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It's annoying that Iray doesnt have what Blender Cycles has in filmic blender colour space so we have to remove walls to get enough light.
i personally have mostly relied on putting ghost light emissives in window panes etc so light is coming from "the correct source" yet removing walls (with section planes or otherwise) often gives better-looking results.
I don't know whether this is the right thread but anyhow: I made some HDRI images with an insta360 x2. Now what dome settings do I need to alter for proper proportions so that the room and the figure are fitting? Currently some furniture has strange "bends". Also is there a way to tell studio that the picture was i.e. not taken in the middle of a room but in a corner?
I just stumbled across this post and my brain just exploded with the possibilites.