EJ's Pro Render Suite

Any opinions from early purchasers?

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Comments

  • GoggerGogger Posts: 2,416
    edited February 2020

    Following. I plan on picking this up after work tonight. Looks like all the things I've been wanting!

    ____________________________________
    ​[Edit] Reference for those coming in without knowing what the header is about:

    EJ Easy Pro Render Suite

    Post edited by Gogger on
  • Fungible UserFungible User Posts: 456
    edited February 2020

    I'm also very excited to pick it up. It looks like a lot of work has gone into it, but I'm fence sitting at the moment, as i think it might be too good to be true. I'm never usually so scepticle, but I'm going to wait to hear what others have to say about it.

    Post edited by Fungible User on
  • DripDrip Posts: 1,206

    I'm fairly interested in it. It appears to be a collection of standard rendersettings with some additional useful tools, all refined and re-ordered in a manner that might make more sense to a lot of new users, as well as streamlining common workflows for more experienced users. I'd be very interested in seeing some youtube reviews of this product by a variety of people, which by itself is quite exceptional for me. Yes, I'm actually interested in what "random mouthbreathing Daz newby #13579" thinks about it, as well as what some very experienced user like Sickleyield thinks about it.

    The former would give a good view of "Does this tool make it easier to understand what I do?", while a review by someone like Sickleyield would highlight things like "What do I miss from this tool, what features within Daz do I often use in combination with the features provided, which would be logical to expect alongside them?" For example, I could imagine an option to load a different HDRI from within this tool, instead of having to go back to the render settings or smart content or whatever to change it.

  • CybersoxCybersox Posts: 9,085

    I'm definitely interested as, even though it doesn't seem to do anythng that I can't do already, it looks to have a big advantage in moving a lot of functions to one set of windows.  

  • RAMWolffRAMWolff Posts: 10,249

    I wonder if the panel is dockable or can the dialog be dragged onto another monitor? 

  • FSMCDesignsFSMCDesigns Posts: 12,780

    Looks like it has some useful features. My biggest concern is this, I have never been impressed with any of the promo images (products yes) in the EJ products, they usually seem flat and dull to me. So to see them come out with a tool like this that can make renders really stand out kinda makes me wonder.

  • HavosHavos Posts: 5,400
    RAMWolff said:

    I wonder if the panel is dockable or can the dialog be dragged onto another monitor? 

    I don't think so, since it a script, not a plug-in. As such you bring this up, use it to achieve what you want, and then dismiss.

    As others have said, this does not appear to do anything that can not be achieved elsewhere in other parts of DS, however it does bring a lot of these functions together in one place, that may help some users.

  • jardinejardine Posts: 1,205

    the screenshots look really promising.  and the module looks like it's really well thought-out.  looks like there are some really nice timesaving features here, and some straightforward way to experiment with settings that i'm not that familiar with, myself.  knowing EmmaAndJordi's work, i'm sure it's well-executed.

    i'd kinda like to check out the documentation/guide .pdf before making the call on it, though.

    j

     

  • davesodaveso Posts: 7,167
    jardine said:

    the screenshots look really promising.  and the module looks like it's really well thought-out.  looks like there are some really nice timesaving features here, and some straightforward way to experiment with settings that i'm not that familiar with, myself.  knowing EmmaAndJordi's work, i'm sure it's well-executed.

    i'd kinda like to check out the documentation/guide .pdf before making the call on it, though.

    j

     

    its often in the readme to download, but not this one. too bad

  • I bought this and just had about half an hour trying out some of the diffrent functions.  On this short try out, it seems that it doesn't do anything that can't be done elsewhere in Daz Studio, but it does add the convenience of putting a lot of tools in one place.  It seems particularly suited to working with the iray preview, but it does have buttons to switch to other preview modes.  In iray preview, the HDR rotation tool is very useful, though a method of entering rotation via the keyboard rather than the slider would have been a nice addition.  It isn't a lighting system, but it does give options for lighting setups that you may already have.

    The manual is 22 pages, and outlines every tab as well as how to add the tools to the menu bar and toolbar in DS.  It would be nice if EJ added a link to the manual in the Daz PA Commercial Products area.

    Overall, my impression is that this is a nice set of utilities that are maybe more suited to newer users.  That said, I think that I will use it enough to make it worth the price just because there are some nice shortcuts there and they are all conveniently together.

  • NovicaNovica Posts: 23,905

    The main thing I noticed from the promo was the ability to make duplicates, and as others say, everything being handy. I did buy it but I think to reallly do it justice in a review, you'd need to spend a LOT of time with it as it does so much. I know I trust EJ products, the hair products are amazing with all the morphs, the characters offer a variety of materials, etc. So if they've put out this product, I'd bet it's solid.

  • Novica said:

    The main thing I noticed from the promo was the ability to make duplicates, and as others say, everything being handy. I did buy it but I think to reallly do it justice in a review, you'd need to spend a LOT of time with it as it does so much. I know I trust EJ products, the hair products are amazing with all the morphs, the characters offer a variety of materials, etc. So if they've put out this product, I'd bet it's solid.

    I think it's the "everything in one place" that is the biggest draw for this product.  For example, I know how to make duplicates and instances of a figure, but there have been times when I haven't done it for a while where I have to search through a couple of menus to find out where these functions are.  With this product you can do that with a couple of clicks.  Another example is that right now, I can't for the life of me recall how to mirror a pose, but this utility can do that with a single button which I will find very handy.

  • L'AdairL'Adair Posts: 9,479

    Looks like it has some useful features. My biggest concern is this, I have never been impressed with any of the promo images (products yes) in the EJ products, they usually seem flat and dull to me. So to see them come out with a tool like this that can make renders really stand out kinda makes me wonder.

    Emma and Jordi do have their own, recognizable style in both renders and promos. In some ways, that's a good thing. When I'm looking at thumbnails, I can generally tell if a product is from EJ. I haven't bought this tool yet. However, it appears to be like most Daz scripts, consolidating several functions that are available in DS into one, convenient location. And convenience often translates into saving time in the long run.

    As for what makes a render stand out, this script will help people reach that goal, however they define "stand out."

  • That's basically where I got to while looking at the promo images, too: "You can already do everything I've seen here so far, somwhere, in DS, so, I'm paying you $X to give me a (subjectively) better / more convenient interface... Right?"  Kind of likt 3D Universe's "Scene Tools" except, instead of combinng steps, this is mostly about centralizing features and maybe giving them a more intuitive GUI?

    It might be more useful to newer users, on it's face, but I think there's also a "pro" value there - even if you already know where to find all those things, over a certain amount of use, the time saved in not digging up dozens of different interface elements would add up to time saved that's worth the money spent.  

    I think it looks like it's going to be worthwhile for me.  One of the many things I don't know is the scripting to create interface elements and tool combinations myself, so I'm happy enough to pay someone else to do that, if they do it well.

  • Will this be useful for me if I don't use iray preview? My machine is slow and doesn't do that.

  • I think the biggest draw is the convience factor.  I know (or can learn how to do) most of the things this tool offers.  However, if I'm strapped for time or don't want to waste time relearning something that I haven't done in a while, it's nice to have it readily available.  It's not going to please everyone but it has a lot to offer new artists as well as us experienced ones, in my opinion.

  • CybersoxCybersox Posts: 9,085

    I think the biggest draw is the convience factor.  I know (or can learn how to do) most of the things this tool offers.  However, if I'm strapped for time or don't want to waste time relearning something that I haven't done in a while, it's nice to have it readily available.  It's not going to please everyone but it has a lot to offer new artists as well as us experienced ones, in my opinion.

    The more I work in DAZ, the more I appreciate convenience and speed over the "fun" of doing everything from scratch. In the early days of Genesis I used to spend hours just dialing up interesting characters from the base figure.  Now I'm far more apt to grab an existing charcter to use as a starting point and start swapping out facial morphs and textures. Likewise, I'll start with an existing set and start swapping out furnishings and redoing the materisals to get the look I want rather than builing the whole thing up using Room Creator.  And, needless to say, anything that minimizes the number of panes and tabs I have to cycle through is usually well worth the investment. 

  • brainmuffinbrainmuffin Posts: 1,213

    Yeah, I want this and Romina HD, but the bundles do not cross. I may have to throw in yet another pose library to get some discounts and featured artists stuff.

  • jesusaramenesjesusaramenes Posts: 177
    edited February 2020

    I just bought it and for the moment I've found two defaults, the first one is that the values are adjustable only via sliders, which is not precise, the second one is the symmetry option for the poses which simply returns to the daz menu... but it's a concentrate of daz's functions and it's convenient to be able to perform different operations on a single window.

    Post edited by jesusaramenes on
  • NotAnArtistNotAnArtist Posts: 390
    edited February 2020

    Does it do many of the same functions of, or possibly conflict with, any of these tools?:
     
    Visual Menus Script
    Scene Tools, Sets 1 & 2
    Scene Optimizer
    Render Throttle for Iray
    Map Manager
     
    I haven't yet installed any of those because my machine is weak so I normally only do 1 or 2 props at a time with a background.  
     
    But Easy Pro Render looks like it would be good for speeding up the learning process once I get a stronger machine. However, if it conflicts with the other tools, or just repeats what they do, the money would be better put into the new machine.
    Thanks for any info you folks might have.

    Editing: BTW, I wish the vender(s) would come in and add some of this sort of insight for us. I'm sure there are other things they might want to add based on this thread so far. Hello!!? :-)

    Post edited by NotAnArtist on
  • I am feeling like Kenkoy here, I bought some of the other tools recently and am trying to figure out if this is a duplicate of those tools or what?  I keep re-reading the information and I know that the things that Easy Pro Render does are available in the program but I am not quite sure how it will do it and if it will really save me time or cause me a big learning curve only to wish I hadn't bought it.  More information from any users would be so helpful here.  Thank you.

  • I too would be interested in seeing a thorough review from someone who's spent time with it. Some render examples would be great, too, since I don't want to buy something and have my renders turn out like EJ promo bootlegs. 

  • EmmaAndJordiEmmaAndJordi Posts: 952
    edited February 2020

    Hi all!

    We wanted to pop up and explain some points for those who have doubts.

    - Is it a script or a plugin? The program is a script, not a plugin. You can't dock it. It has a vertical shape so you can drag it to a side, and still see the render window. As it includes a menu option and instructions in the pdf to add a toolbar button, you can use it one or another to open it quickly and often.

    - What is the program? It is a way to have common and practical actions together in a same window. So you install the icon and the menu and can use them at once instead of having to look for them.

    In addition there are some more complex ones, like the merge action that inserts a divider so you know what items there were in the scene before and after merging. And the helper to hide things by geometry that eases hiding parts of an scenery. Of course you can do all that with Daz Studio, directly, as in most of the programs published by everyone at DAZ. With rare exceptions, an advanced user can do all things using the normal Daz Studio interface, it will simply take more time to do. That happens with all tools in the world. But this is a way to do all that in a comfortable and quick way. That is why it is called "pro easy".

    The advantage for the new user? Being able to use features easily. The advantage for the pro? Using them fast.

    - Will this make me render like a pro? No. It will help you to manage the scene and settings better. This doesn't include lights, it helps you to use your hdrs and adjust them better.

    About the "bootleg" danger, no, using this or another program won't make anyone do the promos in the same style.


    The reason is that Emma does the promos. She is an artist that has exhibited hundreds of times in her country, published in books like Sci-Fi Art Now (published by the director of Marvel Comics UK for 20 years), and won a contest where one of the judges was Ken Kelly (ilustrator of Conan, Manowar covers, and Kiss covers). She has been in TV, radio programs, 3d magazines, and did conferences about digital art. She also exhibited in foreign galleries, like Morocco (and the exhibition appeared on the public TV), two times in the USA, and in Hong Kong.

    That was until we decided to become content creators, and unfortunatelly, she had to stop her artistic activity because of lack of time. Doing the products you see require a long full time work.

    We started in Renderosity and became top sellers there. Then we moved to Daz. We can't say the specific units sold here nor money, but we can say we have always been very successful vendors. So some may like or not the style, but it always works.

    The pdf has 22 pages. We can't give it in public because it is part of the product. It's a guide to use the product and also gives advice on how to use it for practical things.

     

    Post edited by EmmaAndJordi on
  • Thanks E&J!  The Pro Render Suite is not cost prohibitive - thank you for that - so I will give it a spin.  I appreciate the update.  Remember for those being critical - beauty is in the eye of the beholder :).  We are all here doing different modes of art for many different reasons and audiences.

  • EmmaAndJordiEmmaAndJordi Posts: 952
    edited February 2020

    Some will like some products, others will like another one.

    Some of you talked about other products, how they compare to this or that. It's ok, but each product has their own function and purpose. We don't own any of the products mentioned, so we can't compare.

     

    Post edited by EmmaAndJordi on
  • WonderlandWonderland Posts: 7,040
    edited February 2020

    @EmmaAndJordi Very impressed with the history of Emma's art! Sad that she gave it all up for money though. Do you have a link to her work? I would love to see it! Her original path is one that I've been pursuing but sad that there wasn't enough money there to continue... Makes me wonder if I should rethink my direction. Anyway, would love to see her art! 
     

    Also, regarding this product-- I was originally going to pass because I can do everything in it already, but I'm wondering if this is something you guys actually use yourselves to make things go faster or if you just conceived of it as a product for others...? Thanks.

    Post edited by Wonderland on
  • @EmmaAndJordi Very impressed with the history of Emma's art! Sad that she gave it all up for money though. Do you have a link to her work? I would love to see it! Her original path is one that I've been pursuing but sad that there wasn't enough money there to continue... Makes me wonder if I should rethink my direction. Anyway, would love to see her art! 

    Here is a list, but very outdated. We did it lot of years ago, and there are things missing because she did so many things that it was impossible to write them down, and then we couldn't update because we started on Rendo.

    http://www.emmaalvarez.com/2009/03/artist-bio_05.html

    Here you can see some videos:

    http://www.emmaalvarez.com/2009/12/videos.html

    The money comes from 3d, but the pride and personal satisfaction often comes from other things. Like when someone comes to an exhibition and looks at the artworks with admiration, they wanted to make a photo with her, and said how much they liked her work, and no money can pay that. People that said they were very happy looking at the works, and said that it was special for them.

    We don't do this only for the money. Everybody that buys something from us can see the time, care and effort we put in every product, to make it look good and work good. We appreciate the prople who buy, and who support, and we do that effort for them.

    The previous life of artist was not abandoned for  money. We thought in 3d we could find artistic appreciation. Obviously, it's not that way. You have to know if you choose the same path.

    Sometimes and often some people appear that appreciate your work and how you do it. On the other side, often there are also people who judge your work in a very bad way without even trying it, or that feel a great need to express bad comments. But if you like it, keep on trying and don't let anything stop your way.

     

     

  • WonderlandWonderland Posts: 7,040

    @EmmaAndJordi Very impressed with the history of Emma's art! Sad that she gave it all up for money though. Do you have a link to her work? I would love to see it! Her original path is one that I've been pursuing but sad that there wasn't enough money there to continue... Makes me wonder if I should rethink my direction. Anyway, would love to see her art! 

    Here is a list, but very outdated. We did it lot of years ago, and there are things missing because she did so many things that it was impossible to write them down, and then we couldn't update because we started on Rendo.

    http://www.emmaalvarez.com/2009/03/artist-bio_05.html

    Here you can see some videos:

    http://www.emmaalvarez.com/2009/12/videos.html

    The money comes from 3d, but the pride and personal satisfaction often comes from other things. Like when someone comes to an exhibition and looks at the artworks with admiration, they wanted to make a photo with her, and said how much they liked her work, and no money can pay that. People that said they were very happy looking at the works, and said that it was special for them.

    We don't do this only for the money. Everybody that buys something from us can see the time, care and effort we put in every product, to make it look good and work good. We appreciate the prople who buy, and who support, and we do that effort for them.

    The previous life of artist was not abandoned for  money. We thought in 3d we could find artistic appreciation. Obviously, it's not that way. You have to know if you choose the same path.

    Sometimes and often some people appear that appreciate your work and how you do it. On the other side, often there are also people who judge your work in a very bad way without even trying it, or that feel a great need to express bad comments. But if you like it, keep on trying and don't let anything stop your way.

     

     

    Thanks for sharing. I especially like "Alien Love." I've shown in several galleries here in L.A. but in general digital art is still looked down on, even in the comic book world. I do tons of hand painted postwork to try to make it look less like 3D art. But I think things are slowly changing. Anyway, I do love your work and own as many hairs that I could afford, the rest are on my wishlist! And thanks for the inspiration!

  • I especially love your landscapes from the gallery you posted, Emma. Are those in Daz or Bryce or?

    And does your program give easy acess to the geometry editor- or tools to use it?  I have a terrible time trying to be precise with the built in geometry editor and would buy your program just for a better way to hide specific areas.

  • Thanks for sharing. I especially like "Alien Love." I've shown in several galleries here in L.A. but in general digital art is still looked down on, even in the comic book world. I do tons of hand painted postwork to try to make it look less like 3D art. But I think things are slowly changing. Anyway, I do love your work and own as many hairs that I could afford, the rest are on my wishlist! And thanks for the inspiration!

    Thank you so much! :)

    About the question if this is a tool we use or we do it for others: many of our tools are done for ourselves in a first moment, then we see we can do them for other people and give them a more developed shape.

     

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