DELETE

2»

Comments

  • Not everyone is using the newest Daz version.... I actually use 4.11 the most because of the lower memory usage (4.12 and up use triple the memory and it's very hard on my machine). So I do most work in 4.11 and test and render in 4.15 or the most current version. I LIKE the newest version and G8.1 but obviously thre's going to be some people who can't upgrade right away. Sometimes plugins don't update or won't work with newer versions, and people don't want to loose their functions. 

    I"m working on getting a new computer but the graphics card shortage isn't helping, definitely. I'm on a wait list. Even for an older graphics card. Soon as I get that I'm going to be rendering dhair and special shaders like a person possessed. It's been over 10 years since I got a new machine, and I'm VERY excited!!

  • MistaraMistara Posts: 38,675

    i'm still on 4.11, and sticking with it for now.

    need a workaround for using genesis 8 pose controls and shapes with 8.1

  • onixonix Posts: 282

    I absolutely don't see any reason to use G8.1 as the only thing it adds is More GPU memory usage a,d breaks compatibility with 8.0 expressions in a terrible way with unpredictable results 

    if you want face controls they are available for G8 and G3  here https://www.daz3d.com/genesis-3--8-face-controls

    8.1 just gets the same package for free so it is hard to understand what was the point of making 8.1 versions at all.

    since all 8.0 stuff works on 8.1 as well (and you can also have some level of backwards compatibility too) there is no reason for designers to do things for 8.1 and limit usability to just one unpopular version.

  • LucielLuciel Posts: 475

    The new UV map seems a bit weird.

    I get they wanted to add another region between the face and the body, but with it they've added another seam in a pretty visible place. Collar bones are visible in loads of clothing, so it's probably not where you want to hide a seam. As it is, it seems to add slightly higher resolution for the neck and back of head at the cost of another texture (worse for memory use, worse for game engines) and more seams to hide (worse for vendors) so perhaps isn't the best trade.

    The main thing i'd wish though would be for DAZ to sort out all the morph and pose weirdness so 8.1 feels more finished. The lack of visemes and other things without playing around. The partially working powerpose (while being listed as "improved"). Those kind of little things. Until those kind of things are fixed it's basically just a more annoying to use 8 with different anatomy options.

  • nonesuch00nonesuch00 Posts: 18,316

    Because the eyes are so much more awesome in the Genesis 8.1 I just followed the directions in this thread:

    HowTo: Create missing Genesis 8.1 Head skin maps from Genesis 8/3 skin maps - Daz 3D Forums

    but did so for every surface listed in the Surfaces tab for Genesis 8.1 so that the Genesis 8 material sets I was map transfering would be 100% Genesis 8.1 in the UV dropdown (well except the Genitalia as they are actually still Genesis 8 in Genesis 8.1).

    When I did that I created a folder in the DAZ Library/runtime/textures/<my initials>/Genesis 8.1/<Gender>/<character name> and saved all the images from the map transfer process there.

    I then, surface by surface, changed the images to the new map transfer images, but before doing that I have to change the prepend "Template1" for the images to: <character name> <surface name> while leaving the rest of the image name the same. I then change the UV from Base (Fe)male to Base 8.1 (Fe(male). 

    Because of the way I did the map transfers and because I didn't create atlas for groups of surfaces I do have more images for the material set because I have seperate images for each surface. I sort of like that better really because should I ever one to edit one surface's images it's already highlighted to my exact what I need to edit being in a seperacte image for the surface already & all.

    It took about an hour to do one character but might take longer for some characters compared to others.

  • MistaraMistara Posts: 38,675

    hoping, instead of rehashing the same merchant resource skins, will be fresh and new photo refeences for 8.1

Sign In or Register to comment.