Anyone Know Which Character/Figure This Is

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Comments

  • How could it be possible not to love cats? 

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited August 2020
    nicstt said:

    oh and I see that Ousine character everyone goes gah gah about is in sale at the other site

    is OK IMO but I honestly cannot understand the fuss, nothing I need

    Ousine character? Don't think I've seen it.

     

    Not sure if sarcasm... but:

     

    She's a cutie by Sangriart at Renderosity. Based on actress Jenna Coleman to some degree. PA goldtassel uses the Osuine skin for his/her promo character.

    I also really like Sangriart figures, but I try to avoid dialing them in at 100% when they are based on real people.

    The texture work is very good, though.

    How could it be possible not to love cats? 

    These kinds of Cats?!!

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    Post edited by The Blurst of Times on
  • HylasHylas Posts: 5,073

    Thorne's Sage is likely the main ingredient: https://www.daz3d.com/sage-for-genesis-3-female

    She's listed in several of the gallery uploads, just one example: https://www.daz3d.com/gallery/images/815691

     

  • While I have a large collection of G8 characters, I mainly only use only 3 female characters any more.  Aurore by Kayleyss, a G8 XT conversioon of the G3 character Jun by Fredels, and my own creation, a dial spun rendention of G8 that I will refer to as "Bettie Mae".  She's all dial spinning, no FaceGen, etc.  Note: I attached the only work/family safe image of her that I have.  While some other images have her fully clothed, those clothes are too provacative or she is in a compromising situration that is not for a family friendly site.

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  • NylonGirlNylonGirl Posts: 1,939
    Sevrin said:

    They're cool, and all, but I'd find it really weird to set up and render a scene with a character resembling a known living individual.  On the one hand, I'd fall short, and on the other, it's kind of creepy-stalkerish.

    Well I need a Hayley Williams character, a Holly Robinson character, and some medieval torture devices.

  • FauvistFauvist Posts: 2,152
    edited August 2020

    I wasn't demanding  they sell the character.  When I was in college I had a job as a window display artist for one of the largest high-end department stores.  They told me to NEVER put anything in a window that the customer couldn't buy in the store, that it frustrates the shoppers and causes them to resent the company.  Once, when I was doing a window, a customer went into the store and got furious because they couldn't buy the ladder I was using.

    Post edited by Fauvist on
  • NylonGirl said:
    Sevrin said:

    They're cool, and all, but I'd find it really weird to set up and render a scene with a character resembling a known living individual.  On the one hand, I'd fall short, and on the other, it's kind of creepy-stalkerish.

    Well I need a Hayley Williams character, a Holly Robinson character, and some medieval torture devices.

    A woman after my own heart MUHAHAHAHAHAHAHAHA.

  • billyben_0077a25354billyben_0077a25354 Posts: 771
    edited August 2020
    Fauvist said:

    I wasn't demanding  they sell the character.  When I was in college I had a job as a window display artist for one of the largest high-end department stores.  They told me to NEVER put anything in a window that the customer couldn't buy in the store, that it frustrates the shoppers and causes them to resent the company.  Once, when I was doing a window, a customer went into the store and got furious because they couldn't buy the ladder I was using.

    Yeah but people can't normally buy the manequins,,, Just Saying smiley

    Post edited by billyben_0077a25354 on
  • SevrinSevrin Posts: 6,310
    Fauvist said:

    I wasn't demanding  they sell the character.  When I was in college I had a job as a window display artist for one of the largest high-end department stores.  They told me to NEVER put anything in a window that the customer couldn't buy in the store, that it frustrates the shoppers and causes them to resent the company.  Once, when I was doing a window, a customer went into the store and got furious because they couldn't buy the ladder I was using.

    Daz wants PAs to use assets sold by Daz in their promo renders, but my guess is that they got tired of fighting PAs over the issue.

    OTOH, some people throw fits habitually and because they're the kind of person who throws a fit.  The object of their rage is usually incidental.  

  • GordigGordig Posts: 10,191

    The one and only job of promo images is to advertise the product being sold.

  • FauvistFauvist Posts: 2,152
    Fauvist said:

    I wasn't demanding  they sell the character.  When I was in college I had a job as a window display artist for one of the largest high-end department stores.  They told me to NEVER put anything in a window that the customer couldn't buy in the store, that it frustrates the shoppers and causes them to resent the company.  Once, when I was doing a window, a customer went into the store and got furious because they couldn't buy the ladder I was using.

    Yeah but people can't normally buy the manequins,,, Just Saying smiley

    No, but if someone wanted a manaquin I could tell them exactly what model it was and exactly where to get it.  It's good customer service to have the shopper smiling when they leave the store.

  • Some of them use those custom characters as their own "trademark", and it becomes obvious when you see them using it in many of their promo images. Sure, you can try to make a character that looks very similar, but some thing(s) is/are always going to be off just enough that distinguishes it from the original that was being copied. Its a good challenge every once in a while to try to morph a character that resembles someone or another character, but I find it to be more "work" compared to throwing a bunch of morphs on the wall and seeing what sticks, and then fine-tuning it. I've actually morphed a few characters this way that look better to me(my opinion only) than many of the characters being sold in the store here. Granted, I have it a hell of a lot easier vs PAs making a character since I don't have to make the skin, morphs, etc., but this should hopefully encourage you to try morphing your own instead of trying to frustrate yourself with trying to copy others' characters.

     

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  • Matt_CastleMatt_Castle Posts: 2,676
    Fauvist said:

    They told me to NEVER put anything in a window that the customer couldn't buy in the store, that it frustrates the shoppers and causes them to resent the company.

    The fundamental problem here is that eye-catching promos can be a really big factor in product sales. There are a lot of products where I've looked at the initial promos and been really underwhelmed - because as much as I try to avoid it, it is hard to separate the general aesthetics of the render from the perceived quality of the item itself...

    ... which isn't *entirely* invalid, as if the PA has done the promo work themselves, one could reasonably assume there's some correlation with their skill to create products. As is, there's some products I've not been interested in until I've seen the product used in a more interesting render, and gone "oh wow". (And I've also been told that one of my renders was once what sold someone on a product - Ironically, the render was called "Not for sale".)

    Forcing PAs to only use products that can be bought in their raw form, aside from destroying their capacity to build a signature identity (a lot of PAs can easily be recognised by their signature promo characters), is inevitably going to significantly reduce the visual quality on display in the store, and could well dent the income of PAs by forcing them to make uninspiring adverts for their products.

    I'm not sure *anything* has made it into my Daz gallery without at least some modification being made to something in the image, so I wouldn't expect experienced users to look at anything that's been rendered in Studio and assume that it's made up of default assets.

    This isn't quite the same as a high-street store front. Our available 3D assets, while quite extensive, are not nearly an exhaustive representation of the real world; sometimes the assets we want/need cannot be bought "off the shelf" at any price and do have to be scratch-built.

  • nicstt said:
    Interesting. Is it common for PAs not to make their own promos? I assumed that most/all did it themselves (and that the exceptions would be those publishing under a studio or "label" or whatnot).

    Another way is some of the PA's put out calls for product testors.  Some of the "regular" folks hear are simply AMAZING with their abilities.  I have seen product testors -test images being used in the Official Daz promo set...   
    If I was a PA, that is what I would do, kill two birds with one stone.

  • i53570ki53570k Posts: 212
    Fauvist said:

    I wasn't demanding  they sell the character.  When I was in college I had a job as a window display artist for one of the largest high-end department stores.  They told me to NEVER put anything in a window that the customer couldn't buy in the store, that it frustrates the shoppers and causes them to resent the company.  Once, when I was doing a window, a customer went into the store and got furious because they couldn't buy the ladder I was using.

    ^this.  The issue is that most digital content vendors don't see themselves as craft merchants but artists.  Merchants want you to buy as much as you can but artists think you should be thankful that they are willing to sell.  I prefer to be treated as a customer.

  • nicsttnicstt Posts: 11,715
    edited August 2020
    nicstt said:

    oh and I see that Ousine character everyone goes gah gah about is in sale at the other site

    is OK IMO but I honestly cannot understand the fuss, nothing I need

    Ousine character? Don't think I've seen it.

     

    Not sure if sarcasm... but:

     

    She's a cutie by Sangriart at Renderosity. Based on actress Jenna Coleman to some degree. PA goldtassel uses the Osuine skin for his/her promo character.

    No sarcasm, just curiosity. Ty.

    Edit:

    Ahh, I've seen their products but as they look based off real people, I don't bother with them; I don't like that. It seems disrispectful somehow.

    Post edited by nicstt on
  • nicsttnicstt Posts: 11,715

    How could it be possible not to love cats? 

    No idea, but as I'm not a fan of dogs, it must happen!

  • SevrinSevrin Posts: 6,310
    Fauvist said:

    They told me to NEVER put anything in a window that the customer couldn't buy in the store, that it frustrates the shoppers and causes them to resent the company.

    The fundamental problem here is that eye-catching promos can be a really big factor in product sales. There are a lot of products where I've looked at the initial promos and been really underwhelmed - because as much as I try to avoid it, it is hard to separate the general aesthetics of the render from the perceived quality of the item itself...

    ... which isn't *entirely* invalid, as if the PA has done the promo work themselves, one could reasonably assume there's some correlation with their skill to create products. As is, there's some products I've not been interested in until I've seen the product used in a more interesting render, and gone "oh wow". (And I've also been told that one of my renders was once what sold someone on a product - Ironically, the render was called "Not for sale".)

    Forcing PAs to only use products that can be bought in their raw form, aside from destroying their capacity to build a signature identity (a lot of PAs can easily be recognised by their signature promo characters), is inevitably going to significantly reduce the visual quality on display in the store, and could well dent the income of PAs by forcing them to make uninspiring adverts for their products.

    I'm not sure *anything* has made it into my Daz gallery without at least some modification being made to something in the image, so I wouldn't expect experienced users to look at anything that's been rendered in Studio and assume that it's made up of default assets.

    This isn't quite the same as a high-street store front. Our available 3D assets, while quite extensive, are not nearly an exhaustive representation of the real world; sometimes the assets we want/need cannot be bought "off the shelf" at any price and do have to be scratch-built.

    I feel the same way.  I'm grateful for the Daz Deals plugins links to gallery images, because some promos do not do the products justice, and some are downright awful.  This is a livelihood for many PAs, and I don't begrudge them wanting to show their products in the best light possible.  When they don't, I can't help but question their other skills, and, in particular, the quality of the products they're offering.  I'm not particularly concerned that I won't be able to reproduce their promos.

  • NylonGirlNylonGirl Posts: 1,939

    I learned very early to not be convinced to buy something just from promo pictures. Because nearly all of them look good even if the character isn't good. I also learned later on that it's possible for a promo picture to make a character look bad when the character is really good. I think it's better to wait until some renders show up in the forum to decide what characters are good. And even then you have to deal with those people who can make anything look good.

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