Rock Grass and Dynamic Nature Shaders For DAZ Studio (Commercial)

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Comments

  • NotAnArtistNotAnArtist Posts: 390
    edited December 1969

    I think it might be better if I first do some more research. Maybe just contact the person who created Look At My Hair. Thanks for your responses, Fisty.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    I'll second that, thanks for the answers Fisty and everyone else, the notification bots must have gone on vacation or something, lol.

    Leaves on trees have always been difficult to render (appearance and Crunch load), it is why 3DMark used a wilderness scene in most of there benchmarks (2000, 2001, 2003, 2005, 2011, etc, etc, etc). It is the one test that is guaranteed to bring a graphics card to it's knees.

  • marblemarble Posts: 7,500
    edited December 1969

    Ippotamus said:
    Just curious if these work with Reality and/or Luxus?

    Sorry, I know this is an old question but I bought these Grass Shaders recently and also wondered about Luxrender. So I tested in Reality 4 and the answer is no: they don't work. Don't know about Luxus or IRay - I have very little experience with the latter.

  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    ...they don't work in Iray either.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Reality and Luxus are two different ways of getting to the same spot...Luxrender. So, basically, if it doesn't work in one, it's 99.9999999% likely not to work in the other.

    General rule of thumb...procedural items (shaders, hair, etc) are not easily translatable from one renderer to another. That means something that is designed as a 3Delight procedural (shader based grass, in this case/curve based hair (LAMH/Garibaldi)) won't work in a PBR like Iray/Luxrender/Octane...it may work in another Renderman compliant one...if the code isn't too 3DL specific.

  • srieschsriesch Posts: 4,241
    edited December 1969

    FYI, with just a few quick color tweaks, the Nature's Variance makes some great rust materials too. Here's an example (no attempt at lighting or completing the engine, just doing a quick test of rusty metals here)

    screenshot,_rust.png
    619 x 504 - 222K
  • stem_athomestem_athome Posts: 520
    edited June 2015

    Kyoto Kid said:
    ...they don't work in Iray either.

    Iray does have various internal procedural textures, I have been using them to create (object space) procedural shaders. So would think a PA will soon have a release.

    Post edited by stem_athome on
  • Ralf1958Ralf1958 Posts: 688
    edited December 1969

    Bummer! :-( I really Need those shaders back to work! Iray Needs those shaders!

  • kyoto kidkyoto kid Posts: 41,260
    edited June 2015

    Kyoto Kid said:
    ...they don't work in Iray either.

    Iray does have various internal procedural textures, I have been using them to create (object space) procedural shaders. So would think a PA will soon have a release.
    ...seems like AoA had gone MIA though as we still don't have fixes for the Atmospheric and Graphic Art cameras which were broken by shader mixer changes in Daz 4.7.

    Post edited by kyoto kid on
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