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© 2025 Daz Productions Inc. All Rights Reserved.
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I'm just aware that the Dynamic Clothing plugin can select anything in the scene, and any number of them, as collision targets. Including the garment itself.
This dress pokes though itself:
I've seen that when I throw one of the side to side wind sliders to far. It's simple geometry. Collision with self is something I don't think anyone has.
If that dress is out of my funds left range, then I'm guessing it is dynamic of sorts? I'm sorry I thought your were trying to do the flirty summer skirt, not the dress I don't have. I'm surprised none of the FBM sliders work for the underwear poke-threw (individually or in combo).
Thirty dollars and it dose not have working shaping sliders???? What is going on here!?
Sorry, the Dynamic Clothing comment was just to highlight that it has multiple collision targets.
The dress is the Playful Flirt Dress for G2F.
It's not dynamic, and the Shaping morphs don't work??? Why is it thirty dollars!? I know, it's the same as the phrase "But why is the rum gone", lol.
http://www.youtube.com/watch?v=JImcvtJzIK8
lol.
I can't even afford to get that thing, to find a simple solution for us, that's what sucks right now. I kind of spent way to much this month at the daz store :red: . All the other outfits I did get have working shaping morphs, it's wind and motion that stops me most of the time.
Yeah, me too. I splashed out in the PA sale and spent my year's budget. Now there a PC sale! Maybe this dress will have to go back for a store credit. I could get a 3 Month PC+ membership for that price (actually not because I got the dress at the sale price)
Since the panty is poking through, did you try the push modifier on the pantie, instead of the dress?
Greetings,
Well...while I'm not necessarily justifying that price (I don't own it, notably), the idea is that Aave Nainen makes the base outfit, then creates custom morphs for all the stock poses for a bunch of different figures, so the dress will fundamentally look good with those poses. You can then tweak from there, of course, but especially if you're starting with the stock poses yourself, it makes for a dynamic-seeming dress. If you play with the pose morphs, you can often find one that comes close to whatever pose you're actually using.
I wish I had it so I could help; also what underwear are you using?
Typically I solve underwear pokethrough (if it's important to have the underwear even if it's not being seen directly) by tweaking the dress's scale, if it doesn't have specific morphs to help with that. I don't think this is a G2F problem, to be clear, but more a layering problem. A push modifier should have worked also. I'd reset your collision and smoothing to defaults and try that again, because it absolutely should push the skirt away from the body and the underwear in that case. Resetting the smoothing/collision is to avoid the potential problem where the push modifier moves it out, but the smoothing moves it back in.
I have Pretty-n-Pleats, which I thought I'd try in order to see if it's got a similar problem, but I haven't had any issues with it. (Got a nice render out of it, though. :) )
-- Morgan
That's a thought DollyGirl, Tho in my experience, If the underwear is poking threw the skirt/dress, then making the underwear disappear, reveals the figure poking threw the skirt/dress.
I didn't go to the point of not paying bills for the year, tho I'm not going out to eat this month (silly fun expenses).
(EDIT)
Thanks for the explanation Cypherfox. Now I remember another dress like that. No extra movement bones, as the PA was working on pose specific morphs. I have such an outfit that is really nice with the exact morphs it was made for, tho with anything ells, I must resort to picking my camera angles, and d-forming the hell out of the dress... Thus I have yet to use it in any of my works. I'm hoping this dress is better, as I would want it.
I solve underwear poke-through... by not using underwear ;)
Unless it's visible in the render, it won't add anything to the image so it saves on memory to omit it entirely, and smoothing with Genesis takes care of the rest. I've found Aave's clothes to have an abundance of morphs usually, and the one in question includes flare morphs as well as movement morphs. You should be able to use a combination of those to fix any collision issues.
Obviously, the drape morphs are intended for their specific poses and shapes though. If you're trying to combine them with other morphs, you may not get desirable results. So if that's what you're attempting, you'll need to be careful about how you mix them.
So this dress was made specifically for these poses, and nothing else?
http://www.daz3d.com/playful-flirt-poses-for-genesis-2-females
I still find that difficult to believe. That's practically forty dollars? Start again with an empty scene (Scratch), load the figure, then the dress. see if the FBM sliders work then. (EDIT no hair, or anything else)
I wasn't using the presets, I was just using the adjustment sliders ... wind blown and flare, etc. I agree about hiding the underwear if it isn't on show and, indeed, there is no skin poke through without underwear. But stockings are another problem - much more difficult to hide them.
I'll have a go at resetting smoothing and adding the push modifier again but I'm sure I tried that earlier. I'm getting confused about what I've done already.
No, that's not correct. It also includes: "(90+) Draping/Pose Matching Morphs that match the Default or Base Poses for Genesis 2 Female, Teen Josie 6, and Stephanie 6."
I don't own much Aave Nainen clothing, but my understanding it's part of a relatively new class of conforming clothing that is supposed to appear (quasi-)dynamic, which is achieved by including certain posing morphs that match commonly-used poses for the figure in question. Shiny Sheetz follows a similar concept. Also see the hierarchical pose sets by Design Anvil that are designed to work with certain outfits by Mec4D.
I just loaded another dress that I bought yesterday. This is the Tube Dress for G2F. Now, brand new and designed for G2F yet it still has the same problem that converted V4 skirts have: the V shaped mesh distortion at the front. Am I being unreasonable?
Greetings,
No...it has custom morphs specifically to support all these:24 Matching Draping Morphs for Feral Fey Playful Flirt Genesis 2 Female Poses
20 Matching Draping Morphs for Genesis 2 Female Base Poses.
25 Matching Draping Morphs for Teen Josie 6 Base Poses.
25 Matching Draping Morphs for Stephanie 6 Moonlight Poses and Mirrors
...AND has a bunch of handle-equivalents and other adjustment morphs.
Aave's outfits go for as much as they do because of the huge amount of morph work that goes into them, as well as the base outfits are very nicely formed. I haven't had bad pokethrough like the OP is describing in a long time, so I feel like something is going oddly wrong.
I admit, I often render characters sans underpans but it's mostly because it's not relevant to the scene. But still, even if it is, e.g. a low angle shot, you should be able to solve pokethrough more straightforwardly than it seems to be taking. The problem may be that I've developed a large set of automatic actions which I take when faced with pokethrough, and that's from experience. Since I can't load the original set, I can't 'watch myself' fix the pokethrough, and figure out what's going on, for lack of a better description of my process. :-/
So for instance, the underwear may have a bit too much distance between the cloth and the character, so tightening that up might help. The outfit should have scale, or FBMExpand morphs. It may need certain things dialed in, or leg movement so that the skirt hangs out appropriately for the pose, etc., etc., and I just can't tell.
-- Morgan
IS that the base G2F, or with a shape applied? It certainly shouldn't do that on the base or with a supported shape applied.
Ok, you are right Richard. It was a character with a bit of Zev 0's Growing Up dialled in (teen size). Loading an unmorphed G2F doesn't have the V distortion.
Nevertheless, G2F shouldn't be restricted to the base shape. What's the point of her if that is the case?
I'm surprised that I seem to be stumbling across all these problems. I'm on the latest version of DAZ Studio, my V4 characters work fine so what is it with G2F? Is it perhaps because I'm on a Mac?
Good God! (lol) I have never had a skirt do that with ANY figure, morphed or not. Tho they were more general with real bones for controls, not morphs. I have the vascularity zev0 morphs, Don't have the growing up one (yet). Still that should not be happening. It dose not happen with the die trying morph set (non-daz), nor the other morphs I have. (EDIT, on a random test, perhaps that dose happen with custom morphs)
Every figure morph, has a actor in hidden shaping somewhere. That may need to be located and diald in to fix that V.
Thanks for the clarification of the product description, So there is allot of work going into the dress and it should not be doing that.
What is the new dress?
Greetings,
G2F isn't really restricted to the base shape, but it is true that different vendors will manage support for morphs with varying levels of success. The 'V' shape has to do with too few polys, I think (not being a content producer), in that region, so when the thighs are morphed (you can get the V pattern by adjusting the thigh size of a base G2F) the skirt's weight map doesn't handle it well.
This is why some clothing makers are much more highly sought after than others. This was true in V4 clothing also...some folks just made better meshes that held up better.
That said, I think SickleYield has some adjustments that are designed to eliminate that particular issue, or at least minimize it. So for example, with that tube dress, I found that setting thigh size to max created a divot. Using Mei Lin 6 skirt helper at 50% plus the built-in smoothing pretty much resolved it nicely, though.
-- Morgan
Just to be sure, I loaded the Flirt dress again on the base G2F but the poke through is still there. I have the smoothing down at default (2) and added a push modifier - poke through still present at 0.4 cm which then lifts the rest of the dress off the body and the shoulder straps are way above her shoulders. I also scaled down the underwear size so that I had to increase smoothing on the panties to get them to fit.
So still no fix.
All that makes sense but I did buy the clothing smoother from SicleYield and it made zero difference in my tests. There was another thread about this here: http://www.daz3d.com/forums/discussion/24152/P225/#694455
I returned it yesterday so I can't try it again. Also, I really do object to buying more tools to fix things that should work.
hmmm, O.K. that Flirty dress will need a 'Hip size" adjuster. If there is none in the hidden shaping controls. There somewhere, I need to find them again, as I used them in the past to fix chest poke-threw.
Greetings,
No argument from me on that; I tried the smoothers just moments ago and was able to 'file down' that V in that dress when the thighs were morphed, which is why I mentioned it.I wish I could help with the Flirt dress, it seems like an interesting problem.
What underwear are you using?
-- Morgan
There you are! now what one fixes that "V"... Or the underwear poke-threw.
I wish I could help with the Flirt dress, it seems like an interesting problem.
What underwear are you using?
-- Morgan
The basic undies that come with G2F.
I see that V all the time, it's really annoying and I end up having to make 50 morphs because of it even if everything else auto morphs fine. The joys of skirts.
Sorry Fisty, that Wachiwi dress refused to misbehave with any grotesque exaggeration of the groin aria.
That 1950 dress on stock Faylinn dose give that V.
Well, I wouldn't mind so much if the smoothing I attempt in ZBrush would stay put, but it doesn't. When I GOZ it back to DS the V is back again. I'm talking about the dresses I tried to smooth yesterday and before.
I think I have all those items - I'm in the middle of a render at the moment, so will have a look a bit later.
I don't use the zbrush bridge, but when I use the hexagon bridge I dial up the morph (if you're using more than one do them one at a time with no others active, dial them to 100% even if your final morph doesn't use them that strong) open up the properties for the dial and copy the name to your clipboard, not the label, the name. Bridge. Smooth. Bridge back. When the box pops up paste the name into the morph name box and checkmark overwrite existing. No idea if z-bridge has the same options but it's got to be similar.
Thanks for the hint, some day I will be there. today is cleaning house, and simple stuff.
The joys of skirts, agreed. I wish there was a way to tell the studio/poser thing, from this point on the shape is Not based on height from the figure surface. Height from the skirt control bones instead, or something.