Seem to be getting pure white for the eyes and inside of the mouth when rendering... The right textures for both are showing up in the previews, however. Turned lighting on and off, but made no apparent difference.
Applied the yellow skin from the texture pack, but wouldn't have thought that had caused it.
Update: Tried to replicate exactly the same render, today and no such issue occurred! Still utterly mystified as to what could have been the cause... The eyes and inside fo the mouth were completely white. Chosen all the same morphs, textures, environment and lighting, but this no longer occurs.
Possibly an AoA subsurface thing. It occasionally glitches like that for me, rendering white silhouettes. A restart of DS clears it up for me when it happens.
Don't think I had any Age Of Armor products loaded (unless they made something for the basic model). Good to know I'm not the only one, though... Sounds like it must have been the restart which fixed it. At least this makes me think that further incidents can be solved by saving the scene, restarting and then continuing with it.
Comments
maybe a geograft could cover the big white dots when the horns are retracted?
can geografts work on props too?
haz anyone done a luxus skin shader for Draggie 3? :)
Me likes it!
Seem to be getting pure white for the eyes and inside of the mouth when rendering... The right textures for both are showing up in the previews, however. Turned lighting on and off, but made no apparent difference.
Applied the yellow skin from the texture pack, but wouldn't have thought that had caused it.
Update: Tried to replicate exactly the same render, today and no such issue occurred! Still utterly mystified as to what could have been the cause... The eyes and inside fo the mouth were completely white. Chosen all the same morphs, textures, environment and lighting, but this no longer occurs.
Strange.
Possibly an AoA subsurface thing. It occasionally glitches like that for me, rendering white silhouettes. A restart of DS clears it up for me when it happens.
Don't think I had any Age Of Armor products loaded (unless they made something for the basic model). Good to know I'm not the only one, though... Sounds like it must have been the restart which fixed it. At least this makes me think that further incidents can be solved by saving the scene, restarting and then continuing with it.
I think the dragon base textures use AoA subsurface by default, though I haven't loaded it to double check.