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Comments
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I originally had a grass and dirt map in the difuse and used displacement to give it some dimension but this shader is just so much better!
Ok thank you
Do you mean like more spacing between the blades themselves? Like a ground with sparse grass, only a blade here and there?
Yes, exactly--being able to change in a range from dense to sparse. I don't know if that's possible procedurally?
This is wonderful! That's Forest Mysteria, no? One could never guess how old that set is and it's always been one of my faves though I haven't ever made it look even half as good as yours.
@Tarina Kivi - thanks :) I was planning to do more today but finally decided to spend the time on an RRRR entry.
@jaebea - that's a lovely scene - great stuff!
Beautiful and inspiring. WOW!
Yes, it is Forest Mysteria and I love it too. Thanks everyone!
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When you go to Create - New Primitive, make sure the cube settings only use 1 division. After subdivision, and before the rock shader is applied, the cube should render as a sphere. The rock shader will then distort the spherical sub-d cube to look more rock like.
You can use a sphere primitive too but that uses more polygons and spheres have too many edges coming together at the top and bottom poles which can sometimes cause wobbles or artifacts. They aren't really any big deal, it is just that a sub-d cube is cleaner and more efficient.
Let me know if that works. Oh and to be clear, you can use the shader on anything you like... It is just that a sub-d cube makes a quick, easy, very low poly rock.
Thanks for sharing all the excellent renders everyone.
AHA!!!! Thank you, that was it!! For some reason, my cube had 6 divisions! LOL. Don't know how i did that. Heh. NOW I have rocks. Thanks AgeofArmour!
These shaders are so great. Finally my deer and horses have a place to rest and to munch on. :-)
Sigrid
Great renders
Great renders jaebea, selias19 and Tarina! I'd love to see the animated version if you end up uploading it somewhere jaebea.
I've done it several times myself which is why I thought that might be the cause :)
Off the top of my head... Maybe Refraction Bias. I'll try to look over the shader here in a bit and see if I can get the same effect.
You know. I hadn't really thought of that when making the shader but there is a semi round about way of doing it. Try either setting the minimum displacement at -1 or move your geometry shell down a bit. This causes just the tips of the grass to poke through and look less dense. You will probably need to adjust the length also to compensate.
In addition, you can disable the limits of Length Variation Frequency and set it to something like 500% which will bring it about to where every other blade is short.
Thanks! That should work just fine!
Terina and Selias. Love the animals. Nice rural scenes with, altogether now!, wonderful grass! :)
I Used the rock shaders in this image for the sand and the buildings.
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Simple, dramatic, perfect.
btw What are those buildings if I may ask?
More experiments.
1st we have sparse grass. This is actually what I want though I'm still curious about the underlying basic displacement noise map math that Shader mixer/builder uses.
Min Displacement -1
Length variation frequency 50
Length doubled to 40
Length variation strength 100
Reducing clump stuff to zero made no diff.
2nd We got Salad!
All I added to above was upping the Clump Strength to 10. Put this one on your windowsill!
Note: I discovered that with more clumpiness I have to reduce the x and y scale of the shadered surface by at least 10% so grass doesn't poke through the container. That's probably related to the -1 displacement?
Thanks, Spit! Knowing what settings do what is great info!
Thanks Tarina and Spit.
The buildings are something I threw together in hexagon really just primitives with little windows shaped in.
I just snagged the Rock & Grass Bundle, but it looks like some files are missing :(
There is nothing in the Age of Armour > Grass or Rock folder except the Bonus folders. And I'm getting an error message when trying to load the bonus terrain props.
Did you install manually or with DIM? I have three zips in DIM - one for the Rock Shader, one for the Grass Shader and one for the Rock & Grass Bundle.
In DIM it just gave me one file and came up blank when I tried to find it manually.
Finally figured out how to find all the files manually and downloaded them. Will install them later and see if everything is resolved.
Thanks for following up!!
In DIM: click on the little gear icon in the right corner and make sure you have everything applicable or not checked ... I hope this helps
Arrg! Once again I missed the thread update notification. Sorry all.
Very dramatic image scorpio64dragon! I love it!
The noise that produces the grass is a "Spots" brick with the threshold locked at 0. This creates a randomized egg create like pattern. I used it instead of noise because it anti-aliases better and is less tied to the shading rate than noise (It's still affected by shading rate but not as much). The blade thickness setting is reversed internally so that a higher value causes the humps of the egg create like pattern to scale to be closer together but not shorter.
You are correct. It is related to the negative displacement. What is happening there is that the grass begins displacing below the surface. since it is growing at a wide range of angles some blades are coming straight sideways from below the surface and appearing through the sides of the pedestal.
I love the lettuce by the way!
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I'm trying to create a basic rock. I create a cube and then convert the cube to sub-d and then apply DT-Preset and nothing happens to the converted cube. What am I missing?
Thank you,
dbb
Great Tarina Kivi. I'm glad to hear that got it working well for you. The render looks wonderful!
Hummm...
Oh, is are you selecting the cube's material zone also (in the surfaces tab)? If not that is probably the cause. If you are and it is still not working, let me know what preset you are using and I'll look into it.
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Hummm...
Oh, is are you selecting the cube's material zone also (in the surfaces tab)? If not that is probably the cause. If you are and it is still not working, let me know what preset you are using and I'll look into it.
The process I'm using is to create a cube then change geo to sub-d and then try to drag and drop one of the DT-Presets onto it.
Thanks for responding!!!
dbb