Show Us Your Bryce Renders! Part 8

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Comments

  • cdordonicdordoni Posts: 583
    edited December 1969

    Oroboros said:
    The modelling was all done in SolidWorks (not by me), but as is usually the case, the company needed product images before the product was actually built. So I stuck my hand up and said "Gimme the bits, I'll throw it in Bryce".

    The SolidWorks mesher can produce long spikey triangles that produce render artifacts. I think it has improved a bit over the last couple versions though.

    Were you able to get a mesh that rendered OK without having someone go back to the SolidWorks model to make a better mesh?

  • Roland4Roland4 Posts: 0
    edited December 1969

    Horo said:
    An icasohedron and a sphere is all that was needed. Within the tiny icasohedron is an HDRI that casts light and shadow onto the sphere that is a bit transparent and has some reflection. All stars are connected by lines - though I have no idea where the stars come from. The camera is looking through the GWL (gigantic wide angle fisheye lens) and covers about 300 degrees.

    The picture is cool and very inspiring.

  • OroborosOroboros Posts: 326
    edited December 1969

    cdordoni said:
    The SolidWorks mesher can produce long spikey triangles that produce render artifacts. I think it has improved a bit over the last couple versions though.

    Were you able to get a mesh that rendered OK without having someone go back to the SolidWorks model to make a better mesh?

    It was triangled to hell and back :-D I did talk with the Industrial Designer about mesh options, but in the end you work with what you get, render it with crossed fingers and Photoshop the rest. You can see the obvious kinks in the mesh, despite me juggling with smoothing angles within Bryce as much as possible.

    The only compatible format that could work between SW and Bryce was (and possibly still is) VRML. VRML came out a year or two before Bryce came out in 1996. Nothing wrong with the format, but as you say, SW (and a couple of other CAD apps) reeeally like their triangles, and triangles are a pain to work with in modern modelling.

  • FishtalesFishtales Posts: 6,119
    edited December 1969

    A different approach and not as good as you guys got. Did it work and is it believable?

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  • Roland4Roland4 Posts: 0
    edited December 1969

    Fishtales said:
    A different approach and not as good as you guys got. Did it work and is it believable?

    Cool, is the ship self modeled ?

  • FishtalesFishtales Posts: 6,119
    edited December 1969

    No it was a free download from somewhere.

  • Roland4Roland4 Posts: 0
    edited December 1969

    Thanks Fishtales. Here is my newest Faberge Egg with a green diamond and in addition with postwork.

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  • HoroHoro Posts: 10,644
    edited December 1969

    @Tim - that split water render looks quite believable. The red landscape - Mars perhaps?

    @Sandy - your example looks very nice but it doesn't look like the real thing because the refraction indices are the same above and below water. David's and Tim's above look more like it - but I like your scene most.

  • JamahoneyJamahoney Posts: 1,791
    edited December 1969

    Had a go at this water split stuff...very cool effects.

    Jay

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  • Roland4Roland4 Posts: 0
    edited November 2014

    Jamahoney said:
    Had a go at this water split stuff...very cool effects.

    Jay

    Very interesting and speculative.

    Post edited by Roland4 on
  • FishtalesFishtales Posts: 6,119
    edited December 1969

    Jamahoney said:
    Had a go at this water split stuff...very cool effects.

    Jay

    Seems I've started something now :-)

  • HoroHoro Posts: 10,644
    edited December 1969

    @Jay - looks good.

    I had experimented with that a few years ago, though not yet on terrains. But it is also split water when you look at a glass partly filled with a liquid.

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  • OroborosOroboros Posts: 326
    edited December 1969

    Had a go at this water split stuff...very cool effects./quote]

    Ooh, rainbow caustics :) Are you using a coloured caustic projection Jay, or colourising the caustic within Bryce?

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    The underwater/overwater scenes are looking good. For those that want to give it a go, murk was added in my example using skylab fog. Just set below the level of the horizon. This image however relates to an earlier question involving the reflection of HDRI and one of the experiments I did to test some ideas on that and how that took me to pondering reflections on glass. Always a favorite topic for me, just can't resist anything shiny...

    This render features a few models made by me, the middle one following one of Art's tutorials for Wings3D. Get it here... https://www.dropbox.com/s/okzk3eoy78l8sj0/TriskelionTutorial.zip?dl=0 If you have not already.

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  • JamahoneyJamahoney Posts: 1,791
    edited November 2014

    Cheers Roland...love the most recent egg....it's EGGcellent ;)

    Nice one, Horo...the refractive index can be very sensitive (the slightest change) producing ridiculous results at times.

    Fishtales....it's all yours...we'll call it the 'Fishtales Effect' (hey, have you done the Fishtales Effect yet, WHAT? ;)

    Oro, the rainbow colors are in the original caustic.

    Jay

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    Post edited by Jamahoney on
  • HansmarHansmar Posts: 2,932
    edited December 1969

    @ hansmar - thankyou...and realism only come's from lighting in my opinion....when you have good control of that, the scene dose all the work after that :) ...i mean some of the landscape images i have posted only consisted of a HDRI, good lighting and a terrain with default grey material, the lighting dose all the work to make the terrain look textured :)

    I guess that's very important indeed (lighting). Maybe I'll get it sometime!

  • HansmarHansmar Posts: 2,932
    edited December 1969

    @roland. Fabergé will be jealous!

    @Horo and Tim Bateman: Wonderful landscaping again. Keep going!

    @David Brinnen: I must be 100 tutorials behind by now. You keep spitting them out like, eh, don't know like what, but very fast indeed! And a wonderful half air / half water view!

    @Fishtales: Nice going, starting a whole new topic. By the way, in the contest around 'water' there was also some render of feet in water, I remember. Was that you, Jamahoney ?

    @Horo: very nice symetrical (almost) abstract.

    @Tim Bateman: great half water / half air render. Well done!

    @Oroboros: nice product placement work. They must have liked it.

    Think I should read up on caustics, because I never use it yet.

  • Tim82Tim82 Posts: 859
    edited December 1969

    thank's for all the kind comments about my renders everyone :) ...and well done on all the new renders by everyone the are all fantastic, great work :)

  • mermaid010mermaid010 Posts: 5,492
    edited November 2014

    Horo- love the abstract and the foamy drink render looks "cool".

    Roland- another set of cool Faberge egg renders.

    Tim Bateman – nice landscape.

    Oro – love the caustic on the product.

    Fishtales really started something cool here, cool split water renders from David, Tim and Jay.

    Inspired by Tim Bateman’s method of using the default material …. I had a go at a simple scene. Thanks Tim

    Edited: David thanks for the Wings 3D objects.

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    Post edited by mermaid010 on
  • Tim82Tim82 Posts: 859
    edited December 1969

    @ Mermaid - wow, very nice scene :)

  • Tim82Tim82 Posts: 859
    edited December 1969

    @ David - your model works very well as a center piece in a abstract attempt :)

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  • FishtalesFishtales Posts: 6,119
    edited November 2014

    Horo- love the abstract and the foamy drink render looks "cool".

    Roland- another set of cool Faberge egg renders.

    Tim Bateman – nice landscape.

    Oro – love the caustic on the product.

    Fishtales really started something cool here, cool split water renders from David, Tim and Jay.

    Inspired by Tim Bateman’s method of using the default material …. I had a go at a simple scene. Thanks Tim

    Edited: David thanks for the Wings 3D objects.

    Very nice. It looks like the Namibian coastline.

    https://www.google.co.uk/search?q=Namibian+coast+line&num=20&newwindow=1&safe=off&client=opera&hs=eaH&tbm=isch&imgil=VMCBxBQXaM6o3M%3A%3BuWvgEKyEDgr69M%3Bhttp%253A%252F%252Fsafari.co.uk%252Fblog%252Fnamibias-entire-coastline-set-to-become-a-national-park%252F&source=iu&pf=m&fir=VMCBxBQXaM6o3M%3A%2CuWvgEKyEDgr69M%2C_&usg=__erACr7WtPxNrpS0OjbsPyO9zzqc=&biw=1146&bih=513&ved=0CC4Qyjc&ei=ZdJZVPXIOqup7AbWo4CADg#imgdii=_

    Post edited by Fishtales on
  • GussNemoGussNemo Posts: 1,855
    edited December 1969

    @David: Nice image and objects.

    @Roland: Your newer eggs looks great. Especially the last one with the gem inside.

    @Horo: Love the abstract. Drink is really nice.

    @Tim Bateman: All of your newer images are terrific. The air/water image looks almost like a photo.

    @Oroboros: That's one nice model.

    @Sandy: Air/water scene is nice looking.

    @mermaid: Really nice piece of work. Love the colors.

  • David BrinnenDavid Brinnen Posts: 3,136
    edited December 1969

    @ David - your model works very well as a center piece in a abstract attempt :)

    Nice. But strictly speaking, it's Art's (aka Fenceposts) tutorial/model.

  • HoroHoro Posts: 10,644
    edited December 1969

    @David - nice result.

    @Jay - thanks.

    @hansmar - thank you.

    @mermaid010 - thank you. Very nice coastline.

    @Tim - great abstract. They are always fun to do.

  • JamahoneyJamahoney Posts: 1,791
    edited December 1969

    Hansmar...yeah, I just copied/applied the 'Fishtales Effect' setup to that old Bryce file...simple.

    Tim....that's extraordinary...very 3-D-ish...have you tried doing it as an anaglyph?

    Jay

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Woop!!! the animation project is done and dusted.... Now I can get back to just playing with Bryce for the pure fun of it.

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  • OroborosOroboros Posts: 326
    edited December 1969

    Woop!!! the animation project is done and dusted.... Now I can get back to just playing with Bryce for the pure fun of it.

    You're implying animation isn't fun?

    Don't tell Disney or Pixar that.

  • Dave SavageDave Savage Posts: 2,433
    edited December 1969

    Oroboros said:
    Woop!!! the animation project is done and dusted.... Now I can get back to just playing with Bryce for the pure fun of it.

    You're implying animation isn't fun?

    Don't tell Disney or Pixar that.

    Lol... Of course animation is fun... It's just more fun if there is no client paying for it and therefore interfering :lol:

    It's quite funny you mention Pixar because at one of my client meetings when I was asked for some impossible inclusion in the project, I did point out that the list of credits on a Pixar film is very long and I was just one person. :-)

  • Roland4Roland4 Posts: 0
    edited December 1969

    GussNemo said:
    @Roland: Your newer eggs looks great. Especially the last one with the gem inside

    Thanks, but at the moment i am in a creative depth (mental blank).

This discussion has been closed.