Character Mixer for All Genesis Figures; If anyone buy it, I'd like to ask you one thing

iSeeThisiSeeThis Posts: 552
edited September 2020 in The Commons

Does [Character Mixer for All Genesis Figures] it allow us to FIX a specific part to be included? For example, Eye from Victoria 7, Nose from Victoria 8, Mouth from Victoria 5. If yes, I think it's very interesting.

Post edited by Richard Haseltine on
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Comments

  • GordigGordig Posts: 10,191

    It only works on one generation at a time, unless you've managed to port morphs from different generations to the one you're currently using. For example, it won't allow you to use V5 morphs on a G8F on its own.

  • Yes, the naming implies it's a bit more powerful than it is. It will mix any single generation, but cannot mix between generations unless you've already converted the morphs.

  • There are a number of randomizers in teh store, of which I own https://www.daz3d.com/simtenero-randomizer. It works on anything that has morphs so why would I need another one?

  • Gordig, then can we at least specify to mix eyes of Victoria 8 with nose and mouth of Babina 8?

    Matt_Castle, yes, sometimes we fall.

    Sven Dullah, you actually remind me that I haven't tried the one I've already owned!

    Thank you all!

  • GordigGordig Posts: 10,191
    iSeeThis said:

    Gordig, then can we at least specify to mix eyes of Victoria 8 with nose and mouth of Babina 8?

    Most likely not, since the morphs don't include such specificity themselves. If you need that granularity in your morphs, you may want to look into Shape Splitter.

  • Thanks a million Gordig!

  • There are a number of randomizers in teh store, of which I own https://www.daz3d.com/simtenero-randomizer. It works on anything that has morphs so why would I need another one?

    There is also Shape Gen for Genesis 3 and 8

  • DresdenskinDresdenskin Posts: 56
    edited September 2020

    I've had a quick play with Character Mixer and from what I can tell, it doesn't randomize all morphs. I have some figures from another site, created by SithLordSims and those morphs do not appear in the list. I suspect it's because those figures don't come from Daz3D, don't contain metadata and are therefore not picked up by the script. Nor will it pick up morphs that are converted via GenX2 or XTransfer. I tried Shape Gen for Genesis 3 and 8, and that one WILL pick up those morphs, so long as you select the "Other/Imported" option. 

    Post edited by Dresdenskin on
  • marblemarble Posts: 7,500

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

  • I don't like this kind of products it's a waste of money .

  • evacynevacyn Posts: 975
    I think there are a lot of reasons to buy it: maybe you don't have time to play around with dials, don't want to spend the time, or maybe are easily frustrated with it. For those people, I can see why having something automated would be helpful.
  • barbultbarbult Posts: 24,872
    marble said:

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Because it is just fun to see what comes out. 

  • GordigGordig Posts: 10,191

    There's also an element of bias: someone might fequently make similar-looking characters, and a randomizer is a way to separate oneself from the process and inject some diversity into your characters. You may end up with something that you like, but that you never would have come up with on your own. 

  • I love it...  The tediousness of paging through hundreds of morphs. With nothing more than generic names to go by. Then playing with the few I want. With no way of setting specific ones as favorites?

    That made me shift to just doing landscapes and unpopulated scenes, just because of the headache all those pages cause.

  • barbult said:
    marble said:

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Because it is just fun to see what comes out. 

    i know right now in the music industry randomizers are becoming a must in every synthetizer. its good to see its coming to visual arts nowadays. i reckon people are trying to save time more and more then starting out from raw/scratch. Been there done that. A.I. is coming faster and soon computers would generate everything for you.

     

  • marblemarble Posts: 7,500
    barbult said:
    marble said:

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Because it is just fun to see what comes out. 

    Nah ... still don't get it. I wish I had the talent to create from scratch but, failing that, manipulating morphs is the creative outlet I'll settle for in the absence of pure sculpting skills. What kind of satisfaction (or fun, for that matter) is there in pressing a button to produce some random result? I'm really not being sniffy about artistic merit here, just questioning the point of a utility which removes the primary purpose of this hobby, IMHO.

    I guess if I had to churn out characters for game development then it might be a different story, however. But I don't and, if I did, I probably wouldn't be using DAZ Studio to do so.

  • marble said:
    barbult said:
    marble said:

     

    Nah ... still don't get it. I wish I had the talent to create from scratch but, failing that, manipulating morphs is the creative outlet I'll settle for in the absence of pure sculpting skills. What kind of satisfaction (or fun, for that matter) is there in pressing a button to produce some random result? I'm really not being sniffy about artistic merit here, just questioning the point of a utility which removes the primary purpose of this hobby, IMHO.

    I guess if I had to churn out characters for game development then it might be a different story, however. But I don't and, if I did, I probably wouldn't be using DAZ Studio to do so.

    As Gordig said above, many people find they are creating the same looking characters over ad over again- the same way fine artists often have a 'look' to their characters. For those people, it is a way to break out of the mold that they fall into because they find certain features attractive and subcinciously keep steering twords them.

  • marble said:
    barbult said:
    marble said:

     

    Nah ... still don't get it. I wish I had the talent to create from scratch but, failing that, manipulating morphs is the creative outlet I'll settle for in the absence of pure sculpting skills. What kind of satisfaction (or fun, for that matter) is there in pressing a button to produce some random result? I'm really not being sniffy about artistic merit here, just questioning the point of a utility which removes the primary purpose of this hobby, IMHO.

    I guess if I had to churn out characters for game development then it might be a different story, however. But I don't and, if I did, I probably wouldn't be using DAZ Studio to do so.

    As Gordig said above, many people find they are creating the same looking characters over ad over again- the same way fine artists often have a 'look' to their characters. For those people, it is a way to break out of the mold that they fall into because they find certain features attractive and subcinciously keep steering twords them.

    exactly. i am no visual artist, hence im using daz. it seems all talents end up with that in the end lead you to the same 'look' feeling due of the artist's preference, personal liking and developed habit. The procedural tech that uses sliders,knobs, and randomization to morph for variation is a blessing.

    But dont get me wrong, if i dont like certain parts, to zbrush you go and sculpt/edit it manually. I wish i have the talent to create a character from scratch, but i wasnt trained since early age....and i am not gonna put in the time now that we have all this amazing techs..

  • SevrinSevrin Posts: 6,310
    Gordig said:

    There's also an element of bias: someone might fequently make similar-looking characters, and a randomizer is a way to separate oneself from the process and inject some diversity into your characters. You may end up with something that you like, but that you never would have come up with on your own. 

    The word for that bias is style.

  • I've had a quick play with Character Mixer and from what I can tell, it doesn't randomize all morphs. I have some figures from another site, created by SithLordSims and those morphs do not appear in the list. I suspect it's because those figures don't come from Daz3D, don't contain metadata and are therefore not picked up by the script. Nor will it pick up morphs that are converted via GenX2 or XTransfer. I tried Shape Gen for Genesis 3 and 8, and that one WILL pick up those morphs, so long as you select the "Other/Imported" option. 

    Thanks for information. Meta data never works well for me anyway. I have to update metadata almost everytime I open DAZ (with redundancy). I hav a lot of disabled bought products in library and have to redownload via daz connect so many times.

  • marble said:

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Sometimes I want to do quick and dirty things for diversify unimportant people. These scripts help a lot.

  • barbult said:
    marble said:

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Because it is just fun to see what comes out. 

    i know right now in the music industry randomizers are becoming a must in every synthetizer. its good to see its coming to visual arts nowadays. i reckon people are trying to save time more and more then starting out from raw/scratch. Been there done that. A.I. is coming faster and soon computers would generate everything for you.

     

    Can't agree more.

  • iSeeThisiSeeThis Posts: 552
    edited September 2020
    marble said:
    barbult said:
    marble said:

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Because it is just fun to see what comes out. 

    Nah ... still don't get it. I wish I had the talent to create from scratch but, failing that, manipulating morphs is the creative outlet I'll settle for in the absence of pure sculpting skills. What kind of satisfaction (or fun, for that matter) is there in pressing a button to produce some random result? I'm really not being sniffy about artistic merit here, just questioning the point of a utility which removes the primary purpose of this hobby, IMHO.

    I guess if I had to churn out characters for game development then it might be a different story, however. But I don't and, if I did, I probably wouldn't be using DAZ Studio to do so.

    I think that if you have to make money or tomorrow-presentation you will fully understand why we need these stuffs. Art is our priority when we've got money enough. But timing is the priority when we still have to chase money.

    Post edited by iSeeThis on
  • MilosGulanMilosGulan Posts: 1,966

    I found this thread and I am interested in buying it, only curious if it works on DAZ 4.7. Can anyone help me with this please?

  • marblemarble Posts: 7,500
    iSeeThis said:
    marble said:
    barbult said:
    marble said:

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Because it is just fun to see what comes out. 

    Nah ... still don't get it. I wish I had the talent to create from scratch but, failing that, manipulating morphs is the creative outlet I'll settle for in the absence of pure sculpting skills. What kind of satisfaction (or fun, for that matter) is there in pressing a button to produce some random result? I'm really not being sniffy about artistic merit here, just questioning the point of a utility which removes the primary purpose of this hobby, IMHO.

    I guess if I had to churn out characters for game development then it might be a different story, however. But I don't and, if I did, I probably wouldn't be using DAZ Studio to do so.

    I think that if you have to make money or tomorrow-presentation you will fully understand why we need these stuffs. Art is our priority when we've got money enough. But timing is the priority when we still have to chase for money.

    It is a hobby for me. I wouldn't have a clue about making money from it. And I wouldn't say that I have "money enough" either - trying to manage on a state pension. Nor is art my priority, I'd say that enjoying the process of making pictures is my aim but I wouldn't claim that those pictures qualify as art, nor are they intended to.

  • FSMCDesignsFSMCDesigns Posts: 12,783
    marble said:

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Same here, but I have gotten some great starting points with the rendomizer products. Sometimes when you are lacking an idea of what you are looking for, it helps to just see what random morphs will create and then tweak it further. I only really use them for faces and expressions as I have 4 custom body shapes i pretty much use all the time.

    I once loaded all the bluejaunte characers I owned into a radomizer and came out with some nice looking, unique faces, but they all shared the same nose, LOL

  • SevrinSevrin Posts: 6,310
    marble said:

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Same here, but I have gotten some great starting points with the rendomizer products. Sometimes when you are lacking an idea of what you are looking for, it helps to just see what random morphs will create and then tweak it further. I only really use them for faces and expressions as I have 4 custom body shapes i pretty much use all the time.

    I once loaded all the bluejaunte characers I owned into a radomizer and came out with some nice looking, unique faces, but they all shared the same nose, LOL

    Did they take turns using it?

  • CricketCricket Posts: 465
    edited September 2020

    I've had a quick play with Character Mixer and from what I can tell, it doesn't randomize all morphs. I have some figures from another site, created by SithLordSims and those morphs do not appear in the list. I suspect it's because those figures don't come from Daz3D, don't contain metadata and are therefore not picked up by the script. Nor will it pick up morphs that are converted via GenX2 or XTransfer. I tried Shape Gen for Genesis 3 and 8, and that one WILL pick up those morphs, so long as you select the "Other/Imported" option. 

    I used it, and Osuine was included in the morphs used, so apparently it does use morphs from other sites. Not sure why yours weren't showing.

    It actucally used a couple of free morphs I picked up as well.

    Post edited by Cricket on
  • maikdeckermaikdecker Posts: 2,985

    Now imagine the results when doing a mixture of only characters of certain PAs... and realising that they used some product like this for years do make their characters... devil

  • SevrinSevrin Posts: 6,310

    Now imagine the results when doing a mixture of only characters of certain PAs... and realising that they used some product like this for years do make their characters... devil

    The term "realising" presupposes that this is in fact what they have been doing.

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