids with different viscosity settings, which I believe highlight the truly amazing meshes that Fluidos II produces.

    To get the upper-most liquids to interact with the lower one relies on the first liquid being animated first (FD1) then the resultant meshes used as a liquid in the second simulation (FD1-Result). I don't know if it's possible to 'nest' fluid domains and have the liquids (with different viscosities) interact real-time? That would be amazing!

    Attached is a screen shot of the scene setup...

    Settlings.png
    258 x 707 - 45K
  • DartanbeckDartanbeck Posts: 21,545

    That's Awesome FENgari!!! 

  • DiomedeDiomede Posts: 15,165

    That's Awesome FENgari!!! 

    +1

  • Thanks boys (Dart, Dio),

    It was just a 'quickie' as I don't have time these days looking after a 90-year old, dementee who's bed-bound (that's probably too much personal info!)

    I'm wondering if boiling water could be done with an added particle emittor ..?

  • DartanbeckDartanbeck Posts: 21,545
    FENgari said:

    Thanks boys (Dart, Dio),

    It was just a 'quickie' as I don't have time these days looking after a 90-year old, dementee who's bed-bound (that's probably too much personal info!)

    I'm wondering if boiling water could be done with an added particle emittor ..?

    If anyone could figure out how to do it... you can!

    If it isn't easily done within a single render, I'm sure we could make elements to merge in post.

  • JamyJamy Posts: 192

    Hello,
    Happy New Year everyone :-)
    I take small steps on the use of this app (very, very, small steps)
    I wanted to fill a container with liquid. But I can't fill it. Even if I extend the duration or increase the Z speed, there is still only a little liquid in the bottom of my pot.
    Did I forget something?
    Should we add a force? But how do you use it?
    Is it because my pot is too big?
    (with a small pot the liquid escapes, even with another large skin on an invisible pot in addition)
    I looked for tutorials step by step, but nothing exists on this subject.
    No source files either, which could have guided me.
    I wanted to make a nice little animation to wish the new year to my beekeeping friends, but at this rate I will not finish until 2021 !! ;-)

    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    hello,
    bonne année à tous :-)
    J'avance à petit pas sur l'utilisation de ce soft (à très ,très, petits pas)
    Je voulais remplir un récipient de liquide. Mais je ne parviens pas à le remplir. Même si j'allonge la durée ou si j'augmente la vitesse Z, il n'y a toujours qu'un peu de liquide dans le fond de mon pot.
    Est-ce que j'ai oublié quelque-chose ?
    Faut-il rajouter une force ? Mais comment l'utiliser ?
    Est-ce que c'est parce que mon pot est trop grand ?
    (avec un petit pot le liquide s'échappe, même avec une autre peau large sur un pot invisible en plus)
    J'ai cherché des tuto étape par étape, mais rien n'existe sur ce sujet.
    Pas de fichiers source non plus, qui auraient pu m'orienter.
    Je voulais faire une petite animation sympa pour souhaiter la nouvelle année à mes amis apiculteurs, mais à ce rythme je n'aurai fini qu'en 2021 !! ;-)

    zip
    zip
    Miel Pot test(2) Jamy.car.zip
    1M
  • AlbertoAlberto Posts: 1,436
    FENgari said:

     I don't know if it's possible to 'nest' fluid domains and have the liquids (with different viscosities) interact real-time? That would be amazing!

    Hi!

    Unfortunately Fluidos run only one Domain simulation at a time. Two fluids will need a two-phase simulation, unsupported by Fluidos (at least by now).

     

  • AlbertoAlberto Posts: 1,436
    FENgari said:

    I'm wondering if boiling water could be done with an added particle emittor ..?

    Unfortunately, Fluidos only can work with a freezed particle emitter simulation.

  • AlbertoAlberto Posts: 1,436
    Jamy said:

    Hello,
    Happy New Year everyone :-)
    I take small steps on the use of this app (very, very, small steps)
    I wanted to fill a container with liquid. But I can't fill it. Even if I extend the duration or increase the Z speed, there is still only a little liquid in the bottom of my pot.
    Did I forget something?
    Should we add a force? But how do you use it?
    Is it because my pot is too big?
    (with a small pot the liquid escapes, even with another large skin on an invisible pot in addition)
    I looked for tutorials step by step, but nothing exists on this subject.
    No source files either, which could have guided me.
    I wanted to make a nice little animation to wish the new year to my beekeeping friends, but at this rate I will not finish until 2021 !! ;-)

    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    hello,
    bonne année à tous :-)
    J'avance à petit pas sur l'utilisation de ce soft (à très ,très, petits pas)
    Je voulais remplir un récipient de liquide. Mais je ne parviens pas à le remplir. Même si j'allonge la durée ou si j'augmente la vitesse Z, il n'y a toujours qu'un peu de liquide dans le fond de mon pot.
    Est-ce que j'ai oublié quelque-chose ?
    Faut-il rajouter une force ? Mais comment l'utiliser ?
    Est-ce que c'est parce que mon pot est trop grand ?
    (avec un petit pot le liquide s'échappe, même avec une autre peau large sur un pot invisible en plus)
    J'ai cherché des tuto étape par étape, mais rien n'existe sur ce sujet.
    Pas de fichiers source non plus, qui auraient pu m'orienter.
    Je voulais faire une petite animation sympa pour souhaiter la nouvelle année à mes amis apiculteurs, mais à ce rythme je n'aurai fini qu'en 2021 !! ;-)

    Hi!

    You're simulation is OK. The occupied cells is increasing at each simulation step (Num Fluid Cells: in log). Certainly, the level is increasing slowly, but take into account that the source is small, the time is short (7.5 seconds) and you enabled the viscosity to simulate the honey. The more viscosity the slower is the fluid.

     

  • AlbertoAlberto Posts: 1,436

    It's a great development. Wonderful.. Thanks..!

    Now, the next step is Rayfire. We have to beat 3D MAX.

    I like the spirit! yes

    But I don't know if I could implement everything I wanted to.sad

  • DartanbeckDartanbeck Posts: 21,545

    Reading through the manual is simply Awesome! Once again, I haven't been getting play time. Grndkids can't babysit themselves and besides, I just can't seem to get enough of those little buggers! 

    All things in time - and I am still making progress - so Happy there. Reading this wonderful manual will get me up and running with this thing.

    Wow! Massive undertaking for Fluidos II, eh? Really exciting!

  • MistaraMistara Posts: 38,675

    thinkim bout trying fluidos with the sandy bay village

    https://www.daz3d.com/sandy-bay-seaside-village

     

  • DiomedeDiomede Posts: 15,165
    edited April 2020

    Fluidos II to be tested.

    I just installed Fluidos II on my new computer.  Before trying some Hollywood epic like a dam breaking and flooding a village (bwahahahahaha), I thought I would try a multilevel fountain suitable for a town square.

    Here is the fountain.

    Update with fluids on schedule for tomorrow.

    fluidos ii to be tested.jpg
    640 x 480 - 25K
    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 9,987

    looking forward to this one - and Mysty's as well :)

    nice looking fountain btw

  • DiomedeDiomede Posts: 15,165
    edited April 2020

    Doing Something Wrong - Please help.

    I'm not getting a simulation over multiple frames, just a static end result (which has a leak).  I made a vertex object composed of three meshes.  There are water meshes for the base of the fountain, the mid ledge around the statue feet, and a sphere inside the jug.  I created a Fluidos domain and parented the water object, the fountain, and the statue.  I used the effects tab to designate the water object as fluid and the fountain and statue as solid. I didn't see a FluidosS option under the menu for the second domain so I chose Fluid Viewer.  I turn off visibility of the original water object.  When I render the simulation, no movement, just what looks like a completed simulaiton.

    I am attaching screenshots of each step.  The screenshots are numbered.  The name of the screenshot file describes what I was doing at that step.

    Start - the water object is red.  Setup intended to result in water spilling out of jug and water sloshing in the base and by the feet.

    Setup

    .

    Result after running simulation

     

    01 fluidos ii test 01 setup.jpg
    1902 x 1007 - 322K
    02 insert fluid domain and parent objects to domain.jpg
    1499 x 756 - 188K
    03 select water object then effects tab select fluid mass under type here default rest.jpg
    1391 x 985 - 230K
    04 fountain base and statue parented set to solid obstacle in effects tab.jpg
    1332 x 980 - 224K
    05 fluid domain effects tab number of frames 24 and cell size point25.jpg
    1331 x 1010 - 236K
    06 call simulator edit abemar fluidos.jpg
    1706 x 991 - 292K
    07 select choose folder for output.jpg
    669 x 666 - 77K
    08 navigate to folder created for simulations.jpg
    487 x 276 - 23K
    09 simulation calculates and get DONE message.jpg
    1869 x 988 - 307K
    10 insert second fluid domain.jpg
    1860 x 980 - 310K
    11 select second fluid domain and under modifier set fluid viewer.jpg
    1243 x 908 - 179K
    12 fluid viewer appears.jpg
    1191 x 943 - 184K
    13 at zero time set fluid object to zero.jpg
    1326 x 950 - 199K
    14 confirm simulation folder.jpg
    795 x 848 - 132K
    15 try to run simulation but not working.jpg
    1868 x 1032 - 334K
    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,165
    edited April 2020

    Still not getting a multiframe simulation

    BUT - I have discovered problem #1 - my fountain and statue are not closed objects.  The jug is.  Will fix solids and try again.

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,165
    edited April 2020

    Some Progress - But Not There Yet

    In this test, I can see the simulation by advancing the completion slider.  But its not linked to the sequencer or renderer.  Also, it doesn't fit the set.  I made sure that the original Fluidos domain and the Fluidos viewer domain were in the same location and the same dimensions.  Both were set at dimension scale 20x, 20y, 20z, and at coordinates 0x, 0y, 0z.  In the completion slider, the calculated fluid is a larger scale and different location from the original.

    But - you can hopefully see that the water in the base of the fountain did well and the water from the jug did well.  I will have to see if I missed a hole in the pedastal.

    How do I...

    - make sure the original fluid domain and the fluid viewer domain are aligned other than matching scale dimensions and x,y,z coordinates?

    - get the compeltion percentage in the viewer to advance with the sequencer for animation?

    attached are the completion  percentage at 15 percent increments

    cc01 closer completion 0.jpg
    1552 x 981 - 194K
    cc02 completion 15.jpg
    1465 x 975 - 191K
    cc03 completion 30.jpg
    1469 x 942 - 186K
    cc04 completion 45.jpg
    1486 x 982 - 192K
    cc05 completion 60.jpg
    1480 x 967 - 194K
    Post edited by Diomede on
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