Battle Cat - Out Now [commercial]

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Comments

  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited December 1969

    Yeah, you can copy them over. Turns out, it was just controlled by ambient all along (could have SWORN I stuck the SSS on em... but I guess not lol) But yah, Dark Elves already has the eyes that glow. But... one could always copy them to the dragon or something else too

  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited July 2014

    Alright, just letting everyone know... DAZ and I decided the glowing eyes will be an update to Battle Cat. Im finishing the thumbs today, et al... and it should be to you guys shortly.

    Post edited by IgnisSerpentus on
  • Serene NightSerene Night Posts: 17,677
    edited December 1969

    Yeah! That's great news. And a good marketing strategy. I hope this set sells so we get an expansion with more poses... And kitty cat gear! =-)

  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited December 1969

    Well, its all done and has been submitted as an update. So it should be in your accounts soon-ish

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  • MadbatMadbat Posts: 382
    edited December 1969

    Ooooh! Nice! :gulp:

  • StezzaStezza Posts: 8,243
    edited December 1969

    Was warey of purchasing this item in case it didn't work in Carrara... but I thought I'll just use Daz's 30 day guarantee ..

    anyway... happy to say it works good in Carrara .. ;-)

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  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited July 2014

    Stezza said:
    Was warey of purchasing this item in case it didn't work in Carrara... but I thought I'll just use Daz's 30 day guarantee ..

    anyway... happy to say it works good in Carrara .. ;-)

    AWESOME! HE-MAN!!! lol Really great job on this

    And yeah, I never actually tested it in Carrara... so that is a happy surprise :)

    Post edited by IgnisSerpentus on
  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited December 1969

    K guys, the update is out... so you should now have glowing eyes if u redownload from your accts.

  • MadbatMadbat Posts: 382
    edited December 1969

    K guys, the update is out... so you should now have glowing eyes if u redownload from your accts.

    Woohoo! Annnd...there it is!

  • tonymousetonymouse Posts: 230
    edited July 2014

    Well it loaded up perfect in DS, as advertised, but I said I was going to try to use it in Poser. it was funny the leggings and the tail armor load no problems, but when I load the Armor itself, the front part of it look like the mesh is exploded. I'll keep fiddling with it. I love a puzzle. Just curious though, has anybody else tried to use the BC in Poser making their own PCfiles too??

    Post edited by tonymouse on
  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited December 1969

    Well, someone said they were going to try to make DSON files for it. But I dont want to say too much, just in case she can't get to it or it doesn't go well or whatnot.

    I have had so many issues with DSON, I honestly didnt even try with this set. And thats why I don't bother to support it. Every other time I have tried to do it, Ive had different issues that Im not even sure how to handle. So Im not very surprised it exploded. I have no idea why it exploded tho. Everything is fairly standard on it... no omitted bones or whatnot. Only thing I can think of, are the JCM's. But they shouldn't even do anything til the cat is posed. Tis a mystery.

  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited July 2014

    Aha... I see what u mean. If u zero morphs in Poser, it will fix it (I have a python script that zeroes them all) It must have some morph in it thats dialed in by default. I looked thru my mors, and theyre all zeroed... so maybe its one thats hidden.

    Edited to add: Looks like it doesnt like the subd level. If u put it at -1 (on the body actor) it will fix it. Zeroing mors does, til you pose it lol

    Post edited by IgnisSerpentus on
  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited July 2014

    Ok I sorted it out... heres what u do.

    After generating the DSON files, take the duf file thats in the Poser runtime, and go to this line -- change it to -1. Its highlighted in the screenie (the DSON files will be wherever you choose to put them during the conversion process) Save it and then it will load perfect everytime.

    But like.. it has other issues. Its omitted part of the breastplate... probably because it needs extra bones (Poser loves to do that) It also won't render for me lol

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    Post edited by IgnisSerpentus on
  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited December 1969

    Oh wheee.... I got it to render (this acts soooo weird lol a few min ago, it refused no matter what)

    But yeah, you can see its completely killed the shoulder mesh. It actually does have the shoulders ... but it needs the forearms too (one bone outward) and I guess DS omitted that automatically (as I never cut or changed any of the bones)

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  • tonymousetonymouse Posts: 230
    edited December 1969

    Well I will give that a try tomorrow I am dead on my feet. SO after all some is better than none ;) and maybe your friend will have better luck, or someone else more knowledgeable than I ;) not that takes much effort ;)

    it is still a totally awesome piece of work :)

  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited December 1969

    tonymouse said:
    Well I will give that a try tomorrow I am dead on my feet. SO after all some is better than none ;) and maybe your friend will have better luck, or someone else more knowledgeable than I ;) not that takes much effort ;)

    it is still a totally awesome piece of work :)

    Yeah, in theory, should just be able to add ghost bones to the shoulder bones, resave as a new file (could even zero out the subd too, just to kill that whole process) and it should work after converting... but that's not a tested theory.

    And thanks for the compliments :)

  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited December 1969

    Just popping in to let you know, tomorrow is the last day on intro

  • Thadeus72Thadeus72 Posts: 412
    edited December 1969

    i've got it !

    very very cool set !

  • tonymousetonymouse Posts: 230
    edited December 1969

    tonymouse said:
    Well I will give that a try tomorrow I am dead on my feet. SO after all some is better than none ;) and maybe your friend will have better luck, or someone else more knowledgeable than I ;) not that takes much effort ;)

    it is still a totally awesome piece of work :)

    Yeah, in theory, should just be able to add ghost bones to the shoulder bones, resave as a new file (could even zero out the subd too, just to kill that whole process) and it should work after converting... but that's not a tested theory.

    And thanks for the compliments :)

    Was anybody able to try out the adding of ghost bones, rigging is not my area at all and particularly in DS. At this point I'd even pay some one to help me ;) I have been using the armor with out the collar areas and post working it.

  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited December 1969

    tonymouse said:
    tonymouse said:
    Well I will give that a try tomorrow I am dead on my feet. SO after all some is better than none ;) and maybe your friend will have better luck, or someone else more knowledgeable than I ;) not that takes much effort ;)

    it is still a totally awesome piece of work :)

    Yeah, in theory, should just be able to add ghost bones to the shoulder bones, resave as a new file (could even zero out the subd too, just to kill that whole process) and it should work after converting... but that's not a tested theory.

    And thanks for the compliments :)

    Was anybody able to try out the adding of ghost bones, rigging is not my area at all and particularly in DS. At this point I'd even pay some one to help me ;) I have been using the armor with out the collar areas and post working it.

    I haven't actually done that yet in practice. ATM Im crunching a deadline for the PA sale, so right in the middle of something else. But when Im done with it, ill play around and see if I can get it to work. If I can get it working, Ill just do an update.

  • tonymousetonymouse Posts: 230
    edited December 1969

    I look forward to both then ;) the possible update to the battle cat, and whatever else you have on your plate for the PA sale ;) and crosses fingers it is something poser friendly ;)

  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited December 1969

    tonymouse said:
    and crosses fingers it is something poser friendly ;)

    lol you and me both

  • tonymousetonymouse Posts: 230
    edited December 1969

    I just wanted to follow up, Is there still a chance of an update to the battle cat armor, adding extra ghost bones to the shoulder bones, to help it to be more Poser friendly??

  • IgnisSerpentusIgnisSerpentus Posts: 2,530
    edited December 1969

    tonymouse said:
    I just wanted to follow up, Is there still a chance of an update to the battle cat armor, adding extra ghost bones to the shoulder bones, to help it to be more Poser friendly??

    I haven't had a chance to play with it yet, as I have been in the middle of doing a really huge pack. I will see if I can swing it once its thru testing and whatnot.

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