Wow...Black Widow

2

Comments

  • plasma_ringplasma_ring Posts: 1,025
    edited December 2019

    I didn't even think about any potential issues with using other skin textures, thank you very much for pointing out that workaround. OK, you sold me.   ;)

    Awesome, I'd really love to see what you come up with! :D

     

    You may have just sold me with those metallacity renders.  :)  Can I ask one thing; is the long neck part of the body morph or head morph? I kinda hope you can use other morphs to make it a little less long. Great work.

    She's a lot of fun, I highly recommend her! You can definitely use other morphs to reduce the length of the neck. Here she is with the regular neck length morph dialed all the way down, and neck size at 74%.

    What shader did you use for the skin in your first renders? I really like it.

    That's Clary's skin with Altern8 applied (Aiko 8 no map preset). The glitter is from Zurie. The spider skin is Elaborate Metals.

    Post edited by plasma_ring on
  • nicsttnicstt Posts: 11,715
    edited December 2019

    This is a very special lady and I love her!! Holy wow there are all kinds of things I can get up to easily because of how her body and materials work. 

    For this I used a geoshell and repurposed the torso metallicity map as a cutout opacity mask. I'm gonna make so many spiders.

     

    Damn, those are good. The make a beautiful table ornament.

    Post edited by nicstt on
  • I did things the manual way in photoshop. I wanted to see what the body would look like on a preexisting character. It required me to edit the torso skin (have it set to darker blend mode over top your skin worked for me) and copy / paste the surfaces to the existing character then add in the proper torso / face, but I'm really happy with how it turned out! Just a simple render for testing.

  • MechasarMechasar Posts: 211

    Amazing works are really coming out!

  • MechasarMechasar Posts: 211

    This is a very special lady and I love her!! Holy wow there are all kinds of things I can get up to easily because of how her body and materials work. 

    For this I used a geoshell and repurposed the torso metallicity map as a cutout opacity mask. I'm gonna make so many spiders.

     

    Astonishing!

  • jukingeojukingeo Posts: 711

    Thanks all, I'm glad you like what I did with her! :D 

    If you want to use another human skin with the regular spider textures, you can do the same thing but put the Black Widow texture on the geoshell. Then I just changed the base color slightly to blend it with her skin. 

    She's got some of Lali's shape dialed in here too. I was able to change the body shape quite a bit without affecting the legs too much.

    Great job!  Do you have a tutorial on how to do this?  I just bought BW last night and I do want to try the spider body on some of existing G8 women.

    Geo

  • plasma_ringplasma_ring Posts: 1,025
    ramasters said:

    I did things the manual way in photoshop. I wanted to see what the body would look like on a preexisting character. It required me to edit the torso skin (have it set to darker blend mode over top your skin worked for me) and copy / paste the surfaces to the existing character then add in the proper torso / face, but I'm really happy with how it turned out! Just a simple render for testing.

    She's gorgeous! I love that skin texture with the spider body.

    Mechasar said:

    This is a very special lady and I love her!! Holy wow there are all kinds of things I can get up to easily because of how her body and materials work. 

    For this I used a geoshell and repurposed the torso metallicity map as a cutout opacity mask. I'm gonna make so many spiders.

     

    Astonishing!

    I'm so glad you like it and thank you for all your hard work on this! If you ever make different spider body morphs for her or other drider-like creatures I will happily buy all of them. :D 

     

    jukingeo said:

    Thanks all, I'm glad you like what I did with her! :D 

    If you want to use another human skin with the regular spider textures, you can do the same thing but put the Black Widow texture on the geoshell. Then I just changed the base color slightly to blend it with her skin. 

    She's got some of Lali's shape dialed in here too. I was able to change the body shape quite a bit without affecting the legs too much.

    Great job!  Do you have a tutorial on how to do this?  I just bought BW last night and I do want to try the spider body on some of existing G8 women.

    Geo

    Sure! Here's a step by step of how I did it.

    1. Load Black Widow.
    2. With the character herself selected, use Create > New Geometry Shell.
    3. By default your geoshell will be named "Black Widow Shell." Select it in both the scene and Surfaces tab and apply the Iray Uber Base shader from the default Daz Studio resources pack.
    4. Select Black Widow in the Surfaces tab again, right click and choose "Copy Selected Surfaces."
    5. Select Black Widow Shell in the Surfaces tab, right click and choose "Paste Selected Surfaces." Your shell should now have the Black Widow texture on it.
    6. Select the Black Widow Shell torso surface. The first map shown, Metallicity, is what I use for the torso cutout.
    7. Scroll down until you find the torso's Cutout Opacity, right under Emission Color. Click the little arrow box next to it and choose "Browse" to open the Black Widow textures folder.
    8. Find and open the "Black Widow Torso G" map in the folder (note: I edited the leg transition area out for my spiders in Photoshop and saved a custom version of that map because otherwise some human skin shows through at the thigh joints. It looks kind of cool but also disrupts the illusion a bit).
    9. Select the Black Widow Shell surfaces Cornea, Ears, EyeMoisture, EyeSocket, Face, Irises, Lips, Mouth, Pupils, Sclera, and Teeth and reduce Cutout Opacity on all of them to zero using the slider.
    10. Select the Black Widow character and apply your desired texture to her! This time I used Xeloria. You'll now be able to see the different human texture below the spider skin. 
    11. Most skins will probably need this adjustment, but the pink transition area between the spider and human torso is especially visible on characters with medium to dark skin tones. I adjust this by going to Black Widow Shell > Torso and changing the base color property just slightly to match her skin tone better. You may have to experiment to get the right tone.
    12. Yay! It's a giant spider invasion of savings at Menards!
    Black Widow - Shell Copy.png
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  • Joe WebbJoe Webb Posts: 837
    ramasters said:

     

    Sure! Here's a step by step of how I did it.

    Sweet, thanks for that.

  • Joe WebbJoe Webb Posts: 837
    edited December 2019

    A little something. This character is very inspiring.

     

    Spider Queen.jpg
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    Post edited by Joe Webb on
  • Oso3DOso3D Posts: 15,041

    Reminds me a little of the works of Charles van der Stappen:

  • scorpioscorpio Posts: 8,471

    How does she mix with the baby Caryn or Catoonise?

  • SnowSultanSnowSultan Posts: 3,641
    edited December 2019

    That was an excellent tutorial Plasma, thanks for making it. Worked exactly as you describe.

    Since it was your examples that inspired me to purchase it, I'll share something I just discovered that might be useful to you and anyone else on the fence. You can actually use the 8 eyes without using the Black Widow head, it just takes a little work.

    * You have to turn the Black Widow Head dial above 0 to get the eye folds, long tongue, and monster mouth to activate, but you don't need to turn it all the way up. In this example, I only set it to 5%, then turned the eye morphs to 100% and just repositioned and scaled the eyes very slightly. It will depend on the face morph you're using, but there should be enough adjustment dials to get something that looks OK. 

    Hope to see more spider friends (lol, that's a cute pic).   :)

    spider1.png
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    Post edited by SnowSultan on
  • That was an excellent tutorial Plasma, thanks for making it. Worked exactly as you describe.

    Since it was your examples that inspired me to purchase it, I'll share something I just discovered that might be useful to you and anyone else on the fence. You can actually use the 8 eyes without using the Black Widow head, it just takes a little work.

    * You have to turn the Black Widow Head dial above 0 to get the eye folds, long tongue, and monster mouth to activate, but you don't need to turn it all the way up. In this example, I only set it to 5%, then turned the eye morphs to 100% and just repositioned and scaled the eyes very slightly. It will depend on the face morph you're using, but there should be enough adjustment dials to get something that looks OK. 

    Hope to see more spider friends (lol, that's a cute pic).   :)

    Fantastic. Really useful creature character.

  • plasma_ringplasma_ring Posts: 1,025
    edited December 2019

    That was an excellent tutorial Plasma, thanks for making it. Worked exactly as you describe.

    Since it was your examples that inspired me to purchase it, I'll share something I just discovered that might be useful to you and anyone else on the fence. You can actually use the 8 eyes without using the Black Widow head, it just takes a little work.

    * You have to turn the Black Widow Head dial above 0 to get the eye folds, long tongue, and monster mouth to activate, but you don't need to turn it all the way up. In this example, I only set it to 5%, then turned the eye morphs to 100% and just repositioned and scaled the eyes very slightly. It will depend on the face morph you're using, but there should be enough adjustment dials to get something that looks OK. 

    Hope to see more spider friends (lol, that's a cute pic).   :)

    Oh awesome, thank you so much for the tip! This looks great. :D

    Post edited by plasma_ring on
  • Sort if gives the character from Bug's Life new perspective....
  • GordigGordig Posts: 10,173

    This is a very special lady and I love her!! Holy wow there are all kinds of things I can get up to easily because of how her body and materials work. 

    For this I used a geoshell and repurposed the torso metallicity map as a cutout opacity mask. I'm gonna make so many spiders.

     

    These genuinely look like photographs of porcelain dolls.

  • nicsttnicstt Posts: 11,715
    scorpio said:

    How does she mix with the baby Caryn or Catoonise?

    Oh god, I'm having nightmares just imagining that combination!

  • nicsttnicstt Posts: 11,715
    Joe Webb said:

    A little something. This character is very inspiring.

     

    Super creepy, and looks great. I hope that is what you intended.

  • benniewoodellbenniewoodell Posts: 1,982
    edited December 2019
    scorpio said:

    How does she mix with the baby Caryn or Catoonise?

    HAHAHA I love how these turned out! The one where she's waving is Toon Girl dialed in 100%, hanging upside down is Cartoonized 100%, and the creepiest one is of Caryn lol. 

    I have to run and meet someone for lunch, but later today if I have time, I'm going to try and animate her. 

     

     

     

    Spider toon girl 100 percent.png
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    Spider caryn 100 percent.png
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    Post edited by benniewoodell on
  • MechasarMechasar Posts: 211

    That was an excellent tutorial Plasma, thanks for making it. Worked exactly as you describe.

    Since it was your examples that inspired me to purchase it, I'll share something I just discovered that might be useful to you and anyone else on the fence. You can actually use the 8 eyes without using the Black Widow head, it just takes a little work.

    * You have to turn the Black Widow Head dial above 0 to get the eye folds, long tongue, and monster mouth to activate, but you don't need to turn it all the way up. In this example, I only set it to 5%, then turned the eye morphs to 100% and just repositioned and scaled the eyes very slightly. It will depend on the face morph you're using, but there should be enough adjustment dials to get something that looks OK. 

    Hope to see more spider friends (lol, that's a cute pic).   :)

    Great mix! I would take this opportunity to point out that 'spider eyes' are based on the same Genesis 8 Female UV eye-map. This means you can use your personal Genesis 8 character's eyes-texture on them (you need to work on the surface panel manually).

  • jukingeojukingeo Posts: 711
    edited January 2020
    ramasters said:

    I did things the manual way in photoshop. I wanted to see what the body would look like on a preexisting character. It required me to edit the torso skin (have it set to darker blend mode over top your skin worked for me) and copy / paste the surfaces to the existing character then add in the proper torso / face, but I'm really happy with how it turned out! Just a simple render for testing.

    She's gorgeous! I love that skin texture with the spider body.

    Mechasar said:

    This is a very special lady and I love her!! Holy wow there are all kinds of things I can get up to easily because of how her body and materials work. 

    For this I used a geoshell and repurposed the torso metallicity map as a cutout opacity mask. I'm gonna make so many spiders.

     

    Astonishing!

    I'm so glad you like it and thank you for all your hard work on this! If you ever make different spider body morphs for her or other drider-like creatures I will happily buy all of them. :D 

     

    jukingeo said:

    Thanks all, I'm glad you like what I did with her! :D 

    If you want to use another human skin with the regular spider textures, you can do the same thing but put the Black Widow texture on the geoshell. Then I just changed the base color slightly to blend it with her skin. 

    She's got some of Lali's shape dialed in here too. I was able to change the body shape quite a bit without affecting the legs too much.

    Great job!  Do you have a tutorial on how to do this?  I just bought BW last night and I do want to try the spider body on some of existing G8 women.

    Geo

    Sure! Here's a step by step of how I did it.

    1. Load Black Widow.
    2. With the character herself selected, use Create > New Geometry Shell.
    3. By default your geoshell will be named "Black Widow Shell." Select it in both the scene and Surfaces tab and apply the Iray Uber Base shader from the default Daz Studio resources pack.
    4. Select Black Widow in the Surfaces tab again, right click and choose "Copy Selected Surfaces."
    5. Select Black Widow Shell in the Surfaces tab, right click and choose "Paste Selected Surfaces." Your shell should now have the Black Widow texture on it.
    6. Select the Black Widow Shell torso surface. The first map shown, Metallicity, is what I use for the torso cutout.
    7. Scroll down until you find the torso's Cutout Opacity, right under Emission Color. Click the little arrow box next to it and choose "Browse" to open the Black Widow textures folder.
    8. Find and open the "Black Widow Torso G" map in the folder (note: I edited the leg transition area out for my spiders in Photoshop and saved a custom version of that map because otherwise some human skin shows through at the thigh joints. It looks kind of cool but also disrupts the illusion a bit).
    9. Select the Black Widow Shell surfaces Cornea, Ears, EyeMoisture, EyeSocket, Face, Irises, Lips, Mouth, Pupils, Sclera, and Teeth and reduce Cutout Opacity on all of them to zero using the slider.
    10. Select the Black Widow character and apply your desired texture to her! This time I used Xeloria. You'll now be able to see the different human texture below the spider skin. 
    11. Most skins will probably need this adjustment, but the pink transition area between the spider and human torso is especially visible on characters with medium to dark skin tones. I adjust this by going to Black Widow Shell > Torso and changing the base color property just slightly to match her skin tone better. You may have to experiment to get the right tone.
    12. Yay! It's a giant spider invasion of savings at Menards!

    Thank you for the tutorial, but sadly it didn't work fully for me.  This is what I got:

     

    Yeah, it seems the body limbs are that of the character and not the Black Widow Spider.  Also the body seems too small.

    BlackWidowBoops.JPG
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    Post edited by jukingeo on
  • DaventakiDaventaki Posts: 1,624
    edited January 2020

    @benniewoodell  wow interesting results!  I like the one with Toon Girl dialed in!!

    @plasma_ring the golden ones are stunning!  Interesting twist on the spider girl.

    There are some great images here, makes me wonder if I should go ahead and pick her up she is awesome but ive had to cut back on spending (husband would have a heart attack if he knew how much blush)

     

     

    Post edited by Daventaki on
  • pfunkyfizepfunkyfize Posts: 490
    edited January 2020

    Oooohhh Lolth and her Drider kin come to Life! (1st edition AD&Der here!)

    Post edited by pfunkyfize on
  • MarcCCTxMarcCCTx Posts: 926

    The widow Mrs Black, you do not want to stay after school in her class.

    The Widow Mrs Black.jpg
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  • jukingeojukingeo Posts: 711
    Daventaki said:

    @benniewoodell  wow interesting results!  I like the one with Toon Girl dialed in!!

    @plasma_ring the golden ones are stunning!  Interesting twist on the spider girl.

    There are some great images here, makes me wonder if I should go ahead and pick her up she is awesome but ive had to cut back on spending (husband would have a heart attack if he knew how much blush)

     

     

    That is ditto for me with my wife.  I have been with Daz for a year now and I can say that you can easily hit $1k - $3k easily in that time frame.   So about a half year in seeing this trend, I only wait for sales that are 75% or more off.  Of course I do make an exception such as with Black Widow if the product is exceptional.   Also get the official  face and body morphs as that will cut down on buying characters as you can make your own.  Some bought characters need the morphs anyway.

  • jukingeojukingeo Posts: 711
    jukingeo said:
    ramasters said:

    I did things the manual way in photoshop. I wanted to see what the body would look like on a preexisting character. It required me to edit the torso skin (have it set to darker blend mode over top your skin worked for me) and copy / paste the surfaces to the existing character then add in the proper torso / face, but I'm really happy with how it turned out! Just a simple render for testing.

    She's gorgeous! I love that skin texture with the spider body.

    Mechasar said:

    This is a very special lady and I love her!! Holy wow there are all kinds of things I can get up to easily because of how her body and materials work. 

    For this I used a geoshell and repurposed the torso metallicity map as a cutout opacity mask. I'm gonna make so many spiders.

     

    Astonishing!

    I'm so glad you like it and thank you for all your hard work on this! If you ever make different spider body morphs for her or other drider-like creatures I will happily buy all of them. :D 

     

    jukingeo said:

    Thanks all, I'm glad you like what I did with her! :D 

    If you want to use another human skin with the regular spider textures, you can do the same thing but put the Black Widow texture on the geoshell. Then I just changed the base color slightly to blend it with her skin. 

    She's got some of Lali's shape dialed in here too. I was able to change the body shape quite a bit without affecting the legs too much.

    Great job!  Do you have a tutorial on how to do this?  I just bought BW last night and I do want to try the spider body on some of existing G8 women.

    Geo

    Sure! Here's a step by step of how I did it.

    1. Load Black Widow.
    2. With the character herself selected, use Create > New Geometry Shell.
    3. By default your geoshell will be named "Black Widow Shell." Select it in both the scene and Surfaces tab and apply the Iray Uber Base shader from the default Daz Studio resources pack.
    4. Select Black Widow in the Surfaces tab again, right click and choose "Copy Selected Surfaces."
    5. Select Black Widow Shell in the Surfaces tab, right click and choose "Paste Selected Surfaces." Your shell should now have the Black Widow texture on it.
    6. Select the Black Widow Shell torso surface. The first map shown, Metallicity, is what I use for the torso cutout.
    7. Scroll down until you find the torso's Cutout Opacity, right under Emission Color. Click the little arrow box next to it and choose "Browse" to open the Black Widow textures folder.
    8. Find and open the "Black Widow Torso G" map in the folder (note: I edited the leg transition area out for my spiders in Photoshop and saved a custom version of that map because otherwise some human skin shows through at the thigh joints. It looks kind of cool but also disrupts the illusion a bit).
    9. Select the Black Widow Shell surfaces Cornea, Ears, EyeMoisture, EyeSocket, Face, Irises, Lips, Mouth, Pupils, Sclera, and Teeth and reduce Cutout Opacity on all of them to zero using the slider.
    10. Select the Black Widow character and apply your desired texture to her! This time I used Xeloria. You'll now be able to see the different human texture below the spider skin. 
    11. Most skins will probably need this adjustment, but the pink transition area between the spider and human torso is especially visible on characters with medium to dark skin tones. I adjust this by going to Black Widow Shell > Torso and changing the base color property just slightly to match her skin tone better. You may have to experiment to get the right tone.
    12. Yay! It's a giant spider invasion of savings at Menards!

    Thank you for the tutorial, but sadly it didn't work fully for me.  This is what I got:

     

    Yeah, it seems the body limbs are that of the character and not the Black Widow Spider.  Also the body seems too small.

    @plasma_ring

    Any ideas as to what I did wrong here?

    Thanks,  Geo

  • ramastersramasters Posts: 91
    edited January 2020

    You don't have the body dialed in under shapes @jukingeo

    Post edited by ramasters on
  • ArtiniArtini Posts: 9,672
    edited January 2020

    This is a very special lady and I love her!! Holy wow there are all kinds of things I can get up to easily because of how her body and materials work. 

    For this I used a geoshell and repurposed the torso metallicity map as a cutout opacity mask. I'm gonna make so many spiders.

     

    Excellent. I did not considered to purchase this set from the beginning, but your image has convinced me. Well done.

    Post edited by Artini on
  • plasma_ringplasma_ring Posts: 1,025
    jukingeo said:
    jukingeo said:
    ramasters said:

    I did things the manual way in photoshop. I wanted to see what the body would look like on a preexisting character. It required me to edit the torso skin (have it set to darker blend mode over top your skin worked for me) and copy / paste the surfaces to the existing character then add in the proper torso / face, but I'm really happy with how it turned out! Just a simple render for testing.

    She's gorgeous! I love that skin texture with the spider body.

    Mechasar said:

    This is a very special lady and I love her!! Holy wow there are all kinds of things I can get up to easily because of how her body and materials work. 

    For this I used a geoshell and repurposed the torso metallicity map as a cutout opacity mask. I'm gonna make so many spiders.

     

    Astonishing!

    I'm so glad you like it and thank you for all your hard work on this! If you ever make different spider body morphs for her or other drider-like creatures I will happily buy all of them. :D 

     

    jukingeo said:

    Thanks all, I'm glad you like what I did with her! :D 

    If you want to use another human skin with the regular spider textures, you can do the same thing but put the Black Widow texture on the geoshell. Then I just changed the base color slightly to blend it with her skin. 

    She's got some of Lali's shape dialed in here too. I was able to change the body shape quite a bit without affecting the legs too much.

    Great job!  Do you have a tutorial on how to do this?  I just bought BW last night and I do want to try the spider body on some of existing G8 women.

    Geo

    Sure! Here's a step by step of how I did it.

    1. Load Black Widow.
    2. With the character herself selected, use Create > New Geometry Shell.
    3. By default your geoshell will be named "Black Widow Shell." Select it in both the scene and Surfaces tab and apply the Iray Uber Base shader from the default Daz Studio resources pack.
    4. Select Black Widow in the Surfaces tab again, right click and choose "Copy Selected Surfaces."
    5. Select Black Widow Shell in the Surfaces tab, right click and choose "Paste Selected Surfaces." Your shell should now have the Black Widow texture on it.
    6. Select the Black Widow Shell torso surface. The first map shown, Metallicity, is what I use for the torso cutout.
    7. Scroll down until you find the torso's Cutout Opacity, right under Emission Color. Click the little arrow box next to it and choose "Browse" to open the Black Widow textures folder.
    8. Find and open the "Black Widow Torso G" map in the folder (note: I edited the leg transition area out for my spiders in Photoshop and saved a custom version of that map because otherwise some human skin shows through at the thigh joints. It looks kind of cool but also disrupts the illusion a bit).
    9. Select the Black Widow Shell surfaces Cornea, Ears, EyeMoisture, EyeSocket, Face, Irises, Lips, Mouth, Pupils, Sclera, and Teeth and reduce Cutout Opacity on all of them to zero using the slider.
    10. Select the Black Widow character and apply your desired texture to her! This time I used Xeloria. You'll now be able to see the different human texture below the spider skin. 
    11. Most skins will probably need this adjustment, but the pink transition area between the spider and human torso is especially visible on characters with medium to dark skin tones. I adjust this by going to Black Widow Shell > Torso and changing the base color property just slightly to match her skin tone better. You may have to experiment to get the right tone.
    12. Yay! It's a giant spider invasion of savings at Menards!

    Thank you for the tutorial, but sadly it didn't work fully for me.  This is what I got:

     

    Yeah, it seems the body limbs are that of the character and not the Black Widow Spider.  Also the body seems too small.

    @plasma_ring

    Any ideas as to what I did wrong here?

    Thanks,  Geo

    Heya! The process I outlined only covers the textures because as you noted, the body shape is an integral part of making her look like a spider. The Black Widow head morph has a separate dial, so you can zero that out and dial in another character's head morph to make her face look different. 

    You can change the body a tiny bit without impacting the overall spiderness, but your best bet is to use morphs that change individual parts of the upper body. 

     

    Artini said:

    This is a very special lady and I love her!! Holy wow there are all kinds of things I can get up to easily because of how her body and materials work. 

    For this I used a geoshell and repurposed the torso metallicity map as a cutout opacity mask. I'm gonna make so many spiders.

     

    Excellent. I did not considered to purchase this set from the beginning, but your image has convinced me. Well done.

    I'm really happy you decided to pick her up! I love her original look a lot and I feel a little bad for derailing into cute spiders all over, but kitbashing and customizing is a huge part of my interest in DS and it's unusual to find monster figures that are this flexible. :D

  • jukingeojukingeo Posts: 711
    ramasters said:

    You don't have the body dialed in under shapes @jukingeo

    Ok thanks!

     

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