It's Here! First Live Product! [Commercial]

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Comments

  • mal3Imagery, congratulations on your first, successful product! I totally admire people who're able to create content. I've placed your product in my wishlist for next month. I've already spent too much money this month!

    I tried your Dropbox link for the socks. All I saw was a ".jpg" file, which I assume is a texture file?! I get easily confused.

  • DaventakiDaventaki Posts: 1,624
    edited September 2020

    When you open the drop box page give it a minute and another section will load on the right. At the top there is a down arrow with a line under it, that will download the whole zip file.

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    Post edited by Daventaki on
  • TheKDTheKD Posts: 2,706

    Nice, hope you get some great sales numbers, and continue to make quality clothes for the dudes.

  • barbultbarbult Posts: 24,872

    So I been seeing people saying the waist is too wide or the polo looks kinda funny.

    Please understand it was design liked this so you use on a wide range of characters size.  PLEASE use the morphs that were provided. 

    If it wasn't built like this you'll get really clingy look.

    I'm confused by the morph names shown in your example. "Levator Scapulae??? I had to Google that one. I see now how it corresponds to the little image you have next to the slider. That image is helpful. This morph is not listed on the product page, though, just like the morph to lengthen the pants is not listed. There seems to be a disconnect between what is advertised on the product page and what is actually provided. I think if you update the product page to accurately represent everything you are providing, it could help sales. For example, I saw the short "high water" pants in the promos and decided I wasn't interested. It may be a modern style, but did not appeal to me. If I hadn't stumbled upon the forum post, I never would have known about the option to make the pants longer.

  • "Levator Scapulae" isn't a morph in this product, that's a morph applied to the figure. I do agree about making sure "Extend Ankle" being added to the product page, it looks like that's the only one that was left off? Maybe it was added late in the process.

  • barbult said:

    So I been seeing people saying the waist is too wide or the polo looks kinda funny.

    Please understand it was design liked this so you use on a wide range of characters size.  PLEASE use the morphs that were provided. 

    If it wasn't built like this you'll get really clingy look.

    I'm confused by the morph names shown in your example. "Levator Scapulae??? I had to Google that one. I see now how it corresponds to the little image you have next to the slider. That image is helpful. This morph is not listed on the product page, though, just like the morph to lengthen the pants is not listed. There seems to be a disconnect between what is advertised on the product page and what is actually provided. I think if you update the product page to accurately represent everything you are providing, it could help sales. For example, I saw the short "high water" pants in the promos and decided I wasn't interested. It may be a modern style, but did not appeal to me. If I hadn't stumbled upon the forum post, I never would have known about the option to make the pants longer.

    The image is just to show the character morphs not the outfit morphs.  I'm just demonstrating in the image that if you use really fine detail morphs / HD it causes nasty distortion without the proper design choice I decided upon. 

    I agree with you on the disconnect of what was not advertised on the product page 100%.  I must have overlooked it when I was writing the description up, so that's on me.  That's why I created this post just incase stuff like this happens so I can see what I can approve on since this was my first release.  I expected bumps on the way, so this is a good learning experience for me so I can get a better understanding and better plan next time on the next attire.  I appreciate the criticism.

  • barbultbarbult Posts: 24,872

    "Levator Scapulae" isn't a morph in this product, that's a morph applied to the figure. I do agree about making sure "Extend Ankle" being added to the product page, it looks like that's the only one that was left off? Maybe it was added late in the process.

    Oh. See, I was REALLY confused! Thanks for the explanation.
  • barbultbarbult Posts: 24,872
    edited September 2020

    OK, I bought it. Why do the pants and watch load with keyframes on the timeline frame 30? Aren't there any FBMs for Daz characters? I tried loading the garments on Dasan 8 but the clothes didn't fit well enough to start a simulation, because of clothing intersecting with the body. I  wasn't able to find a combination of adjustments to overcome the collarbone intersection problem. Do you have a suggestion?

     

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  • barbultbarbult Posts: 24,872

    I finally found a combination of morphs for the MI Casual outfit that I could use as a starting point for Dasan. I had to override limits in one case. The Waist Pull morphs are confusing, because a positive value on some pull tighter and a positive value on others pull looser.

     

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  • mal3Imagerymal3Imagery Posts: 713
    edited September 2020
    barbult said:

    OK, I bought it. Why do the pants and watch load with keyframes on the timeline frame 30? Aren't there any FBMs for Daz characters? I tried loading the garments on Dasan 8 but the clothes didn't fit well enough to start a simulation, because of clothing intersecting with the body. I  wasn't able to find a combination of adjustments to overcome the collarbone intersection problem. Do you have a suggestion?

     

    That's strange, there shouldn't be any key frames on F30.  You can remove the frames on F30.  I will need to check and see why it's loading those key frame on 30.

    As said before.  You'll have to play with the morphs sliders that comes with the shirt and pants to fix that.  You can also extend the morphs sliders as well if desired for more control.  I don't have Dasan, but an example with Dain again.

    I also think everyone is still expecting conform clothing to fit on the character when loaded.  However the way I approached this was that if a new G8M character arrived, third party morphs or really fit/musclar morphs are used it should still look good in the long run.  Traditionally you'll have to create many correction morphs to try and combat the clingy / distortion look on the new models / morphs.  It's very tedious when you have to create a lot of correction morphs.  Say there was 5 G8M currently, and clothing set was made for just those 5 G8M.  20 new G8M comes in.  No one wants to go back and update their product to fit those new 20 G8M.

    Here's example of some G3M clothing.  It looks great on zero shape figure, however any morph introduced will create distortion.  Same example in Correction and No Correction pic previous post above.

     

     

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    G3M Morphs.PNG
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    Post edited by mal3Imagery on
  • barbultbarbult Posts: 24,872

    It may be tedious for you to create those FBMs and JCMs, but that is part of what we think we are paying for when we purchase clothing. You only have to do it once for each character you support. If you don't do it, every single customer has to try to fiddle with the provided morphs to make something work. I understand you can't support every character or future characters. Basic Full Body Morphs, like weight, height, etc. and basic characters, like Michael 8, etc. should at least be supported in my opinion. I understand that you feel differently. 

    I have been at this now for hours, just to get the clothes to simulate on a simple standing pose on Dasan 8 HD. What I finally did was create an animated simulation starting from basic G8M in A pose to Dasan 8 HD in the A pose on frame 30. Then setting the final pose on frame 50 and allowing 9 additional frames for stabilization. I had to enlarge the clothing on Dasan so they didn't intersect during simulation and shrink them back down again for the final pose. In the end, I had do use a little Mesh Grabber to fix the final issues. There may be a better way, but I didn't find it yet. 

    The final result looks very good, except for texture distortion in the crotch area. This isn't an extreme pose by any means, so I'm not sure what caused that. I adjusted the camera angle and lighting to (mostly) hide it.

    Dasan 8 HD MI Casual Outfit.jpg
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  • 3Ddreamer3Ddreamer Posts: 1,318

    My first attempt was with Dasan too (though not HD) I found the same poke through as you, Barbult, but fixed them with the dials and then again after I posed - still had issues with the trousers waist/belt being too wide on one side and the polo shirt poke through on the other but I wanted to render and post so I positioned the camera to hide it smiley So that picture was completely conforming. Went back the next night and ran a Sim on it and that helped. For a first product I am really pleased with it. More corrective dials would be nice and let them go into the negative so we don't have to turn off limits so they can be moved the other direction. The names are a bit confusing but I played with them to work them out. I am not saying FBM and JCM wouldn't be helpful, but I managed with this. I particularly like the collar fix ones - sorely needed on nearly all male shirts.

  • ProtozoonProtozoon Posts: 554
    edited September 2020

    I quickly tried Dasan too and increased shirt and pants smoothing iterations to 10 and changed polo as the collision item for the pants. Didn't dForce. It worked really nice without any correctives.

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    Post edited by Protozoon on
  • LoonyLoony Posts: 1,817

    Thank guys!

    Here's the socks to pair with the outfit.  It's in obj format so you'll have to import it.  Leave the import options as default.  Once imported use the transfer ulitity to conform the socks.

    IMPORTANT:  Please scale the shoes by like 2-3% to remove poke throughs.

    File was to big here's external link to my stash: Dropbox Link Socks

    If you got any questions feel free to ask.  Enjoy!

     

    Just trying to add it and see this:

    I saw it at someone others product too, I dont know what software you use, but there is a base "glowing" on the socks ;)

    I will remove it, but just as feedback for your future clothes, to make sure they are not "shining in the dark" :)

     

  • LoonyLoony Posts: 1,817

     

    Socks also fitting good on G8F with sport shoes, thanks :D

  • JeniMorrisJeniMorris Posts: 147
    edited September 2020

    I have been waiting, as patiently as possible, for your release! I love it! I love how realistic it looks, my daughter said it looked like an outfit her daddy would wear ;-)

    Really looking forward to more of your creations!

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    Post edited by Chohole on
  • barbultbarbult Posts: 24,872
    Protozoon said:

    I quickly tried Dasan too and increased shirt and pants smoothing iterations to 10 and changed polo as the collision item for the pants. Didn't dForce. It worked really nice without any correctives.

    @Protozoon Wow, you have the magic touch! I'm obviously taking the wrong approach. As an aside, I loaded your White Tie outfit on Dasan HD and it fit perfectly with no tweaking needed.

  • barbultbarbult Posts: 24,872
    edited September 2020

    So, I tried Protozoon's technique. I loaded the outfit, set smoothing on pants and shirt to 10, set pants to collide with shirt. My results still had problems, maybe due to the HD or maybe due to the pose, or both. This is certainly NOT the only clothing product that has problems with HD morphs poke through! I really like that the collar and neck are not "paper thin", but I still have poke through in the neck and collarbone area, the shirt still pokes through the pants, and the belt is totally messed up. This is without dForce simulation and no morphs.

    So, I am back to fiddling with morphs again, but at least this gave me a better starting point. I see that loading the outfit doesn't dial in the TuckIn morph on the shirt. Setting that to 100% and dialing some pants waist pull morphs finally eliminated the pants waist problems. I tried some shirt collar, shoulder, lapel,  etc. morphs, but I was unable to completely  eliminate poke through in the collarbone area. Finally I reduced the smoothing on the shirt to 7 and changed it to Generic. That helped overcome the HD poke through.

    Now, after having eliminated the poke through, I did a dForce simulation from this pose (from memorized pose turned off). This is the final result. The dForce simulation brought the shoulder area back down to a natural shape. I think overall, this is a better shirt fit than my original complicated attempt.

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    Dasan 8 HD no sim only smoothing and morphs.jpg
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    Dasan 8 HD smoothing and morphs followed by dForce.jpg
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    Post edited by barbult on
  • Congrats on your first product! Just got it and can't wait to use it!
  • SevrinSevrin Posts: 6,310
    edited September 2020

    It's very nice, apart from the stuff that's already been mentioned.  The main thing is that the polo is amazing and the pants are pretty good, too.  I really wanna try the polo on a female character, but forgot the steps.  Scene ID cheese alone won't cut it.

    The watch compatibility should be fixed, and the shoes, well, yeah.  I parented the shoes to some socks and they're kind of okay.   It would also be really nice to have the watch easier to move up and down the wrist, like, for example, esha's bracelets are.  Also, it's on the dainty side.  I tried to use it on a female character, which looks right, but gave up since it's a pain to fit, and didn't remain with the wrist when I changed poses.

    Post edited by Sevrin on
  • Sevrin said:

    It's very nice, apart from the stuff that's already been mentioned.  The main thing is that the polo is amazing and the pants are pretty good, too.  I really wanna try the polo on a female character, but forgot the steps.  Scene ID cheese alone won't cut it.

    The watch compatibility should be fixed, and the shoes, well, yeah.  I parented the shoes to some socks and they're kind of okay.   It would also be really nice to have the watch easier to move up and down the wrist, like, for example, esha's bracelets are.  Also, it's on the dainty side.  I tried to use it on a female character, which looks right, but gave up since it's a pain to fit, and didn't remain with the wrist when I changed poses.

    mentioed before looks good on females I think didn't share the render here before so here it is 

    Alexandria And Medea Mousso

    https://www.daz3d.com/gallery/#images/1085377

    image

  • SevrinSevrin Posts: 6,310
    Sevrin said:

    It's very nice, apart from the stuff that's already been mentioned.  The main thing is that the polo is amazing and the pants are pretty good, too.  I really wanna try the polo on a female character, but forgot the steps.  Scene ID cheese alone won't cut it.

    The watch compatibility should be fixed, and the shoes, well, yeah.  I parented the shoes to some socks and they're kind of okay.   It would also be really nice to have the watch easier to move up and down the wrist, like, for example, esha's bracelets are.  Also, it's on the dainty side.  I tried to use it on a female character, which looks right, but gave up since it's a pain to fit, and didn't remain with the wrist when I changed poses.

    mentioed before looks good on females I think didn't share the render here before so here it is 

    Alexandria And Medea Mousso

    https://www.daz3d.com/gallery/#images/1085377

    image

    Yeah, but it has problems on the shoulders.  That's visible here, too.  I posted about it in the commercial thread.

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