Reality is back ! (COMMERCIAL)

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  • billyp4321billyp4321 Posts: 1
    edited December 1969

    HELP!!! I just bought the Reality plugin for DAZ and installed it but when it starts it wants to register the program. Problem is it doesn't have a Serial Number. It's not showing up on my "My Serial Numbers" page and it's not in any of the documentation. Anyone know where I can find the Serial Number ? Will Pret-A-3D e-mail me a serial number if I didn't buy it directly from them?

  • d-j-od-j-o Posts: 345
    edited December 1969

    Anyone else purchase Reality for Daz studio and not receive a serial number?

    I purchased Thursday and didn't get a serial number, so I contacted Preta3d because that email was in the registration box, they said Daz gives them. I contacted Daz and they said I would have it by the end of yesterday, they have to get them from the vender, still no serial number and no response to my ticket from 9 hours ago.

    How do I get one, nothing sucks like buying some you can't use.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    HELP!!! I just bought the Reality plugin for DAZ and installed it but when it starts it wants to register the program. Problem is it doesn't have a Serial Number. It's not showing up on my "My Serial Numbers" page and it's not in any of the documentation. Anyone know where I can find the Serial Number ? Will Pret-A-3D e-mail me a serial number if I didn't buy it directly from them?

    Please check this previous post http://www.daz3d.com/forums/discussion/47082/P135/#688959

  • pcicconepciccone Posts: 661
    edited December 1969

    kashyyyk said:

    I purchased Thursday and didn't get a serial number, so I contacted Preta3d because that email was in the registration box, they said Daz gives them. I contacted Daz and they said I would have it by the end of yesterday, they have to get them from the vender

    Hi.
    I provided DAZ with a set of a few hundred serial numbers on Thursday at 3:00pm. I guess that they are still in the process of adding them to the system.

    I'm sorry about this but the issue is going to resolved soon. I guess that DAZ offices are closed for the weekend so we will all need to be a little more patient but this will be resolved soon.

    Cheers.

  • pcicconepciccone Posts: 661
    edited December 1969

    HELP!!! I just bought the Reality plugin for DAZ and installed it but when it starts it wants to register the program. Problem is it doesn't have a Serial Number. It's not showing up on my "My Serial Numbers" page and it's not in any of the documentation. Anyone know where I can find the Serial Number ? Will Pret-A-3D e-mail me a serial number if I didn't buy it directly from them?

    Hi.

    Sorry for this inconvenience.
    You need to contact DAZ directly because they are the ones providing the serial numbers for orders placed with them.
    They will solve this issue promptly, I'm sure.

    Thank you again for purchasing Reality.

  • d-j-od-j-o Posts: 345
    edited December 1969

    Pret-A-3D said:
    kashyyyk said:

    I purchased Thursday and didn't get a serial number, so I contacted Preta3d because that email was in the registration box, they said Daz gives them. I contacted Daz and they said I would have it by the end of yesterday, they have to get them from the vender

    Hi.
    I provided DAZ with a set of a few hundred serial numbers on Thursday at 3:00pm. I guess that they are still in the process of adding them to the system.

    I'm sorry about this but the issue is going to resolved soon. I guess that DAZ offices are closed for the weekend so we will all need to be a little more patient but this will be resolved soon.

    Cheers.

    Thanks, but they told me it would be resolved last night and it's not.

  • nun2britenun2brite Posts: 1
    edited December 1969

    never been here, not a forms kind of guy, purchased reality 2, and no serial# on my serial number page, and seeing I'm not the only one just pisses me off even more.
    Love daz, but COME ON, fix this, the few times I've filled out a request its taken days to get a response.
    Not happy about having to wait to use a product, don't have a lot of money so when I spend it I would like to get what I paided for without complications or wait times.

  • pcicconepciccone Posts: 661
    edited December 1969

    kashyyyk said:

    Thanks, but they told me it would be resolved last night and it's not.

    I am sorry about that but I don't work at DAZ and I don't even know who are the people in charge of this. I can address what I know directly.

    I'm sure that they will take care of this as soon as possible.

    Please be a little more patient.

    Thank you very much.

  • Sfariah DSfariah D Posts: 26,295
    edited December 1969

    I figured out how to install it into Poser once I got 7-zip in admin mode. Next to try to figure out Daz Studio set up.

  • ironcheeseironcheese Posts: 72
    edited December 1969

    Pret-A-3D said:

    I am sorry about that but I don't work at DAZ and I don't even know who are the people in charge of this. I can address what I know directly.

    I'm sure that they will take care of this as soon as possible.

    Please be a little more patient.

    Thank you very much.

    Hello Pret-A-3D (Paolo?),
    I am in the same situation as kashyyyk:
    just purchased Reality and my account page shows an entry for Reality (Pret-A-3D_Reality2_5DS),
    but no serial number, just a blank space...

    I already have Reality for Poser (from another website, got it a few days after You put it on sale an year ago or so)...
    and I know is worth the wait ;-)

  • Pantom TrilobitePantom Trilobite Posts: 3
    edited December 1969

    Seems clear that DAZ has failed on this occassion (vendor and customers). Sometimes stuff happens. DAZ are ususally fgreat so it would be nice if someone from DAZ could comment (this as a DAZ forum after all). They should also stop sending me promotional emails to buy a product I cannot use.

  • kyoto kidkyoto kid Posts: 41,062
    edited December 1969

    Pret-A-3D said:
    Render times, as usual, depend on the speed of the machine. The faster the machine, the higher the number of cores, the faster the render is.
    Of course there are many other factors, like number of lights, resolution and so on.

    This Before/After was done with Reality 2.5: http://reality-plug-in.deviantart.com/art/Before-and-After-423206009

    Cheers.


    ...so how would a 2.8 gHz i7 (4 cores = 8 threads) with 12 GB memory in tri channel mode system fare as to expected render time for say a 192,000 pixel area (1,600 x 1,200) scene?

    --"reasonable" (a couple hours)
    --"long" (many hours to half a day)
    --"extreme" (up to a day)
    --or "epic" (over a day/several days) for a high quality image?

  • Nyghtfall3DNyghtfall3D Posts: 777
    edited October 2014

    Kyoto Kid said:

    ...so how would a 2.8 gHz i7 (4 cores = 8 threads) with 12 GB memory in tri channel mode system fare as to expected render time for say a 192,000 pixel area (1,600 x 1,200) scene?

    --"reasonable" (a couple hours)
    --"long" (many hours to half a day)
    --"extreme" (up to a day)
    --or "epic" (over a day/several days) for a high quality image?

    Probably "epic".

    My render rig is a 3.5 GHz Core i7 4770K running Windows 7 Pro with 32 GB RAM.

    This took 87 hours to reach a level of quality I was happy with, partly because the snow was one big emitter. The number of sampled pixels was a little over 3.80K when I stopped it.

    Post edited by Nyghtfall3D on
  • pcicconepciccone Posts: 661
    edited December 1969

    MSC_72 said:

    I already have Reality for Poser (from another website, got it a few days after You put it on sale an year ago or so)...
    and I know is worth the wait ;-)

    Thank you very much, I really appreciate it.

    I will keep in touch and let everybody know when the situation is resolved.

    Cheers.

  • Sfariah DSfariah D Posts: 26,295
    edited December 1969

    Where is reality in daz studio?

  • pcicconepciccone Posts: 661
    edited December 1969

    Kyoto Kid said:

    ...so how would a 2.8 gHz i7 (4 cores = 8 threads) with 12 GB memory in tri channel mode system fare as to expected render time for say a 192,000 pixel area (1,600 x 1,200) scene?

    I cannot estimate render times on paper. I simply don't have that ability.
    In five years since I started developing Reality I have not rendered any image using anything but Lux. I render thousands of images for the development and some times I deliver things for commercial use.

    The point is that using Reality you spend a lot less time during the preparation of the scene. This is because lights are predictable, they act like real lights instead of the unpredictable, limited version of lights that are often part of 3D packages. This is not a jab against 3Delight, every biased renderer is in the same situation. Light has very precise properties. Any photographer knows that. Most 3D renderers don't respect this properties and that was exactly what prompted me to write Reality, back in 2009.

    For example, light quality is based on the area of the light. A large light source generates diffuse light with soft shadows. A small light generates harsh light with sharp shadows. Brightness has nothing to do with light softness. Reality works in that way. Also, the number of lights necessary in a scene is dramatically, drastically less than what is necessary in any biased renderer like 3Delight. So you spend less time in tweaking lights and you get better results sooner.

    The fact that Lux runs separately from Studio means that you don't have to wait for it to end to use Studio. You can keep working on the scene or design a new scene altogether.

    Because LuxRender shows you the whole scene in a single pass, instead of working from top to bottom, you can judge lighting issues and poke-throughs in a few seconds, instead of waiting for the finished image.

    Lastly, LuxRender can be stopped and restarted and it will resume the render from where it was stopped.

    All these elements give you great flexibility that changes, in a very positive way, your workflow.

    Hope this helps.

  • pcicconepciccone Posts: 661
    edited December 1969

    Where is reality in daz studio?

    In the render menu. See the Reality User's Guide for detailed instructions.

    If Reality appears as correctly loaded in the "Installed Plugins" dialog box than you are experiencing a bug in DS4 that causes the menus to be "stuck".

    Simply switch the Studio layout to something different (from the Studio menu select Window/Workspace/Select Layout) than the current one and then switch back to your favorite layout. The menu should be showing the Reality option.

    You can also activate Reality using the keyboard shortcut: Cmd-Shift-L (Mac OS) or Ctrl-Shift-L (Windows)

  • pcicconepciccone Posts: 661
    edited December 1969

    MSC_72 said:

    Hello Pret-A-3D (Paolo?)

    I forgot to address this, yes, it's me :)
  • kyoto kidkyoto kid Posts: 41,062
    edited December 1969

    Pret-A-3D said:
    Kyoto Kid said:

    ...so how would a 2.8 gHz i7 (4 cores = 8 threads) with 12 GB memory in tri channel mode system fare as to expected render time for say a 192,000 pixel area (1,600 x 1,200) scene?

    I cannot estimate render times on paper. I simply don't have that ability.
    In five years since I started developing Reality I have not rendered any image using anything but Lux. I render thousands of images for the development and some times I deliver things for commercial use.

    The point is that using Reality you spend a lot less time during the preparation of the scene. This is because lights are predictable, they act like real lights instead of the unpredictable, limited version of lights that are often part of 3D packages. This is not a jab against 3Delight, every biased renderer is in the same situation. Light has very precise properties. Any photographer knows that. Most 3D renderers don't respect this properties and that was exactly what prompted me to write Reality, back in 2009.

    For example, light quality is based on the area of the light. A large light source generates diffuse light with soft shadows. A small light generates harsh light with sharp shadows. Brightness has nothing to do with light softness. Reality works in that way. Also, the number of lights necessary in a scene is dramatically, drastically less than what is necessary in any biased renderer like 3Delight. So you spend less time in tweaking lights and you get better results sooner.

    The fact that Lux runs separately from Studio means that you don't have to wait for it to end to use Studio. You can keep working on the scene or design a new scene altogether.

    Because LuxRender shows you the whole scene in a single pass, instead of working from top to bottom, you can judge lighting issues and poke-throughs in a few seconds, instead of waiting for the finished image.

    Lastly, LuxRender can be stopped and restarted and it will resume the render from where it was stopped.

    All these elements give you great flexibility that changes, in a very positive way, your workflow.

    Hope this helps.

    ...lighting for me is not so much an issue as I worked with theatrical lighting in RL and find both the basic Daz lights as well as AoA's Advanced Lights to be very intuitive in this respect. As I understand, the lighting system and terms used by Lux tends to have more in common with photography/film which I am nowhere near as well versed in.

    My other big concern is shaders, as I use a number of Daz specific shader kits (like AoA's Grass Shader & DimensionTheory's Shades of Life sets) as well as various merchant resource kits and not sure how these would fare in Lux. From what I have heard, it seems there also is a fair amount of shader "tweaking" involved.

  • Ghosty12Ghosty12 Posts: 2,058
    edited October 2014

    Kyoto Kid said:
    Pret-A-3D said:
    Kyoto Kid said:

    ...so how would a 2.8 gHz i7 (4 cores = 8 threads) with 12 GB memory in tri channel mode system fare as to expected render time for say a 192,000 pixel area (1,600 x 1,200) scene?

    I cannot estimate render times on paper. I simply don't have that ability.
    In five years since I started developing Reality I have not rendered any image using anything but Lux. I render thousands of images for the development and some times I deliver things for commercial use.

    The point is that using Reality you spend a lot less time during the preparation of the scene. This is because lights are predictable, they act like real lights instead of the unpredictable, limited version of lights that are often part of 3D packages. This is not a jab against 3Delight, every biased renderer is in the same situation. Light has very precise properties. Any photographer knows that. Most 3D renderers don't respect this properties and that was exactly what prompted me to write Reality, back in 2009.

    For example, light quality is based on the area of the light. A large light source generates diffuse light with soft shadows. A small light generates harsh light with sharp shadows. Brightness has nothing to do with light softness. Reality works in that way. Also, the number of lights necessary in a scene is dramatically, drastically less than what is necessary in any biased renderer like 3Delight. So you spend less time in tweaking lights and you get better results sooner.

    The fact that Lux runs separately from Studio means that you don't have to wait for it to end to use Studio. You can keep working on the scene or design a new scene altogether.

    Because LuxRender shows you the whole scene in a single pass, instead of working from top to bottom, you can judge lighting issues and poke-throughs in a few seconds, instead of waiting for the finished image.

    Lastly, LuxRender can be stopped and restarted and it will resume the render from where it was stopped.

    All these elements give you great flexibility that changes, in a very positive way, your workflow.

    Hope this helps.


    ...lighting for me is not so much an issue as I worked with theatrical lighting in RL and find both the basic Daz lights as well as AoA's Advanced Lights to be very intuitive in this respect. As I understand, the lighting system and terms used by Lux tends to have more in common with photography/film which I am nowhere near as well versed in.

    My other big concern is shaders, as I use a number of Daz specific shader kits (like AoA's Grass Shader & DimensionTheory's Shades of Life sets) as well as various merchant resource kits and not sure how these would fare in Lux. From what I have heard, it seems there also is a fair amount of shader "tweaking" involved.

    The big difference with software like Reality / Luxrender and Octane, is that anything can be a light source.. The problem with Firefly (Poser) and 3Delight (Daz Studio) to get the effect of a light globe emitting light you would have to set up a number of spot and point lights and change the ambient setting of the globe to create the desired effect..

    Where as with Reality / Luxrender and Octane you can select the light globe and tell the plugin that you want it to emit light and when you send it to render it will do what you have asked it to do and you will see that globe now emitting light..

    The other thing I love about Reality is its ease of use, I also have Luxus it has heaps of options but those options also make it take longer to set up the scene how you want it to look when you send it to Lux and some of the options are not user friendly (at least for me) having to search through the many menus and sub menus in Studio..

    I can't wait for Reality 3 for Studio as have been a long time user since version 1.25 just coming back to it big time since got a better computer..

    Post edited by Ghosty12 on
  • kyoto kidkyoto kid Posts: 41,062
    edited October 2014

    ghosty12 said:
    The big difference with software like Reality / Luxrender and Octane, is that anything can be a light source.. The problem with Firefly (Poser) and 3Delight (Daz Studio) to get the effect of a light globe emitting light you would have to set up a number of spot and point lights and change the ambient setting of the globe to create the desired effect..

    Where as with Reality / Luxrender and Octane you can select the light globe and tell the plugin that you want it to emit light and when you send it to render it will do what you have asked it to do and you will see that globe now emitting light..


    ...the Uber Area light also allows for the creation of mesh lights. You do have to set the ambient channel as well, but the object selected also becomes a light emitter.

    However, in an outdoor daylight scene you need some type of a distant light source to simulate the sun (or moon in a nighttime scene) as well as an ambient light source for the AO and fill lighting.

    I find AoA's advanced lights do the job pretty well as illustrated in the attached pic (WIP). This used only a single Advanced Ambient Light, An advanced Distant Light for the "sun", and a low intensity Linear Point Light for a bit of fill light on the girls' faces. The only photographic element is the cityscape backdrop (the helicopter is a 3D model).

    here_comes_the_bus.png
    900 x 675 - 1M
    Post edited by kyoto kid on
  • Wiccan1Wiccan1 Posts: 198
    edited October 2014

    I am glad that you mentioned being able to stop and start renders. It is one of my favorite features.

    I tend to run processor heavy apps. So, for me... I get my scenes set up, and render for maybe 30 minutes to make sure things are looking good for me. Then I stop the renders.

    ► One thing about Reality is that you can start and stop your renders, as many times as you wish.
    ► You can also render more than one scene at a time.
    ► You can close DAZ during the renders and save system resources.

    I tend to run renders when I sleep, or will not need the PC for awhile. I give it all the resources my PC can throw at it, and things cook nicely.

    One more thing, I have found many times... you can get beautiful renders with fewer lights.

    Post edited by Wiccan1 on
  • Sfariah DSfariah D Posts: 26,295
    edited December 1969

    Pret-A-3D said:
    Where is reality in daz studio?

    In the render menu. See the Reality User's Guide for detailed instructions.

    If Reality appears as correctly loaded in the "Installed Plugins" dialog box than you are experiencing a bug in DS4 that causes the menus to be "stuck".

    Simply switch the Studio layout to something different (from the Studio menu select Window/Workspace/Select Layout) than the current one and then switch back to your favorite layout. The menu should be showing the Reality option.

    You can also activate Reality using the keyboard shortcut: Cmd-Shift-L (Mac OS) or Ctrl-Shift-L (Windows)

    of course it is the not the place I looked. I am used to Luxus and this is different. Thank you.

  • Sfariah DSfariah D Posts: 26,295
    edited December 1969

    I better go find the User guide as I am thinking I did something wrong as the render I am working on it looking ugly.

  • nDelphinDelphi Posts: 1,862
    edited October 2014

    Kyoto Kid said:
    My other big concern is shaders, as I use a number of Daz specific shader kits (like AoA's Grass Shader & DimensionTheory's Shades of Life sets) as well as various merchant resource kits and not sure how these would fare in Lux. From what I have heard, it seems there also is a fair amount of shader "tweaking" involved.

    Those shaders will not even be part of the equation.

    I use Reality/Luxrender to render a scene as close to photographic as possible (or used to, I haven't rendered one in awhile). I see many use Reality/Luxrender for your everyday renders. It depends on your end-goal.

    If it's photo-real that you are after, then be prepared to spend a lot of time tweaking the materials and test rendering a lot for your scene. And use high-quality realistic textures as much as possible.

    Here's my real-live action Gargoyle. http://www.daz3d.com/forums/discussion/22706/#334968

    Post edited by nDelphi on
  • Sfariah DSfariah D Posts: 26,295
    edited December 1969

    I left the render going and going hoping it would look better soon but last time I checked still a fail. Once I can figure how to save it I can post it here to see what went wrong.

  • Herald of FireHerald of Fire Posts: 3,504
    edited October 2014

    Reality still does the best skin conversions of any Lux converter I've used, and I particularly love how everything is made that much more easy to use and manageable. I still love the flexibility afforded to me by Luxus, but Reality still trumps when it comes to getting good results quickly.

    For that reason alone, I'm very much looking forward to seeing Reality 3 for Daz Studio.

    I left the render going and going hoping it would look better soon but last time I checked still a fail. Once I can figure how to save it I can post it here to see what went wrong.
    The image is automatically saved during the render. Check the output tab of Reality to find out where you've told it to save the file, and look in that folder to find your render.
    Post edited by Herald of Fire on
  • Ghosty12Ghosty12 Posts: 2,058
    edited October 2014

    Kyoto Kid said:
    ghosty12 said:
    The big difference with software like Reality / Luxrender and Octane, is that anything can be a light source.. The problem with Firefly (Poser) and 3Delight (Daz Studio) to get the effect of a light globe emitting light you would have to set up a number of spot and point lights and change the ambient setting of the globe to create the desired effect..

    Where as with Reality / Luxrender and Octane you can select the light globe and tell the plugin that you want it to emit light and when you send it to render it will do what you have asked it to do and you will see that globe now emitting light..


    ...the Uber Area light also allows for the creation of mesh lights. You do have to set the ambient channel as well, but the object selected also becomes a light emitter.

    However, in an outdoor daylight scene you need some type of a distant light source to simulate the sun (or moon in a nighttime scene) as well as an ambient light source for the AO and fill lighting.

    I find AoA's advanced lights do the job pretty well as illustrated in the attached pic (WIP). This used only a single Advanced Ambient Light, An advanced Distant Light for the "sun", and a low intensity Linear Point Light for a bit of fill light on the girls' faces. The only photographic element is the cityscape backdrop (the helicopter is a 3D model).

    A very cool looking image indeed but as you said there it takes all those types of lights to simulate the lighting of an outdoor scene which can be troublesome though the rendering is a lot faster..

    The pic I did below with Studio + Reality 2.5 and Luxrender 1.3 has a single main light source to simulate the sun plus an IBL and Sky light not sure why the sky light was added, it was what Reality and Luxrender added in (possibly part of the IBL I suspect)..

    Added in a bloom and glare effect as well as simulating Kodak Gold 200 film with a 1/60 shutter and a f-stop of 45..

    In all it came out very well this pic was saved at the 2 hour mark..

    Summer_Time.jpg
    750 x 950 - 767K
    Post edited by Ghosty12 on
  • pcicconepciccone Posts: 661
    edited December 1969

    Kyoto Kid said:

    ...lighting for me is not so much an issue as I worked with theatrical lighting
    Light is light, in real life. Wether you use a theatrical spot or a photographer's softbox the physics of light is the same and LuxRender allows you to use the same rules of real life.


    My other big concern is shaders, as I use a number of Daz specific shader kits (like AoA's Grass Shader & DimensionTheory's Shades of Life sets) as well as various merchant resource kits and not sure how these would fare in Lux. From what I have heard, it seems there also is a fair amount of shader "tweaking" involved.


    It depends. Many renderer-specific shaders are unnecessary with Reality. They try to mimic some materials like metal and in that regards are not necessary. Reality has its own materials, like Metal, Glass, Velvet, Water etc and so you just apply the right type of material.

    Cheers.

  • pcicconepciccone Posts: 661
    edited December 1969

    of course it is the not the place I looked.

    For anything about Reality please read the Reality User's Guide, it has a wealth of information and it's necessary reading to use the program. Just skin through the first chapters, it will give all the information needed.
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