HDRI for Indoors

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  • lilweeplilweep Posts: 2,553
    edited January 2020

    It's annoying that Iray doesnt have what Blender Cycles has in filmic blender colour space so we have to remove walls to get enough light.

    i personally have mostly relied on putting ghost light emissives in window panes etc so light is coming from "the correct source" yet removing walls (with section planes or otherwise) often gives better-looking results.

    Post edited by lilweep on
  • I don't know whether this is the right thread but anyhow: I made some HDRI images with an insta360 x2. Now what dome settings do I need to alter for proper proportions so that the room and the figure are fitting? Currently some furniture has strange "bends". Also is there a way to tell studio that the picture was i.e. not taken in the middle of a room but in a corner?

  • charlescharles Posts: 849

    plasma_ring said:

    I use Painters Lights but for some unknown reason they have been removed from the store. There are some good ones from Paper Tiger (Rendo, sorry - not allowed to link), some of which come with a special X-Ray camera which can light through the walls.

    Thank you for this rec and for the discussion in this thread! This is life changing for me because I'm not after realistic lighting and it's very hard to get the same controlled, dramatic results from interior lighting that I can with image-based lighting. I've spent a lot of time strategically removing walls and ceilings, which isn't always possible and ends up requiring some weird camera angles. It made me avoid interior shots because they just weren't fun to set up, so I didn't get much practice with them. I'm definitely practicing now!

    One of the cool things is that if you can use Iray preview, it basically turns your interior prop into a stage. I've been using the x-ray camera to set placement of the section planes and then one of InaneGlory's cinematic cameras for the actual render.

    Comparison shot: top image shows section planes removing much of a prop's geometry. Bottom image shows the actual shot, which appears to be an enclosed room.

    You can also make more than one "cut"--in this render there's an x-ray camera in front and then another on the other side of the tube to shear off the end after the curve. 

    Render of an industrial tunnel with light falling on the foreground and shafts of sunlight streaming through the distant end.

    I just stumbled across this post and my brain just exploded with the possibilites.

     

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