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© 2025 Daz Productions Inc. All Rights Reserved.
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Not everyone is eager to clean the place up.
Honestly Rural Chateau seems like a pretty decent match for an Albert Mansion interior, The window frames are the only things that dont really match, but with some advanced kitbashing....
(it would probably work best with the fallet texture expansion, but I don't actually have that)
3Diva, I would not interpret too much into that. Apart from the fact that they are surely pure fantasy signs, I don't think that you can get any effects by scribbling anything.
The store is full of products that carry such or similar signs and I have never heard of any Daz customer being attacked by devils or demons. It is a genre feature, nothing more. Nice for Halloween. But if you feel bad about those signs, I fully respect that. One cannot and should not dictate to anyone what feelings they have to have.
@Sevrin Love it!
I got so excited for this forgot this noob don't know how to do this. So will someone be so kind to explain how to get the new UV map on the Mansion?
I believe the ones on this model look very much like some of the elemental designs in voodoo "veves." That would be consistent with the skulls and bones, and the swamp setting.
Symmetry, closed shapes divided into sections, and lines with branching decorative ends are really common across religious symbolism, but the way those elements are used here don't bear much resemblance to how they're incorporated into veves--which is a good thing. That is a real religion and its practitioners are often demonized by association with tropes like this.
i"m really enjoying seeing the renders people are doing of this, and the wonderful help that is being given to those who want a non-dilapated (man, i can't spell) version, so as Richard Haseltine mentioned before, it might be best to stop any discussion on the "occult or meaning of" so this thread doesn't get locked.

I myself am very curious if that front door can open? I don't want to put anything behind it, in the interior, but was hoping I could do something like a character standing outside an ominously ajar door, wondering whether to enter.
Not sure if my questions was missed earlier, of if I missed an answer somewhere. So I ask again :)
Are any of you who owns this mansion willing to check if the window glass is it's own surface?
there are 3 glass surfaces and it is mesh (broken windows)
Hm.. so one could simply make the glass (the broken glass that is) invisible and put in a plane with a glass shader on it, to get whole windows? That.. might make me re.think putting this into the cart again instead of keeping it in the wishlist hm..
much can be hidden with the geometry editor too, an obj exported with bits hidden and reimported can give a much more versatile mesh
as someone using it in other software much is actually separate deletable mesh, send to Hexagon another possibility
the front door has some additional decal mesh that needs selecting (those little squares)
I feel like there is a story behind Sevrin's render, the FBI need to subcontract cleaners these days
I would like to thank everyone for the discussion and @Tsarist and @J_cade for the zip files. When I first saw the set I hoped there was a clean version but found it was only a trashed place. Gave it a pass. But structurally it had a lot to offer and I was very disappointed. I will be picking it up now.
A few years ago, I looked at a house in the Barham area of Denver that was going for under 100k. As we walked through the late 1800s house, we found it trashed. Old, yet it seemed structurally sound. Then we spoke to the neighbors. Seems it had been a crack house, and whomever bought it, would have to tear it back to studs, treat them and build back out, and rewire, redo the plumbing and then still be on a police watch listing. If the job site wasn't broken into before we moved in. Gave that a pass. I can relate to @Sevrin's render. Great work.
the West Park stuff seems to match the windows well for interiors
I think you'd be fine doing that, the house has really neatly organized surface groups which you can access in DS directly. I've been sending it to Hexagon today and starting to actually delete all the groups that annoyed me (including those broken windows), and that works really well also. I'm only kind of intimidated by having to exchange all those broken / stuck window frames later on, this might prove to be rather fiddly. Esha's recent tutorial on geometry editing should come in useful here I hope!
Thanks for the hint, some of those should work really well with the rounded windows especially! I'm thinking that one could also make use of the 3d room creation set (https://www.daz3d.com/collective3d-create-a-room-xpack-3) for the rectangular windows, although they are not a perfect fit.
Even more so, when using some of those "little helpers" in different forms that were quite often associated with either Mr. Crowley, early Pink Floyd and Genesis
Great render
My understanding is that demons are bad according to christianity, whereas prior to that they could be either. Creatures could be various levels of malign or benevolent.
So from a fantasy perspective, which this building would fit into, they could serve many purposes.
Hm, have to correct my previous post on the broken windows, actually ALL of the broken edges are pure mesh and NOT connected to one of the glass material groups as far as I can see. So you can delete the glass surface easily enough but the jagged edges will all stay and have to be deleted manually. But maybe someone'll know a quicker way to get rid of them?
Just select them with the surface selector and set Cutout Opacity to zero and they are gone. The ones by the Front door are MI_Glass_01a fro example.
TD
Now I'm completely confused ... See I took the whole mansion into Hexagon, selected all those mat groups like especially all the broken glass groups, chose the associated objects and deleted them, but the broken edges stayed. If they are in the MI_Glass_01a group for example, shouldn't they have been deleted in Hexagon? Because now those groups are gone after reimport to DS and I'm left with the stupid edges ... :-( But I'm probably being stupid and not seeing the obvious somehow.
Hm. No need to go to Hexagon. You can either just set the opacity to zero as described above or use the Geometry Editor in DS to select the Glass by surface and then set visibility to off. Here is the front door area with the glass set to zero opacity.
Ciao
TD
I see, I was being overly complicated then! Thanks, I'll do it that way.
Well, it should work by going to a modeler like Hexagon, too. From your description, it sounds like you just deleted the material surfaces in Hex but not the actual geometry. That's why you still see it DS. At least that's my guess.
Ciao
TD
...I wonder if you could use a different shader on each or are all the columns a single material zone?
They're 1 mat zone... you could always go into the geomety editor and create new matzones for them. But I prefer to avoid that as the any previously made material presets leave the new matzones blank and it annoys me
Thus alternate uvs
you instal them as you would any other zip
and then you select the mansion go to the materials tab and there should be a new uv set that you can switch to. (easiest way to get to it is to type "uvs" in the material editor tabs search bar)
the folder structure did not match mine so I had to drill down further than data to merge it, it is under DAZ 3D / Albert Mansion not Albert Mansion.
only just looked