Most/a decent chunk of characters are made using texture resources - until some of those come out for the new uvs the older ones are likely to dominate
add to that the old uvs can be used on both g8 and g8.1 while the new uvs only the latter - while it is a free update there are still going to be some stragglers (like mac users given the issues with big sur) so the customer base is still probably a bit bigger for 8 still.
I Imagine the new shader is going to see more adoption than the new uvs as thats a less complex switch
Big hoopla over 8.1 new features, but I see no products utilizing those features.
I suppose lots of character products have been in the pipeline for awhile that don't use them, but you would think they would be popping up in abundance.
Or does 8.1 specific textures not matter?
Other than Victoria 8.1, nope.
I returned the only character claiming to be 8.1, which I'd bought hoping to see what the PA had done.
The other stores are already starting to offer G8.1 products... One store offers a female character (named Sachiko) for G8 and G8.1. I am a bit surprised that DAZ does not better support their own creation...
Why we need a new product or character?, G8.1 uses all your previous G8 characters and textures can be created too, I'm having a lot of emails asking for my fake ImmaGram and me answering "no, she is not a daz product, no she is not for sale, no no and no!"
The launch of 8.1 has, so far, been much ado about very little, except possibly to grab some attention away from the launch of Poser 12. The new UVs are probably doomed to go the way of all the other specific UVs DAZ has introduced over the years for the very simple reason that a vendor is FAR more likely to sell a product made for the Gen 8/Gen 3 UVs which will also work with G8.1, than something that only works on a figure that even DAZ itself hasn't supported yet. I thought that DAZ had finally learned this lesson, but it appears that after all these years there are still people drinking the kool-aid.
Most/a decent chunk of characters are made using texture resources - until some of those come out for the new uvs the older ones are likely to dominate
add to that the old uvs can be used on both g8 and g8.1 while the new uvs only the latter - while it is a free update there are still going to be some stragglers (like mac users given the issues with big sur) so the customer base is still probably a bit bigger for 8 still.
I Imagine the new shader is going to see more adoption than the new uvs as thats a less complex switch
That's actually really helpful to know because I've been super curious how common it is to use merchant resources vs. making skins from photo textures. I'm always nervous about stumbling into a gap between "allowed" and "considered good practice" with MR use, since I've seen advice on using them go both ways.
I would love to see some fantasy skin texture/material sets using the new shader setup. I got used to messing with uber shader settings to adjust skin color, but my chaos methods don't carry over very well.
The other stores are already starting to offer G8.1 products... One store offers a female character (named Sachiko) for G8 and G8.1. I am a bit surprised that DAZ does not better support their own creation...
keep in mind that GF8 products will work on GF8.1, so there is a very good chance that product is just using the wording and it's not really supporting GF8.1 only features
The other stores are already starting to offer G8.1 products... One store offers a female character (named Sachiko) for G8 and G8.1. I am a bit surprised that DAZ does not better support their own creation...
keep in mind that GF8 products will work on GF8.1, so there is a very good chance that product is just using the wording and it's not really supporting GF8.1 only features
Or supports some features but not others, a character could, say, include jcms for the new expressions, but use the old shader, because the creator is more familiar with it and the old uvs, because thy are using texture resources (or don't want to add an extra set of 4k maps to the texture load)
Why we need a new product or character?, G8.1 uses all your previous G8 characters and textures can be created too, I'm having a lot of emails asking for my fake ImmaGram and me answering "no, she is not a daz product, no she is not for sale, no no and no!"
I think it would be really helpful if Daz created official language PAs can use to indicate how their 8.1 characters are organized. It doesn't have to be witty or complex, just standardized--similar to how a light set can exist in multiple forms and PAs usually indicate in their titles or description copy that they're offering mesh lights or HDRIs, etc.
The main issue I see without that is that functionally, an 8.1 character can easily be no different from an 8 apart from being built on the base with different facial expressions. Or they can be like Victoria and Michael 8.1 and use the new shader and new UVs. Perception-wise, since the new UV is a part of the character no matter what and the shader was very much promoted as an 8.1 feature, officially separating out the expressions, use of the UVs, and the shader setup into distinct features would probably cause less confusion (and less pressure on PAs).
A lot of us PA's ...well, myself, at least... are prepared with a full char for g8.1- I know i've painted a new skin and new eyes and new all and been setting up new shader. The thing is that A: not everyone upgrades to new right away, whether its the figure , or the program, or their old old computer (I include myself in that... i'm using a 10 year old potato, and there's certain things in DS of late that I struggle to utilize because of that, but I do my best to move forward with the progress).
The point being, I want to make characters that look great but also reach the most customers. Right now, using the G8 maps/UV instead of G8.1 UV means that people can use it on G8 or G8.1, reaching more compatibilities. If it's made ONLY for G8.1, you've got to be using G8.1, in the newest version of DS, with the newest shader installed.
I have to say that the new UV, and new shaders, are freaking amazing and the improvements are worth it! But I at least am trying to slow my rollout of G8.1 content until people are more confident and in the bandwagon with us ... so everyone hurry up and get with it so we can impress you!
I'm even working on getting a new computer, finally. :D SOOOOOOOOOOOON, hopefully?
A lot of us PA's ...well, myself, at least... are prepared with a full char for g8.1- I know i've painted a new skin and new eyes and new all and been setting up new shader. The thing is that A: not everyone upgrades to new right away, whether its the figure , or the program, or their old old computer (I include myself in that... i'm using a 10 year old potato, and there's certain things in DS of late that I struggle to utilize because of that, but I do my best to move forward with the progress).
The point being, I want to make characters that look great but also reach the most customers. Right now, using the G8 maps/UV instead of G8.1 UV means that people can use it on G8 or G8.1, reaching more compatibilities. If it's made ONLY for G8.1, you've got to be using G8.1, in the newest version of DS, with the newest shader installed.
I have to say that the new UV, and new shaders, are freaking amazing and the improvements are worth it! But I at least am trying to slow my rollout of G8.1 content until people are more confident and in the bandwagon with us ... so everyone hurry up and get with it so we can impress you!
I'm even working on getting a new computer, finally. :D SOOOOOOOOOOOON, hopefully?
Very good!, is reasonable, thanks for share your perspective.
Most/a decent chunk of characters are made using texture resources - until some of those come out for the new uvs the older ones are likely to dominate
add to that the old uvs can be used on both g8 and g8.1 while the new uvs only the latter - while it is a free update there are still going to be some stragglers (like mac users given the issues with big sur) so the customer base is still probably a bit bigger for 8 still.
I Imagine the new shader is going to see more adoption than the new uvs as thats a less complex switch
That's actually really helpful to know because I've been super curious how common it is to use merchant resources vs. making skins from photo textures. I'm always nervous about stumbling into a gap between "allowed" and "considered good practice" with MR use, since I've seen advice on using them go both ways.
I would love to see some fantasy skin texture/material sets using the new shader setup. I got used to messing with uber shader settings to adjust skin color, but my chaos methods don't carry over very well.
The makeup section is where you can give them a fantasy skin. I put the makeup base color to 38, 255, 128 and the makeup weight .18 and for the lips 6, 125, 10
I'll work on some with diffuse maps in the makeup color too
Edit: Added a Portrait with diffuse maps in the makeup color. Or I think the diffuse is the right one to use
YES ! and its Mousso for the win. THere are a couple 8.1 products today. Well, time to check them out
Yes, it is all well structured, with lots of options - typically Mousso. But I must say I have seen "better" Mousso characters. But beauty lies in the eyes of the beholder , Pandora is a very fitting name. She looks a bit - angry - or dangerous. Potentially both....
What really is nice: you do have a real choce if you want to use the new PBR shader or the "old" Uber shader. And it is consistent through all materials. Very well made.
A lot of us PA's ...well, myself, at least... are prepared with a full char for g8.1- I know i've painted a new skin and new eyes and new all and been setting up new shader. The thing is that A: not everyone upgrades to new right away, whether its the figure , or the program, or their old old computer (I include myself in that... i'm using a 10 year old potato, and there's certain things in DS of late that I struggle to utilize because of that, but I do my best to move forward with the progress).
The point being, I want to make characters that look great but also reach the most customers. Right now, using the G8 maps/UV instead of G8.1 UV means that people can use it on G8 or G8.1, reaching more compatibilities. If it's made ONLY for G8.1, you've got to be using G8.1, in the newest version of DS, with the newest shader installed.
100% This for me also. I know for at least a while i will be using the G8 UVs instead of G8.1 to keep offering support for people not jumping forward, but hoping to make a switch soonish. New baby is not helping either with finding enough hours in the day to have new stuff out to support 8.1. Soon i hope heh
A lot of us PA's ...well, myself, at least... are prepared with a full char for g8.1- I know i've painted a new skin and new eyes and new all and been setting up new shader. The thing is that A: not everyone upgrades to new right away, whether its the figure , or the program, or their old old computer (I include myself in that... i'm using a 10 year old potato, and there's certain things in DS of late that I struggle to utilize because of that, but I do my best to move forward with the progress).
The point being, I want to make characters that look great but also reach the most customers. Right now, using the G8 maps/UV instead of G8.1 UV means that people can use it on G8 or G8.1, reaching more compatibilities. If it's made ONLY for G8.1, you've got to be using G8.1, in the newest version of DS, with the newest shader installed.
100% This for me also. I know for at least a while i will be using the G8 UVs instead of G8.1 to keep offering support for people not jumping forward, but hoping to make a switch soonish. New baby is not helping either with finding enough hours in the day to have new stuff out to support 8.1. Soon i hope heh
is it they dont have the hardware to render 8.1 or what? G8.1 M/F are free, so that can;t be the hindrnace. G8 stuff works on them, so if you're buying skin, why not get the new and greatest and let it rock? Its not really much of a stretch going 8.1 as additonal option is it? not as a user anyway. Doing the texture work as a PA different for sure.
Using G8.1 requires DS 4.15 in order to get the G8 morphs and expressions working.
DS 4.15 has dropped support for some older Nvidia GPU:s and we all know the situation with trying to buy new ones at the moment.
oh yeaH ... one day i will be left out in the cold. its too bad updates in software technology require updates in hardware. especially in this case just to use the morphs and stuff. its ridiculaous actually.
if all were a non update still would be using MS DOS on a monochrome IBM Computer and playing Atari 2600,
CGI industry does not evolve thinking on hobbysts like US, me included.
and when I installed Unreal Engine and metahuman then I got realized that it needs DX12 and me in Win7, is not Unreal guilt, is my fault not having a decent hardware if I want to be in this hobby.
Most/a decent chunk of characters are made using texture resources - until some of those come out for the new uvs the older ones are likely to dominate
add to that the old uvs can be used on both g8 and g8.1 while the new uvs only the latter - while it is a free update there are still going to be some stragglers (like mac users given the issues with big sur) so the customer base is still probably a bit bigger for 8 still.
I Imagine the new shader is going to see more adoption than the new uvs as thats a less complex switch
That's actually really helpful to know because I've been super curious how common it is to use merchant resources vs. making skins from photo textures. I'm always nervous about stumbling into a gap between "allowed" and "considered good practice" with MR use, since I've seen advice on using them go both ways.
I would love to see some fantasy skin texture/material sets using the new shader setup. I got used to messing with uber shader settings to adjust skin color, but my chaos methods don't carry over very well.
The makeup section is where you can give them a fantasy skin. I put the makeup base color to 38, 255, 128 and the makeup weight .18 and for the lips 6, 125, 10
I'll work on some with diffuse maps in the makeup color too
Edit: Added a Portrait with diffuse maps in the makeup color. Or I think the diffuse is the right one to use
This was helpful! I used this to lighten up a skin. It worked nicely with pure white at .05
Comments
I got one coming next week ;)
i hoping to see a new 8.1 minotaur hit the store. wheres the beef?
i still using the g2 version,
Most/a decent chunk of characters are made using texture resources - until some of those come out for the new uvs the older ones are likely to dominate
add to that the old uvs can be used on both g8 and g8.1 while the new uvs only the latter - while it is a free update there are still going to be some stragglers (like mac users given the issues with big sur) so the customer base is still probably a bit bigger for 8 still.
I Imagine the new shader is going to see more adoption than the new uvs as thats a less complex switch
Other than Victoria 8.1, nope.
I returned the only character claiming to be 8.1, which I'd bought hoping to see what the PA had done.
The other stores are already starting to offer G8.1 products... One store offers a female character (named Sachiko) for G8 and G8.1. I am a bit surprised that DAZ does not better support their own creation...
Why we need a new product or character?, G8.1 uses all your previous G8 characters and textures can be created too, I'm having a lot of emails asking for my fake ImmaGram and me answering "no, she is not a daz product, no she is not for sale, no no and no!"
https://www.daz3d.com/gallery/user/4954432911441920#gallery=popular&page=1&image=1121872
and is only Victoria 8.1 with low SSS value, a heavy Headlamp, and Perspective OFF.
if no new characters are comming that evidences something...Genesis 9 is on the way.
The launch of 8.1 has, so far, been much ado about very little, except possibly to grab some attention away from the launch of Poser 12. The new UVs are probably doomed to go the way of all the other specific UVs DAZ has introduced over the years for the very simple reason that a vendor is FAR more likely to sell a product made for the Gen 8/Gen 3 UVs which will also work with G8.1, than something that only works on a figure that even DAZ itself hasn't supported yet. I thought that DAZ had finally learned this lesson, but it appears that after all these years there are still people drinking the kool-aid.
That's actually really helpful to know because I've been super curious how common it is to use merchant resources vs. making skins from photo textures. I'm always nervous about stumbling into a gap between "allowed" and "considered good practice" with MR use, since I've seen advice on using them go both ways.
I would love to see some fantasy skin texture/material sets using the new shader setup. I got used to messing with uber shader settings to adjust skin color, but my chaos methods don't carry over very well.
keep in mind that GF8 products will work on GF8.1, so there is a very good chance that product is just using the wording and it's not really supporting GF8.1 only features
Or supports some features but not others, a character could, say, include jcms for the new expressions, but use the old shader, because the creator is more familiar with it and the old uvs, because thy are using texture resources (or don't want to add an extra set of 4k maps to the texture load)
For me the new eye surfaces and shaders are sufficiently different that I hope pas will use them soon.
All no new 8,1 characters mean, is that there are so far no new 8.1 characters.
It isn't evidence. It is data, and you need a lot more data to form opinions - opinions that are going to be, well: off.
DELETE
I think it would be really helpful if Daz created official language PAs can use to indicate how their 8.1 characters are organized. It doesn't have to be witty or complex, just standardized--similar to how a light set can exist in multiple forms and PAs usually indicate in their titles or description copy that they're offering mesh lights or HDRIs, etc.
The main issue I see without that is that functionally, an 8.1 character can easily be no different from an 8 apart from being built on the base with different facial expressions. Or they can be like Victoria and Michael 8.1 and use the new shader and new UVs. Perception-wise, since the new UV is a part of the character no matter what and the shader was very much promoted as an 8.1 feature, officially separating out the expressions, use of the UVs, and the shader setup into distinct features would probably cause less confusion (and less pressure on PAs).
I'm working on it. Need more hours in the day! Or I guess I could learn how to work fast.
A lot of us PA's ...well, myself, at least... are prepared with a full char for g8.1- I know i've painted a new skin and new eyes and new all and been setting up new shader. The thing is that A: not everyone upgrades to new right away, whether its the figure , or the program, or their old old computer (I include myself in that... i'm using a 10 year old potato, and there's certain things in DS of late that I struggle to utilize because of that, but I do my best to move forward with the progress).
The point being, I want to make characters that look great but also reach the most customers. Right now, using the G8 maps/UV instead of G8.1 UV means that people can use it on G8 or G8.1, reaching more compatibilities. If it's made ONLY for G8.1, you've got to be using G8.1, in the newest version of DS, with the newest shader installed.
I have to say that the new UV, and new shaders, are freaking amazing and the improvements are worth it! But I at least am trying to slow my rollout of G8.1 content until people are more confident and in the bandwagon with us ... so everyone hurry up and get with it so we can impress you!
I'm even working on getting a new computer, finally. :D SOOOOOOOOOOOON, hopefully?
Very good!, is reasonable, thanks for share your perspective.
https://www.daz3d.com/pandora-hd-for-genesis-81-female
DELETE
The makeup section is where you can give them a fantasy skin. I put the makeup base color to 38, 255, 128 and the makeup weight .18 and for the lips 6, 125, 10
I'll work on some with diffuse maps in the makeup color too
Edit: Added a Portrait with diffuse maps in the makeup color. Or I think the diffuse is the right one to use
Yes, it is all well structured, with lots of options - typically Mousso. But I must say I have seen "better" Mousso characters. But beauty lies in the eyes of the beholder
, Pandora is a very fitting name. She looks a bit - angry
- or dangerous. Potentially both....
What really is nice: you do have a real choce if you want to use the new PBR shader or the "old" Uber shader. And it is consistent through all materials. Very well made.
100% This for me also. I know for at least a while i will be using the G8 UVs instead of G8.1 to keep offering support for people not jumping forward, but hoping to make a switch soonish. New baby is not helping either with finding enough hours in the day to have new stuff out to support 8.1. Soon i hope heh
DELETE
Using G8.1 requires DS 4.15 in order to get the G8 morphs and expressions working.
DS 4.15 has dropped support for some older Nvidia GPU:s and we all know the situation with trying to buy new ones at the moment.
DELETE
if all were a non update still would be using MS DOS on a monochrome IBM Computer and playing Atari 2600,
CGI industry does not evolve thinking on hobbysts like US, me included.
and when I installed Unreal Engine and metahuman then I got realized that it needs DX12 and me in Win7, is not Unreal guilt, is my fault not having a decent hardware if I want to be in this hobby.
Remember the company named Silicon Graphics...
This was helpful! I used this to lighten up a skin. It worked nicely with pure white at .05
its been a long while since a reptilian
https://www.daz3d.com/reptilian-6-hd-for-genesis-2-male-s