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files are there... what does this mean? I used this program to create characters for print I appologize i'm at a loss for what all this means. thank you for your help. If there is a way to go back to an older DAZ version somehow can you please point me in that direction.
Thank YOU!
Used the terminial and can confirm I have those files,libstdc++.6.dylib but not libstdc++.6.0.9.dylib. I'll see what I can find on the web, thanks for the help!
This doesn't work I'm afraid Takezo.
I made 'the scene' using all my regular settings, saved it into presets and then told DAZ to load that scene on boot up. Nothing happens, it still just boots up with the new rubbish menu.
In the description to changes I would love to read "Intermediate view now operates like the advanced view in 4.1". Every single change is small potatos compared to this one giant problem that keeps me from using 4.14.
I'm at a loss and digging through page upon page of the forums is far too much of a hassle.
I am honestly curious as to why Tone Mapping and Environment are now an 'opt in' must be 'created' process?
And here is why I ask. If I choose to use 3DL under the Render Settings, I receive a ton of new options that have nothing to do with Iray. Even Scripted 3DL has its own options.
So, when I switch to Iray shouldn't all those tools directly related to Iray render engine needs be apparent under the Render Settings Tab? Why not make it a preference to 'opt in' automatically under the Preference options. That is what it is for right? To customize the user's preferences and session needs?
and since Filament is looking to be a pending render option, why not have purely Filament only based render settings appear?
Or am I asking far too much?
Not so certain about this conclusion, but I get it.
I *don't* think they are being "lazy" or "don't care" at all, even if the results one observes from DAZ might be rationally interpreted that way.
I believe they are simply organizing their *priorities* in a way that they believe suites their long-term business goals and survival.
Unfortunately their recent decisions aren't at all aligned with my goals. I need software that works reliably, and I bet on DAZ a while back. Bad choice.
I suppose we'll see. Place your bets Ladies and Gents, and please be sure to invest your time wisely. I didn't.
best,
--ms
(ets)
Thank you for this! I think I did save a morph asset on some custom hair I made while my default Genesis 8 Female was wearing it, so I probably botched that somehow. Argh!
Thanks for the resolution to the problem!!! Now, if I delete my Genesis 8 Female file from the directory, would reinstalling Daz Studio bring her back? I'd love to be able to bring the original icon back to bear. Otherwise I'll just copy over the png from my laptop if you think that would be better.
Hey, thanks for this and many other solutions I see you posting in this thread. Incredibly valuable info here!
Devs - thanks for catering more to animation friendliness!
Holy Cow, ms!!!
I must say, in context I'm very new to Daz Studio since I have only been using the Content Creation Tools and a few more of its wonderful benefits since 4.0 - so I'm very new to using it as a render studio for animations. It hasn't been going very well for me with 4.14, even though my initial observation/posts were so positive and excited.
However, Daz 3D has seemed to be quite different lately. Some of what you just said really strikes home.
I truly hope that the tone of finality isn't what it seems, or we have just lost an amazing user!
Geez.... Am I the only 4th kind of user? I don't like ANY of that crap (and I mean that in the nicest possible sense lol). I much prefer manual installs because no matter how "smart" the latest controller is, content is invariably stored in different ways depending on how it was packaged before it got to me. I'm a simple guy and I like simple file structures. (And never once, EVER, losing anything I know I have!)
And that's my seque to my current dilemma. I've just gotten my computer back after months in the shop and I've pretty much lost track of what's going on. Studio 4.14 is now out and I'd like to give it a try. But... I can't seem to find a way to get it except by kneeling before the latest controller. Just give me the platform and get out of my hair! Yikes.
Has my rugged individualism finally run out of plank, leaving me at the mercy of someone else's notion of how I'm supposed to do things? Have I finally crossed the line into too many mixed metaphors??
Thanks, all : )
No "smart" installers in use here either
https://www.daz3d.com/forums/discussion/comment/6243001/#Comment_6243001
You can still download Studio 4.14 from you content library. The download links are very well hidden in the blue 'description' fold-out. Scroll all the way down.
It is not good at all. Granted, there are some really cool things added but let us go to the meat and potatos here, it is great for rendering using Octane and that is all. Animation in the new advanced timeline, compared to 4.10 is a utility knife with so many things attached that it is time consuming to use. In a different post I mentioned how in 4.10 advanced view I could find a "needed to be deleted" node and delete it quickly, 2 clicks of the mouse. In 4.14 that is not the case. Forget intermediate, useless when the delete key is permenantly greyed out and it is not like you can even find the node for intermediate shows every key in a scene regardless of the the SINGLE node clicked on. So you have to use advanced so that "needed to be deleted key" now means lots of clicking. Why Is there something called 'properties' that I need to click on, why is there something called 'transformations' that I have to click on afterwards....added steps in not an improvement, esp. considering animation is already time consuming enough without adding 2 more things to click on just to do something. Fortunately I have a portable 4.10 and if Daz cannot make the intermediate to function like the 4.10 advanced timeline then it is off to Blender. The newest version is looking hot and I know that it is designed by people who use it and not a marketting team telling devs what would look pretty.
coming from you, that means a lot to me - tnx.
With my level of financial and time/energy commited to this environment (silly me - DS, along with both Bryce and Carrara), it's safe to say that I *can't* practically leave this environment behind completely. Fortunately, I can make my older versions and tools work for me for a while longer - and they work well enough.
That said, my disappointment with the DS decisions seriously affects my purchasing motivation.
But hey, if DAZ wants to invest in seeking out seek out shiny new customers while leaving perfectly good existing customers behind, se' la vi. Doesn't seem like a long-term growth model to me.
best,
--ms
(ets)
I have never understood the need for installers. I just can't imagine a better way, than manual install with a decent zip app. I use 7zip for at least 10 years now, and never had any problems.
What is people's problem with manual install at all?
Why do we have to have installers, other than zip apps?
I prefer manual install from zip as well. The only drawback I can see is that - especially if you buy from various stores - not every product conforms to the standard directory structure, and if you don't pay attention or don't really understand the content file structure it's possible to end up with nested content directories and runtimes, and loose items in random places.
You tried to execute the files. Anyway, it looks like you do have the files but do this:
This will show a more detailed list. If you see something like the following
lrwxr-xr-x 1 root wheel 21 1 Jan 2020 libstdc++.6.dylib -> libstdc++.6.0.9.dylib
but you don't have the libstdc++.6.0.9.dylib (the -> means the file is a link or alias to another file) then that's the problem. The number after wheel should be big like more than 1 MB (the version I have on my MacPro is 1459408 bytes). If you have both and libstdc++.6.0.9.dylib size is around what I have in my old trusty MacPro then I'm totally lost and maybe someone more knowledgeable could help.
Sorry the number after the wheel in the libstdc++.6.0.9.dylib. The link should be small.
Well, there's that. But there's also the flux of support ticket issues if folks who manual install don't go in and uninstall things before updating anything. I recall this whem DS 4.0 was still fairly new and previous versions of Genesis needed to be uninstalled before installing the fresh update, because file names remained the same, but with a different extension, where both extensions are supported by Daz Studio, so the user was left not knowing which file to open, and neither worked properly due to the lack of uninstall.
That being said, I'm a bit perturbed that Daz 3D decided to rename products with a new "Legacy" suffix and load those into my DIM without offering to uninstall the originals. So now I'm faced with that dreaded dual load syndrome and likely twice the storage space.
I have a feeling that this had to do with the new Daz Central or perhaps Daz Connect, but in a world of metadata, why didn't they handle it differently?
That said, I'm reluctantly beginning to feel as my friend Mindsong does (above). I have been an integral part of Daz 3D for many years now and am (reluctantly) beginning to feel as if they want me to take my business elsewhere.
Being able to isolate keys from a node is an essential thing for animation. We could Always do it in Carrara, but in a much more relaxed and simple manner.
But quite often it's only the rotation of a single axis that I need to delete, or only rotation, not translating or scaling... or any combination. This adds a LOT of power to a collection of motion capture or other animated pose files. We can essentially retarget manually on the fly.
Carrara 8.5 introduced a new bounding box sort of tool for key frames in the graph editor, where we can select whole chunks of keys in any realm of any node, like the x roation, for example, and then drag the edge of that bounding box to rescale or move the entire selection - often both. It's an enormosly handy feature.
I think that these new features bring Daz Studio closer to a more animator-friendly environment, but being so difficult to see or find what to do in the timeline makes it still a freaking nightmare - whereas, in comparison Carrara's Sequencer/Graph Editor is a nice, visual, easy-to-use click, drag, delete sort of thing that's incredibly comfortable, and we don't need to "think", just "do".
In Stephs Graph Editor video (which I was quite excited about) she clicks a target button that doesn't always show on my interface - so I'm stuck simply not editing. I'm sure it's from my lack of DS experience with this sort of thing - but that's my point. It's a darned key frame. Why should I need "Experience" in findng it?
My other Major bief (still) with working in Daz Studio comes from it's original 4.0 release - those awful manipulation tools.
I use Carrara as my example, because that's the reason I have so much difficulty in Daz Studio - Carrara just works.
If I select a joint in Carrara and select the Rotation tool, I can click anywhere insode the globe of influence and rotate the joint in a very elegant, deliberate fashion without thought.
In Daz Studio, the visual guides of the tool force me to change perspctive to see what's going on and, heavens forbid I happen to click anywhere but on one of those incredibly thin and time-consuming to gran little orbital arcs! Argh!!!!
This gets worse when used with Distant Lights that are so incredibly ghosted that the actual visual direction is a mistery until seen from many angles. In Carrara, it's a nice directional indicator, complete with 3D graphical appearance - so easy and fast!
Translaton is god-awful. Those tiny little ends have to be highlighted or selection is lost and/or changed and I've just moved something else.
EDIT:
I actually like the manipulation cube and the translation, zoom, etc., tools below it. Too bad we can't access it with the interface panels open. That would be really nice for times whe we only have one hand available (mouse)
I don't think I've reached that point yet, but I certainly can understand the sentiment.
(and if I recall correctly, the Legacy files have been around for quite some time, certainly longer than Daz Central)
Iray - the introduction of Filament is what drew me into this build. It's what got me to try setting u Iray to render faster, and I did it. I'm really loving Iray!
Filament - Pretty cool, but it seems like it's still in beta or even alpha. To me it feels like it's just a PBR version of Texture Shaded, but becomes less friendly when Alpha maps are needed - as those don't render.
Steps in the right direction for animation, but needs to be better implemented for most Daz 3D Figures to use well.
Yes, they have nothing to do with DazCentral. Legacy files have been there since DS4.5 was released and they changed the file format to .duf, they were for people who still used 4.0 and so needed the product files in old DS formats.
Right. I'm not talking about those Legacy files.
I'm talking about the fact that they've been changing the actual product names with "Legacy" as a suffix to the product name - so DIM doesn't recognize that they've already been installed. So it wants to install them - because I own them.
So I decided to go ahead and let DIM install the first and second batch of them, thinking that (since DIM has been such a handy, reliable tool for me since its initial release) it would simply replace my current content under the new name. My thinking is that I don't want to have to hide all of these products in case the originals disappear from the product library - which would make sense.
Nope. It simply installed the products again.
Like my friend Mindsong, I enjoy buying Daz 3D content. Always have.
Since development of Carrara halted before they perfected Genesis 2/3/8 compatibiliity, I've been largely ignoring Genesis 3, but still getting some outfits to convert for use. I'd get some Genesis 2 stuff under the same premise. Genesis 8 was pretty much ignored entirely. Luckily there was still a decent amount of Legacy products for me to draw from and use.
This release of Daz Studio drew me in with the email promo.
In wanting to give it a try, I realized that I didn't have any Genesis 8 stuff to work with, so I bought a small starter pile of yummies. Great Freaking Stuff, and I love Genesis 8!
However, I've only managed to get a few incomplete (scene-wise) animated renders completed in Iray. After that it seems that, as I begin to make more complete scenes (simple - one environ or architecture prop with HDRI) and try working with the animations (still drives me nuts - see comments in the above post) it (DS 4.14) crashes on me.
I really lie Iray. I also really love the Photo-realistic ray trace engine in Carrara.
Daz Studio is still a great piece of software for my workflow, and I Love the Dev Team for the genius they proove to enjoy. It's still not a good animation choice for me. Too much hidden, to many secret handshakes and the manipulation tools are just torture to me.
It's also quite often that I find myself only having one hand available as I'm holding a model for inspiration or whatever with the other hand - so having the viewport tools disappear behind the panels really screws me up.
All of that said, I love Daz 3D and what they do - and what it seems that they're trying to do. I can tell you this, however: I'd buy a LOT more Genesis 3 and 8, etc., products if they'd just finish the Carrara work that they've already worked so hard on.
Yes, keep pouring the amazing energy into Daz Studio. But as soon as you can, get Carrara going again.
Here's a really quick example of how easy it is to work with animations in Carrara. Just the very beginning is all you need watch:
Support Page for the Video (Notice how nicely I speak of Daz Studio on my site. I only sound a bit grumpy in here because I'm hoping that my comments help my beloved Daz 3D in the long haul)
Love you folks - I really do!
I haven't yet either, and I truly hope that day never actually comes. Daz 3D (Carrara and Daz 3D Content, actually) is my favorite reason to turn on a computer. I built this machine just for my Carrara endeavors - and it Rocks Carrara!
DAZ uses: Content/..., Rendo uses: My Library/... and rotica uses: <whatever>/...
what other stores are left.
The nice thing about free 7zip is, that you go down the hirachy and start unzipping from there.
And you can remove (ignore) the unnecessary vanity folders while installing and install the user facing files to more appropriate folders - Environment/Architecture instead of Props, etc...
Hivewire for one, and individual vendors. I use IZArc. Just unzip everything and tidy up while I move things into the content directory.