Iray vs FREE Octane Plug-In for Daz3D (Review & Tutorial)

13»

Comments

  • thd777thd777 Posts: 943
    edited November 2020
    Daikatana said:

    Having a slight problem with the octane kit here.  The daz supplied skin textures literally turn any figure jet black. What am I doing wrong?

    You are not following the instructions.laugh For example from the video tutorials. Also shown on the thumbnail in the library.

    You need to reload the textures inside the Octane materials dialog via right click and "replace all active maps". It is templated shader that needs to read the original maps.

    Ciao

    TD

    Post edited by thd777 on
  • thd777 said:
    Daikatana said:

    Having a slight problem with the octane kit here.  The daz supplied skin textures literally turn any figure jet black. What am I doing wrong?

    You are not following the instructions.laugh For example from the video tutorials. Also shown on the thumbnail in the library.

    You need to reload the textures inside the Octane materials dialog via right click and "replace all active maps". It is templated shader that needs 

    thd777 said:
    Daikatana said:

    Having a slight problem with the octane kit here.  The daz supplied skin textures literally turn any figure jet black. What am I doing wrong?

    You are not following the instructions.laugh For example from the video tutorials. Also shown on the thumbnail in the library.

    You need to reload the textures inside the Octane materials dialog via right click and "replace all active maps". It is templated shader that needs to read the original maps.

    Ciao

    TD

    Yep.  I forgot that part in my eagerness to play with new toy. Thanks for clarifying.  

  • valzheimervalzheimer Posts: 519
    edited November 2020

    Hi all, I have a big problem with this plugin

     

    I recently got the Free tier of the Octane Plugin for Daz studio and when I install it, Daz studio crash instantly, I have the latest version of daz studio (4.12.1.117) and the plugin (2020.1.0.55) and updated all the drivers.

     

    I also tested installing an older version of Daz Studio like (4.12.0.86) and it still crashes, even the Demo version of the plugin crashes, and check all the "solutions to common issues" in this thread https://render.otoy.com/forum/viewtopic.php?f=44&t=73445, no matter what I do because I can't start Daz Studio with the octane plugin without getting a crash. I opened another thread in OTOY forums but I don't know if i did anything wrong so, every little help is welcome

     

     

    (Sorry my terrible english)

    Make sure you have only one version of the plugin installed. New installer will allow installation but Daz will cause an error and shut down as soon as you open it.
    Remove all installations of the plugin and install only the 2020 one and see if that helps.

    V.

    Post edited by valzheimer on
  • Hi people :)

    I'm Currently testing Octane with my modest 1660 ti ^^
    So pretty much all my scene are bursting out my VRAM... Is there a way to set a limit to textures size (like in Iray), except from going into the material pannel and tweak them one by one :( ?

    Scene Optimiser will do that for you (it's still resizing, but it can do a batch and - usefully for stills - will tell you how far away an object is so you can decide how much compression is OK) https://www.daz3d.com/scene-optimizer


    Thanks :) it's seems to be a nice tool I'll check on that. But I guess it's not possible in Octane?

    Like I don't really need 4000x4000 textures because I always render 1080p frames or less so everytime I'm using Octane, I have to resize all manually ? Wouldn't be more logical to be able to set up a limit size :s ?

  • Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

  • DartanbeckDartanbeck Posts: 21,714
    edited November 2020

    MoonCraft3D,

    This is awesome that you've got tutorials on this! Being mostly a Carrara artist, I've only recently discovered this when Valzheimer made her ORK.

    This along with the other recent developments with Daz Studio has me giving Studio more of a try as a rendering tool as well. I always use DS for its incredible figure tools and for converting BVH, etc., to aniBlocks (paid version of aniMate 2), but always had difficulties working within Studio for animations. Anyway...

    So, I grabbed the ORK and followed the instruction to get the free tier OctaneRender2019 for Daz Studio and am very excited about this whole thing!

    I am in the middle of an intense car chase in Carrara at the moment, but I did land some time to be able to follow my memory of the videos included with ORK to get a good look at Octane in Daz Studio... Very Cool!!! Woah... a Node Graph Editor? Love it!!!

    So I started putting together a bit of a page for this on my site - check it out here if you like, though it's only just the beginning without much of my own thoughts yet. So I'm wondering if you mind me putting links to your tutorials there?

    Love your site, by the way! Awesome work and, again... thanks for All of This!!!

    Dartanbeck

    Post edited by Dartanbeck on
  • nicsttnicstt Posts: 11,715
    Mouser said:
    Mouser said:

    My Octane install wants the "cudnn" library installed.

    Has anyone run into this?

    Copied file but got security warnings: is it safe?

    Well it installs and renders (very fast) sometimes.

    I suspect VRAM being the issue as a naked figure uses around 2G but when clothed uses 100% of my 6G 1060 card and sits on the geometry step.

    I checked the Otoy forums but found nothing on the VRAM requirments for Daz figures (and accessarys).

    Has anyone here got recomendations regarding the resources this plugin realy needs as I was considering upgrading to a newer graphics card.

    Octane does out of core rendering (Like Blender's Cycles), which means if it is using it then it will render slower than gpu only, but faster than cpu

     

  • DustRiderDustRider Posts: 2,785
    edited November 2020
    nicstt said:
    Mouser said:
    Mouser said:

    My Octane install wants the "cudnn" library installed.

    Has anyone run into this?

    Copied file but got security warnings: is it safe?

    Well it installs and renders (very fast) sometimes.

    I suspect VRAM being the issue as a naked figure uses around 2G but when clothed uses 100% of my 6G 1060 card and sits on the geometry step.

    I checked the Otoy forums but found nothing on the VRAM requirments for Daz figures (and accessarys).

    Has anyone here got recomendations regarding the resources this plugin realy needs as I was considering upgrading to a newer graphics card.

    Octane does out of core rendering (Like Blender's Cycles), which means if it is using it then it will render slower than gpu only, but faster than cpu

    I typically only get a max 10%-15% performance hit when using out of core (normally the loss in performance is not realty noticeable). Note though that with Octane you will have to configure it to use out of core memory,  and specify how much memory to use. You can even tell Octane to use less that all of your video card memory if you want. I typically have it set up to leave a bit of free space in my GPU memory in case I want to do something else that might need a little GPU memory while rendering. IMHO this is one of the most desirable features that Octane does have and Iray doesn't.  Only have a card with 4Gb, but you really want to render really big/complex scenes? No problem with Octane, just use system RAM for any overflow geometry and/or textures. No need to go out and drop $1,000 or more on a GPU with more memory!!

    Post edited by DustRider on
  • DartanbeckDartanbeck Posts: 21,714
    DustRider said:
    nicstt said:
    Mouser said:
    Mouser said:

    My Octane install wants the "cudnn" library installed.

    Has anyone run into this?

    Copied file but got security warnings: is it safe?

    Well it installs and renders (very fast) sometimes.

    I suspect VRAM being the issue as a naked figure uses around 2G but when clothed uses 100% of my 6G 1060 card and sits on the geometry step.

    I checked the Otoy forums but found nothing on the VRAM requirments for Daz figures (and accessarys).

    Has anyone here got recomendations regarding the resources this plugin realy needs as I was considering upgrading to a newer graphics card.

    Octane does out of core rendering (Like Blender's Cycles), which means if it is using it then it will render slower than gpu only, but faster than cpu

    I typically only get a max 10%-15% performance hit when using out of core (normally the loss in performance is not realty noticeable). Note though that with Octane you will have to configure it to use out of core memory,  and specify how much memory to use. You can even tell Octane to use less that all of your video card memory if you want. I typically have it set up to leave a bit of free space in my GPU memory in case I want to do something else that might need a little GPU memory while rendering. IMHO this is one of the most desirable features that Octane does have and Iray doesn't.  Only have a card with 4Gb, but you really want to render really big/complex scenes? No problem with Octane, just use system RAM for any overflow geometry and/or textures. No need to go out and drop $1,000 or more on a GPU with more memory!!

    That is frickin Awesome!

  • OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    I never had to deactivate Iray to use Octane, and I've used Octane on my old laptop with GTX870 and now with GTX1070Ti. This may be important for older/different cards but not for all.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

  • DartanbeckDartanbeck Posts: 21,714
    OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

    Very nicely explained, in fact. Great tutorial Videos V!!! 

    Bravo!

  • OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

    Very nicely explained, in fact. Great tutorial Videos V!!! 

    Bravo!

    Thank you so much Dartanbeck, much appreciated :))

    V.

  • OtbJackoOtbJacko Posts: 7
    edited November 2020

     

    OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    I never had to deactivate Iray to use Octane, and I've used Octane on my old laptop with GTX870 and now with GTX1070Ti. This may be important for older/different cards but not for all.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

    That's how it's "supposed" to work" but with all things daz, not all works as intended. one issue i ran into while following the steps is the "Replace All act ive maps"does not alwasy work like that. Tbh, it hasnt worked for me like that at all. I have had to locate the file folder and manually load the asset. and when make up was applied to a character prior to the " ORK" assets being loaded, you could still get black face but the rest of the body is fine. I should have been more clear on my post. It was a work around to a problem I encountered while using ORk. I fllowed the videos step by step and did encounter I would call a daz problem aka exepreiences can vary. For me the "Replace All act ive maps" did not work and still doesnt. I have to load it manually for it to take affect aka my daz asset library and click the file. If something is applied to the face of a character like make up. it needs to be removed first or else black face occurs. the hdri maps are not auto loaded the tutorial video showed them all there, it gave the impression they would be there but they have to be manuall loaded one by one in order to appear. 

    They product is great, I am just saying i have had to take a few more steps to get things working on my end compared to the video.

     

    Post edited by OtbJacko on
  • DartanbeckDartanbeck Posts: 21,714
    OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

    Very nicely explained, in fact. Great tutorial Videos V!!! 

    Bravo!

    Thank you so much Dartanbeck, much appreciated :))

    V.

    семь раз отмерь, один раз отрежь
    sem' raz otmer', odin raz otrezh'
  • OtbJacko said:

     

    OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    I never had to deactivate Iray to use Octane, and I've used Octane on my old laptop with GTX870 and now with GTX1070Ti. This may be important for older/different cards but not for all.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

    That's how it's "supposed" to work" but with all things daz, not all works as intended. one issue i ran into while following the steps is the "Replace All act ive maps"does not alwasy work like that. Tbh, it hasnt worked for me like that at all. I have had to locate the file folder and manually load the asset. and when make up was applied to a character prior to the " ORK" assets being loaded, you could still get black face but the rest of the body is fine. I should have been more clear on my post. It was a work around to a problem I encountered while using ORk. I fllowed the videos step by step and did encounter I would call a daz problem aka exepreiences can vary. For me the "Replace All act ive maps" did not work and still doesnt. I have to load it manually for it to take affect aka my daz asset library and click the file. If something is applied to the face of a character like make up. it needs to be removed first or else black face occurs. the hdri maps are not auto loaded the tutorial video showed them all there, it gave the impression they would be there but they have to be manuall loaded one by one in order to appear. 

    They product is great, I am just saying i have had to take a few more steps to get things working on my end compared to the video.

     

    Unless it's something very specific in the Octane installation between the plugin-DS-PC there's couple of things you can try, that I would suggest:

    Locate the file C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb and delete it, this resolves most of the "bugging up" issues I encountered that I couldn't explain (for an example a thing that worked or is supposed to work, just stops or doesn't), removing that file resets the plugin settings to default.

    Second thing, check if loading materials from .DUF is selected/checked in preferences, this should be checked for the plugin to register materials and geometry properly from the scene (and will save Octane materials and settings in the scene if anything was loaded at the time of saving). Unlike Auto load, it won't load every time something is in the scene but is required to be checked even for manual loading of textures.

    Of course it's very possible and "results may vary" rule always applies between different computer rigs, situations, scenarios and all, I am in no way doubting your statement to make that clear, I'm just trying to see if we thought of everything to possibly resolve your issue.

    As for the makeups in particular - it's become common that makeups are used as Diffuse Overlay layer in Iray, but unfortunately Octane doesn't have a template or the effective way to use this in the existing node as a separate layer form skin, mixing nodes to overlay them one over another is not effective especially with transparent PNG layers/alpha layers even with new features in OcDs, I would always get mismatch between 50% of one and the other weighing on showing face transparency where PNG has the alpha no matter what, which gave back a very ugly effect of see-through faces. That said however, I would suggest using LIE where diffuse overlay plays the role, by adding diffuse overlay in LIE over the skin texture in that way merging the two together into a diffuse map, that method has been the most fruitful of all ideas I have had so far to bypass the issue.

    Hope any of that info is helpful :)

     

    OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

    Very nicely explained, in fact. Great tutorial Videos V!!! 

    Bravo!

    Thank you so much Dartanbeck, much appreciated :))

    V.

    семь раз отмерь, один раз отрежь
    sem' raz otmer', odin raz otrezh'

    I'd say that's Russian (judging by a feel and google translate)? :) I'm actually Serbian but we have a similar saying over there too, "measure (only) twice, cut once" haha ;) 

    V.

  • MephRMephR Posts: 2
    edited November 2020

    valzheimer, can you help with Octane Render Kit? When I click on any shader preset or skin tone setting, nothing happens. No new materials are created. Only "Light Presets → Octane Render Kit Lights" work without problem.

    I have DAZ 4.14 & Octane 2020.1.0.55

    edit: Oh, I got my problem. "Load from .duf user presets" was unchecked. It's okay now

    Post edited by MephR on
  • DartanbeckDartanbeck Posts: 21,714
    OtbJacko said:

     

    OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    I never had to deactivate Iray to use Octane, and I've used Octane on my old laptop with GTX870 and now with GTX1070Ti. This may be important for older/different cards but not for all.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

    That's how it's "supposed" to work" but with all things daz, not all works as intended. one issue i ran into while following the steps is the "Replace All act ive maps"does not alwasy work like that. Tbh, it hasnt worked for me like that at all. I have had to locate the file folder and manually load the asset. and when make up was applied to a character prior to the " ORK" assets being loaded, you could still get black face but the rest of the body is fine. I should have been more clear on my post. It was a work around to a problem I encountered while using ORk. I fllowed the videos step by step and did encounter I would call a daz problem aka exepreiences can vary. For me the "Replace All act ive maps" did not work and still doesnt. I have to load it manually for it to take affect aka my daz asset library and click the file. If something is applied to the face of a character like make up. it needs to be removed first or else black face occurs. the hdri maps are not auto loaded the tutorial video showed them all there, it gave the impression they would be there but they have to be manuall loaded one by one in order to appear. 

    They product is great, I am just saying i have had to take a few more steps to get things working on my end compared to the video.

     

    Unless it's something very specific in the Octane installation between the plugin-DS-PC there's couple of things you can try, that I would suggest:

    Locate the file C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb and delete it, this resolves most of the "bugging up" issues I encountered that I couldn't explain (for an example a thing that worked or is supposed to work, just stops or doesn't), removing that file resets the plugin settings to default.

    Second thing, check if loading materials from .DUF is selected/checked in preferences, this should be checked for the plugin to register materials and geometry properly from the scene (and will save Octane materials and settings in the scene if anything was loaded at the time of saving). Unlike Auto load, it won't load every time something is in the scene but is required to be checked even for manual loading of textures.

    Of course it's very possible and "results may vary" rule always applies between different computer rigs, situations, scenarios and all, I am in no way doubting your statement to make that clear, I'm just trying to see if we thought of everything to possibly resolve your issue.

    As for the makeups in particular - it's become common that makeups are used as Diffuse Overlay layer in Iray, but unfortunately Octane doesn't have a template or the effective way to use this in the existing node as a separate layer form skin, mixing nodes to overlay them one over another is not effective especially with transparent PNG layers/alpha layers even with new features in OcDs, I would always get mismatch between 50% of one and the other weighing on showing face transparency where PNG has the alpha no matter what, which gave back a very ugly effect of see-through faces. That said however, I would suggest using LIE where diffuse overlay plays the role, by adding diffuse overlay in LIE over the skin texture in that way merging the two together into a diffuse map, that method has been the most fruitful of all ideas I have had so far to bypass the issue.

    Hope any of that info is helpful :)

     

    OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

    Very nicely explained, in fact. Great tutorial Videos V!!! 

    Bravo!

    Thank you so much Dartanbeck, much appreciated :))

    V.

    семь раз отмерь, один раз отрежь
    sem' raz otmer', odin raz otrezh'

    I'd say that's Russian (judging by a feel and google translate)? :) I'm actually Serbian but we have a similar saying over there too, "measure (only) twice, cut once" haha ;) 

    V.

    Sorry for my bad guess. That's the one saying I know how to say in Russian! :)

    I love your Serbian accent! :)

  • MephR said:

    valzheimer, can you help with Octane Render Kit? When I click on any shader preset or skin tone setting, nothing happens. No new materials are created. Only "Light Presets → Octane Render Kit Lights" work without problem.

    I have DAZ 4.14 & Octane 2020.1.0.55

    edit: Oh, I got my problem. "Load from .duf user presets" was unchecked. It's okay now

    Glad you caught it, .duf should be checked for presets to work :)

     

    OtbJacko said:

     

    OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    I never had to deactivate Iray to use Octane, and I've used Octane on my old laptop with GTX870 and now with GTX1070Ti. This may be important for older/different cards but not for all.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

    That's how it's "supposed" to work" but with all things daz, not all works as intended. one issue i ran into while following the steps is the "Replace All act ive maps"does not alwasy work like that. Tbh, it hasnt worked for me like that at all. I have had to locate the file folder and manually load the asset. and when make up was applied to a character prior to the " ORK" assets being loaded, you could still get black face but the rest of the body is fine. I should have been more clear on my post. It was a work around to a problem I encountered while using ORk. I fllowed the videos step by step and did encounter I would call a daz problem aka exepreiences can vary. For me the "Replace All act ive maps" did not work and still doesnt. I have to load it manually for it to take affect aka my daz asset library and click the file. If something is applied to the face of a character like make up. it needs to be removed first or else black face occurs. the hdri maps are not auto loaded the tutorial video showed them all there, it gave the impression they would be there but they have to be manuall loaded one by one in order to appear. 

    They product is great, I am just saying i have had to take a few more steps to get things working on my end compared to the video.

     

    Unless it's something very specific in the Octane installation between the plugin-DS-PC there's couple of things you can try, that I would suggest:

    Locate the file C:\Users\[username]\OctaneRender\Data\OctaneRender_settings.oczdb and delete it, this resolves most of the "bugging up" issues I encountered that I couldn't explain (for an example a thing that worked or is supposed to work, just stops or doesn't), removing that file resets the plugin settings to default.

    Second thing, check if loading materials from .DUF is selected/checked in preferences, this should be checked for the plugin to register materials and geometry properly from the scene (and will save Octane materials and settings in the scene if anything was loaded at the time of saving). Unlike Auto load, it won't load every time something is in the scene but is required to be checked even for manual loading of textures.

    Of course it's very possible and "results may vary" rule always applies between different computer rigs, situations, scenarios and all, I am in no way doubting your statement to make that clear, I'm just trying to see if we thought of everything to possibly resolve your issue.

    As for the makeups in particular - it's become common that makeups are used as Diffuse Overlay layer in Iray, but unfortunately Octane doesn't have a template or the effective way to use this in the existing node as a separate layer form skin, mixing nodes to overlay them one over another is not effective especially with transparent PNG layers/alpha layers even with new features in OcDs, I would always get mismatch between 50% of one and the other weighing on showing face transparency where PNG has the alpha no matter what, which gave back a very ugly effect of see-through faces. That said however, I would suggest using LIE where diffuse overlay plays the role, by adding diffuse overlay in LIE over the skin texture in that way merging the two together into a diffuse map, that method has been the most fruitful of all ideas I have had so far to bypass the issue.

    Hope any of that info is helpful :)

     

    OtbJacko said:

    Make sure you have Nvidia Iray unchecked in your rendering tab for daz. I have run into memory issues in the past where iray likes to load stuff onto my vram, not sure why) I dont know if its fixed or not but i just leave it uncheked when using octane. I tried thenew octane kit. its pretty nice. From what i have tested. if you have an existing character and you get the black skin ( especially on the face) just apply a different skin shader then apply the old one. Sometimes if you get black skin on the face only it may be due to something you applied to the ace first such as make up. loading those things after fixes that issue.

    As for the black skin, there's a tip inside the content folder and also mentioned throughout the tutorial couple of times: once you apply the material preset for octane, in materials tab right click in your Genesis 8 surfaces, select "Replace All Active Maps" and it will load the textures from your scene in place, that's how templated shaders work :) Hope that helps.

    V.

    Very nicely explained, in fact. Great tutorial Videos V!!! 

    Bravo!

    Thank you so much Dartanbeck, much appreciated :))

    V.

    семь раз отмерь, один раз отрежь
    sem' raz otmer', odin raz otrezh'

    I'd say that's Russian (judging by a feel and google translate)? :) I'm actually Serbian but we have a similar saying over there too, "measure (only) twice, cut once" haha ;) 

    V.

    Sorry for my bad guess. That's the one saying I know how to say in Russian! :)

    I love your Serbian accent! :)

    Thank you! :) You already know more Russian than me, my knowledge ends with reciting Cipjonka really fast (before anyone notices lol) over a loud punk/rock melody ;)

    V.

  • DartanbeckDartanbeck Posts: 21,714

    Cipjonka!!!

Sign In or Register to comment.