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The figures themselves? Nope. As mentioned, the bends are not nearly as good as the current and later generations.
There's lots of good content however, and content can be converted. I am enjoying converting gen 4 content to current figures.
Just to clarify my ealier post. I started with poser and V3 and then on to V4 and I have a TON of content for her. Then came genesis and after transferring all my custom V4 morphs to genesis only, I then used V4 content on genesis, not the actual V4 figure. Then came G2 and the same deal moving one step up, same with G3. The G8 came out and it has been hard using V4 content with her because both converters give horrid results and I have yet been able to create a quality clone on my own, so I have pretty much just moved on from anything V4 related
I will admit I tend to use Genesis 1 more with GenX morphs from my earlier figures
Same here. I started with Poser and have a ton of content for V4 and find that V4 is much easier to use in Poser. You don't get iRay of course, and there's often post work to be done but when I use her it's mostly for more artistic looks rather than realism. There are a lot of beautiful characters for V4. If you only use DS, I'd stick to the Genesis family but if you get V4 freebies, or find a really great character you like, you could experiment and iRay them.
I still use V4 clothing hair poses and characters. Plenty of conversion tools
V4 content, sure! (convert) V4 herself....probably not, unless you like Aiko4 stylized, who is still a really nice anime figure option!
EDIT: Unless you are just starting in 3d, then it's a super cheap option to see if you have the interest and patience, versus buying into the more expensive later product lines.
V4 does have a lot of super cute characters that I like. However, the bends are just so bad. If anyone ever came up with a way to convert V4 characters to Genesis 8 I'd be throwing my money at that so fast. I know that you can go the long tedious route of GenX2 conversion to G3F and THEN converting to G8F, but like I said "long and tedious". I really would love to use some of the V4 characters on G8F though.
If you are Iray going only, don't bother. You will need to convert *everything* to get the results you want. Or slap shaders on everything. And some things you'll need to go at with the geometry editor to give them the matt zones you want. If you can. The polycount doesn't always cooperate.
I predominantly use Poser.
Victoria 4 is the figure with the most textures, hairdos and the biggest wardrobe on that platform.
New content for the character is still released in other webstores.
The Sasha-16 verion of V4 (utterly free) is fully weightmapped for Poser, does away with the ugly shoulders and armpits, and bends quite well.
Combined with the Poser Plugin Morphing Clothes, her clothes can be made to auto fit in Poser, like Genesis in Studio.
So yes, I still use the old gal.
No
you can fit a lot more of them in a scene in spite of the polygons if you own lots of morphs bloating your genesis 1-8 data folder
For straight portraits possibly, there are some lovely looking textures and V4.2 characters. But for general use, Vicky 4 doesn't bend very well compared to Genesis.... lots of joint bulges and deformations.
If you have read any of my other posts here in the forum, you will quickly see I am not one for hoop jumping. For me it is a struggle enough to attempt to get non Genesis 8 outfits to work on Gen 8, which is supposed to be backward compatible. I found out the hard way that it is not. At least not fully. So when I was having issues with V4 outfits not comforming right, I just figured I would stay with the Genesis series of figures. I started with Genesis 8 and for the most part I stayed there. However, I did add Genesis 3 since many items I have had figures, clothing, hair meant for both figures. I bought into Genesis mainly because it being able to do both male and female genders. It is also lower on system resources and setting the sub-d to 1 really resulted in fast rendering characters. This was perfect for me to create background characters with. Further, many of the close fitting outfits actually work well on Genesis 8 figures too.
Speaking of challanges...I have many when it comes to lighting. I am always trying to figure out the best ways to use lighting in Daz Studio to get the best look out of my characters. That is plenty challenge enough for me.
Thanks for the input though!
Geo
Understood. I came on board Daz Studio when Genesis 8 was around for just under a year. So naturally that was the logical choice to go with since it was current. As I mentioned above, I found that Genesis and Genesis 3 also were good figures to buy into. I found I actually like Genesis very much and for many reasons. Further, because it is older and uni-sex, I can get quite a bit of useful clothing items from Genesis. Because of the unisex nature, I have found this pretty easy to use male or female clothing items on Genesis 8. But it is a great lower poly character in which I can use multiples of in my backgrounds. Also the lower cost in getting these items is another bonus. I ended up skipping over Genesis 2 considering it isn't compatible with anything. I have bought some Genesis two clothing as I can use it on Genesis 3, and 8 characters.
BTW, I like the photos in your signature, especially the winged angelic character. I have created something similar here:
She's a Dark Fairy, much like Maleficent, except she has much lighter wing plumage and body features. She is Genesis 8, but the armbands are Genesis 3. The wings are dual figure and there is a set for Genesis 3 and 8. The latter is among the favorites of offerings in the Daz Store for me. I always consider dual figure items like that for purchase especially since I use both Genesis 3 and 8 figures.
Geo
I'm not completely sure but I think Genesis 1 was a higher poly than G8. The textures though are usually quite a bit smaller/lower res, so maybe that's why you can fit more in your scene?
Genesis 1 does have more polys than Genesis 8, so there are no geometry savings using Genesis 1. However G8 does have one set of extra 4K maps (legs and arms are on seperate maps), and it also tends to have more additional maps for things like specular/normal etc. However using something like Scene Optimizer it is easy to use Genesis 8 for background characters by reducing the map sizes to 2K or even 1K. 4K maps really make no sense for a character standing 200 pixels high in the final render.
I didn't know that!
I think that for older users who need extra figures in the background of a scene for any reason, V4/M4 can be a useful resource to draw on.
And some of the stuff is cheap or free... for example in the last week or so a "Freak 4" bundle (reminds me of the Incredible Hulk?) was free.
Roger re: the parts and accessories for V4 being scattered all over the place.
If you like them, there's no reason not to use them. Personally, I never liked them and didn't use them much even in their heyday (I was a heavy V3 and Aiko 3 user). LOL. I started with Posette and Dork when there WERE no Millennium figures, but ended up with more V3 and A3 stuff than anything and I preferred the more slender M3 over the over-meaty Mike 4 ;)
Laurie
Yeah, I agree. I set up a shader that removes all the maps except the Base Color map and the Cutout Opacity map - that helps a lot for background characters and far away objects. As, you're right, those 4K maps can be pretty heavy and only really needed for mid-range, to closeup renders. Removing all of them except the base color one for far distance characters can be a big help.
That's true for G1, but for G2F you need to purchase the V4 UVs (they're part of this product).
There are two controls that I have fiddled around with that are under the "Parameters" tab:
The first one is called, "SubDivision Level". This one ranges from 0-4 and seems to have a direct effect on the body details and naturally the higher the number the more detailed the body is, but also the more memory it comsumes for rendering.
The second control right under it is called, "Render SubD, level." This one has a range of 0-5 and when I was adjusting it, it seems to have no effect on the way the character looks, however, when rendering, the higher this figure is, the more memory it uses. I try to dial both of these down fairly low for far away characters. For up close, I usually put the SubDivision level all the way up (or nearly so) and the "Render SubD Level at about 2 or 3." Doing that I am usually able to get about 3 or 4 close up characters in a scene without choking my graphics card. While I still have no idea what the second, "Render SubD Level" control does in terms of my render quality, I know it drastically effects the render memory consumption.
While I do find it hard to believe Genesis 1 uses more polygons than Genesis 8, if that it the case, then so be it. But I have noticed that if I put those above mentioned parameters to "1" each, a Genesis figure renders VERY fast. BUT granted...I have only tested this with clothing ON the characters, and it is possible that the textures for the Genesis 8 character would be more involved and increae the render time as well. I think I would have to try the test on naked characters or just put the same Genesis clothing item on both and then test for render times.
As for using V4 textures on another character's clothing, how would you do that? Usually when I tried to swap textures from different Genesis characters, they simple will not load on, but if it did work I usually ended up with peculiar results as a texture is usually designed for a specific garment.