Unreal

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  • RobinsonRobinson Posts: 751
    edited August 2020

    The funny part , Unreal is not even the full name of the game. It's Unreal Tournament. Lol

    Oh, no.  The original game was called Unreal (1998 - I think that kind-of dates me as a PC gamer).   Unreal Tournament was much later. 

    Post edited by Robinson on
  • EllessarrEllessarr Posts: 1,395
    edited September 2020
    Jabba said:

    Unreal 5 is coming next year, and just see what it will be able to do - epic indeed...

    ...there will be no need for reduced poly game-ready versions of anything.

     

    to be fair they don't give a full explanation over it, if it will be only for "scene(props)" or characters too, we don't know and eve with that, in order to achieve this "level" you would still need "top machines" at last on the level of the PS5/SXboX or more, anything "under this " will be having to follow "old rules", they made clear which that tech is for "modern pcs in special new generation of SD's which are much fast than the current ones.

    not all games or works will automatically switch to add a character or single prop to have millions or billions of polygons in day 0, it wil take time until peoples learn how to proper work with it and the "minimum requeriments".

    Post edited by Ellessarr on
  • Robinson said:

    The funny part , Unreal is not even the full name of the game. It's Unreal Tournament. Lol

    Oh, no.  The original game was called Unreal (1998 - I think that kind-of dates me as a PC gamer).   Unreal Tournament was much later. 

    Thats true. It actually has had a lot of names added to the Unreal part over the decades.

  • JabbaJabba Posts: 1,460
    Ellessarr said:
    Jabba said:

    Unreal 5 is coming next year, and just see what it will be able to do - epic indeed...

    ...there will be no need for reduced poly game-ready versions of anything.

     

    to be fair they don't give a full explanation over it, if it will be only for "scene(props)" or characters too, we don't know and eve with that, in order to achieve this "level" you would still need "top machines" at last on the level of the PS5/SXboX or more, anything "under this " will be having to follewer "old rules", they made clear which that tech is for "modern pcs in special new generation of SD's which are much fast than the current ones.

    not all games or works will automatically switch to add a character or single prop to have millions or billions of polygons in day 0, it wil take time until peoples learn how to proper work with it and the "minimum requeriments.

    Absolutely...  there's also the consideration of how big games are becoming to install on PC's - if everything becomes 100 GB+ then things will start to get ridiculous.  I didn't buy some games because I felt they would take up too much space for the amount of time I guessed I would spend on them.

    The demo is very much "if you have a supercomputer, you can make movies in real time"...  I think the wording they use is 'played through a Playstation 5' - but what is it we're watching, a cut sequence made to look like gameplay, or an actual interactive environment?

    Also, I suspect UE5 will have Windows 10 as minimum system spec... so I might be on UE4 for a bit longer - at least until my current Windows 7 machine blows up, LOL.

  • Robinson said:

    The funny part , Unreal is not even the full name of the game. It's Unreal Tournament. Lol

    Oh, no.  The original game was called Unreal (1998 - I think that kind-of dates me as a PC gamer).   Unreal Tournament was much later. 

    I remember it well.  I used to hate the way those damned lizard things would do a sideways somersault whenever you tried to shoot them.  Why couldn't they stand still like the monsters in Quake?

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