It's Here! First Live Product! [Commercial]

mal3Imagerymal3Imagery Posts: 713
edited September 2020 in The Commons

To whoever buys it.  I hope you enjoy it :)

https://www.daz3d.com/dforce-mi-casual-outfit-for-genesis-8-males

 

Post edited by Cris Palomino on
«13

Comments

  • EllessarrEllessarr Posts: 1,395

    really looks cool outfit, just 2 questions if you don't mind to answer:

     

    1 - the poly count of each piece (vertice count for each piece,like shirt, pant, shoes and watch), i means that because you know in case i want to use it outside daz for game and those stuffs, then would be good know if the outfit is not "too high"

     

    2 - if the buttoms in the shirt are "part of the shirt of are "using the daz rigid stuff(that sutff to attach things to a outfit), i'm curious because agian it not proper work outside daz, any stuff using the "rigid" stuff would not prper work outside daz and be exported just as a "separated mesh and not following the character poses or animations.

     

    really looks cool, good job.

  • ProtozoonProtozoon Posts: 554
    edited September 2020

    I had to try it the moment it hit the store with the Callan character I use quite a lot. Works really great and sims fast!

    mioutfit.png
    767 x 947 - 301K
    Post edited by Protozoon on
  • LoonyLoony Posts: 1,817

    Welcome to the store, you should post your product here:

    https://www.daz3d.com/forums/categories/daz-pa-commercial-products

     

    I love the renders, they look complete real :O

  • akmerlowakmerlow Posts: 1,124

    Congratulations :)

  • On the renders belt looks like a prop, becouse belts in Daz usualy horrible distortion, when you pose figure, but your belt look good in any angle.

  • SevrinSevrin Posts: 6,310

    Really nice, especially for a first product.  Really clean and detailed.

    Gotta ask:  How does it look on a female character?

  • It looks like something realife men would wear. Nice!

  • DiomedeDiomede Posts: 15,225

    Great work.  Congratulations.  Wishing for your continued success.

  • mwokeemwokee Posts: 1,275
    Looks like you'll be able to quit your day job at some point.
  • FSMCDesignsFSMCDesigns Posts: 12,783
    mwokee said:
    Looks like you'll be able to quit your day job at some point.

    LOL, you do realize how small this market is, right?

    Looks great and congrats! can't wait to pick it up.

  • Got this right away and I don't use men that much. Good luck and nice job
  • memcneil70memcneil70 Posts: 4,316

    First product in shopping cart without thought! Bought, and getting ready to download.

    Looks wonderful.

    Mary

  • mwokeemwokee Posts: 1,275
    mwokee said:
    Looks like you'll be able to quit your day job at some point.

    LOL, you do realize how small this market is, right?

    Looks great and congrats! can't wait to pick it up.

    I think the best is yet to come!
  • nonesuch00nonesuch00 Posts: 18,320

    congrats

  • LoonyLoony Posts: 1,817
    edited September 2020

    I see one Problem with the product: Fitting socks, I could use others, but sometimes the socks are made to fit exact to the shoes.

    seeing his naked feets here.

    Btw. I would love to see when you can add infos, which char+Hair you used, I like the man on the first image!

    Post edited by Loony on
  • I think the outfit would be more fashionable if the waist of the pants sat a bit lower and the legs of the pants came down to just above the shoe. But regardless - nice work. Looking forward to your future creations.
  • Ellessarr said:

    really looks cool outfit, just 2 questions if you don't mind to answer:

     

    1 - the poly count of each piece (vertice count for each piece,like shirt, pant, shoes and watch), i means that because you know in case i want to use it outside daz for game and those stuffs, then would be good know if the outfit is not "too high"

     

    2 - if the buttoms in the shirt are "part of the shirt of are "using the daz rigid stuff(that sutff to attach things to a outfit), i'm curious because agian it not proper work outside daz, any stuff using the "rigid" stuff would not prper work outside daz and be exported just as a "separated mesh and not following the character poses or animations.

     

    really looks cool, good job.

    1. Here's some info grabbed from geo tab.

    Pants are 35,985,

    Shoes are 8190,

    Polo are 20849

    2. The buttons are rigied and are seperate from outfit to prevent distortion.

  • mal3Imagerymal3Imagery Posts: 713
    edited September 2020
    I think the outfit would be more fashionable if the waist of the pants sat a bit lower and the legs of the pants came down to just above the shoe. But regardless - nice work. Looking forward to your future creations.

    I figure someone would say this so I had morphs that can do just both that you said.  There is a morph for lowering the waist and lowering the pants to the ankles.

    WaistDown.JPG
    372 x 51 - 12K
    ExtendAnkle.JPG
    361 x 47 - 11K
    ExtendAnkleVP.JPG
    525 x 680 - 47K
    Post edited by mal3Imagery on
  • I think the outfit would be more fashionable if the waist of the pants sat a bit lower and the legs of the pants came down to just above the shoe. But regardless - nice work. Looking forward to your future creations.

    I figure someone would say this so I had morphs that can do just both that you said.  There is a morph for lowering the waist and lowering the pants to the ankles.

    Congrats - you just sold it to me! Checking out as soon as I finalize my selections for the $1.99 items.
  • Oso3DOso3D Posts: 15,045

    Grats!!! Look forward to your growing catalog.

  • Protozoon said:

    I had to try it the moment it hit the store with the Callan character I use quite a lot. Works really great and sims fast!

    Looks great on him!  heart

  • Loony said:

    I see one Problem with the product: Fitting socks, I could use others, but sometimes the socks are made to fit exact to the shoes.

    seeing his naked feets here.

    Btw. I would love to see when you can add infos, which char+Hair you used, I like the man on the first image!

    All the promos of the 4 men wearing the outfit are custom characters.  Hair was done in Blender.

    I could create a pair of socks and give it as freebie here today when Im free.

     

    @Everyone Thank you for the support :)

  • Congrats on your first in store product. Bought it on sight and it's fantastic.

    And thank you for the extend option, I like long pants. Maybe I missed it, but I don't see this option listed on your details page-

    It's a stellar week for G8 boys!

  • EllessarrEllessarr Posts: 1,395
    Ellessarr said:

    really looks cool outfit, just 2 questions if you don't mind to answer:

     

    1 - the poly count of each piece (vertice count for each piece,like shirt, pant, shoes and watch), i means that because you know in case i want to use it outside daz for game and those stuffs, then would be good know if the outfit is not "too high"

     

    2 - if the buttoms in the shirt are "part of the shirt of are "using the daz rigid stuff(that sutff to attach things to a outfit), i'm curious because agian it not proper work outside daz, any stuff using the "rigid" stuff would not prper work outside daz and be exported just as a "separated mesh and not following the character poses or animations.

     

    really looks cool, good job.

    1. Here's some info grabbed from geo tab.

    Pants are 35,985,

    Shoes are 8190,

    Polo are 20849

    2. The buttons are rigied and are seperate from outfit to prevent distortion.

    hmm thanks they look a little high but not unreasonable, the issue indeed is this rigied it's not "export" proper outside daz, they will be "floating" when exported since the rigied only work inside daz, i will have to remove then, bur the outfit really looks good.

  • RAMWolffRAMWolff Posts: 10,249

    Congratulations.  Looks amazing!  

  • AllenArtAllenArt Posts: 7,172

    OMG! More pants with pressed creases! I think I'm gonna faint! *rushes off to buy.....*

  • I have absolutely zero use for this right now.

    I purchased it anyway because it's clearly a high quality product and I want to both support and encourage more male clothing with such an adherence to detail and quality.

    Great work!

  • LoonyLoony Posts: 1,817

    On the renders belt looks like a prop, becouse belts in Daz usualy horrible distortion, when you pose figure, but your belt look good in any angle.

    Oh yes...

    https://www.daz3d.com/dforce-audacious-outfit-for-genesis-8-females

    This outfit seems to fit only G8F Base >_<

    Belts are not our friends :(

  • mal3Imagerymal3Imagery Posts: 713
    edited September 2020

    Free socks incoming to pair with outfit for those who don't want naked feet :P

    Socks.JPG
    641 x 318 - 19K
    Post edited by mal3Imagery on
  • LoonyLoony Posts: 1,817
    edited September 2020
    Loony said:

    I see one Problem with the product: Fitting socks, I could use others, but sometimes the socks are made to fit exact to the shoes.

    seeing his naked feets here.

    Btw. I would love to see when you can add infos, which char+Hair you used, I like the man on the first image!

    All the promos of the 4 men wearing the outfit are custom characters.  Hair was done in Blender.

    I could create a pair of socks and give it as freebie here today when Im free.

     

    @Everyone Thank you for the support :)

    Oh man... I wish I could use the man + Hair too from the main Promo, I love it ;(

    Great that you make fitting socks :)

    Sadly I am not a Blender user, so I would need all in daz3d, can you share the man body, or sell?

    Same for the hair?

     

    Post edited by Loony on
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