Daz3D 0% Gpu

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Comments

  • damselnoir007damselnoir007 Posts: 24
    edited May 2020

    Stuck in the [situation] too now... This is so [blooming] irritating and seems to be an expected part of life when you use DAZ 3D, NVIDIA GPU cards, and Window platformed machines. You just have to except every 6 months, the [stuff] will stop working because one of the 3 will make an update that [messes up] the workflow of making pretty in DAZ. Leaving us users, in group guessing game forums trying to solve an issue we didn't create and have no chance of really solving as a group because each of our machines is as different as snowflakes on a ski trail.  

    So everything was working great in DAZ and then about 3 weeks ago "I suspect" about the time of a system auto-update. Everything stopped being great in DAZ. The GPU will redraw scenes in DAZ as I rotate camera views and such just fine. But if I now render an image, it defaults to the CPU, making the computer a lobotomized idiot, that can only sit on my desk, drooling on itself till the image has finished rendering.  

    I think the last time, this [business] happened. I had to do a clean re-install of DAZ. ...damn....

     

    MyRig.JPG
    597 x 402 - 25K
    CPUorGPU.JPG
    1670 x 537 - 96K
    Render.JPG
    706 x 1233 - 55K
    Post edited by Richard Haseltine on
  • BobvanBobvan Posts: 2,652
    edited May 2020
    TomDowd said:
    jaebea said:

    Make sure the nvidia driver you are using is the studio driver and not the gaming driver.  I just finished setting up my new rig.  Have a brand new 2080ti.  Installed the new Driver 445.87, immediately went to render and....CPU only!  Read a couple of threads here that the Studio driver is needed.  Went back to nvidia and did a clean install of the Studio driver.  Went back to render and works perfectly!  I have a GPU monitor and it showed the GPU working at 98%.  I am back in business!  

    It's never that simple. :) I have a pair of 2080tis and I'm running 445.87 game without a problem. ¯\_(ツ)_/¯

    Tom

    Your right. I think someone's PC or MAC configuration may play into it. As mentioned I had a strange glitch on the 1st render where the render window was still showing as rendering but had stopped in the DS viewport. I Just had to cancel and resume but did not happen in the following renders...

    Post edited by Bobvan on
  • davesodaveso Posts: 7,145
    edited May 2020

    I'm seemingly rendering in CPU. Have RTX 2070 Super. Installed newest studio driver. My renders are slow slow slow ... Task manger shows full CPU use... But when I go to performance, it shows CPU 14% utilization and GPU 0>1%. The memory being used is around 6gig. The GPU has 8gig. 

    Renders that used to take 15>20 minutes now taking a couple of hours. 

    I was just coming here to post a new thread but forund this one,. I'm not even sure I have my settings correct in DS to utilize the GPU. 

    gpu usage render ds2.jpg
    1920 x 1080 - 317K
    tassk manger..rendering ds1.jpg
    1182 x 117 - 36K
    Post edited by daveso on
  • kenshaw011267kenshaw011267 Posts: 3,805

    First you need to check the advanced tab under render settings and make sure the GPU is selected and the CPU isn't.

  • TomDowdTomDowd Posts: 198

    GPU-Z is the only reliable tool I've found to show what's really going on with your GPUs. If you are watching the sensors display you can see the memory fill up and then dump if exceeded. 

    Tom

  • davesodaveso Posts: 7,145

    something going on though... when I 1st bought this system, I could render 3-4 chracters, total in a scene in under 10 minutes..I have a render going right now, a portrait..character, no clothes, and hair --It 70% complete @ 19 minutes. AMD 3800x 16 gig ram, RTX Super 2070 OC

  • damselnoir007damselnoir007 Posts: 24
    edited May 2020

    daveso, Yeah, I'm in the boat as you right now. DAZ/GPU/OS use to render complex images w multiple characters and props in quick order and within the last 3 weeks or so, something changed 

     

     

    daveso said:

    something going on though... when I 1st bought this system, I could render 3-4 chracters, total in a scene in under 10 minutes..I have a render going right now, a portrait..character, no clothes, and hair --It 70% complete @ 19 minutes. AMD 3800x 16 gig ram, RTX Super 2070 OC

     

    Post edited by damselnoir007 on
  • Wallace3DWallace3D Posts: 170

    Here is what I found works

    Keep your textures Low as they use up 90% of the VRam (In most of my cases)

    Keep CPU selected

    I have noticed the my GPU does not run unto issues when I still have this selected. CPU is rarely used even when selected as long as my textures don't use up the GPU's memory.

  • BobvanBobvan Posts: 2,652
    edited May 2020

    Errrr renders much faster on game ready drivers in my case..

    Post edited by Bobvan on
  • kenshaw011267kenshaw011267 Posts: 3,805
    Wallace3D said:

    Here is what I found works

    Keep your textures Low as they use up 90% of the VRam (In most of my cases)

    Keep CPU selected

    I have noticed the my GPU does not run unto issues when I still have this selected. CPU is rarely used even when selected as long as my textures don't use up the GPU's memory.

    ? CPU is always used at max when selected.

  • davesodaveso Posts: 7,145

    I have a ticket in on this, so we shall see

     

  • Windows mandatory updates have a nasty habit of putting the default windows driver in place of the NVIDIA driver.

    There was recently (May) a big mandatory windows update. Get the latest driver directly from the NVIDIA site and download and install. Don't rely on windows. (latest Daz update needs 440.-something I believe? i'm running 441.66 on a 2080ti.).

    I believe Studio or gaming driver is no real difference, gaming has more frequent updates so you can play all the latest games. Studio is tested (and I beleive Daz Studio is one of the programs tested) for various graphics applications. Either should work, as long as you have a recent enough version (for newest release of Daz). If you're not playing games, I'd go with Studio, but take that as 2 cents.

  • Wallace3DWallace3D Posts: 170
    Wallace3D said:

    Here is what I found works

    Keep your textures Low as they use up 90% of the VRam (In most of my cases)

    Keep CPU selected

    I have noticed the my GPU does not run unto issues when I still have this selected. CPU is rarely used even when selected as long as my textures don't use up the GPU's memory.

    ? CPU is always used at max when selected.

    Mine will use the GPU's I have selected first. Only when I go over my VRAM limit will it use the CPU that I have selected I also use Precision X1 to monitor my GPU and adjust power and fans when Needed.  I also noticed if I keep my fan Curve high that I have a less chance of a render crash too. GPU 1 will show 1980MHz and GPU 2 will show 1780MHz when rendering which on average completes in 10 min VS CPU which completes in an hour sometimes 1.5 hours.

  • kenshaw011267kenshaw011267 Posts: 3,805
    Wallace3D said:
    Wallace3D said:

    Here is what I found works

    Keep your textures Low as they use up 90% of the VRam (In most of my cases)

    Keep CPU selected

    I have noticed the my GPU does not run unto issues when I still have this selected. CPU is rarely used even when selected as long as my textures don't use up the GPU's memory.

    ? CPU is always used at max when selected.

    Mine will use the GPU's I have selected first. Only when I go over my VRAM limit will it use the CPU that I have selected I also use Precision X1 to monitor my GPU and adjust power and fans when Needed.  I also noticed if I keep my fan Curve high that I have a less chance of a render crash too. GPU 1 will show 1980MHz and GPU 2 will show 1780MHz when rendering which on average completes in 10 min VS CPU which completes in an hour sometimes 1.5 hours.

    That is not how it works. If you select CPU, or any GPU, iRay tries to use every selected processor for the render. It drops GPU's if the scene exceeds the card's VRAM. If the CPU is selected it always uses the CPU which always results in the CPU fully loaded during the render.

    You probably haveCPU deselected but don't have the "disallow CPU use" selected.

  • Wallace3DWallace3D Posts: 170
    Wallace3D said:
    Wallace3D said:

    Here is what I found works

    Keep your textures Low as they use up 90% of the VRam (In most of my cases)

    Keep CPU selected

    I have noticed the my GPU does not run unto issues when I still have this selected. CPU is rarely used even when selected as long as my textures don't use up the GPU's memory.

    ? CPU is always used at max when selected.

    Mine will use the GPU's I have selected first. Only when I go over my VRAM limit will it use the CPU that I have selected I also use Precision X1 to monitor my GPU and adjust power and fans when Needed.  I also noticed if I keep my fan Curve high that I have a less chance of a render crash too. GPU 1 will show 1980MHz and GPU 2 will show 1780MHz when rendering which on average completes in 10 min VS CPU which completes in an hour sometimes 1.5 hours.

    That is not how it works. If you select CPU, or any GPU, iRay tries to use every selected processor for the render. It drops GPU's if the scene exceeds the card's VRAM. If the CPU is selected it always uses the CPU which always results in the CPU fully loaded during the render.

    You probably haveCPU deselected but don't have the "disallow CPU use" selected.

    This is what my Log Shows when I render with all 3 devices selected.
    During the whole render it is using my GPU AND my CPU (even after all the fails) BUT if I don't have CPU selected the GPU render fails or falls back to CPU ONLY and the render time increses 

    2020-05-18 20:43:04.072 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 1171 textures, 86 lambdas (38 unique)2020-05-18 20:43:04.132 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (53 light sources with 243k triangles, 30 instances) took 0.016s2020-05-18 20:43:04.132 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.2020-05-18 20:43:04.136 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.2020-05-18 20:43:04.137 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.2020-05-18 20:43:04.137 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.2020-05-18 20:43:04.137 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.2020-05-18 20:43:04.137 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating caustic portals.2020-05-18 20:43:04.137 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.2020-05-18 20:43:04.150 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer2020-05-18 20:43:04.159 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled2020-05-18 20:43:04.159 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.2020-05-18 20:43:04.159 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Available GPU memory has increased since out-of-memory failure. Re-enable CUDA device 1.2020-05-18 20:43:04.167 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CPU: using 6 cores for rendering2020-05-18 20:43:04.171 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 3 device(s):2020-05-18 20:43:04.171 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : 	CUDA device 0 (GeForce GTX 1080 Ti)2020-05-18 20:43:04.171 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : 	CUDA device 1 (GeForce GTX 1080)2020-05-18 20:43:04.171 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : 	CPU2020-05-18 20:43:04.175 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...2020-05-18 20:43:04.176 Iray [INFO] - IRAY:RENDER ::   1.10  IRAY   rend progr: CUDA device 1 (GeForce GTX 1080): Processing scene...2020-05-18 20:43:04.176 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend progr: CUDA device 0 (GeForce GTX 1080 Ti): Processing scene...2020-05-18 20:43:04.177 Iray [INFO] - IRAY:RENDER ::   1.3   IRAY   rend progr: CPU: Processing scene...2020-05-18 20:43:04.177 Iray [INFO] - IRAY:RENDER ::   1.13  IRAY   rend info : Initializing Embree2020-05-18 20:43:04.268 Iray [VERBOSE] - IRAY:RENDER ::   1.8   IRAY   rend stat : Geometry memory consumption: 201.142 MiB (device 0), 0.000 B (host)2020-05-18 20:43:04.268 Iray [INFO] - IRAY:RENDER ::   1.8   IRAY   rend info : Initializing OptiX Prime for CUDA device 02020-05-18 20:43:04.287 Iray [VERBOSE] - IRAY:RENDER ::   1.2   IRAY   rend stat : Geometry memory consumption: 201.142 MiB (device 1), 0.000 B (host)2020-05-18 20:43:04.287 Iray [INFO] - IRAY:RENDER ::   1.2   IRAY   rend info : Initializing OptiX Prime for CUDA device 12020-05-18 20:43:44.410 Iray [INFO] - IRAY:RENDER ::   1.13  IRAY   rend info : Importing lights for motion time 02020-05-18 20:43:44.413 Iray [INFO] - IRAY:RENDER ::   1.13  IRAY   rend info : Initializing light hierarchy.2020-05-18 20:43:47.595 Iray [INFO] - IRAY:RENDER ::   1.13  IRAY   rend info : Light hierarchy initialization took 3.181s2020-05-18 20:43:47.683 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.2   IRAY   rend error: Unable to allocate 67108864 bytes from 43476582 bytes of available device memory2020-05-18 20:43:47.691 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.10  IRAY   rend error: CUDA device 1 (GeForce GTX 1080): Scene setup failed2020-05-18 20:43:47.691 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.10  IRAY   rend error: CUDA device 1 (GeForce GTX 1080): Device failed while rendering2020-05-18 20:43:47.827 Iray [VERBOSE] - IRAY:RENDER ::   1.13  IRAY   rend stat : Native CPU code generated in 0.228s2020-05-18 20:43:47.835 Iray [INFO] - IRAY:RENDER ::   1.3   IRAY   rend info : CPU: Scene processed in 43.658s2020-05-18 20:43:47.850 Iray [INFO] - IRAY:RENDER ::   1.3   IRAY   rend info : CPU: Allocated 35.904 MiB for frame buffer2020-05-18 20:43:48.052 Iray [VERBOSE] - IRAY:RENDER ::   1.8   IRAY   rend stat : Texture memory consumption: 5.705 GiB for 365 bitmaps (device 0)2020-05-18 20:43:48.060 Iray [VERBOSE] - IRAY:RENDER ::   1.8   IRAY   rend stat : Lights memory consumption: 19.117 MiB (device 0)2020-05-18 20:43:48.067 Iray [VERBOSE] - IRAY:RENDER ::   1.8   IRAY   rend stat : Material measurement memory consumption: 0.000 B (GPU)2020-05-18 20:43:48.454 Iray [VERBOSE] - IRAY:RENDER ::   1.8   IRAY   rend stat : PTX code (245.864 KiB) for SM 6.1 generated in 0.386s2020-05-18 20:43:48.454 Iray [VERBOSE] - IRAY:RENDER ::   1.8   IRAY   rend stat : Materials memory consumption: 1022.836 KiB (GPU)2020-05-18 20:43:48.511 Iray [INFO] - IRAY:RENDER ::   1.8   IRAY   rend info : JIT-linking wavefront kernel in 0.056s2020-05-18 20:43:48.544 Iray [INFO] - IRAY:RENDER ::   1.8   IRAY   rend info : JIT-linking mega kernel in 0.027s2020-05-18 20:43:48.544 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : CUDA device 0 (GeForce GTX 1080 Ti): Scene processed in 44.367s2020-05-18 20:43:48.646 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : CUDA device 0 (GeForce GTX 1080 Ti): Allocated 35.904 MiB for frame buffer2020-05-18 20:43:48.900 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : CUDA device 0 (GeForce GTX 1080 Ti): Allocated 1.688 GiB of work space (2048k active samples in 0.232s)2020-05-18 20:43:49.374 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : Allocating 1-layer frame buffer2020-05-18 20:43:49.506 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : CUDA device 0 (GeForce GTX 1080 Ti): Allocated 1.125 GiB of work space (1365k active samples in 0.049s)2020-05-18 20:43:49.513 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00001 iterations after 45.337s.2020-05-18 20:44:50.617 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00138 iterations after 106.441s.2020-05-18 20:44:50.630 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Available GPU memory has increased since out-of-memory failure. Re-enable CUDA device 1.2020-05-18 20:44:53.745 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...2020-05-18 20:44:53.745 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00141 iterations after 109.567s.2020-05-18 20:44:53.755 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend progr: CUDA device 1 (GeForce GTX 1080): Processing scene...2020-05-18 20:44:53.852 Iray [INFO] - IRAY:RENDER ::   1.11  IRAY   rend info : CUDA device 0 (GeForce GTX 1080 Ti): Allocated 1.688 GiB of work space (2048k active samples in 0.106s)2020-05-18 20:44:53.854 Iray [VERBOSE] - IRAY:RENDER ::   1.21  IRAY   rend stat : Lights memory consumption: 19.117 MiB (device 1)2020-05-18 20:44:53.855 Iray [VERBOSE] - IRAY:RENDER ::   1.21  IRAY   rend stat : PTX code (245.864 KiB) for SM 6.1 generated in 0.000s2020-05-18 20:44:53.905 Iray [INFO] - IRAY:RENDER ::   1.21  IRAY   rend info : JIT-linking wavefront kernel in 0.043s2020-05-18 20:44:53.926 Iray [INFO] - IRAY:RENDER ::   1.21  IRAY   rend info : JIT-linking mega kernel in 0.020s2020-05-18 20:44:53.926 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CUDA device 1 (GeForce GTX 1080): Scene processed in 0.170s2020-05-18 20:44:53.926 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): out of memory (while allocating memory)2020-05-18 20:44:53.932 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): Failed to allocate 1007.711 MiB2020-05-18 20:44:53.932 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): out of memory (while allocating memory)2020-05-18 20:44:53.932 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): Failed to allocate 17.952 MiB2020-05-18 20:44:53.938 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [WARNING] - IRAY:RENDER ::   1.4   IRAY   rend warn : CUDA device 1 (GeForce GTX 1080): Failed to allocate 35.904 MiB for (device) frame buffer, will try allocating smaller (partial) frame buffer2020-05-18 20:44:53.938 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): out of memory (while allocating memory)2020-05-18 20:44:53.944 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): Failed to allocate 798.035 MiB2020-05-18 20:44:53.945 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): out of memory (while allocating memory)2020-05-18 20:44:53.945 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): Failed to allocate 2.992 MiB2020-05-18 20:44:53.951 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [WARNING] - IRAY:RENDER ::   1.4   IRAY   rend warn : CUDA device 1 (GeForce GTX 1080): Failed to allocate 17.953 MiB for (device) frame buffer, will try allocating smaller (partial) frame buffer2020-05-18 20:44:53.951 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): out of memory (while allocating memory)2020-05-18 20:44:53.957 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): Failed to allocate 486.873 MiB2020-05-18 20:44:53.959 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CUDA device 1 (GeForce GTX 1080): Allocated 8.977 MiB for device frame buffer2020-05-18 20:44:53.975 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CUDA device 1 (GeForce GTX 1080): Allocated 35.904 MiB for host-side frame buffer2020-05-18 20:44:53.981 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [WARNING] - IRAY:RENDER ::   1.4   IRAY   rend warn : CUDA device 1 (GeForce GTX 1080): Succeeded in allocating partial device frame buffer. Device efficiency will be affected.2020-05-18 20:44:53.981 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): out of memory (while allocating memory)2020-05-18 20:44:53.987 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): Failed to allocate 175.711 MiB2020-05-18 20:44:53.987 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): May not have enough memory available to execute CUDA kernel (estimated 175.711 MiB).2020-05-18 20:44:53.987 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CUDA device 1 (GeForce GTX 1080): Allocated 432.000 KiB of work space (0k active samples in 0.000s)2020-05-18 20:44:53.993 Iray [INFO] - IRAY:RENDER ::   1.4   IRAY   rend info : CUDA device 1 (GeForce GTX 1080): Used for display, optimizing for interactive usage (performance could be sacrificed)2020-05-18 20:44:54.377 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00142 iterations after 110.198s.2020-05-18 20:44:59.482 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00153 iterations after 115.303s.2020-05-18 20:45:00.129 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: 2.89% of image converged2020-05-18 20:45:00.129 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00154 iterations after 115.951s.2020-05-18 20:45:00.767 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.6   IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while launching CUDA renderer in <internal>:943)2020-05-18 20:45:00.772 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.21  IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while launching CUDA renderer in <internal>:542)2020-05-18 20:45:00.772 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.6   IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): Failed to launch renderer2020-05-18 20:45:00.772 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.21  IRAY   rend error: CUDA device 1 (GeForce GTX 1080): Failed to launch renderer2020-05-18 20:45:00.779 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.779 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.785 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.785 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.792 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.792 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): Device failed while rendering2020-05-18 20:45:00.792 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.798 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while initializing memory buffer)2020-05-18 20:45:00.798 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.804 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.804 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.811 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): Device failed while rendering2020-05-18 20:45:00.813 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.813 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.818 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.819 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.824 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.824 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.828 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.828 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.834 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.835 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.841 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.841 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.848 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.848 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.11  IRAY   rend error: CUDA device 0 (GeForce GTX 1080 Ti): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.855 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.855 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.860 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.860 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:00.865 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [ERROR] - IRAY:RENDER ::   1.4   IRAY   rend error: CUDA device 1 (GeForce GTX 1080): an illegal memory access was encountered (while de-allocating memory)2020-05-18 20:45:03.949 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(353): Iray [WARNING] - POST:RENDER ::   1.0   POST   rend warn : renderer iray has no more devices available. Postprocessing falling back to CPU.2020-05-18 20:45:04.013 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00155 iterations after 119.835s.2020-05-18 20:45:45.280 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00166 iterations after 161.102s.2020-05-18 20:45:48.271 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=02020-05-18 20:45:49.095 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00167 iterations after 164.916s.2020-05-18 20:46:49.563 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00183 iterations after 225.385s.2020-05-18 20:46:53.323 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: 9.10% of image converged2020-05-18 20:46:53.323 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00184 iterations after 229.145s.2020-05-18 20:47:16.084 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend progr: Received update to 00190 iterations after 251.905s.2020-05-18 20:47:18.975 Saved image: I:\Daz Temp\render\r.png2020-05-18 20:47:18.979 Finished Rendering2020-05-18 20:47:19.034 Total Rendering Time: 4 minutes 25.74 seconds

     

  • kenshaw011267kenshaw011267 Posts: 3,805

    It says right from the start that it is using a 1080 ti, 1080 and CPU. It's not dropping to CPU but using it from the start.

    The same lines from my most recent render:

    2020-05-19 11:50:38.103 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 2 device(s):

    2020-05-19 11:50:38.109 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 0 (GeForce RTX 2070)

    2020-05-19 11:50:38.109 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 1 (GeForce GTX 1080 Ti)

    2020-05-19 11:50:38.109 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...

    Although if that scene isn't pretty big you have some other issue going on. You have a whole bunch of out of VRAM errors.

    Only 190 iterations in over 4 minutes does seem to say both GPU's dropped and used the CPU but it was going to do that from the start.

  • Wallace3DWallace3D Posts: 170

    It says right from the start that it is using a 1080 ti, 1080 and CPU. It's not dropping to CPU but using it from the start.

    The same lines from my most recent render:

    2020-05-19 11:50:38.103 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 2 device(s):

    2020-05-19 11:50:38.109 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 0 (GeForce RTX 2070)

    2020-05-19 11:50:38.109 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 1 (GeForce GTX 1080 Ti)

    2020-05-19 11:50:38.109 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...

    Although if that scene isn't pretty big you have some other issue going on. You have a whole bunch of out of VRAM errors.

    Only 190 iterations in over 4 minutes does seem to say both GPU's dropped and used the CPU but it was going to do that from the start.

    I only needed 190 iterations to complete the scene render. Turned out very Beautiful too. its a low resolution render 1920x817

    at 154 iterations the render was already at 89% complete before the multiple Errors. and yeah the scene was Huge with 1,171 textures and 243,000 triangles 

    if it was not for the memory leak issue It would never fallback to the CPU at the end. Daz needs to fix it to where it does not have to reload the render multiple times during one session which fills the VRAM up without clearing the cache first

  • kenshaw011267kenshaw011267 Posts: 3,805
    Wallace3D said:

    It says right from the start that it is using a 1080 ti, 1080 and CPU. It's not dropping to CPU but using it from the start.

    The same lines from my most recent render:

    2020-05-19 11:50:38.103 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 2 device(s):

    2020-05-19 11:50:38.109 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 0 (GeForce RTX 2070)

    2020-05-19 11:50:38.109 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : CUDA device 1 (GeForce GTX 1080 Ti)

    2020-05-19 11:50:38.109 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...

    Although if that scene isn't pretty big you have some other issue going on. You have a whole bunch of out of VRAM errors.

    Only 190 iterations in over 4 minutes does seem to say both GPU's dropped and used the CPU but it was going to do that from the start.

    I only needed 190 iterations to complete the scene render. Turned out very Beautiful too. its a low resolution render 1920x817

    at 154 iterations the render was already at 89% complete before the multiple Errors. and yeah the scene was Huge with 1,171 textures and 243,000 triangles 

    if it was not for the memory leak issue It would never fallback to the CPU at the end. Daz needs to fix it to where it does not have to reload the render multiple times during one session which fills the VRAM up without clearing the cache first

    The memory leak is between renders not during it. You have something going on that isn't that.

    While polys does take up VRAM it isn't very much and having lots of textures is also irrelevant. The dimensions of those textures are what really matter. A 1k texture is 1/64th the size of an 8k one.

    But this was about your claim that your CPU was only used when the GPU's dropped. That is clearly not the case based on your own log.

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