pJCM Poses - For Clothing Creators - Questions

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  • Catherine3678abCatherine3678ab Posts: 8,387

    You're welcome. I hope it works for you too. If it doesn't feel free to try my tutorial. Everybody develops their own workflow, as long as the bottom line works, all is good.

     

  • Catherine3678abCatherine3678ab Posts: 8,387

    And wait 'til you get to pants lol ... {and yes I have a tutorial for that too, in my DA account}

  • Eternal ForceEternal Force Posts: 301

    I am studying your tutorial now. "Making Clothing for DS pt2". Thank you a lot for creating it!

    This subject is quite complicated. I have a feeling that I'm not out of the woods yet. So far I'm able to create pJCMs (which is great!) but I have no idea how my product will behave when all the original pJCMs are replaced with the custom ones. Only testing will tell.  And this time is coming cheeky

  • Catherine3678abCatherine3678ab Posts: 8,387

    After zeroing the "delete" morphs {renamed generated morphs - don't actually have to be really deleted unless one had for some reason ever saved them}, and properly saving the new pJCMs - then reloading the clothing item, all should work as intended with the figure's pJCM triggering the new morph you made.

  • WojtkoWojtko Posts: 82

    Catherine3678ab said:

    I put together a .pdf tutorial of how I made some pJCMs.

    https://www.daz3d.com/forums/discussion/comment/7332281/#Comment_7332281

    Hello,
    I followed the tutorial well (and even translated all the text except thanks to Google translation: a text edit would have been welcome.)
    So I applied what I could understand.
    it still wasn't working.
    And then rereading the text and this forum I saw two things.
    1/ that it was necessary to put new clothing on the character to erase the settings.
    2/ that we had to intervene on the general denomination during the import with "Morph Loader Pro".
    here is what I did (but I admit that I don't know exactly what I did!):

    image


    And I must say: it works!
    So thank you to those who helped me, I don't know if it's the right method.. But I think that the film pJCM Pose deserves to have a PDF complement or a specific additional tutorial.
    I got lost in forums and youtube tutorials but you gave me a solution...Is it the right one? Anyway, this one works for me and I'm happy!

    Merci Catherine3678ab et merci Richard

    Patrick

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  • Catherine3678abCatherine3678ab Posts: 8,387

    patwojtko said:

    Catherine3678ab said:

    I put together a .pdf tutorial of how I made some pJCMs.

    https://www.daz3d.com/forums/discussion/comment/7332281/#Comment_7332281

    Hello,
    I followed the tutorial well (and even translated all the text except thanks to Google translation: a text edit would have been welcome.)
    So I applied what I could understand.
    it still wasn't working.
    And then rereading the text and this forum I saw two things.
    1/ that it was necessary to put new clothing on the character to erase the settings.
    2/ that we had to intervene on the general denomination during the import with "Morph Loader Pro".
    here is what I did (but I admit that I don't know exactly what I did!):


    And I must say: it works!
    So thank you to those who helped me, I don't know if it's the right method.. But I think that the film pJCM Pose deserves to have a PDF complement or a specific additional tutorial.
    I got lost in forums and youtube tutorials but you gave me a solution...Is it the right one? Anyway, this one works for me and I'm happy!

    Merci Catherine3678ab et merci Richard

    Patrick

     

    Maybe one day somebody will say I should not do this but 'til then, what I tend to do is:

    "Create Control Property"  Yes
    ERC Type
    Use Custom Value: Yes

    ...............

    Aside from putting more information into the file, I do not know what difference it makes to "Use Secondary Label." I used to put that when the Poser people were using a previous edition of Poser because this information would then show in Poser. {the first name didn't, at least not in my edition of Poser}.

    ....................

    As I recall, in the making of the new morph, first I had to rename the generated morph {name and label} so that the new morph would be accepted by D/S. Also, had to dial out the generated morph so that "all" of the new morph would be applied.
    Reverse Deformations: Yes. {always}
    Then to save the new morph - the figure is returned to default pose, the clothing probably looks terrible UNTIL the OLD generated morph is put back to 0. The new morph is at 0. The new morph is then saved {morph asset}.
    Then certainly, in deleting the clothing from the scene, and loading on a new garment, the newly saved morph should be there. The old generated morph will be gone.
    And then I would work on the next morph.

    I will use Google Translate and hope it looks understandable. I know some French but not well enough to be a translator.


    /////////////////////

    Peut-être qu'un jour quelqu'un dira que je ne devrais pas faire ça, mais jusque-là, ce que j'ai tendance à faire, c'est :

    "Créer une propriété de contrôle" Oui
    Type ERC
    Utiliser la valeur personnalisée : Oui

    ...............

    En plus de mettre plus d'informations dans le fichier, je ne sais pas quelle différence cela fait pour "Utiliser une étiquette secondaire". J'avais l'habitude de mettre cela lorsque les gens de Poser utilisaient une édition précédente de Poser parce que ces informations s'afficheraient alors dans Poser. {le prénom n'a pas, du moins pas dans mon édition de Poser}.

    .....................

    Si je me souviens bien, lors de la création du nouveau morph, j'ai d'abord dû renommer le morph généré {nom et étiquette} afin que le nouveau morph soit accepté par D/S. De plus, il fallait composer le morph généré pour que "tout" le nouveau morph soit appliqué.
    Déformations inversées : Oui. {toujours}
    Ensuite, pour enregistrer le nouveau morph - le personnage revient à la pose par défaut, les vêtements ont probablement l'air terribles JUSQU'À ce que l'ANCIEN morph généré soit remis à 0. Le nouveau morph est à 0. Le nouveau morph est alors enregistré {morph asset}.
    Alors certainement, en supprimant les vêtements de la scène et en chargeant un nouveau vêtement, la morph nouvellement enregistrée devrait être là. L'ancien morph généré aura disparu.
    Et puis je travaillerais sur la prochaine morph.

    Je vais utiliser Google Translate et j'espère que cela semble compréhensible. Je connais un peu le français mais pas assez bien pour être traducteur.

     

  • outrider42outrider42 Posts: 3,679

    When you need a tutorial for a tutorial, something is not quite right.

  • Catherine3678abCatherine3678ab Posts: 8,387

    Well language barriers always complicate matters ;-)

  • WojtkoWojtko Posts: 82

    Hello,

    I come back late because I have been fighting for a week on my clothes!
    I declared victory too quickly!
    here is what happens:

    When I choose Files Morph (example:pJCMCollarUp_55_L) in Morph Loader Pro, I check the boxes like my previous screenshot.
    My garment on Genesis 8 Female works perfectly in zero pose. I raise my arm, the garment and her morph does its job.
    If I choose any pose (where the arm is raised) it doesn't work anymore. My change only works if Genesis is in the Zero position.

    I tried a thousand things: turn off and turn on my computer, close the DAZ Studio software, renew a character, throw away the clothes, put on a new one, etc. etc. Nothing changes.

    I started from scratch. New transfer utility and restart from scratch.

    I think (not sure) my problem is:

    - if, when I use Morph Loader pro, in the "Overwrite Existing" box I leave "Make Unique" the following message appears:
    "pJCMCollarUp_55_L (my example) already exists.Please enter a new name"
    I give up and if the garment is no longer "fit to" Genesis: the morph appears!!!??? I can delete it (and in the Data folder and also in "parameters"), I don't save my clothes, I restart my software..the morph still appears. I have to start over from the beginning (throw away the clothes, etc.)

    - If, when I use Morph Loader pro, in the "Overwrite Existing" box I put "Deltas and ERC Links" everything works, it accepts the morph etc but it only plays when Genesis is in position zero...

    Is it related to the "Deltas and ERC Links" function (what is it for?)

    Here I am now lost.. I don't know what to do.. I try to pay attention to each step but I'm sure I'm missing one thing but which one?

    thank you please help me

    Patrick

    PS: "Well language barriers always complicate matters ;-)"....Yes !!!!!

     

  • WojtkoWojtko Posts: 82

    Catherine3678ab said:

     

    As I recall, in the making of the new morph, first I had to rename the generated morph {name and label} so that the new morph would be accepted by D/S. Also, had to dial out the generated morph so that "all" of the new morph would be applied.
    Reverse Deformations: Yes. {always}
    Then to save the new morph - the figure is returned to default pose, the clothing probably looks terrible UNTIL the OLD generated morph is put back to 0. The new morph is at 0. The new morph is then saved {morph asset}.
    Then certainly, in deleting the clothing from the scene, and loading on a new garment, the newly saved morph should be there. The old generated morph will be gone.
    And then I would work on the next morph.

     

    Can you explain this step more precisely:

    _ I put another name, the morph works. (not automatic but it works on the dial)
    _ I reset everything.


    And Now:
    I save the morph with its new name?
    Because I change the name and save.
    I call the garment with the new name...It does not work automatically, only on the dial.
    I don't quite understand this step.

     

     

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  • Catherine3678abCatherine3678ab Posts: 8,387

    patwojtko said:

    Catherine3678ab said:

     

    As I recall, in the making of the new morph, first I had to rename the generated morph {name and label} so that the new morph would be accepted by D/S. Also, had to dial out the generated morph so that "all" of the new morph would be applied.
    Reverse Deformations: Yes. {always}
    Then to save the new morph - the figure is returned to default pose, the clothing probably looks terrible UNTIL the OLD generated morph is put back to 0. The new morph is at 0. The new morph is then saved {morph asset}.
    Then certainly, in deleting the clothing from the scene, and loading on a new garment, the newly saved morph should be there. The old generated morph will be gone.
    And then I would work on the next morph.

     

    Can you explain this step more precisely:

    _ I put another name, the morph works. (not automatic but it works on the dial)
    _ I reset everything.


    And Now:
    I save the morph with its new name?
    Because I change the name and save.
    I call the garment with the new name...It does not work automatically, only on the dial.
    I don't quite understand this step.

     

     

    I went through this all in the .pdf tutorial step by step, but just for you ;-) I will see what I can do about translating the instructions.

  • WojtkoWojtko Posts: 82

    I have read and understood the explanations of your tutorial:

    "After saving a new morph, load a fresh garment.
    This will clear all the "delete" morphs, and one can then check that the new morph is working as desired.
    Having had to redo a saved morph, in testing out the new morph, egaads ...It is still showing the old morph in play.
    This is "memory" - same idea for those times when changing textures which have same name, the program is using the first one loade.
    Id deleting the garment from the scene and loading a fresh one doesn't get the new morph displaying, close D/S and reopen it.Then load the scene again and all should be well.
    Before saving the new morph, set the figure pose back to default.
    This action will also reset the pJCMs in the garment. It may look "not quite right" -- this is because the program dialed out BOTH the old and new morphs. But the old morph was at 0, so it is now at - 100%. Select the garment and find the "delete" morph, zero it.
    Then save the New Morph :-)"

    I do everything as you say but it doesn't work here.
    Everything is fine until this part:
    "Id deleting the garment from the scene and loading a fresh one doesn't get the new morph displaying, close D/S and reopen it.Then load the scene again and all should be well."

    Afterwards, I feel like I'm back to where I started. I think my bad translation made me miss something.
    I have trouble understanding the moment when we change the name to the real name of the pJCM...

  • Catherine3678abCatherine3678ab Posts: 8,387

    patwojtko said:

    I have read and understood the explanations of your tutorial:

    "After saving a new morph, load a fresh garment.
    This will clear all the "delete" morphs, and one can then check that the new morph is working as desired.
    Having had to redo a saved morph, in testing out the new morph, egaads ...It is still showing the old morph in play.
    This is "memory" - same idea for those times when changing textures which have same name, the program is using the first one loade.
    Id deleting the garment from the scene and loading a fresh one doesn't get the new morph displaying, close D/S and reopen it.Then load the scene again and all should be well.
    Before saving the new morph, set the figure pose back to default.
    This action will also reset the pJCMs in the garment. It may look "not quite right" -- this is because the program dialed out BOTH the old and new morphs. But the old morph was at 0, so it is now at - 100%. Select the garment and find the "delete" morph, zero it.
    Then save the New Morph :-)"

    I do everything as you say but it doesn't work here.
    Everything is fine until this part:
    "Id deleting the garment from the scene and loading a fresh one doesn't get the new morph displaying, close D/S and reopen it.Then load the scene again and all should be well."

    Afterwards, I feel like I'm back to where I started. I think my bad translation made me miss something.
    I have trouble understanding the moment when we change the name to the real name of the pJCM...

    Yes I realized as I was making up some translated images what happened. For the tutorial I was working making new morphs. The morphs I had renamed as 'delete' had never actually been saved - so there was no conflict. However, once saved, if trying to replace those morphs then an additional step or two is required. I did not realize that at the time I wrote the tutorial, I do now. In renaming a previously saved morph to 'delete' -- it would also have to be saved as such. And/or manually removed from the data folders so that the new morph will display in D/S. D/S does not recognize 2 morphs with the same name [on the same product]. 

    I have a couple more images to edit and then I will post them back here shortly.

  • Catherine3678abCatherine3678ab Posts: 8,387
    edited May 2022

    Here goes nothing lol ... using Google Translate, with my understanding of the French language I think it's almost correct. "as is"

    I realize that you know a lot of what is in these images however as this is a forum which many people read, I decided to cover some basic information as I normally do in my walk through tutorials.

     

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  • Catherine3678abCatherine3678ab Posts: 8,387
    edited May 2022

    The rest. I hope these along with the knowledge of the English tutorial answer your questions.

     

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  • WojtkoWojtko Posts: 82

    First of all, thank you Catherine.. A step by Step all in French: Brilliant. smiley
    This helped me understand exactly where the problem was coming from.
    Because I had followed all your Tuto, meticulously.
    By following these precise steps with the images (the images help a lot to understand) I put my finger on the problem: "FIT TO".
    You can only see the "Hidden/ Correctives/base/pJCMs " if the garment is outside of Genesis!
    But if suddenly we access the parameters and make the changes, (change of names, deletion in the DATA base, restart DS etc.) when we "FIT TO: Genesis". Nothing works and it's the "catastrophe" on the garment.

    I am now faced with a big question...It seems that your clothing is related to Genesis...He raises an arm, the clothing follows then corrects...Transfer Utility has been used..But I don't know if it must have an additional adjustment? Because I think that's where the whole problem comes from...

     

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  • WojtkoWojtko Posts: 82

    Stop everything... it works... It's very simple and I found the answer to my specific problem here, from the first lines (it reassures me I'm not the only one): http://www. digisprawl.com/blog/tutorial/tutorial-workflow-overview-morphing-and-fixing-jcms/

    In fact, it is enough to highlight the hidden elements...
    I put the screenshot anyway because I'm sure it's not necessarily obvious.

    So I followed Catherine's procedure and... EVERYTHING WORKS: I breathe and it's magic. I feel like a child in front of his Christmas tree!!!laugh
    Thank you Catherine for taking your time to explain.yes
    THANK YOU

    Patrick

    PS: whew !!!!!!!

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  • Catherine3678abCatherine3678ab Posts: 8,387
    edited May 2022

    Oh that's a commonly used toggle feature! Glad you found it.
    lilweep also mentioned it on the previous page in this forum.

    Here is a link to another tutorial I have. It shows how one can fix pJCMs for situations like raising 2 legs at once. It shows a different way that the instructions posted in the other website.

     

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  • MadaMada Posts: 2,016
    edited May 2022

    I'm going to add a pro tip here in case anyone runs into it. Once you start deleting morphs from the data folder - NEVER EVER do it while you have the garment loaded in DS.

    If you then save the outfit instead of loading a new one, it will write empty morph files and JCMs and you can't recover it, only way out is to redo them.

    Another way I avoid the issue is to save with a new product name every time I delete morphs in DS. It will createa new data directory and the morphs you deleted won't be saved.

    Post edited by Mada on
  • Catherine3678abCatherine3678ab Posts: 8,387

    Mada said:

    I'm going to add a pro tip here in case anyone runs into it. Once you start deleting morphs from the data folder - NEVER EVER do it while you have the garment loaded in DS.

    If you then save the outfit instead of loading a new one, it will write empty morph files and JCMs and you can't recover it, only way out is to redo them.

    Another way I avoid the issue is to save with a new product name every time I delete morphs in DS. It will createa new data directory and the morphs you deleted won't be saved.

    Good tips, thank you Mada :-) 

    Yes I always suggest to close D/S before digging through its data folders. AFAIK that's a standard practice when tampering with the data folders for any program.

     

  • WojtkoWojtko Posts: 82

    Thank you for all your valuable advice... There is this saying that goes: "The devil is in the details."
    This is even more true when one misses the subtleties or expressions of a language during translation.
    The pictures of the steps help a lot.
    Thank you Catherine for spending all this time to explain. It made me progress a lot.

    Merci

    Patrick

  • Catherine3678abCatherine3678ab Posts: 8,387

    You are welcome, enjoy the world of clothing creation :-)

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