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Some more progress.
I did manage to align the objects with the simulation and get a render. Had to set the completion at 0 for frame 1 and at 100% at last frame.
Despite my edits, the statue must have a hole. Will double check the ears.
https://youtu.be/Ld-xWfCmZ5U
Argh.
Double Arghhhhhhhhhhhhhh :)
This video has been removed for violating YouTube's Terms of Service.
they have it in for you
maybe just start with the water bowl and make it more complicated gradually by adding statue etx
ahhh I think I know why the bot flagged it
both Carrara interface same colour model, probably just compared
maybe needs pretty colours (garish shading) on model to show parts and where fluid goes
Hi!
How do I...
- make sure the original fluid domain and the fluid viewer domain are aligned other than matching scale dimensions and x,y,z coordinates?
Don't try to match the scale dimensions of the viewer. Change its scale or size only if you want a special effect.
- get the compeltion percentage in the viewer to advance with the sequencer for animation?
Be sure the tweener of the Completion modifier is a Linear one.
Let me know if there is any other problem, please.
Thanks, Alberto. I've put that project on pause until I can get tests on youtube again, or have another solution. I'm still waiting on...
Vesta moon
funny coincidence, i have the Goddess Vesta in my prose rambles. Ares is sweet on her
Well, she was sister of Ceres. And, as minor planets, Vesta and Ceres are both in the Asteroids belt... and neighbours of Mars.
BTW - I must have lost my appeal. Absurd!!!!!!!!!
sic itur ad astra
that is just nuts
especially considering the amount of actual rubbish on YouTube
including all the crap I keep uploading
one of my toobs was removed too. i had an age retricted flag on it just in case. was a vid capture of my witcher 3 game play.
fluidos hot fudge or caramel sundae, 0 calories
Wow!
So cool! I was just coming here to say that same thing! Thanks 3drendero!
Thank you 3drendero and Dartanbeck!
I was confused by those releases. I purchased Fluidos II for Daz Studio and was wondering if this was some sort of super-Fluidos II.
Anyway, good luck to Alberto with these releases. I've thrown together some odd props that could be paired with Fluidos. I could transfer them to Daz Studio versions and offer them as freebies to encourage Studio people to buy Fluidos. The biggest problem thus far for me to offer Daz Studio freebies is the shaders. If you check my ShareCG stuff, most of the Studio-compatible items don't have good shaders.
Fluidos II for Daz Studio is the complete edition, the new Fluidos II Lite edition for Daz Studio is a limited edition. It's similar to Carrara Pro and Carrara standard.
The shaders, especially the liquids, smoke and fire, are difficult for me too!
Hi Alberto.
I'm having trouble getting diffuse particles to show up,.
I've enabled the diffuse option in the main fluid, and i'm getting diffuse files in the bakefiles folder, ...but they're all 1k.
There is a fluid domain/viewer but this shows as a small yellow cube in the corner of the domain (pics)
What step am i missing,. or doing wrong ?
Hi, 3DAge !
If the files are 1K, probably no diffuse particle was generated. See in the corresponding log (at logs subfolder).
You should see something like this at each calculated step:
If the number of diffuse particles is 0 at each frame, the simulator is not generating any one.
You can fix this by increasing the emission rates. By default are 175, but try increasing to 5000, 10000 or more.
You can also reduce the scaling exponent, but take into account that it increases the energy of particles, thus they'll could have a more lively behavior... sometimes in strange ways.
Thanks Al
I'l have a look and the files,.. and try adjusting those settings
You're welcome!
Let me know if there are more problems, please.
Increasing the emission rates and lifespan resolved the diffuse partices,. Yay :)
two more things, probably not fluidos,. the Diffuse particles causes octane to hang and then crash taking carrara with it. no error message, just gone.
Carrara's renderer handles the diffuse particles, no issues.
The VDB files, loaded into a carrara Fog primitive, can be visualised in Octane as a volume, but it appears to move around in the animation, see end of clip.
Really nice work on this pugin Alvin.
Thankyou
beautiful fountain
You're welcome.
I didn't have Octane, thus I cannot help with this. But it's strange the behavior at the end of the clip, because the vdb files are equivalent to the meshes that show the viewer.
How you managed to load vdb files into a carrara fog primitive?, I'm very interested because it's one of my goals in FLUIDOS II.
Very cool, 3DAGE!!!
For those who don't know, I have some videos and info on Fluidos on my ALVIN BÉMAR page, along with links to his other plugins.
I need to do some looking for more info and videos about Fluidos II and put that up there, and I will also put up a link to his store at Daz 3D
Just thought this might make for a handy page! :)
Oh!, thank you!
Actually... Thank You!!!