DAZ Dragon 3 Discussion and Render Thread - [Formerly Plat Club Dragon 3 Sneak Peek Thread]

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Comments

  • MistaraMistara Posts: 38,675
    edited December 1969

    maybe a geograft could cover the big white dots when the horns are retracted?


    can geografts work on props too?

  • MistaraMistara Posts: 38,675
    edited December 1969

    haz anyone done a luxus skin shader for Draggie 3? :)

  • ElowanElowan Posts: 388
    edited December 1969

    Psycha said:
    Finally I got to play. :)
    A work in progress but A ton of fun to play with

    Me likes it!

  • Mortar MoppMortar Mopp Posts: 118
    edited December 1969

    MrPoser said:
    Run Polar Bambi Run!!
    Quick, give him a Coke!
  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Seem to be getting pure white for the eyes and inside of the mouth when rendering... The right textures for both are showing up in the previews, however. Turned lighting on and off, but made no apparent difference.

    Applied the yellow skin from the texture pack, but wouldn't have thought that had caused it.

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Update: Tried to replicate exactly the same render, today and no such issue occurred! Still utterly mystified as to what could have been the cause... The eyes and inside fo the mouth were completely white. Chosen all the same morphs, textures, environment and lighting, but this no longer occurs.

    Strange.

  • StorypilotStorypilot Posts: 1,676
    edited December 1969

    Possibly an AoA subsurface thing. It occasionally glitches like that for me, rendering white silhouettes. A restart of DS clears it up for me when it happens.

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    Don't think I had any Age Of Armor products loaded (unless they made something for the basic model). Good to know I'm not the only one, though... Sounds like it must have been the restart which fixed it. At least this makes me think that further incidents can be solved by saving the scene, restarting and then continuing with it.

  • StorypilotStorypilot Posts: 1,676
    edited December 1969

    I think the dragon base textures use AoA subsurface by default, though I haven't loaded it to double check.

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