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A few more details added. Still very low res. Hopefully, getting ever more Grinch-like.
Grinch is looking good !!!!!
_ yeah, it is _
Thank you for the comments on the Grinch, Bunyip and ed3D.
And a Grinch needs a pet.
- insert reference image in global tab of vertex modeler
- inserted an oval (not a sphere), then emptied polygon, then aligned with a cross section of the torso
- duplicated the empty ovals, resized, and aligned with cross sections of the major portions of Max the dog.
- Used ruled surfaces for different meshes to be joined later, head, torso, legs
- note that only have two legs, will need to duplicate with symmetry and then attach
- make eye sockets, eyebrows, and insert spheres for the eyes.
Now the basic rough shape of the Grinch's dog. Pretty rough. Or is that ruff? I will refine later.
awesome work @diomede
can I ask why you insert an oval then empty the polygon?
why not just insert a circle from the polyline menu?
curious minds
Because I take extra wasteful steps, thats why!
I'm just used to inserting from the CONSTRUCT : INSERT3D list and didn't think to look in the 2d list. I will use empty circles in the future.
wow 51 comments since I logged in. Gah that's great don't know where to start on commenting on the works. Well I love the different approaches. So many different styles - a joy to see.
would have been here earlier today but a hug storm ripped off one of my windows (happens occasionally as the rtivets oxidise) so I get out my trusty rivet gun and it wont work - I spend an hour scrweing around then decide I'mm off to the hardware shop - then I google how to dissamble one - yes you guessed it - the lat time I used it 8 years ago I left the shank of a rivett jammed in it's guts...
anyuwayu what's that got to do with this thread - nothing . Stezza that doesnt look like the seekers!
this does
I forgot to post my image - I decided to do Bigfoot being interviewed on the Mike Mcnaughton show. Bigfoot is the freak with some adjustments three different lots of hair but I toned them down - the final composited image has curtains from StudioParis (Age of Armour) which I was very happy to be part of it's testing team. The buildings are from PhilW's excellent Night City scene.
https://www.daz3d.com/studio-paris
https://www.daz3d.com/night-and-day-city - I see this ridiculously cheap at 5.99
little bit of poke through on one hand dont tell anyone
used a shadow catcher on the floor
hmm bummer about the VWD I'll check mine
terrific result Ted, great angle too as it makes him look BIG
wow lots of light, brilliant effect - great idea to render the background separately
Love the backstory as much as the imagery - composition looks like a grab shot with a camera - nicely played
terrific lighting effects - really does look like moonlighht - especially the rim light
Ha ha Stezza, all it needs is an English Tourist to be dropped upon... but they are few and far between at the moment... :(
Thanks for the comment, Headwax. Your interview show image is delightful. Poses are so natural.
Here is an update to the lake monster project. I place a bulb inside the sub and used some transparency, translucency and subsurface scattering on the windows. I changed the external window spotlights back to very low bulb lights and deleted the light cone effects.
Ha, a cryptid interview with a well-dressed host! It looks like it really happened, nice render HW. Is there a Mike McNaughton show?
Thanks for the comment on the Star render.
Diomede, in watching your render develop, I typically notice areas that I would like to see changed. For sure, I have a bias, and I fully understand that not everyone shares it. But in this one, everything I was thinking, you did, and then some. Terrific balance of various elements. I especially like what you did with the sub.
@Diomede, does the Grinch count as a cryptid? Oddly many doubt his existence despite so many of us having worked for one at one point or another. That must make him a cryptid! He is taking convincing shape very quickly. I think the lighting is spookier with each addition in the sea beastie scene.
@Headwax and DesertDude, thank you for the comments on light and atmosphere. Lighting still feels like a wet octopus I can only pick up some of the time.
@Headwax, I would watch that interview in an instant! There is something about the poses that suggest they are managing to be slightly boring or stodgy, and no one is mention that bigfoot is bigfoot because that would be rude.
Fact or Fiction
modeled the nazca alien and the minion used M3 and the M3 spacesuit rendered using toonPro!
Diomede - love the new pooch !!!
Headwax - classic !!!
Stezza - alien & minion are way cool !!!
IceMan
Post worked, used Topaz Adjust to bring out the colours, then Filter Forge for a NPR look
Raw render, background sky to be added in PaintShopPro
Carrara setup
thanks Ted UB et Cbird and Bunyip 02 -
:) Image is a bit silly but that's okay :)
Stezza, wonderful use of Carrara once more. Always suprizes me what you come up with - if you dont mind me ending a sentence with a preposition!
Bunyip that's a terrfic image - quite a portrait - there is some suggestion of 'maleness' there - had to look twic e - post work very effectivce too
now you got me wondering if in fact there is a preposition in there.. just reminded myself today that it's been 50 years since I was in 6th class probably the last time I did a preposition was in class!
They Came from Up There
modeled the sand, spaceships ( PyramidShips ), tentacles & column structure.
used the glow channel for an aura effect and a cloud for some dust. Used M2 and SBRM Ibis.
wow that's wonderful use of Carrara's innate properties.!
(Yes 'with' is a proposition - was referring to Winston Churchill :) who supposedlyt said:
When criticized for occasionally ending a sentence on a preposition, Winston Churchill replied, "This is the type of errant pedantry up with which I will not put." Churchill's reply satirizes the strict adherence to this rule.
Thanks for the comments, UB, Bunyip, CBird, Headwax, and Stezza.
@Stezza - Fact or fiction very creative effect. Great modeling.- They came from up there. More great modeling.
@Bunyip02 - The iceman cometh! How did you do it? Is it hair? Replicators? Straight mesh?
Been kind of quiet, so I thought I'd give an update on rigging and weightmapping the dog.
I find a very helpful function is the "remove bone" and "add bone" tools in the animation tab of the vertex modeler. When first rigged, sometimes part of the mesh is partially attached to the wrong bone. In this case, some of the mesh of the snout was attached to the lower jaw/mouth. Completely removing the mouth bone from the polygons of the snout is faster than using the weightmap brush.
IceMan is the Rock Demon - https://www.daz3d.com/rock-demon
Ruff Dog is making great progress !!!
Stezza - those tentacles really make that critter !!!
the tentacles was a last minute idea... watched a show on how the squid can morph and other creepy stuff which got me thinking about when I was a younger person! anyways...
thanks
And here is the Grinch rigged with Carrara native skeleton tools, and a couple of poses.
Monsters from the Deep!
What would a cryptid thread be without a lighthouse and some monsters from the deep? Well, we will never know because this cryptid thread has a lighthouse and some monsters from the deep. A thread at the other forum prompted me to revisit Poser 7 Sydney. And while in my Rendo content runtime I came across the monster by Scott A. The lighthouse is from the Carrara native objects browser. Ocean is a terrain replicated with a seamless grid. Scene setup and straight render attached.