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Our Impulsive Endeavor to Approach the Elusive Beast
M3, Genesis, and Eastern Dragon are the characters, and the balloon is Montgolfiere.
The rest is all Carrara.
Sometimes I forget that Carrara has insane environment-creation capabilities. For this render, I used the Spectral Clouds preset, and modifed it to suit my needs. Examining the various elements more closely was a great learning experience.
Didn't even need to use GMIC. :)
No postwork
The extra light was a great idea. Creepy monsters and lighting. Looks right out of a 1940's pulp magazine.
Your best characters ever! Really magical characters and environment.
Love the landscape !!
Hi folks, Entries are now closed, and some cryptids that got away are now slinking off into the shadows. Info on how to vote will appear shortly (I hope). I really loved all the creativity on display and want to say thank you for all the new tips and ideas.
You ran an awesome challenge!!! Bravo!
I mean... look at those entires!!! So cool! The WIPS are just amazing too!
+1
on that
+2 !!!
wow Carrara Paint is obviously an underloved resource!
Thanks for the nice comment UnifiedBrain!
Our Impulsive Endeavor to Approach the Elusive Beast - really great work on the landscape, nice sense of the depth.
can I say 'wow' again - because even if I can't I will - Wow. That is so clean and bright with a brilliant camera viewpoint - just right to tell the narrative
great job Cbird -0 very impressive, thank you for being such a thoughtful host person :)
Thank you Cbird for hosting the challenge, I really enjoyed the theme and seeing the great art everyone created. I always learn new things about Carrara. Awesome!
some beautiful works here indeed
Thank you all for the kind comments and particularly to UB who offered tremedously helpful advice. I'm shamelessly stealing Headwax's format for voting from the last challenge.
Well how to vote
1) VOTE FOR UPTO 3 (THREE) WORKS - IN NO PARTICULAR ORDER
Entry #:
Title:
Artist:
2) ALSO VOTE 1 (ONE) WORK FOR THE MOST HUMOROUS (NB: this can be one of the three in section 1 if you like)
Kind comments on why you voted for a work are also very welcome :)
Voting Closes in about a week - say end of Wednesday June 10th - Daz Utah Time - unless it needs to be extended.
Lots of people voting will be a good thing!
VOTE HERE: https://www.daz3d.com/forums/discussion/409876/carrara-challenge-52-carrara-cryptids-entry-thread-voting-now-open-please-vote
Bunyip02, DesertDude, and Headwax, thanks for the comments on the balloon render. The preset cut the landscape creation time by 90%. Again - and you all know this, but the casual reader of this thread may not - Carrara is capable of creating incredibly realistic environments. The more I learn, the more amazed I am at what it can do.
The evolution of this render was that I was just opening some preset scenes (for the first time after 3 years in Carrara!) to see how good they were. Wow. The ideas flowed from there.
+1!!!
What a bummer! Carrara's 3D Paint ROCKS!!!
Sure, it might be a bit finicky for some things, but that's okay.
After buying all of the Digital Painters stuff from Ringo, GKDANTAS' Scratch Brushes and MatCreator's shader/brush collections, the 3D Paint is a really fun place to hang out and have fun in!
Other thoughts - Thinking outside the box, we can use 3D Paint (or other methods, for that matter) to create some really interesting shaders by making custom maps for channels other than just color and bump. Highlight and Shininess are fun ones for adding multiple materials to the same domain, say metal on leather, buttons on cloth, veins in skin for just a few examples.
But why stop there? Controlling things like Transparency, Refraction, Reflection, Glow and Translucency are also amazing candidates for custom texture maps! Color works in all of those metioned, and then multiply or multilayer those with a mask... we can churn out renders like anyone else in this industry - especially using the awesome cues from PhilW's thread on Linear Workflow but even more from his Realism Rendering course - if we were fortuitous enough to buy that while it was available!
I didn't mention Alpha because that just feels second nature to me - but the Alpha channel is fun as well.
One more thought - Alpha channel makes the material more or less visible, while Tranparency makes the material more or less see through, with the added ability to use Fresnel, scattering and the like. So it can be really fun using both channels in different ways on the same material to get different effects!
Enough babbling for now Dartan... go back to work, will ya?!!!
Cheers all!
Put an invitation to vote on the Bryce forum.
Hi Bunyip, Just saw this, thank you!!
Babble on! Your babbles always have great info.
Dart, you have been missed.
+ and _