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_ thanx very kindly ~
~ Yeah , weird _ career advice ....such as , stock tips , lottery numbers .... _ any items like these ~ giggle ~
Terrific modeling and render. Love the shaders. Goya never looked like this.
What is a depth matte?
Your normal awesomeness.
Thanks for the nice words UnifiedBrain.
A depth matte is a grayscale image of your scene where objects closest to the camera are dark and as objects recede in the scene, they become lighter in value. Carrara can create one automatically using the MultiPass options in the Render room:
You can then take that and use it to drive other effects in post. Here is a screengrab from After Effects using an Adjustment Layer and the Depth Matte as a Luma Matte. Darker values receive less effects and lighter values receive more. You could also invert the matte if you want effects on the closer objects and less on distant objects. And of course, you can adjust/ fine tune the matte itself or totally crush the values depending on whatever 'look' you are after.
Here is the 'Beauty' pass unaltered for comparrison:
Another use is you can drop it on top of your image and set the Layer Transfer Mode to 'Screen' and adjust the tranparency to taste and it will create a sort of 'foggy' effect (see same screengrab where the top layer is set to Screen with the Opacity adjusted.
Lastly you can even cook your own matte using the Distance Fog in Carrara which will allow you to have more hands on control to dial in the values of the matte using the Start Radius and Extent Radius. Just turn off your lights.
Oh, and of course you can use it to add Depth of Field in post. I used Carrara's native DOF, but for animations or if you want more control or don't want to add such expensive render options it can easier to apply in post.
Those are just a few examples for which I use a depth matte. Hope that makes some sense.
edited: to add Beauty pass and some more clarifications
Groovy !!!
DesertDude - great modeling and beautiful color choices. First rate.
Headwax - simple and expressive - wonderful
Thanks for the clear and detailed answer. I followed it pretty well. For sure, you know a lot more about postwork than I do.:)
I use those depth maps to make those Facebook depth images
Thanks Bunyip and Diomede!
I had a quick look at that thread and examples again. Cool work Wendy!
thanks @desertdude, @diomede, @unifiedbrain, @bunyip02 for kind comments on my images :)
apologies again for not being proactive this time round
great explication desertdude :)
@UnifiedBrain there's also this pdf on render passes I put together from a previous thread where the original images have unfortunately vaporised
https://www.daz3d.com/forums/uploads/FileUpload/4c/e8fbc62f778844c745e8ffa07541e8.pdf
original thread, also has the car file attached to first post if you want to play
@DesertDude - that's another classic image, love the colour saturation - and even how well structured the instances tab is!! Goya nevere looked so good.
@Diomede - heartwarming to see people usuimng some of the included Carrara content - reckon that should be the subject of another challenge one time - and thanks for the canteen :)
@Vyusur - that's a terrific use of Carrara to get that illustration effect
@Stezza, you been hanging around my garden? _ i'm sure I recognised Louis the fly.... Admire how you make your characters so expressive.
@Varsel - looking forward to borrowing your new car :)
@ed3d - great to see people using truespace - sad that it was abandonned :(
no postwork? that's amazing your grasp of Carrara - and a professional job of the cover - sure you aren't hovering here as a pro artist? - you could get a job doing that kind of cover
Having been borne a hundred years before you I had only ever heard of this guy. But I recognised him immediately as a 1970s' pop star :) Classic work.
beaut job - very convincing the effect of getting the car to hover in space - that's pretty hard to do
thanks for the explication - the skin looks perfect - just the right amount of shine and you can almost smell the paws ... err I mean pores :)
I always wented a glass board so I could see the water trails beneath me while I surfed the wave.
I never wanted to see the bities that swam under me as I was paddling back out though
unadulterated image attached - the scene is in carrara's native files
_ yeah , But at Least MS made it Free ._ rather than just cancelled ._.
~ pretty cool ~ Or some kind of plastic , Which is transparent and or translucent
~ + 1 _ yeah , agree ~
~ and more WIPs
loving the saucer :)
Nice render !!!
Nice progress !!!
Thanks for the comments on the historical romance cover, HW and ed3D!
Very flattering, but you know better. And further, I suspect that there are a lot of starving (therefore serious) artists competing for a very small number of those jobs. It would be probably easier to write the book. "Her chest constricted in the tight corset as she lowered her eyes to avoid his penetrating gaze." Yeah, I could do that.
If the day comes where I make my first dollar illustrating something, I will be as shocked as anyone.
Geez. The lighting, the textures... and those drips at the top!
Headwax, I wonder what could inspire a surfing image. Beautiful.
ed3D - coming along nicely. did you model these in truespace? ive never tried that.
Thanks for the comments on mine, Headwax
One more simple scene
Starting to block out another entry, this time with the canteen model. A few terrains, multichannel mixer terrain shaders driven by a slope function in the blender to give the steep parts a red rocky base and the flat portions a sandy base. Both might need to move more toward gray for my tastes. Realistic sky with harsh sun - too harsh. need to fix poke through, get the character's feet on the ground, touch up the shaders for grime, and parch the skin of the character. We shall see.
EDIT - do i have a vulture model?
Looking good - Stezza's Vulture - https://www.daz3d.com/forums/discussion/comment/1788836/#Comment_1788836
Thank you, Bunyip.
And thank you, Stezza!
eeeek! that is one wacky vulture I did! four years ago
awesome stuffs happening as we near the end...
we're into the final stretch now.... better get yer wips and entries in