Adding to Cart…

Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Oh, no. The original game was called Unreal (1998 - I think that kind-of dates me as a PC gamer). Unreal Tournament was much later.
to be fair they don't give a full explanation over it, if it will be only for "scene(props)" or characters too, we don't know and eve with that, in order to achieve this "level" you would still need "top machines" at last on the level of the PS5/SXboX or more, anything "under this " will be having to follow "old rules", they made clear which that tech is for "modern pcs in special new generation of SD's which are much fast than the current ones.
not all games or works will automatically switch to add a character or single prop to have millions or billions of polygons in day 0, it wil take time until peoples learn how to proper work with it and the "minimum requeriments".
Thats true. It actually has had a lot of names added to the Unreal part over the decades.
Absolutely... there's also the consideration of how big games are becoming to install on PC's - if everything becomes 100 GB+ then things will start to get ridiculous. I didn't buy some games because I felt they would take up too much space for the amount of time I guessed I would spend on them.
The demo is very much "if you have a supercomputer, you can make movies in real time"... I think the wording they use is 'played through a Playstation 5' - but what is it we're watching, a cut sequence made to look like gameplay, or an actual interactive environment?
Also, I suspect UE5 will have Windows 10 as minimum system spec... so I might be on UE4 for a bit longer - at least until my current Windows 7 machine blows up, LOL.
I remember it well. I used to hate the way those damned lizard things would do a sideways somersault whenever you tried to shoot them. Why couldn't they stand still like the monsters in Quake?