When did Tara become Tara 8?

I could've sworn when I bought the mega bundle, she was just Tara.  Now she's officially an Genesis 8 actor?

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Comments

  • GordigGordig Posts: 10,191

    The same thing happened to Underbelly, and probably around the same time.

  • I noticed it earlier this week and thought it was odd. No idea when it happened. It was "Tara for Genesis 8" on release.
  • It happened like a month and a half ago. There was an update and they switched it to Tara 8. 

  • watchdog79watchdog79 Posts: 1,026

    Perhaps the change was to make the new figures be classified as core figures according to the new marketing strategy of two thematic bundles for each new core figure. I am not sure we shall see any new Pro bundlea anymore.

  • Perhaps the change was to make the new figures be classified as core figures according to the new marketing strategy of two thematic bundles for each new core figure. I am not sure we shall see any new Pro bundlea anymore.

    We haven't had pro bundles often in a while.  I'm thinking Honni 8 was the last one.

  • Serene NightSerene Night Posts: 17,677

    The whole "8 Core figure thing" Is meaningless now that the store has revamped core bundles. What is the point of KJaer 8, when we will not see any future figures with him, and no other characters were made with his genetics. At this point making core figures has no value. Every new figure released might as well be a core figure, for what good they are really.

  • richardandtracyrichardandtracy Posts: 5,936
    edited October 2020

    I think also to differentiate it from 'Tara & Sachra for V7' (https://www.daz3d.com/tara-sachra-hd-for-victoria-7) and 'Tara 2 for V7 & V8' (https://www.daz3d.com/tara-2-hd-for-victoria-7-victoria-8) Deamon models

    Regards,

    Richard.

     

    Post edited by richardandtracy on
  • xyer0xyer0 Posts: 6,062

    To me, the meaning of the Core Figure is superior morphs and skins with an HD Add-On. True, sometimes the morph is not superior, and other times the skin is not superior, but I've not yet encountered a Core Figure with an average morph AND skin (Elios 8 came close). Sadly, definition-less HD Add-Ons are common.

    If Daz can keep Core Figure quality from following the trend of their QA & website, they'll keep me as an active customer.

  • fastbike1fastbike1 Posts: 4,078

    @xyer0 "the meaning of the Core Figure is superior morphs and skins with an HD Add-On"

    I'll have to disagree here. Firstly, not all DAZ originals have HD add-ons. Secondly, I find Riaya's skin to be every bit as good/better than many DAZ originals. Finally, you won't see much dextra witht he HD Add-on inless that render is fairly close up and the SubD is cranked up to 4 ish.

  • SevrinSevrin Posts: 6,310
    fastbike1 said:

    @xyer0 "the meaning of the Core Figure is superior morphs and skins with an HD Add-On"

    I'll have to disagree here. Firstly, not all DAZ originals have HD add-ons. Secondly, I find Riaya's skin to be every bit as good/better than many DAZ originals. Finally, you won't see much dextra witht he HD Add-on inless that render is fairly close up and the SubD is cranked up to 4 ish.

    Have to agree there.  RY Belynda's skin is particularly awesome.  I'd had her for a while but only loaded her the other day and was very impressed.  Jeni Morris's skins are also excellent, but then she also does some base figure skins.

    Anyway, the Tara 8 thing is weird. She doesn't come with the usual list of "Key Advancement" specialnesses in the description we usually see with base figure, so she really isn't one, no matter what the number suggests.

  • xyer0xyer0 Posts: 6,062

    Thanks for the correction. I should've added "(usually)" between "skins" and "with" for precision.

    As an owner of every Raiya skin in the store (and at least one that has been removed) and a lover of her work, I must say that the level of apparent detail provided by spec maps in most Genesis 8 Core Figures causes them to look more interesting (less flat) to my eye than Raiya's skins. One need only compare Sanjay 8's skin (a Raiya creation) with ANY of the Core Figure Males (excluding Landon, Elios, Silas, Leroy, & Scar---which are also relatively flat). The same for the females.

    When I speak of definition-less HD, I'm referring to a relative lack of definition in the morphs themselves rather than a lack of their visible effect, though my characterisation of "common" is an exaggeration. Even in an ECU at SubD 4 with the HD Details dial cranked to 150, several of the HD Add-Ons provide only something like the equivalent of turning the Normals to 4 (along with unfortunate artifacts around the mouth and nose creases). A few of the smoother HDs (Sahira, Bridget, Olympia, Sanjay, Landon):

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  • HylasHylas Posts: 5,071

    The whole "8 Core figure thing" Is meaningless now that the store has revamped core bundles. What is the point of KJaer 8, when we will not see any future figures with him, and no other characters were made with his genetics. At this point making core figures has no value. Every new figure released might as well be a core figure, for what good they are really.

    Has this not been the case since Genesis?

  • JOdelJOdel Posts: 6,288

    Not *quite* apples and oranges. G1 and G2 were infested with those individual UV maps for *every named core character*, and the add-ons in the bundles pretty much universally used those UV maps. Never mind that hardly any other PA character used anything but Mike of Vicky's UVs, if they didn't use the base UV, if you wanted to use any character that had shipped in a bundle at all, you needed the base. Since the number of additional core characters started ramping up in the G2 era, this was getting really offensive.

    I don't recall whether they scrapped that paradigm right at the start of G3 or if they abandoned it later. But it wasn't much later if it wasn't right from the start. I for one am grateful.

  • HylasHylas Posts: 5,071
    edited October 2020

    Ok, some charaters have non-standard UVs. That may make sense for some characters with extreme morphs, but in most cases it seems like a downside rather than a benefit.

    Core characters tend to have add-on characters, but again, this seems more like a downside to me. Often I've come across a great looking character only to realise that they require a base that I have little to no interest in. I really quite dislike this system and I hope we're moving away from it.

    I started with DAZ in the G8 era so I might just be missing some context. But I never really understood what makes a core character core (other than marketing).

    Sure, most (not all) core characters look great. Many PA characters look just as great.

     

     

    Post edited by Hylas on
  • HylasHylas Posts: 5,071
    Sevrin said:
     

    Anyway, the Tara 8 thing is weird. She doesn't come with the usual list of "Key Advancement" specialnesses in the description we usually see with base figure, so she really isn't one, no matter what the number suggests.

    I thought the "Key Advancements" apply to all G8 characters, including base G8M and G8F?

  • nonesuch00nonesuch00 Posts: 18,320
    edited October 2020

    I don't mind that I don't need to buy the 1st 15 Core 8 characters in order to use the 16th. It's a bit of a bizarre expection of the customer to begin with.

    Post edited by nonesuch00 on
  • Hylas:  I don't think the intention was for there to be any "Core" characters at all.  Going back to Generation 3 (Pre-Genesis), the characters were supposed to be bases that artists could then build their own characters from (hence all the morph and texture packs); instead, the base characters became so popular they were brought back in the new generation figures, leading to the creation of themed "pro bundles".  From then on, characters that were specifically given pro bundles were considered "Core" characters.

     

  • xyer0xyer0 Posts: 6,062

    The Generation 4 Elite Series of skins may have been the beginning of the Core Figure concept: Lana, Maya, Amy, Marie, Katie, Natasha, Lee, Sol, Jeremy, Rob, Stratton. In those days it was not always easy to find quality "photorealistic" skins.

  • JOdelJOdel Posts: 6,288

    I've not been around from the beginning, but I've a reasonably good memory for what I've been told. 

    The big push for gen3 seems to have been to unify the UVs. Victoria, Aiko3, and Teen Laura were all different figures, but there were quite a few characters released for them who could wear each others skins. But their morphs were all incomptible.

    The big push for gen4 was to make all bases morphs of V4, M4 or K4. There were only three base meshes in the whole development period of gen4. Victoria 4 was oh-but-definitely a "base" figure. As was Michael, and the Kids, once they finally showed up.

    With G1 we went to weightmapping and *everything* was a morph of a single base mesh. So then we got lumbered with the proprietary UVs for each new "base". Probably in an attempt to differentiate between them. And, yes, there were extreme morphs which benefitted from that, but for the most part it was gratuitous and annoying. 

    But, yeah, the Elite series was clearly the marketing prototype for todays "core" figure releases. The morphs were very good indeed, and the skins really were superior to a lot of what was available at the time.

  • LeanaLeana Posts: 11,842
    JOdel said:

    The big push for gen3 seems to have been to unify the UVs. Victoria, Aiko3, and Teen Laura were all different figures, but there were quite a few characters released for them who could wear each others skins. But their morphs were all incomptible.

    Actually morphs were compatible between all female  figures or all male figures, they were all based on the same mesh (the original unimesh). What was different beside the base shape was grouping between males and females, and of course rigging.

    A3 and H3 even included a cr2 made to use SP3 or David morphs.

    JOdel said:

    The big push for gen4 was to make all bases morphs of V4, M4 or K4. There were only three base meshes in the whole development period of gen4.

    Again, V4, M4 and K4 were all based on the same mesh. There were 3 base figures though.

  • unless they are planning in advance on  creating gen 9 versions of these characters

  • or preventing name clashes of possible non DO figures beingreleased with same names

  • MistaraMistara Posts: 38,675

    no more pro bundles?  

    i usually bought  the pro for the iconic characters like Aiko, Girl, Freak, and David.  horse, big cat, dragon

     

    is kinda sad to see the iconics 

    r.i.p.  david, freak, she freak, luke n laura, sp, mat n maddie, dragon, hiro

  • Noah LGPNoah LGP Posts: 2,617
    edited October 2020

    It changed the number of core figures

    Post edited by Noah LGP on
  • LeanaLeana Posts: 11,842
    Noah LGP said:

    Tara 8 is the official name since the release date.

    Product was actually listed as "Tara for Genesis 8 female" on release day, though the sale blurb already called her Tara 8.

  • Noah LGPNoah LGP Posts: 2,617

    It reminds me when Tobyn 8 became Tobyn HD for Genesis 8

  • maikdeckermaikdecker Posts: 2,985

    The whole "8 Core figure thing" Is meaningless now that the store has revamped core bundles. What is the point of KJaer 8, when we will not see any future figures with him, and no other characters were made with his genetics. At this point making core figures has no value. Every new figure released might as well be a core figure, for what good they are really.

    What would keep PAs to make new characters for Kjaer 8? I mean, there's quite a few Generation 8 Core Figures that didn't exactly got tons for figures made for them after the initial release.

  • Noah LGPNoah LGP Posts: 2,617
    edited October 2020

    The whole "8 Core figure thing" Is meaningless now that the store has revamped core bundles. What is the point of KJaer 8, when we will not see any future figures with him, and no other characters were made with his genetics. At this point making core figures has no value. Every new figure released might as well be a core figure, for what good they are really.

    At the same time when the PA do the same kind of face for any core figures, I don't see the gain.

     

    Post edited by Noah LGP on
  • Serene NightSerene Night Posts: 17,677

    What would keep PAs to make new characters for Kjaer 8? I mean, there's quite a few Generation 8 Core Figures that didn't exactly got tons for figures made for them after the initial release.

    my point exactly. kjaer 8 is a memory and so now will be most base figures.

  • JOdel said:

    Not *quite* apples and oranges. G1 and G2 were infested with those individual UV maps for *every named core character*, and the add-ons in the bundles pretty much universally used those UV maps. Never mind that hardly any other PA character used anything but Mike of Vicky's UVs, if they didn't use the base UV, if you wanted to use any character that had shipped in a bundle at all, you needed the base. Since the number of additional core characters started ramping up in the G2 era, this was getting really offensive.

    I don't recall whether they scrapped that paradigm right at the start of G3 or if they abandoned it later. But it wasn't much later if it wasn't right from the start. I for one am grateful.

    The different UVs for every named core character was dropped with Genesis 8, most of the Genesis 3 based figures still had unique UVs which made using grafts annoying when you had to use either the Base UVs or wait for Graft creators to update the Grafts to use different UVs.

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