[Released] RSSY 3Delight And Iray To Filament [Commercial]

2

Comments

  • SevrinSevrin Posts: 6,307

    RiverSoftArt said:

    Martial said:

    Ok i got it now

    It is fast but Iray rendering is much better according the comparaisons i did today

    Oh, I agree.  Iray is what I use (and I have a 2080Ti so it is not terrible to render).  But if I ever start doing more animations, I would use Filament for pre-viz.

    Yeah, one of the big complaints from animators is that it took them ages to find out if their animations even worked, because rendering was so slow.  Iterating was also a huge pain for the same reason.  If you're mostly interested in that, Filament is a great solution.

  • ArtiniArtini Posts: 9,462

    Just got it. Waiting for some more experienced with filament than me, to show up the renders.

     

  • Artini said:

    Just got it. Waiting for some more experienced with filament than me, to show up the renders.

    Thanks @Artini!

  • HatBHatB Posts: 77

    When I get home this afternoon I am going to uninstall and reinstall it because the program is under Documents and the PFD file is under Scripts and I really haven't been able to get it to work but I have been tired when I got home from subbing at school this week. (That's what happens when I take a couple of weeks off.) 

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,970
    Does this tool change the materials of characters skin and hair for filament rendering?
  • N-RArtsN-RArts Posts: 1,496

    I can't get my head around the create conversion/expression. It probably isn't helped by the fact that I don't really understand coding.

    I've also been looking over one of my Filament scenes, and I've got a few items in the scene that are metal. However, the Filament converter isn't converting the items to a metal (filament) shader, but just the "basic" Filament Shader.

     

  • MarcCCTxMarcCCTx Posts: 924

    It seems to support Genesis 8 only, I was seeing seams on a Gen 2 figure. Is this an inherent flaw in filament, or is this something that can be fixed?

  • PekenPeken Posts: 37

    Install/reinstall, always ending up with this same error, log file included.

    Any clue how to fix?

    Scripterror.JPG
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    Scripterror_log.JPG
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  • wsterdanwsterdan Posts: 2,348

    Will the script run on the Mac version of DAZ Studio, or does it need the Filament engine itself present?

    -- Walt Sterdan

  • FntsyArtFntsyArt Posts: 27
    edited January 2021

    Purchased. There are things I still would really like to see this script do (chief is add more point lights based on Iray emitters in the scene - not just candles, flames, etc.). But it does save some time. It is unclear to me to what extent this superceeds:

    https://www.daz3d.com/sf-beautiful-skin-filament

    I have found that sometimes you are better off without the materials being swapped. Anyway, here is an example scene Iray vs Filament:

    Obviously many of the differences are simply because UltraScenery doesn't render well in filament. But other differences are visible as well. Obviously Iray is better. It should be since it rendered in over 5 hours vs a second or two for filament.

    Winter Pond 01b 20210106.png
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    Winter Pond 01 Filament 20210106.png
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    Post edited by I-am-Cho on
  • ArtiniArtini Posts: 9,462
    edited January 2021

    These are my very first filament renders. Options tab is very useful - on can easily adjust lights and environment and preview it directly.

    Used https://www.daz3d.com/chemistry-laboratory and https://www.daz3d.com/ensley-hd--expressions-hd-for-genesis-8-female

    Before:

    image

    After:

    image

    Ensley01pic01.jpg
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    Ensley01pic02.jpg
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    Post edited by Artini on
  • Having now had a chance to use this a little more, my biggest ask would be some way of adding point lights for some user enterable partial surface name.

    So if LightBulb3 is a surface name Bulb would match and add a point light. Much better yet if it handled instances.

  • wsterdanwsterdan Posts: 2,348

    wsterdan said:

    Will the script run on the Mac version of DAZ Studio, or does it need the Filament engine itself present?

    -- Walt Sterdan

     Purchased, answer is "yes".

  • PekenPeken Posts: 37

    Peken said:

    Install/reinstall, always ending up with this same error, log file included.

    Any clue how to fix?

    OK, working now. Had to download it manually and just drop the files in place...

  • FntsyArtFntsyArt Posts: 27
    edited January 2021

    Here is another set of renders done with both Iray and Filament. In ways I actually prefer the filament render.

    Iray:

    Filament:

    Steamville Sunny Winter 01 20210110.png
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    Steamville Sunny Winter test 01 filament 20210110.png
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    Post edited by I-am-Cho on
  • ArtiniArtini Posts: 9,462
    edited January 2021

    Below is Filament renders of https://www.daz3d.com/christian-8 with https://www.daz3d.com/christian-8-hd-add-on

    placed in https://www.daz3d.com/sw-french-quarter--seraphims-corner

    This time I have used Light preset RSSY3DIT Environment Settings and I like results better.

    Only Filament renders.

    Before material conversion:

    image

    After material conversion:

    image

    Changed back skin of Christian 8 to iray:

    image

    I have noticed something, like a seam on Christian 8 head (invisible in iray)

    image

    Christian8HD01pic01.jpg
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    Christian8HD01pic02.jpg
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    Christian8HD01pic04.jpg
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    Christian8HD01pic05.jpg
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    Post edited by Artini on
  • SickleYieldSickleYield Posts: 7,639
    Hi guys! RiverSoft Art is having difficulty accessing the Daz Forums since Friday, Jan 8th. Once the issue is resolved, he will answer any of the script questions.
  • SickleYieldSickleYield Posts: 7,639

    Someone was asking about Beautiful Skin Filament?  The shader tweaks on this mainly adjust bump value for skins, which tends to be a little high for Filament in most Iray shaders.  Beautiful Skin Filament tweaks more settings and also contains the method for faking SSS with a geoshell below the skin.  The script improves your scene in general; BSF improves specifically skin.

     

    Also remember!  If you don't have a distant light for casting shadows in your scene, you typically will not get shadows cast.  Adding one is an option with the script.

  • Sickleyield, thanks for clarifying the difference between what this product does to skin and what your other product does.

    As for the line occurring in your image above, it is probably because of the Generate Texture Mipmaps under Filament Draw Options. Turn it to off. At least that has fixed it for me when I have seen it. The downside is mipmaps do have usefulness, which is why they exist (potentially less VRAM usage). I see them on Sunny 7 in my scene above if I have Mipmaps turned on.

  • SickleYieldSickleYield Posts: 7,639
    FntsyArt said:

    Sickleyield, thanks for clarifying the difference between what this product does to skin and what your other product does.

    As for the line occurring in your image above, it is probably because of the Generate Texture Mipmaps under Filament Draw Options. Turn it to off. At least that has fixed it for me when I have seen it. The downside is mipmaps do have usefulness, which is why they exist (potentially less VRAM usage). I see them on Sunny 7 in my scene above if I have Mipmaps turned on.

    I didn't actually know about that one myself. Good tip! :)
  • barbultbarbult Posts: 24,244

    SickleYield said:

    FntsyArt said:

    Sickleyield, thanks for clarifying the difference between what this product does to skin and what your other product does.

    As for the line occurring in your image above, it is probably because of the Generate Texture Mipmaps under Filament Draw Options. Turn it to off. At least that has fixed it for me when I have seen it. The downside is mipmaps do have usefulness, which is why they exist (potentially less VRAM usage). I see them on Sunny 7 in my scene above if I have Mipmaps turned on.

    I didn't actually know about that one myself. Good tip! :)

    Try to find more time to join us in the forums. We discussed the mipmaps/seams relationship back in November. You always have interesting input. It is good to see you here.

  • SickleYieldSickleYield Posts: 7,639
    barbult said:

    SickleYield said:

    FntsyArt said:

    Sickleyield, thanks for clarifying the difference between what this product does to skin and what your other product does.

    As for the line occurring in your image above, it is probably because of the Generate Texture Mipmaps under Filament Draw Options. Turn it to off. At least that has fixed it for me when I have seen it. The downside is mipmaps do have usefulness, which is why they exist (potentially less VRAM usage). I see them on Sunny 7 in my scene above if I have Mipmaps turned on.

    I didn't actually know about that one myself. Good tip! :)

    Try to find more time to join us in the forums. We discussed the mipmaps/seams relationship back in November. You always have interesting input. It is good to see you here.

    Thanks, but I deliberately limit my time here for the sake of my mental health, and have since around 2015. My normal agreement with Riversoft is that we only do forum release threads if he is in charge of them (I don't do them for my own content at all). Otherwise I normally leave support to Daz3d, as most PAs do, or answer questions on my Deviantart or email (I've quit reading YouTube comments too, for the same reasons).
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    edited January 2021

    SickleYield said:

    barbult said:

    SickleYield said:

    FntsyArt said:

    Sickleyield, thanks for clarifying the difference between what this product does to skin and what your other product does.

    As for the line occurring in your image above, it is probably because of the Generate Texture Mipmaps under Filament Draw Options. Turn it to off. At least that has fixed it for me when I have seen it. The downside is mipmaps do have usefulness, which is why they exist (potentially less VRAM usage). I see them on Sunny 7 in my scene above if I have Mipmaps turned on.

    I didn't actually know about that one myself. Good tip! :)

    Try to find more time to join us in the forums. We discussed the mipmaps/seams relationship back in November. You always have interesting input. It is good to see you here.

    Thanks, but I deliberately limit my time here for the sake of my mental health, and have since around 2015. My normal agreement with Riversoft is that we only do forum release threads if he is in charge of them (I don't do them for my own content at all). Otherwise I normally leave support to Daz3d, as most PAs do, or answer questions on my Deviantart or email (I've quit reading YouTube comments too, for the same reasons).

    that is such a shame broken heart I always found you to be one of the most helpful PAs heart 

    I agree about Youtube though, it's a toxic cesspool and frequently I have to remove comments I make in reply and on other people's videos ( often quite innocent ones) and block people.

    really getting sick of the incredibly nasty replies to my saying dandelions in lawns are pretty and bees love them cheeky

    Post edited by WendyLuvsCatz on
  • I'm back!  Thanks @Sickleyield for the help!

    Thanks to everyone for posting images and helping each other out!

    • @HatB, yes, please reinstall.  The metadata looks correct on my system, i.e., script in Scripts folder, etc.
    • @wsterdan, thank you for sharing the answer to your own question.  It is good to know it works on Mac smiley
    • @Peken, I am glad you got your installation issue worked out.
    • @FntasyArt, it is not user friendly but you can set this up to add point lights to other emissive materials.  Load data/RiverSoft Art/Common/3DLIrayToFilamentConstants.dsa in your favorite text editor.  There is a line: var FLAME_KEYWORDS                = new RegExp('.*(flame|fire|candle).*', 'i'); This constant defines the regular expression the script uses to match the material name for Flame emissive materials.  To add other keywords, such as bulb, edit the regular expression and save: var FLAME_KEYWORDS                = new RegExp('.*(flame|fire|candle|bulb).*', 'i');

     

     

  • Thanks. In the short run, I found a way to rename surfaces, but this will be much better. :)

  • FntsyArt said:

    Thanks. In the short run, I found a way to rename surfaces, but this will be much better. :)

    You're welcome!

  • dawnbladedawnblade Posts: 1,723

    This looks like it will be very helpful. smiley The compatible software lists DS 4.15, but since you probably started working on this pre-4.15, that 4.14.0.10 will suffice? Thanks in advance for clarifying.

  • dawnblade said:

    This looks like it will be very helpful. smiley The compatible software lists DS 4.15, but since you probably started working on this pre-4.15, that 4.14.0.10 will suffice? Thanks in advance for clarifying.

    Yes, it should work.  I worked on it with the 4.14.  You need Filament is probably the biggest compatibility smiley

  • FntsyArtFntsyArt Posts: 27
    edited February 2021

    Here is a scene shown 3 different ways. It is from Camera #5, Triple Moon Cottage. I prefer to use Filament Draw Options to adjust light levels so did so instead of using the conversion tool light levels.

    First, without RSSY conversion but adjusting light levels:

    Second doing the regular RSSY conversion adding flame lights and replacing the various shaders as per default in the tool. This is certainly an improvement as you get some nice lighting affects from the additional flame lights.

    Third, again doing RSSY conversion of materials and with flame lights. HOWEVER, the base shader is unchecked on the 3rd page. In my opinion the base shader often does more harm than good. In particular notice some of the metal objects like the chalice and bell now look correct again. This is my current favorite way of using the tool.

     

    Triple Moon Cottage Camera 5 No conversion.png
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    Triple Moon Cottage Camera 5 Straight RSSY Conversion.png
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    Triple Moon Cottage Camera 5 No Base RSSY Conversion.png
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    Post edited by Chohole on
  • FntsyArtFntsyArt Posts: 27
    edited February 2021

    Another set of examples. This time camera #1 from Triple Moon Cottage. I was very careful to keep light levels the same between the two examples here. As before I set lighting levels in Filament Draw instead of in the tool. First is a straight RSSY conversion.

    The second is a RSSY conversion, but with the base shader turned off.

    There are still some problems in the 2nd image, but I think it is evident it is far superior to the first. The problems that remain (such as overly reflective stone work, and lack of color in the potions are Filament problems, not problems with the convertor.

    Triple Moon Cottage Camera 1 Straight RSSY Conversion.png
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    Triple Moon Cottage Camera 1 No base RSSY Conversion.png
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    Post edited by Chohole on
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