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davesodaveso Posts: 7,172
edited October 2021 in The Commons

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  • RawArtRawArt Posts: 5,959

    I got one coming next week ;)

     

  • MistaraMistara Posts: 38,675

    i hoping to see a new 8.1 minotaur hit the store.  wheres the beef?

    i still using the g2 version,

  • j cadej cade Posts: 2,310

    Most/a decent chunk of characters are made using texture resources - until some of those come out for the new uvs the older ones are likely to dominate

     

    add to that the old uvs can be used on both g8 and g8.1 while the new uvs only the latter - while it is a free update there are still going to be some stragglers (like mac users given the issues with big sur) so the customer base is still probably a bit bigger for 8 still.

     

    I Imagine the new shader is going to see more adoption than the new uvs as thats a less complex switch

     

  • nicsttnicstt Posts: 11,715
    edited February 2021

    daveso said:

    Big hoopla over 8.1 new features, but I see no products utilizing those features.
    I suppose lots of character products have been in the pipeline for awhile that don't use them, but you would think they would be popping up in abundance. 
    Or does 8.1 specific textures not matter? 

    Other than Victoria 8.1, nope.

    I returned the only character claiming to be 8.1, which I'd bought hoping to see what the PA had done.

    Post edited by nicstt on
  • The other stores are already starting to offer G8.1 products... One store offers a female character (named Sachiko) for G8 and G8.1. I am a bit surprised that DAZ does not better support their own creation... 

  • Why we need a new product or character?, G8.1 uses all your previous G8 characters and textures can be created too, I'm having a lot of emails asking for my fake ImmaGram and me answering "no, she is not a daz product, no she is not for sale, no no and no!"

    https://www.daz3d.com/gallery/user/4954432911441920#gallery=popular&page=1&image=1121872

    and is only Victoria 8.1 with low SSS value, a heavy Headlamp, and Perspective OFF.

    if no new characters are comming that evidences something...Genesis 9 is on the way.

     

  • CybersoxCybersox Posts: 9,085

    The launch of 8.1 has, so far, been much ado about very little, except possibly to grab some attention away from the launch of Poser 12.  The new UVs are probably doomed to go the way of all the other specific UVs DAZ has introduced over the years for the very simple reason that a vendor is FAR more likely to sell a product made for the Gen 8/Gen 3 UVs which will also work with G8.1, than something that only works on a figure that even DAZ itself hasn't supported yet.  I thought that DAZ had finally learned this lesson, but it appears that after all these years there are still people drinking the kool-aid.     

  • plasma_ringplasma_ring Posts: 1,025
    edited February 2021

    j cade said:

    Most/a decent chunk of characters are made using texture resources - until some of those come out for the new uvs the older ones are likely to dominate

     

    add to that the old uvs can be used on both g8 and g8.1 while the new uvs only the latter - while it is a free update there are still going to be some stragglers (like mac users given the issues with big sur) so the customer base is still probably a bit bigger for 8 still.

     

    I Imagine the new shader is going to see more adoption than the new uvs as thats a less complex switch

     

    That's actually really helpful to know because I've been super curious how common it is to use merchant resources vs. making skins from photo textures. I'm always nervous about stumbling into a gap between "allowed" and "considered good practice" with MR use, since I've seen advice on using them go both ways.

    I would love to see some fantasy skin texture/material sets using the new shader setup. I got used to messing with uber shader settings to adjust skin color, but my chaos methods don't carry over very well.

    Post edited by plasma_ring on
  • FSMCDesignsFSMCDesigns Posts: 12,781

    Mark_e593e0a5 said:

    The other stores are already starting to offer G8.1 products... One store offers a female character (named Sachiko) for G8 and G8.1. I am a bit surprised that DAZ does not better support their own creation... 

    keep in mind that GF8 products will work on GF8.1, so there is a very good chance that product is just using the wording and it's not really supporting GF8.1 only features

  • I would like to see characters using the new shaders
  • j cadej cade Posts: 2,310

    FSMCDesigns said:

    Mark_e593e0a5 said:

    The other stores are already starting to offer G8.1 products... One store offers a female character (named Sachiko) for G8 and G8.1. I am a bit surprised that DAZ does not better support their own creation... 

    keep in mind that GF8 products will work on GF8.1, so there is a very good chance that product is just using the wording and it's not really supporting GF8.1 only features

    Or supports some features but not others, a character could, say, include jcms for the new expressions, but use the old shader, because the creator is more familiar with it and the old uvs, because thy are using texture resources (or don't want to add an extra set of 4k maps to the texture load)

     

  • Serene NightSerene Night Posts: 17,677

    For me the new eye surfaces  and shaders are sufficiently different that I hope pas will use them soon.

  • nicsttnicstt Posts: 11,715

    Zilvergrafix said:

    Why we need a new product or character?, G8.1 uses all your previous G8 characters and textures can be created too, I'm having a lot of emails asking for my fake ImmaGram and me answering "no, she is not a daz product, no she is not for sale, no no and no!"

    https://www.daz3d.com/gallery/user/4954432911441920#gallery=popular&page=1&image=1121872

    and is only Victoria 8.1 with low SSS value, a heavy Headlamp, and Perspective OFF.

    if no new characters are comming that evidences something...Genesis 9 is on the way.

     

    All no new 8,1 characters mean, is that there are so far no new 8.1 characters.

    It isn't evidence. It is data, and you need a lot more data to form opinions - opinions that are going to be, well: off.

  • davesodaveso Posts: 7,172
    edited October 2021

    DELETE

    Post edited by daveso on
  • plasma_ringplasma_ring Posts: 1,025

    I think it would be really helpful if Daz created official language PAs can use to indicate how their 8.1 characters are organized. It doesn't have to be witty or complex, just standardized--similar to how a light set can exist in multiple forms and PAs usually indicate in their titles or description copy that they're offering mesh lights or HDRIs, etc.

    The main issue I see without that is that functionally, an 8.1 character can easily be no different from an 8 apart from being built on the base with different facial expressions. Or they can be like Victoria and Michael 8.1 and use the new shader and new UVs. Perception-wise, since the new UV is a part of the character no matter what and the shader was very much promoted as an 8.1 feature, officially separating out the expressions, use of the UVs, and the shader setup into distinct features would probably cause less confusion (and less pressure on PAs). 

  • bluejauntebluejaunte Posts: 1,923

    I'm working on it. Need more hours in the day! Or I guess I could learn how to work fast. 

  • ZilvergrafixZilvergrafix Posts: 1,385
    edited February 2021

    edited, PA gave a reasonable answer and for not deviate things I prefer modify this cheeky

     

     

     

    Post edited by Zilvergrafix on
  • A lot of us PA's ...well, myself, at least... are prepared with a full char for g8.1- I know i've painted a new skin and new eyes and new all and been setting up new shader. The thing is that A: not everyone upgrades to new right away, whether its the figure , or the program, or their old old computer (I include myself in that... i'm using a 10 year old potato, and there's certain things in DS of late that I struggle to utilize because of that, but I do my best to move forward with the progress). 


    The point being, I want to make characters that look great but also reach the most customers. Right now, using the G8 maps/UV instead of G8.1 UV means that people can use it on G8 or G8.1, reaching more compatibilities.  If it's made ONLY for G8.1, you've got to be using G8.1, in the newest version of DS, with the newest shader installed. 

    I have to say that the new UV, and new shaders, are freaking amazing and the improvements are worth it! But I at least am trying to slow my rollout of G8.1 content until people are more confident and in the bandwagon with us ... so everyone hurry up and get with it so we can impress you! 

     

    I'm even working on getting a new computer, finally. :D SOOOOOOOOOOOON, hopefully?

  • DisparateDreamer said:

    A lot of us PA's ...well, myself, at least... are prepared with a full char for g8.1- I know i've painted a new skin and new eyes and new all and been setting up new shader. The thing is that A: not everyone upgrades to new right away, whether its the figure , or the program, or their old old computer (I include myself in that... i'm using a 10 year old potato, and there's certain things in DS of late that I struggle to utilize because of that, but I do my best to move forward with the progress). 


    The point being, I want to make characters that look great but also reach the most customers. Right now, using the G8 maps/UV instead of G8.1 UV means that people can use it on G8 or G8.1, reaching more compatibilities.  If it's made ONLY for G8.1, you've got to be using G8.1, in the newest version of DS, with the newest shader installed. 

    I have to say that the new UV, and new shaders, are freaking amazing and the improvements are worth it! But I at least am trying to slow my rollout of G8.1 content until people are more confident and in the bandwagon with us ... so everyone hurry up and get with it so we can impress you! 

     

    I'm even working on getting a new computer, finally. :D SOOOOOOOOOOOON, hopefully?

    Very good!, is reasonable, thanks for share your perspective. laugh 

  • davesodaveso Posts: 7,172
    edited October 2021

    DELETE

    Post edited by daveso on
  • BandoriFanBandoriFan Posts: 364
    edited February 2021

    plasma_ring said:

    j cade said:

    Most/a decent chunk of characters are made using texture resources - until some of those come out for the new uvs the older ones are likely to dominate

     

    add to that the old uvs can be used on both g8 and g8.1 while the new uvs only the latter - while it is a free update there are still going to be some stragglers (like mac users given the issues with big sur) so the customer base is still probably a bit bigger for 8 still.

     

    I Imagine the new shader is going to see more adoption than the new uvs as thats a less complex switch

     

    That's actually really helpful to know because I've been super curious how common it is to use merchant resources vs. making skins from photo textures. I'm always nervous about stumbling into a gap between "allowed" and "considered good practice" with MR use, since I've seen advice on using them go both ways.

    I would love to see some fantasy skin texture/material sets using the new shader setup. I got used to messing with uber shader settings to adjust skin color, but my chaos methods don't carry over very well.

    The makeup section is where you can give them a fantasy skin. I put the makeup base color to 38, 255, 128 and the makeup weight .18 and for the lips 6, 125, 10

    I'll work on some with diffuse maps in the makeup color too 

    Edit: Added a Portrait with diffuse maps in the makeup color. Or I think the diffuse is the right one to use 

    PBR Makeup Test 1.png
    2000 x 2600 - 3M
    PBR Makeup Test 2 With Diffuse resized.png
    1800 x 2340 - 7M
    Post edited by BandoriFan on
  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,599
    edited February 2021

    daveso said:

    Artini said:

    https://www.daz3d.com/pandora-hd-for-genesis-81-female

     

    YES ! and its Mousso for the win. THere are a couple 8.1 products today. Well, time to check them out 

    Yes, it is all well structured, with lots of options - typically Mousso. But I must say I have seen "better" Mousso characters. But beauty lies in the eyes of the beholder laugh, Pandora is a very fitting name. She looks a bit - angry cheeky - or dangerous. Potentially both....

    What really is nice: you do have a real choce if you want to use the new PBR shader or the "old" Uber shader. And it is consistent through all materials. Very well made.

    Post edited by Mark_e593e0a5 on
  • JessaiiJessaii Posts: 845

    DisparateDreamer said:

    A lot of us PA's ...well, myself, at least... are prepared with a full char for g8.1- I know i've painted a new skin and new eyes and new all and been setting up new shader. The thing is that A: not everyone upgrades to new right away, whether its the figure , or the program, or their old old computer (I include myself in that... i'm using a 10 year old potato, and there's certain things in DS of late that I struggle to utilize because of that, but I do my best to move forward with the progress). 


    The point being, I want to make characters that look great but also reach the most customers. Right now, using the G8 maps/UV instead of G8.1 UV means that people can use it on G8 or G8.1, reaching more compatibilities.  If it's made ONLY for G8.1, you've got to be using G8.1, in the newest version of DS, with the newest shader installed. 

    100% This for me also. I know for at least a while i will be using the G8 UVs instead of G8.1 to keep offering support for people not jumping forward, but hoping to make a switch soonish. New baby is not helping either with finding enough hours in the day to have new stuff out to support 8.1. Soon i hope heh 

  • davesodaveso Posts: 7,172
    edited October 2021

    DELETE

    Post edited by daveso on
  • PerttiAPerttiA Posts: 10,024
    edited February 2021

    daveso said:

    Jessaii said:

    DisparateDreamer said:

    A lot of us PA's ...well, myself, at least... are prepared with a full char for g8.1- I know i've painted a new skin and new eyes and new all and been setting up new shader. The thing is that A: not everyone upgrades to new right away, whether its the figure , or the program, or their old old computer (I include myself in that... i'm using a 10 year old potato, and there's certain things in DS of late that I struggle to utilize because of that, but I do my best to move forward with the progress). 


    The point being, I want to make characters that look great but also reach the most customers. Right now, using the G8 maps/UV instead of G8.1 UV means that people can use it on G8 or G8.1, reaching more compatibilities.  If it's made ONLY for G8.1, you've got to be using G8.1, in the newest version of DS, with the newest shader installed. 

    100% This for me also. I know for at least a while i will be using the G8 UVs instead of G8.1 to keep offering support for people not jumping forward, but hoping to make a switch soonish. New baby is not helping either with finding enough hours in the day to have new stuff out to support 8.1. Soon i hope heh 

    is it they dont have the hardware to render 8.1 or what? G8.1 M/F are free, so that can;t be the hindrnace. G8 stuff works on them, so if you're buying skin, why not get the new and greatest and let it rock? Its not really much of a stretch going 8.1 as additonal option is it?  not as a user anyway. Doing the texture work as a PA different for sure.

    Using G8.1 requires DS 4.15 in order to get the G8 morphs and expressions working.

    DS 4.15 has dropped support for some older Nvidia GPU:s and we all know the situation with trying to buy new ones at the moment.

    Post edited by PerttiA on
  • davesodaveso Posts: 7,172
    edited October 2021

    DELETE

    Post edited by daveso on
  • daveso said:

    oh yeaH ... one day i will be left out in the cold. its too bad updates in software technology require updates in hardware. especially in this case just to use the morphs and stuff. its ridiculaous actually. 

     if all were a non update still would be using MS DOS on a monochrome IBM Computer and playing Atari 2600,

    CGI industry does not evolve thinking on hobbysts like US, me included.

    and when I installed Unreal Engine and metahuman then I got realized that it needs DX12 and me in Win7, is not Unreal guilt, is my fault not having a decent hardware if I want to be in this hobby.

    Remember the company named Silicon Graphics...

  • SeraSera Posts: 1,675

    BandoriFan said:

    plasma_ring said:

    j cade said:

    Most/a decent chunk of characters are made using texture resources - until some of those come out for the new uvs the older ones are likely to dominate

     

    add to that the old uvs can be used on both g8 and g8.1 while the new uvs only the latter - while it is a free update there are still going to be some stragglers (like mac users given the issues with big sur) so the customer base is still probably a bit bigger for 8 still.

     

    I Imagine the new shader is going to see more adoption than the new uvs as thats a less complex switch

     

    That's actually really helpful to know because I've been super curious how common it is to use merchant resources vs. making skins from photo textures. I'm always nervous about stumbling into a gap between "allowed" and "considered good practice" with MR use, since I've seen advice on using them go both ways.

    I would love to see some fantasy skin texture/material sets using the new shader setup. I got used to messing with uber shader settings to adjust skin color, but my chaos methods don't carry over very well.

    The makeup section is where you can give them a fantasy skin. I put the makeup base color to 38, 255, 128 and the makeup weight .18 and for the lips 6, 125, 10

    I'll work on some with diffuse maps in the makeup color too 

    Edit: Added a Portrait with diffuse maps in the makeup color. Or I think the diffuse is the right one to use 

    This was helpful! I used this to lighten up a skin. It worked nicely with pure white at .05

  • MistaraMistara Posts: 38,675

    its been a long while since a reptilian

    https://www.daz3d.com/reptilian-6-hd-for-genesis-2-male-s

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