pJCM Poses - For Clothing Creators - Questions

mal3Imagerymal3Imagery Posts: 713
edited June 2020 in The Commons

This has peaked my interest :)

Got some questions though if anyone can answer it.  In the first picture.  If I had a morph for each of the leg lift.  Will it combine both morphs if both legs were lifted would it just cause it to balloon up? 

Likewise with the arm lift and bend in.  If I had a lift arm morph and an arm bend morph and pose the arm to be lifted and bend in will they get combined and balloon up or DAZ knows to blend the two morph in between.

 

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Post edited by mal3Imagery on
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Comments

  • Catherine3678abCatherine3678ab Posts: 8,387
    edited June 2020

    Think this video will answer your questions. As far as I can see, no. These types of morphs are named to come into play only when their counterpart in the figure does. [n.b. the product being sold includes poses, not morphs]

     

    Post edited by Catherine3678ab on
  • mal3Imagerymal3Imagery Posts: 713

    These types of morphs are named to come into play only when their counterpart in the figure does.

    Makes sense.  Guess I'll try it out and see the results.

  • nonesuch00nonesuch00 Posts: 18,293

    So it's a standard set of poses you work your way through and do what? Could I use this for re-rigging old Generation 3 and Generation 4 clothing that doesn't fit too well in Genesis 8?

  • mal3Imagerymal3Imagery Posts: 713
    edited June 2020

    @DarkEdgeDesign or if anyone else can answer.

    I am not familar with DAZ's UI.  I am not seeing the extra pJCM in the parameters is it a hidden thing?

    I did some testing and it is not working.  I created a morph for pJCMCollarUp_55_L and named the morph OBJ as pJCMCollarUp_55_L as stated in the video.  I loaded the OBJ morph into Morph Loader Pro and left everything as defaulted.

    DED used a preset, not sure what it does or if it is required as I do not have a preset.  The preset was also left as none.  I then click accept and a pop up appears because of the duplicate name, but in his video he did not get that.  I then just left the row blank and clicked OK and get a message that morph is successful created, but I do not see the morph take into effect.  It's still messed up underneath the armpit.

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    Post edited by mal3Imagery on
  • lilweeplilweep Posts: 2,550
    edited June 2020

    click on hamburger icon and show hidden properties to see the hidden morphs

     

    if you expand the settings, you should have overwrite settings i think

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  • lilweeplilweep Posts: 2,550

    that vendor has some tutorials on the rigging of jcms in their marvelous designer tutorials, but i havent watched them so i dont know to what extent they cover that.

  • mal3Imagerymal3Imagery Posts: 713
    edited June 2020
    lilweep said:

    that vendor has some tutorials on the rigging of jcms in their marvelous designer tutorials, but i havent watched them so i dont know to what extent they cover that.

    Yup, I was missing some extra steps.  His YT vid didn't have the extra steps.  It was in the mp4 per the install. 

    I got it working now, however, the results weren't what I expected and now my worrisome question has been answered from my first post.  Since I'm using MD to sim the shirt for the morphs when I apply them to specfic arm/leg pose, it does affect the entire OUTFIT if both poses are used at the same time.  Might have to return it now :(

    Guess Im back to square zero again.

     

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  • nonesuch00nonesuch00 Posts: 18,293

    Think this video will answer your questions. As far as I can see, no. These types of morphs are named to come into play only when their counterpart in the figure does. [n.b. the product being sold includes poses, not morphs]

     

    thank you

  • Catherine3678abCatherine3678ab Posts: 8,387
    edited June 2020
    lilweep said:

    that vendor has some tutorials on the rigging of jcms in their marvelous designer tutorials, but i havent watched them so i dont know to what extent they cover that.

    Yup, I was missing some extra steps.  His YT vid didn't have the extra steps.  It was in the mp4 per the install. 

    I got it working now, however, the results weren't what I expected and now my worrisome question has been answered from my first post.  Since I'm using MD to sim the shirt for the morphs when I apply them to specfic arm/leg pose, it does affect the entire OUTFIT if both poses are used at the same time.  Might have to return it now :(

    Guess Im back to square zero again.

    Glad to hear that there was more information in the mp4 in the product.

    He was not suggesting that one use a sim to make the adjustment morphs. From what the YouTube video was showing, one could shoot the models over the bridge to Hexagon and simply smooth the one joint, make that one morph. Save that one morph. Then repose the figure and clothing and make the next pose. The ONLY thing to be morphed per joint fix, is that area of the concerned joint, not the entire garment ;-)

     

    Post edited by Catherine3678ab on
  • MadaMada Posts: 2,016
    lilweep said:

    I got it working now, however, the results weren't what I expected and now my worrisome question has been answered from my first post.  Since I'm using MD to sim the shirt for the morphs when I apply them to specfic arm/leg pose, it does affect the entire OUTFIT if both poses are used at the same time.  Might have to return it now :(

    Guess Im back to square zero again.

     

    When you do the sim in MD pin most of the outfit and only leave the area you where you want the JCM - that will get you a bit further than simming the whole model.

  • SevrinSevrin Posts: 6,309
    lilweep said:

    that vendor has some tutorials on the rigging of jcms in their marvelous designer tutorials, but i havent watched them so i dont know to what extent they cover that.

    Yup, I was missing some extra steps.  His YT vid didn't have the extra steps.  It was in the mp4 per the install. 

    I got it working now, however, the results weren't what I expected and now my worrisome question has been answered from my first post.  Since I'm using MD to sim the shirt for the morphs when I apply them to specfic arm/leg pose, it does affect the entire OUTFIT if both poses are used at the same time.  Might have to return it now :(

    Guess Im back to square zero again.

     

     

    Or you could use the product as intended and correct the morphs in a modelling program.

  • nicsttnicstt Posts: 11,715
    edited June 2020

    I sim in MD (still new to it but it's awesome), but I also sculpt (smooth and move) in Blender.

    Whatever works best.

    Post edited by nicstt on
  • ArtiniArtini Posts: 9,672
    Sevrin said:
    lilweep said:

    that vendor has some tutorials on the rigging of jcms in their marvelous designer tutorials, but i havent watched them so i dont know to what extent they cover that.

    Yup, I was missing some extra steps.  His YT vid didn't have the extra steps.  It was in the mp4 per the install. 

    I got it working now, however, the results weren't what I expected and now my worrisome question has been answered from my first post.  Since I'm using MD to sim the shirt for the morphs when I apply them to specfic arm/leg pose, it does affect the entire OUTFIT if both poses are used at the same time.  Might have to return it now :(

    Guess Im back to square zero again.

     

     

    Or you could use the product as intended and correct the morphs in a modelling program.

    That is what I want to do with this product, but HOW to do it?

    Any ideas about fixing it in Blender or Hexagon?

     

  • lilweeplilweep Posts: 2,550
    edited June 2020

     

    Mada said:
    lilweep said:

    I got it working now, however, the results weren't what I expected and now my worrisome question has been answered from my first post.  Since I'm using MD to sim the shirt for the morphs when I apply them to specfic arm/leg pose, it does affect the entire OUTFIT if both poses are used at the same time.  Might have to return it now :(

    Guess Im back to square zero again.

     

    When you do the sim in MD pin most of the outfit and only leave the area you where you want the JCM - that will get you a bit further than simming the whole model.

    In latest MD, you can Freeze parts of garment with the select mesh brush, which ultimately achieves the same thing but might be a better alternative than pinning.  Freezing by mesh brush has a fall off radius that pinning doesnt.

    Anyway, I am having a hard time wrapping my brain around a workflow that will permit using JCMs informed by simulations made in MD that aren't just a bunch of small morphs for every joint region.

    I mean, in reality, the whole garment moves when one joint is moved, so a JCM needs to apply to the whole garment, not just around the rotator cuff or whatever.  But then the question becomes, how do you combine multiple such morphs, because as OP pointed out, they interefere in a kind of constructive/destructive way.

    Maybe a D-force garment is the better option rather than a conformed garment that uses JCMs

    Post edited by lilweep on
  • lilweeplilweep Posts: 2,550
    edited June 2020

    It would be cool if there was a way to have like weight maps applied to the pJCMs, and then the part where two or more weight maps associated with different pJCMS overlapped would cancel out to have zero influence.

    I noticed in the vendor's Marvelous Designer tutorial (the redux one), they did actually mention that possibility of creating pJCMs with Marvelous Designer itself, and showed the creation of a pJCM which affected the whole garment.  But they did not follow through and then show how that could be utilised and they did not touch on the issue that OP observed when combing two pJCMs that overlap.

    Post edited by lilweep on
  • mal3Imagerymal3Imagery Posts: 713
    lilweep said:

    It would be cool if there was a way to have like weight maps applied to the pJCMs, and then the part where two or more weight maps associated with different pJCMS overlapped would cancel out to have zero influence.

    Yeah that would be nice if there was a way to use weightmap to control the pJCM or even tell which certain selected vertices to not be affected.

    lilweep said:

    I noticed in the vendor's Marvelous Designer tutorial (the redux one), they did actually mention that possibility of creating pJCMs with Marvelous Designer itself, and showed the creation of a pJCM which affected the whole garment.  But they did not follow through and then show how that could be utilised and they did not touch on the issue that OP observed when combing two pJCMs that overlap.

    That's upsetting then :\  Guess DAZ isn't capable of blending the two morphs in between.  I also wonder if DAZ is capable of knowing how to apply another morph if both arms were raised. 

  • I have not purchased this product yet but did decide to see what I could learn about how to make a pJCM.

    This product AFAIK is JUST poses. One needs the poses [whether purchased or made from scratch] in order to make the clothing morphs. Reading how some take a few hours to make a pose [granted it those were full body poses, I hope] - purchasing this product would certainly be a time saver. [which I think was the whole idea].

    All by myself I figured out how to get the new pJCM to take - be careful which item is selected - rename the generated morph on the Parameters Tab. I give them simple names like "delete this" ... but if there are more than one {some have 2} then be sure the "delete this" is not repeated ... have a series of "delete this 2" etc. because one cannot have 2 morphs with the same name. Then bring in the morphed item to replace the generated morph, naming it exactly the same as the generated morph was. Zero and save the good morph. Delete the clothing from the scene, load a fresh clothing ... check the work. [this makes all the unrequired morphs vanish - generated morphs are not auto-saved.]

    Reading and watching ... to get 2 pJCMs to play nicely, can take a third morph. Not sure if anybody has mastered that one though.

    For those with too much information in their pJCMs ... there may be hope. There is a video from a couple of years back showing how to put morphs in favourites and then deselect the polygons not to be included. The examples include showing how to split head/body morphs from a full body morph :-)

    https://www.youtube.com/watch?v=dY6eJ0Awg9Q

     

     

  • lilweeplilweep Posts: 2,550
    edited September 2020

    Well then a good companion product would be an accompanying suite of 'vertex selection sets' or weight maps for each pJCM area so you can 'attenuate by' area when importing them.  just my two cents

    Guess selection sets are pretty easy to make, but still.

    Post edited by lilweep on
  • Not sure that would be doable ... but there is a product suggestion forum ;-)

  • j cadej cade Posts: 2,310
    edited September 2020
    lilweep said:

    It would be cool if there was a way to have like weight maps applied to the pJCMs, and then the part where two or more weight maps associated with different pJCMS overlapped would cancel out to have zero influence.

    Yeah that would be nice if there was a way to use weightmap to control the pJCM or even tell which certain selected vertices to not be affected.

    lilweep said:

    I noticed in the vendor's Marvelous Designer tutorial (the redux one), they did actually mention that possibility of creating pJCMs with Marvelous Designer itself, and showed the creation of a pJCM which affected the whole garment.  But they did not follow through and then show how that could be utilised and they did not touch on the issue that OP observed when combing two pJCMs that overlap.

    That's upsetting then :\  Guess DAZ isn't capable of blending the two morphs in between.  I also wonder if DAZ is capable of knowing how to apply another morph if both arms were raised. 

     

    You actually can setup jcms to do this. I have done it before. As I remember it you set it up so you have your left arm morph that is controlled so that as the arm raises it's dialed but you add a second controller so that if the *right* arm goes up it dials back down. You do the same for the other side: dials in with right moving up out with left. You then have a third morph controlled by both arms being raised, but so it doesn't dial in if only one arm is raised add controllers that dial it out as the other 2 previous *morphs* get dialed in.

     

    So jcm_leftarm has erc delta add set to 1 controlled by the left arm bend, and erc delta add set to -1  controlled by the right arm bend

     

    Jcm_rightarm has erc delta add 1 right arm bend and erc delta add -1 left arm bend

     

    Jcm_botharms has erc delta add .5 left arm, erc delta add .5 right arm, erc delta add -.5 jcm_leftarm, and erc delta add -.5 jcm_rightarm

     

    (Sorry if this is a bit incoherent.) 

    Post edited by j cade on
  • WojtkoWojtko Posts: 82

    Hello,
    Forgive me for my bad translation, I am French and use google translator. I will make short and simple sentences hoping that it will be well translated.

    This product is great and it works perfectly. Thank you !

    I have read everything in this forum but I confess to being lost. And I don't know if there is an answer to my question.
    forgive me if you have already answered.


    I did everything as instructed.
    For example, I have my polo shirt.
    1 - On genesis 8 I put the pose "pJCMCollarUp_55_L."
    2- in "Morphs" on my polo shirt I apply the cursor "POLO_pJCMCollarUp_55_L" (for example).
    3- It's magic my polo shirt is put in place as I wish and sticks perfectly to the pose.

    Here is my question:
    Is it possible to automate the pose with the polo shirt?
    When I put the pose "pJCMCollarUp_55_L." on Genesis, can my polo shirt adjust itself to "POLO_pJCMCollarUp_55_L" (for example)?

    thank you for your reply

  • Richard HaseltineRichard Haseltine Posts: 102,374

    If the morph on the polo shirt is named pJCMCollarUp_55_L then it will automatically follow the morph on the figure. Naming it POLO_pJCMCollarUp_55_L breaks that link. Note that the name is not what shows on the sldier - that is the label. If you name the OBJ for the morph to match the morph name on the figure that is what will be used for the morph name on the clothing.

  • WojtkoWojtko Posts: 82

    thank you so much !
    Can this name be changed in the "Parameter Setting"?
    Or do I have to redo all the morphs?

  • Richard HaseltineRichard Haseltine Posts: 102,374

    Yes, I can't check just now but I think you can edit the name in Parameter Settings - however, if you have already saved the morph this might cause confusion so make sure you don't end up with two versions under different names.

  • WojtkoWojtko Posts: 82

    thank you  !
    I tried and you can't change the Name in "Parameter settings".
    I redid my morph from scratch with the right name.
    The transfer into Morph Loader Pro is successful.
    But I don't see where he is?
    When I put the pose on my character, the polo shirt does not run.
    I don't see it anywhere.
    I thought it was the quality of my import.. I redid it to be independent (my .obj with another name) and this time it appears and I have the little cursor and everything works very well in the slider...But it is not automatic...
    I think I have a particular concern. Maybe using Morph loader pro? I'm stuck. Do you have an idea?

  • Catherine3678abCatherine3678ab Posts: 8,387

    I put together a .pdf tutorial of how I made some pJCMs.

    https://www.daz3d.com/forums/discussion/comment/7332281/#Comment_7332281

  • Eternal ForceEternal Force Posts: 301
    edited May 2022

    Hello guys,

    I am following the tutorial of DarkEdgeDesign. It is very interesting but I am having some trouble. After DarkEdgeDesign has created a pJCM, he zeroes the figure, selects the clothing and memorizes it. This is where my problem is. In order to memorize the pJCM DarkEdgeDesign clicks the "MEM" button on his screen. Please have a look at the attached picture. I don't have this button. I tried to customize my interface but I could not find this button despite the fact that my version of DAZ Studio is newer than his. How do you memorize a pJCM? Where this "MEM" comand is located in the DS interface? 

    After pressing "MEM" button, DarkEdgeDesign "goes ahead and saves it to his Library. How is it done? Just "Save as"/ "Support Asset"/ "Figure/Prop Asset"?

    The devil is in the details. Can you help me? 

     

     

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  • Catherine3678abCatherine3678ab Posts: 8,387
    edited May 2022

    Using:  Window/Workspace/Customize in D/S we can add any number of extra commands to click on, to the toolbar of choice.

    The Memorize Commands can be found at:

    Edit > Figure > Memorize

    Parameters Tab > hamburger menu > Memorize

    Shaping Tab > hamburger menu > Memorize

     

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  • Catherine3678abCatherine3678ab Posts: 8,387

    pJCMs are saved as Morph Assets. I tend to put mine in a folder called pJCMs.

  • Eternal ForceEternal Force Posts: 301
    edited May 2022

    Catherine3678ab said:

    Using:  Window/Workspace/Customize in D/S we can add any number of extra commands to click on, to the toolbar of choice.

    The Memorize Commands can be found at:

    Edit > Figure > Memorize

    Parameters Tab > hamburger menu > Memorize

    Shaping Tab > hamburger menu > Memorize

     

    Thank you very much, Catherine! smiley   You are a lifesaver!!! cheeky   I am going back to creating my pJCMs. Hope, everything will work this time!

    Post edited by Eternal Force on
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