v9.0 -- mcjBuilderA - script to build anything in Daz Studio - updated sept. 16 2017

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  • V3DigitimesV3Digitimes Posts: 3,150
    edited December 1969

    I'm just discovering this post!
    It reminds me of the "goto" I learnt when I was a child. It seems very funny!

  • mCasualmCasual Posts: 4,607
    edited April 2014

    Kadix said:
    I'm just discovering this post!
    It reminds me of the "goto" I learnt when I was a child. It seems very funny!

    must be the "turtle graphics" part of the LoGo language

    i didnt know they actually were controlling a robot turtle with it

    http://en.wikipedia.org/wiki/Logo_(programming_language)

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  • mCasualmCasual Posts: 4,607
    edited April 2014

    radius 0
    turn 360


    .... and .... that's called a lathe !

    so i create this path curve using mcjBuilder
    and i export it as an .obj, ..... in the profiles folder

    i also save it as a path curve

    
    hardturn -90
    Move 3
    hardturn 90
    Move 3
    Radius 4
    turn 45
    radius .05
    turn -90
    Radius 1
    Turn 90
    radius .05
    turn -90
    Radius 2
    Turn 45
    Move 4
    Turn 45
    radius .05
    turn -90
    Radius 1
    Turn 90
    radius .05
    turn -90
    Radius 4
    turn 45
    Move 3
    radius .05
    turn 90
    Move 3
    Ring
    

    i close mcjBuilder and re-open it, so that it can "see" my new extrusion profile

    i select the column profile

    i create this path ... which should give us a lathe behavior

    
    Radius 0.0001
    turn 360
    

    and it worked !!

    the step Angle was 22.5 degrees so it's a bit rough

    there you have it, all done in the confines of Daz Studio!

    you could obtain something similar using mcjSuperLathe or mcjJathe
    except the profile would be splines instead of circle arcs

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  • V3DigitimesV3Digitimes Posts: 3,150
    edited December 1969

    Casual said:
    Kadix said:
    I'm just discovering this post!
    It reminds me of the "goto" I learnt when I was a child. It seems very funny!

    must be the "turtle graphics" part of the LoGo language

    i didnt know they actually were controlling a robot turtle with it

    http://en.wikipedia.org/wiki/Logo_(programming_language)

    When I was told that LoGo was powerful I did not believe it. Maybe now I can change my mind ;)

  • mCasualmCasual Posts: 4,607
    edited April 2014

    Kadix said:
    Casual said:
    Kadix said:
    I'm just discovering this post!
    It reminds me of the "goto" I learnt when I was a child. It seems very funny!

    must be the "turtle graphics" part of the LoGo language

    i didnt know they actually were controlling a robot turtle with it

    http://en.wikipedia.org/wiki/Logo_(programming_language)

    When I was told that LoGo was powerful I did not believe it. Maybe now I can change my mind ;)

    by the way you can try LoGo online right here http://www.calormen.com/jslogo/#

    if you copy and paste

    
    TO square :length
      repeat 4 [ fd :length rt 90 ]
    END
    clearscreen
    repeat 36 [ square 50 rt 10 ]
    

    if draws a star

    the "TO Square: length" statement means
    "if someone mentions the word "square" and a number
    then, lets call this number "length" and do the following ...."
    the word "END" puts an end to the definition of what it means to "square"

    repeat 4 [action] means repeatedly do the bracketed action
    fd :length means : move forward "length" number of pixels
    rt 90 means : turn right 90 degrees

    i may add a "repeat" command to mcjBuilder

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  • mCasualmCasual Posts: 4,607
    edited April 2014

    making a wrought iron scroll using mcjBuilder and the Fibonacci sequence (1) 1 2 3 5 8

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    that's at the “Mardan Palace Hotel , a crazily expensive big hotel i gather

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    uh hum
    ( but it does show i was able to fix slight problems with the "turn" command )

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    HAHAHA.... That's cute!

  • mCasualmCasual Posts: 4,607
    edited April 2014

    RAMWolff said:
    HAHAHA.... That's cute!

    this spring scroll hairstyle

    unless it's called ionic

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    hahahaha.. *FALLS OVER*

  • mCasualmCasual Posts: 4,607
    edited April 2014

    See the sort'of visor-tube? there's upward arcs of circles ... next version of mcjBuilder
    it should be very versatile so you can bend the mouldings anyway you want, which will include twists/screws/coils

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  • Miss BMiss B Posts: 3,071
    edited December 1969

    Casual said:
    RAMWolff said:
    HAHAHA.... That's cute!

    this spring scroll hairstyle

    unless it's called ionic
    ~ROFLMAO~

    Seriously though, that would make a great top to a column, as your third image shows.

  • mCasualmCasual Posts: 4,607
    edited April 2014

    the turnUp action .... next version soon

    there'will also be the "Update" button

    lets say you created a custom extrusion path
    and you built an object called "tubularBell.obj"
    you loaded it in the scene using the "load" button

    but the result is not exactly what you wanted

    normally you'd
    save your custom extrusion path
    close mcjBuilder"
    delete the object from the scene
    re-start mcjBuilder
    tweak your path
    press the build button
    press the load button

    but now you'll just have to do:

    tweak your path
    press the update button

    the script will delete the old version if it's in the scene
    build the new one and save it over the old version
    load the new version in the scene

    calli WYSIWYGBYHTPAB which means ""what you see is what you get but you have to press a button"

    ----------------

    fig 3 problem adding the "twist" movement

    fig 3. twist ...works ( quaternions may have to be used )

    fig 4 now i get it ! the extrusion nozzle faces forth, the twist axis also faces forth

    figure 5 there you go - turn means "turnY" means turn around the Y Axis. Slope means, .... and move along the Y axis by this much

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  • mCasualmCasual Posts: 4,607
    edited April 2014

    implementing the Turn + Slope effect for all 3 axis

    
    radius 2
    slope 30
    turnUp 3600
    

    and you know what else one could do?
    parent the null-node that transports the extrusion profile
    to an animated node

    and what would you get?

    a coiled guitar cord

    -----------

    figure 2 .... oops actually as it is presently it wont work ( but it will )

    1920 faces, hexagon profile, 14400/45 = 320 little tubes

    ---

    fig 3 .. it now works but there's a shear effect and the parent node cant really steer the extruder

    fig 4 - Scale effects using a parent node trick

    fig 4: tada ! i set "slope to 0 so the parent node is the sole control for the extruding nozzle position and heading - mcjBuilder is what spins the nozzle to give us the coiling - note that mcjCycleFilter was useful for regularizing the parent node animation

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  • mCasualmCasual Posts: 4,607
    edited April 2014

    i'll probably post that object on my site

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  • atticanneatticanne Posts: 3,009
    edited December 1969

    Curly phone cords and water hoses are great to have.

  • mCasualmCasual Posts: 4,607
    edited April 2014

    AtticAnne said:
    Curly phone cords and water hoses are great to have.

    note that mcjTransport and before that mcjRibbons could be used to do spiral cords and cables

    http://www.daz3d.com/forums/discussion/7278/

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  • mCasualmCasual Posts: 4,607
    edited April 2014

    the upcoming version will have a setScale, setScaleX setScaleY, setScaleZ command

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  • mCasualmCasual Posts: 4,607
    edited April 2014

    the next version will also have a simple repeat command

    only 1 level, meaning you cant have a repeat within a repeat ( for now )

    fig 2 uses the fuzzy wuzzy shader by Marianne
    http://www.sharecg.com/v/36638/View/6/Texture/Fuzzy-Wuzzy-Fur-Shader-Daz|Studio

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  • mCasualmCasual Posts: 4,607
    edited April 2014

    .... and the next version will include the "define" command

    which lets you give a name to a block of commands

    for example here i defined something called a Bob

    which creates a B shape

    once it's defined

    i just have to issue the command : Bob

    
    define Bob
    ring
    Move 1
    radius 3
    turn 180
    Move 1
    radius 1
    turn 180
    Move 1
    radius 3
    turn 180
    Move 1
    radius 1
    turn 90
    Move 8
    turn 90
    Move 5
    Ring
    defineEnd
    
    repeat 5
    Bob
    repeatEnd
    

    figure 2 - using the superShine shader by Marianne
    http://www.sharecg.com/v/31573/Material-and-Shader/Super-Shine-Shader


    so as we speak the available commands will be

    
    repeat
    repeatend
    
    define
    defineend
    
    slope 
    
    radius
    
    rotatex
    rotatez
    rotatey
    
    setanglex
    setangley
    setanglez
    
    setscalex
    setscaley
    setscalez
    setscale
    
    ring
    
    hardturn
    
    turnup / turnx
    turn / turny
    twist / turnz
    
    movex
    movey
    move / movez
    
    moveto
    


    ---------

    the define command will also accept a named parameter

    example

    
    define Bob n
    ring
    Move n
    ring
    defineEnd
    
    Bob 3
    
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  • mCasualmCasual Posts: 4,607
    edited April 2014

    i digress but mcjBuilderA can be used to animate nodes which can then be used by mcjAutoLimb to create foot targets
    (walk inspired by seeing "Happy Wheels" gameplay )

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  • mCasualmCasual Posts: 4,607
    edited April 2014

    braids !

    you can already do braids using the current version

    but here i used the upcoming "define" and "repeat" commands


    figure 2 - without SubDivision and texture/displacement

    figure 3 - you have 1 day to moddel that hairdo ... kidding :)

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    possibility that i'll post the version i have today!

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  • RAMWolffRAMWolff Posts: 10,212
    edited December 1969

    Awesome works Casual. Been busy setting up Chrome and finding my threads to subscribe. Have a great day. Hoppity hop hop hop

  • Miss BMiss B Posts: 3,071
    edited December 1969

    Ohhhhh, I hadn't realized you can do braids with it. That's going to be sooooo kewl. :coolsmile:

  • zawarkalzawarkal Posts: 1,018
    edited December 1969

    I have been trying to use the example where you created a path and then lathed it using the radius 0.0005 and turn 360 commands
    I cannot get this to work and I'm not sure what I'm doing or not doing
    Would it possible to get a step by step of how to achieve this?

  • mCasualmCasual Posts: 4,607
    edited April 2014

    Zawarkal said:
    I have been trying to use the example where you created a path and then lathed it using the radius 0.0005 and turn 360 commands
    I cannot get this to work and I'm not sure what I'm doing or not doing
    Would it possible to get a step by step of how to achieve this?

    in this first version, it's important to use only the Tab character to separate the words and the numbers

    so

    turn[TAB]360

    works
    but

    turn[Space]360

    does not

    in the next reply i'll do the step-by-step test ,
    my recent examples were done using the upcoming version
    but the "turn" command did exist in the version you have i'm pretty sure .... to be continued

    Post edited by mCasual on
  • mCasualmCasual Posts: 4,607
    edited April 2014

    Zawarkal said:
    I have been trying to use the example where you created a path and then lathed it using the radius 0.0005 and turn 360 commands
    I cannot get this to work and I'm not sure what I'm doing or not doing
    Would it possible to get a step by step of how to achieve this?

    step by step test

    i start the mcjBuilderA ( version dated 14 April 2014 )

    i click on the "defaults" button

    so the program returns to its factory settings

    i delete everything in the text area

    i type

    turn[TAB]360

    i click on the "Build"" button

    after 2 seconds the program asks me a location and file name for the .obj file

    i put mine in i:\aoa\mesh.obj

    now the object i built is on disk

    i click on mcjBuilder's "Load" button

    i look in daz studio's scene tab and i find a new node named mesh0

    i zoom to it

    it's quite small, below you can see it near a sugar cube

    the default extrusion profile was a circle
    and the default radius was 1
    so we get a torus/donut

    =========================

    second test

    in the drop-down list i select the profile named

    "classic_cymaRecta11"

    the extrusion path script is still

    turn[Tab]360

    but i changed mcjBuilder's initial radius to 0

    i click on the mcjBuilder's "Build"" button

    i put in again as i:\aoa\mesh.obj

    i click on mcjBuilder's "Load" button

    and we obtain a lathe

    note that in the profile preview plot, the red cross
    indicates the location of the (0,0,0) origin - so the revolution is centered right there

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  • mCasualmCasual Posts: 4,607
    edited December 1969

    next version will allow the creation of multi-part models

    example,
    you extrude 4 square tubes
    that's the table legs
    change the extrusion nozzle for a bar-edge shape
    extrude a table edge
    add a cap
    and you got a good looking table

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