DAZ Studio Dirt Shaders (Commercial)

2»

Comments

  • XenomorphineXenomorphine Posts: 2,421
    edited December 1969

    This looks amazing... Will it have an option to slightly change the 'dirt' colour to something slightly more red, so as to make metal look like rust?

  • SerpentSerpent Posts: 4,075
    edited December 1969

    Ship ittttttttttttttttttttttttttttttttttttttttt
    ..and I'll buy ittttttttttttttttttttttttttt

    Looks great! Now I want to get down and dirty! :bug:

  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    ...oooh dirty Trout...

  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    Looking very promising indeed. I shall be watching the store like a hawk with a telescope for this shader.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    these look fabulous, especially on the robots! Wil be snapping this up.

    Wonder if I could bribe Stonemason with a Pinky bar or some Jaffas or even a XXXX if he'd think about maybe doing a shader set for BONES next?? Heh.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Razor 42 said:

    Sweet as, bro! :D :D

  • StonemasonStonemason Posts: 1,197
    edited December 1969

    Razor 42 said:

    lol,thats awesome...bro

  • StonemasonStonemason Posts: 1,197
    edited December 1969

    jakiblue said:
    these look fabulous, especially on the robots! Wil be snapping this up.

    Wonder if I could bribe Stonemason with a Pinky bar or some Jaffas or even a XXXX if he'd think about maybe doing a shader set for BONES next?? Heh.

    ya can keep the 4x,,that's horrible Australian beer that a kiwi would never touch ...send some jaffas though,they make good fun at the movies, rollin down the aisles.


    The dirt shaders are very user friendly so making bones would be as easy as applying a bone like texture to the 'base' and maybe some guts or grime in the 'dirt' slot to pick out the details of the mesh

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    jakiblue said:
    these look fabulous, especially on the robots! Wil be snapping this up.

    Wonder if I could bribe Stonemason with a Pinky bar or some Jaffas or even a XXXX if he'd think about maybe doing a shader set for BONES next?? Heh.

    ya can keep the 4x,,that's horrible Australian beer that a kiwi would never touch ...send some jaffas though,they make good fun at the movies, rollin down the aisles.


    The dirt shaders are very user friendly so making bones would be as easy as applying a bone like texture to the 'base' and maybe some guts or grime in the 'dirt' slot to pick out the details of the mesh

    I was being rather facetious with the XXXX *grin* I'm Aussie and I won't touch that revolting stuff.(although to my utter surprise, drinking it via the Tap King is a totally different experience and renders it rather drinkable) Gimme a crownie or cascade any day. Heh.

    Now that's a good idea!!! Another reason for me to nab the dirt shaders when they hit teh store. :D

  • SzarkSzark Posts: 10,634
    edited December 1969

    jakiblue said:
    these look fabulous, especially on the robots! Wil be snapping this up.

    Wonder if I could bribe Stonemason with a Pinky bar or some Jaffas or even a XXXX if he'd think about maybe doing a shader set for BONES next?? Heh.

    ya can keep the 4x,,that's horrible Australian beer that a kiwi would never touch ...send some jaffas though,they make good fun at the movies, rollin down the aisles.

    Lion Brown for me please

  • StonemasonStonemason Posts: 1,197
    edited December 1969
  • Design Anvil - Razor42Design Anvil - Razor42 Posts: 1,239
    edited December 1969

    Awesome mate, TY~!
    Still working out the settings to increase the dirt effect on larger objects but so far I'm liking the effect of the shaders.

    SM_DirtyShaders.jpg
    886 x 831 - 235K
  • MarcCCTxMarcCCTx Posts: 926
    edited December 1969

    I'm liking the new shader, but why is opacity done as an RGB instead of a simple slider?
    Also, how do I make it slightly less bumpy, it doesn't seem to be displacement or bump?

    Dirty_Jeep.jpg
    400 x 279 - 85K
  • SuperdogSuperdog Posts: 765
    edited December 1969

    Does anyone know if these shaders work with the Octane Render plugin? I'm wondering if the plugin will be able to use the dirt shader and the original material together?

  • Richard HaseltineRichard Haseltine Posts: 102,865
    edited December 1969

    Superdog said:
    Does anyone know if these shaders work with the Octane Render plugin? I'm wondering if the plugin will be able to use the dirt shader and the original material together?

    Generally shaders don't translate to other render engines - as opposed to presets for the standard shaders where the people creating the plugin will have a system to more-or-less translate the values.

  • SuperdogSuperdog Posts: 765
    edited December 1969

    Superdog said:
    Does anyone know if these shaders work with the Octane Render plugin? I'm wondering if the plugin will be able to use the dirt shader and the original material together?

    Generally shaders don't translate to other render engines - as opposed to presets for the standard shaders where the people creating the plugin will have a system to more-or-less translate the values.

    Octane Render can use DAZ materials and also DAZ shaders or at least translate them accurately but I'm not sure if it can use a shader layered over a material as described in this product. I've changed materials in DAZ and they've been successfully translated by OR. For example I changed the floor in one scene using these shaders:

    http://www.daz3d.com/floor-and-wall-shaders-for-daz-studio

    I still haven't completely worked out how the shader system works in DAZ and OR sadly.

  • Richard HaseltineRichard Haseltine Posts: 102,865
    edited December 1969

    I suspect those are shader presets using the Default DAZ Shader - you can test that by selecting a surface using one of them and looking at top-left of the Surface pane.

  • KlasKlas Posts: 18
    edited December 1969

    Opacity renders very slowly.

    dirt.jpg
    1280 x 720 - 105K
  • nDelphinDelphi Posts: 1,870
    edited December 1969

    KlasK said:
    Opacity renders very slowly.

    Isn't that always the case? :-)

    Nice render.

  • KinichKinich Posts: 883
    edited December 1969

    Really liking these shaders, here is a quick-ish render using them on 1971s Steam Hornet from over at rendo.

    Dirty_Hornett_-_PSB-2014.jpg
    1680 x 1050 - 771K
  • srieschsriesch Posts: 4,241
    edited December 1969

    quick question, which parameter (if any) controls reflections? I have a surface that is showing somewhat mirror-like reflections, and I'd like to turn the reflectivity down a bit if possible.

  • SzarkSzark Posts: 10,634
    edited December 1969

    I don't have these shaders so it would depend on what you have in the surfaces Pane, what functions that is. Post a screencap of the surfaces pane and we shall see if we can help.

  • srieschsriesch Posts: 4,241
    edited December 1969

    parameters screenshot:

    screenshot,_parameters.png
    931 x 981 - 78K
  • SzarkSzark Posts: 10,634
    edited December 1969

    Glossiness if it works like the DS default shader then higher will spread out the gloss.
    Specular colour to a mid grey should change the intensity of said gloss.

  • srieschsriesch Posts: 4,241
    edited December 1969

    Szark said:
    Glossiness if it works like the DS default shader then higher will spread out the gloss.
    Specular colour to a mid grey should change the intensity of said gloss.

    Thanks! lowering the specular color (way down close to black) did the trick (also required some color adjustments to compensate for the change.)
  • SzarkSzark Posts: 10,634
    edited December 1969

    Szark said:
    Glossiness if it works like the DS default shader then higher will spread out the gloss.
    Specular colour to a mid grey should change the intensity of said gloss.

    Thanks! lowering the specular color (way down close to black) did the trick (also required some color adjustments to compensate for the change.)Sweet glad I could help
Sign In or Register to comment.