Yet another Genesis vs GF2 thread

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Comments

  • JOdelJOdel Posts: 6,288
    edited December 1969

    I was never able to render more than 5 gen4 characters in a scene without the program quitting on me. I usually had to drop to 4 or eve 3 before a render would complete.

    I did a scene with 16 Genesis1 figures in it. The program bogged down whenever I tried to tweak anything, but the *renering* took maybe half an hour or so and didn't even hiccup.

    I only managed 10 of Pedetron's low-res figures in a scene. Genesis1 is clearly superior for building crowd scenes. And G2 hasn't so many more polygons that it will slow you down much more.

  • marblemarble Posts: 7,500
    edited December 1969

    Thanks - that's worth considering. A single V4 with lots of morphs can have a posing lag (move an arm bend slider and the actual movement lags by a couple of seconds).

    I have to say that I've been browsing deviantArt and some of the G2F renders are stunning. I'm just about sold on it now (still need to hope and wait for that PC sale though).

  • HavosHavos Posts: 5,400
    edited December 1969

    JOdel said:
    I was never able to render more than 5 gen4 characters in a scene without the program quitting on me. I usually had to drop to 4 or eve 3 before a render would complete.

    I did a scene with 16 Genesis1 figures in it. The program bogged down whenever I tried to tweak anything, but the *renering* took maybe half an hour or so and didn't even hiccup.

    I only managed 10 of Pedetron's low-res figures in a scene. Genesis1 is clearly superior for building crowd scenes. And G2 hasn't so many more polygons that it will slow you down much more.

    Did you drop the Genesis figures mesh resolution to base aswell? This should speed up the render a bit, and for background characters the loss of resolution will not be seen. I am not sure if this reduces the total memory used though (which would allow even more characters if it did).

  • JOdelJOdel Posts: 6,288
    edited December 1969

    No, just used them as they turned out after morphing and dressing (kids and parents on the carousel) The background figures weren't all that far in the background, but far enough that I could have dropped the resolution if I knew how.

    And the rendering was still fast enough that I didn't much care.

    I'd done another image with, I think, one G2M and 11 Genesis1s. It didn't take long to render either, although I think the ice shader slowed it down a bit.

    I don't know if the size will work here. It may be too wide for the forum, and I ran the finished composite through SnapArt3 for the oil painting effect.

    george+vikings.jpg
    800 x 618 - 260K
  • marblemarble Posts: 7,500
    edited December 1969

    marble said:

    I have to say that I've been browsing deviantArt and some of the G2F renders are stunning. I'm just about sold on it now (still need to hope and wait for that PC sale though).

    Well, the catch-up sale did the trick. Got 50% off everything on my wishlist without having to join the PC. I might have been able to save even more if I had waited for the PC sale but who knows? A bird in the hand, and all that.

  • barbultbarbult Posts: 24,844
    edited December 1969

    There is another catchup sale going on now, in case you decide you need a few more things! :-)

  • RCDescheneRCDeschene Posts: 2,801
    edited October 2014

    marble said:
    The way I see it, if you want generic everyday people like extras in a scene, then G1 with a few dial spins or a character randomizer product will do the trick.

    Ahh - when I said "everyday people" I meant realistic people that you might meet in the real world. Not fantasy action characters with swords or laser guns. Not cyborgs or X-Men. My scenes might be anywhere you might have been - a normal apartment or hotel, a gym or photo studio. I'm not sure what you mean by stylized, however. Something like anime?

    So realism is important for me but the focus personalities of my scenes tend to be female which is why M4 or Genesis is fine for my males. I have a few male characters but dozens of females of all shapes and sizes.
    Well, that's what I mean. G1 may not be as hyper realistic as G2, but it is without a doubt the more versatile, so you can absolutely have your everyday Real World army, no problem. Just don't expect them to look as highly detailed as characters like V6, M6, S6, Gia, Olympia, etc.

    By "Stylized" I do partially refer to the Toon and Anime/Manga as well as the more "Fantasy/Sci-Fi" genres, which is what I use more the anything else. However, it has been criticized before that even characters like V5 & M5 look a bit too "idealized" to be considered "Real World". Then again, Vicky & Mike always are supposed to be of that supermodle/superhero niche. Stephanie & David are the ones who traditionally fill the seats of "Everyday", which I do think S5 & D5 do well enough. :)

    Post edited by RCDeschene on
  • marblemarble Posts: 7,500
    edited December 1969

    By "Stylized" I do partially refer to the Toon and Anime/Manga as well as the more "Fantasy/Sci-Fi" genres, which is what I use more the anything else. However, it has been criticized before that even characters like V5 & M5 look a bit too "idealized" to be considered "Real World". Then again, Vicky & Mike always are supposed to be of that supermodle/superhero niche. Stephanie & David are the ones who traditionally fill the seats of "Everyday", which I do think S5 & D5 do well enough. :)

    I agree with all you say there. One day I'll use the toon shaders I have because I'd also like to dabble in that kind of thing. Not so much the Fantasy/Sci-Fi genres though - not my bag as they used to say in the 70's :)

    I tend to morph V4 out of all recognition. I don't go for the glamour model look at all. I age her, make her heavy, or short and stout. Same with M4 - he's quite often a teen misfit or a genial old grandpa. G2F seems to have more opportunity to get more realism in odd shapes. I like Bellatrix, for example.

  • marblemarble Posts: 7,500
    edited December 1969

    barbult said:
    There is another catchup sale going on now, in case you decide you need a few more things! :-)

    Seems there are a lot of complaints that much of what was on sale yesterday has been removed for Day 2. I've checked some of my purchases from yesterday and they are now back at full price. so I'm pleased I didn't hesitate too long and miss the boat.

  • fixmypcmikefixmypcmike Posts: 19,613
    edited December 1969

    marble said:
    barbult said:
    There is another catchup sale going on now, in case you decide you need a few more things! :-)

    Seems there are a lot of complaints that much of what was on sale yesterday has been removed for Day 2. I've checked some of my purchases from yesterday and they are now back at full price. so I'm pleased I didn't hesitate too long and miss the boat.

    This has been fixed.

  • Velvet GoblinVelvet Goblin Posts: 532
    edited October 2014

    marble said:

    By "Stylized" I do partially refer to the Toon and Anime/Manga as well as the more "Fantasy/Sci-Fi" genres, which is what I use more the anything else. However, it has been criticized before that even characters like V5 & M5 look a bit too "idealized" to be considered "Real World". Then again, Vicky & Mike always are supposed to be of that supermodle/superhero niche. Stephanie & David are the ones who traditionally fill the seats of "Everyday", which I do think S5 & D5 do well enough. :)

    I agree with all you say there. One day I'll use the toon shaders I have because I'd also like to dabble in that kind of thing. Not so much the Fantasy/Sci-Fi genres though - not my bag as they used to say in the 70's :)

    I tend to morph V4 out of all recognition. I don't go for the glamour model look at all. I age her, make her heavy, or short and stout. Same with M4 - he's quite often a teen misfit or a genial old grandpa. G2F seems to have more opportunity to get more realism in odd shapes. I like Bellatrix, for example.

    If you like to age your characters, let me suggest the Aging morphs. I just picked them up for both G2HD and Genesis, and let me say, while the Genesis version is great, the G2HD is fantastic.

    ---

    I use Poser to render, and I'm familiar with lags while loading several Genesis/Genesis 2 figures. I get past this by converting them (and clothes, hair, etc) to obj form -- essentially a posed statue -- and reducing the polys on the obj's. That way I can choose the level of reduction on each item of clothing and/or body part if I want and end up going from 400k polys down to 15k for fully clothed humans (and anything in between).

    If I also reduce the texture sizes (because some of them are massive -- which is great! for closeups but unnecessary for background figs), I can get several hundred of these statues in a scene.

    Post edited by Velvet Goblin on
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