Yet another G2F problem

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Comments

  • marblemarble Posts: 7,500
    edited December 1969

    Fisty said:
    I don't use the zbrush bridge, but when I use the hexagon bridge I dial up the morph (if you're using more than one do them one at a time with no others active, dial them to 100% even if your final morph doesn't use them that strong) open up the properties for the dial and copy the name to your clipboard, not the label, the name. Bridge. Smooth. Bridge back. When the box pops up paste the name into the morph name box and checkmark overwrite existing. No idea if z-bridge has the same options but it's got to be similar.

    Yes, I think I know what you are saying there and I do use that method to adjust morphs I've already created. However, in the case of the mesh distortion (which I thought was a result of the V4-to-G2F conversion process), these are new morphs to smooth out the mesh. I sned the dress to ZBrush, smooth the crumpled region and send it back again.

    Normally, with other morphs I create, that works like a charm. But, for some reason, with the V shape smoothing, the distortion returns after the trip to and from ZBrush. I have Hexagon too but don't know how to do the smoothing - I find the interface confusing.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2014

    Doesn't that create a morph slider or something? I need to find that hexagon bridge vid again, with the nose morph.

    When you send it back to Daz Studio, the morph slider is at 0%, and you need to find and dial it back up.

    Post edited by ZarconDeeGrissom on
  • FistyFisty Posts: 3,416
    edited December 1969

    Doesn't that create a morph slider or something? I need to find that hexagon bridge vid again, with the nose morph.

    When you send it back to Daz Studio, the morph slider is at 0%, and you need to find and dial it back up.

    yes, if you don't overwrite existing you have to go in and find your morph

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited October 2014

    In this tab with the other shaping for the dress? I didn't make any morphs. Just fixing underwear poke-threw.

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    Post edited by ZarconDeeGrissom on
  • marblemarble Posts: 7,500
    edited October 2014

    Fisty said:
    Doesn't that create a morph slider or something? I need to find that hexagon bridge vid again, with the nose morph.

    When you send it back to Daz Studio, the morph slider is at 0%, and you need to find and dial it back up.

    yes, if you don't overwrite existing you have to go in and find your morph

    Yep, I'm so used to doing all that. I know where to put my morphs, how to set the parameters and how to overwrite existing, etc. This is just one issue with these particular smoothing fixes. The dress seems to distort no matter what I throw at it (including Sickleyield's smoothers, while I had them).

    Anyhow, thank you all for staying with this discussion. My bed time here in the UK now. I'm not sure I will find a resolution to any of this and, if I could get a refund instead of store credit, I'd be sorely tempted to return the whole G2F collection that I've bought over the past few days.

    Post edited by marble on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    That should work, if your pushing a bulge back in, or pulling a divot back out. Is it just a edge distorting? Can you make a screen-cap of the morph applied? On that note, Daz Studio is not applying the dress morph to genesis, is it [scratching head]?

  • SimonJMSimonJM Posts: 5,997
    edited December 1969

    Just had a go with this and that particular area (top of the buttocks) does seem to be a bit of a problem - none of the morphs and tweaks quite did enough.
    What I did in the end was to get the dress just about right and set the collision item to be the basic panties and that seems to have done what is needed.

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  • marblemarble Posts: 7,500
    edited December 1969

    I'll try this later when I get to my computer again but can someone please explain the advantages - if any - of these processes:


    1. Load G2F base and then dial in V4 to 100% before running auto-fit on V4 legacy clothing?

    2. Using the transfer utility to copy rigging, etc.

    3. I believe there is a way to add rigging to clothes that don't have it already. I'm thinking of the G2F specific clothes which come without movement "handles". By the way, I always thought that handles were those annoying little pink balls orbiting around the bottom of some dresses - or am I gettin that mixed up?

  • JGreenleesJGreenlees Posts: 2,249
    edited December 1969

    3 - They were way back, and some people use them today but now they are invisible usually and called "ghost bones" as well as bodyhandles. They still do the same thing, but you don't see them.

    a bit busy right at the moment so hopefully someone can come and help with the other two. if not i will come back and try to answer.

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    1. To the best of my knowledge, for the conversion itself it shouldn't make a difference as the AutoFit process uses the V4 clone, regardless of the shape of your character. However, you may find that the converted clothing looks better on the V4 shape (or similar shapes) than on shapes that are very different.

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    2. From this thread it appears that you've already found the answer. If you need more information on the Transfer Utility, refer to the SickleYield tutorial referenced in that thread, or this tutorial by DAZ 3D, or let us know where you're getting stuck.

  • marblemarble Posts: 7,500
    edited October 2014

    2. From this thread it appears that you've already found the answer. If you need more information on the Transfer Utility, refer to the SickleYield tutorial referenced in that thread, or this tutorial by DAZ 3D, or let us know where you're getting stuck.

    Yes, I thought I had too but it turned out that I didn't understand it at all. The more I tried to adjust things, the more I found that the movements were not transferred. Ah well.

    What I'm finding is a big difference in the features of different clothing from different vendors. Some seem to transfer better than others but none of the results so far are really what I would be happy using in scenes.

    Post edited by marble on
  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    marble said:
    3. I believe there is a way to add rigging to clothes that don't have it already. I'm thinking of the G2F specific clothes which come without movement "handles"...

    Haven't experimented with it myself, but I think maybe this is what you are looking for.
  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    marble said:
    2. From this thread it appears that you've already found the answer. If you need more information on the Transfer Utility, refer to the SickleYield tutorial referenced in that thread, or this tutorial by DAZ 3D, or let us know where you're getting stuck.

    Yes, I thought I had too but it turned out that I didn't understand it at all. The more I tried to adjust things, the more I found that the movements were not transferred. Ah well.
    Not sure if you have tried this already--I think maybe you have, but just in case...I have found that sometimes instead of, or in addition to, using movement morphs, it helps to select an individual bone/node of a clothing item and use pose controls to move it around. The first image in this post by JGreenlees is an illustration of this.

  • marblemarble Posts: 7,500
    edited December 1969

    marble said:
    3. I believe there is a way to add rigging to clothes that don't have it already. I'm thinking of the G2F specific clothes which come without movement "handles"...

    Haven't experimented with it myself, but I think maybe this is what you are looking for.

    Thanks. That looks like an interesting tutorial. I'm a bit lost when it comes to rigging theory so maybe I need a primer before I tackle that.

    All I want to do is manipulate clothing to that it conforms closer to the female shape when posed. At the moment, even with G2F clothing, when the figure is seated the front of the skirt is tilted up like a big tin can.

  • marblemarble Posts: 7,500
    edited December 1969

    I was throwing some search terms at the forum and came across this interesting thread. A lot of it seems to have relevance to what has been discussed in this thread.

    http://www.daz3d.com/forums/discussion/26202/

  • Aave NainenAave Nainen Posts: 1,108
    edited December 1969

    marble said:
    Yet more problems getting clothes to fit my new G2F people.

    V4 clothing usually had morphs that conform to her body morphs but it seems that this is not possible with G2F. I tried with V4 conversions and wasted 2 days trying to get them to fit (they do fit nicely using V4 for G2F from MallenLane but only in zero pose - the moment G2F is posed, there is poke through all over the place).

    Now I'm having the same problem with the clothes I've bought which are designed for G2F. Any movement away from zero pose and the poke though appears. Increasing smoothing doesn't help and there are no body conforming morphs to help adjust the clothing away from whats underneath. It does seem as though it is a problem with collision and underwear but if I set it to collide with the underwear, then poke through happens where the dress collides with the body.

    Here's an example (Flirt Dress for G2F):

    Just now ran across this thread..........I'm sorry to hear you are having problems using Playful Flirt Dress. :(

    If you are having difficulty with Playful Flirt (or any of my sets) and the unique morphing to pose features offered in my products I would like to suggest you watch one of the You Tube videos I made explaining how to use my products.
    http://www.youtube.com/watch?v=DU-NkIzRYWw

    My sets are quite different from what you may be used to. These outfits are designed to make it super quick and easy to get a realistic look and I believe in this set I did include quite a few adjustment morphs, skirt handles, and a lot of pose specific/figure specific draping morphs. If there isn't a morph specific to your needs ie: fitting over undergarments try selecting for example the pelvis/abdomen of the dress in the scene tab then in parameters scale the X and/or Z axis in small increments until the poke through is eliminated.


    I'm always happy to answer questions and try to help folks get maximum use out of my sets if I can!

    Aave

  • marblemarble Posts: 7,500
    edited December 1969

    marble said:
    Yet more problems getting clothes to fit my new G2F people.

    V4 clothing usually had morphs that conform to her body morphs but it seems that this is not possible with G2F. I tried with V4 conversions and wasted 2 days trying to get them to fit (they do fit nicely using V4 for G2F from MallenLane but only in zero pose - the moment G2F is posed, there is poke through all over the place).

    Now I'm having the same problem with the clothes I've bought which are designed for G2F. Any movement away from zero pose and the poke though appears. Increasing smoothing doesn't help and there are no body conforming morphs to help adjust the clothing away from whats underneath. It does seem as though it is a problem with collision and underwear but if I set it to collide with the underwear, then poke through happens where the dress collides with the body.

    Here's an example (Flirt Dress for G2F):

    Just now ran across this thread..........I'm sorry to hear you are having problems using Playful Flirt Dress. :(

    If you are having difficulty with Playful Flirt (or any of my sets) and the unique morphing to pose features offered in my products I would like to suggest you watch one of the You Tube videos I made explaining how to use my products.
    http://www.youtube.com/watch?v=DU-NkIzRYWw

    My sets are quite different from what you may be used to. These outfits are designed to make it super quick and easy to get a realistic look and I believe in this set I did include quite a few adjustment morphs, skirt handles, and a lot of pose specific/figure specific draping morphs. If there isn't a morph specific to your needs ie: fitting over undergarments try selecting for example the pelvis/abdomen of the dress in the scene tab then in parameters scale the X and/or Z axis in small increments until the poke through is eliminated.


    I'm always happy to answer questions and try to help folks get maximum use out of my sets if I can!

    Aave

    Thank you. I had not seen the video before and now that I have, I'm beginning to appreciate the value of pre-constucted poses for the garment over attempting to do the same with handles. Actually, many of the recent dresses for G2F have minimal posing adjustments and are practically impossible to pose in anything more complicated than standing with legs almost together.

    I have a support ticket open with DAZ but no answers after almost a week. While I'm waiting, I'll have another look (when I get back to my computer with DAZ Studio installed) at your Playful Flirt Dress and the poses that come with it.

    On the subject of poke through, I'm sure I have tried your suggestion already but I will have another go. I'd just like to ask you whether you have tried it with underwear? So far, the only sure way to avoid poke through (for me at least) has been to make the underwear invisible. This doesn't work for stockings though, as you might expect.

  • Aave NainenAave Nainen Posts: 1,108
    edited December 1969

    marble said:
    marble said:
    Yet more problems getting clothes to fit my new G2F people.

    V4 clothing usually had morphs that conform to her body morphs but it seems that this is not possible with G2F. I tried with V4 conversions and wasted 2 days trying to get them to fit (they do fit nicely using V4 for G2F from MallenLane but only in zero pose - the moment G2F is posed, there is poke through all over the place).

    Now I'm having the same problem with the clothes I've bought which are designed for G2F. Any movement away from zero pose and the poke though appears. Increasing smoothing doesn't help and there are no body conforming morphs to help adjust the clothing away from whats underneath. It does seem as though it is a problem with collision and underwear but if I set it to collide with the underwear, then poke through happens where the dress collides with the body.

    Here's an example (Flirt Dress for G2F):

    Just now ran across this thread..........I'm sorry to hear you are having problems using Playful Flirt Dress. :(

    If you are having difficulty with Playful Flirt (or any of my sets) and the unique morphing to pose features offered in my products I would like to suggest you watch one of the You Tube videos I made explaining how to use my products.
    http://www.youtube.com/watch?v=DU-NkIzRYWw

    My sets are quite different from what you may be used to. These outfits are designed to make it super quick and easy to get a realistic look and I believe in this set I did include quite a few adjustment morphs, skirt handles, and a lot of pose specific/figure specific draping morphs. If there isn't a morph specific to your needs ie: fitting over undergarments try selecting for example the pelvis/abdomen of the dress in the scene tab then in parameters scale the X and/or Z axis in small increments until the poke through is eliminated.


    I'm always happy to answer questions and try to help folks get maximum use out of my sets if I can!

    Aave

    Thank you. I had not seen the video before and now that I have, I'm beginning to appreciate the value of pre-constucted poses for the garment over attempting to do the same with handles. Actually, many of the recent dresses for G2F have minimal posing adjustments and are practically impossible to pose in anything more complicated than standing with legs almost together.

    I have a support ticket open with DAZ but no answers after almost a week. While I'm waiting, I'll have another look (when I get back to my computer with DAZ Studio installed) at your Playful Flirt Dress and the poses that come with it.

    On the subject of poke through, I'm sure I have tried your suggestion already but I will have another go. I'd just like to ask you whether you have tried it with underwear? So far, the only sure way to avoid poke through (for me at least) has been to make the underwear invisible. This doesn't work for stockings though, as you might expect.

    Here's an image of the dress on G2F pose 04 and the corresponding draping/pose matching morph, with the basic underwear underneath I selected the dress pelvis and set X and Y scaling to 102. Next I added the stockings from the Cabaret set and it seems to be fine.

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  • marblemarble Posts: 7,500
    edited October 2014

    ....

    Here's an image of the dress on G2F pose 04 and the corresponding draping/pose matching morph, with the basic underwear underneath I selected the dress pelvis and set X and Y scaling to 102. Next I added the stockings from the Cabaret set and it seems to be fine.

    Many thanks - you seem to have found the solution so I'll try to replicate what you have done. I will be very pleased to do so because I've been looking at the poses and I now really want to give it a whirl. I'm still not at my DAZ Studio computer but I'll let you know later.

    By the way, what I tried was a push modifier which is not quite the same as your method. I wonder why that didn't work because I took it up to quite a high value which ended up spoiling the look of the dress anyway.

    Post edited by marble on
  • marblemarble Posts: 7,500
    edited December 1969

    OK, I have tried your method and it does help some. Poke through still happens in several poses - I mean the set poses where the skirt matches the G2F or Playful Flirt poses. I can get around that by rotating the pose so the poke-through is hidden from view or, as a last resort, by postwork. The biggest problem areas are the thighs in sitting or kneeling poses. Very rarely can I get the skirt (any skirt - I have several now) to rest on the thighs.

  • kyoto kidkyoto kid Posts: 41,245
    edited December 1969

    ...been getting poor fits of V4 pants on G2F particularly in the crotch region and butt.

    In the crotch there tends to be pokethrough (no gens morphs applied to the figure) that even what adjustment morphs are available don't fix. In the butt area, the mesh tends to get a "crimp" between the glutes rather than than conforming correctly. I also sometimes get what appears to be a poly sticking out as well even without smoothing applied.

    Have V4 for G2F so not sure why this keeps occurring.

  • Aave NainenAave Nainen Posts: 1,108
    edited December 1969

    marble said:
    OK, I have tried your method and it does help some. Poke through still happens in several poses - I mean the set poses where the skirt matches the G2F or Playful Flirt poses. I can get around that by rotating the pose so the poke-through is hidden from view or, as a last resort, by postwork. The biggest problem areas are the thighs in sitting or kneeling poses. Very rarely can I get the skirt (any skirt - I have several now) to rest on the thighs.

    You will need to tweak the scaling for every pose I'm afraid.......in the case of thigh adjustments the skirt handles should be useful for adjusting that. If not you may want to also try scaling a bit on both left and/or right skirt handles.

  • Aave NainenAave Nainen Posts: 1,108
    edited December 1969

    Kyoto Kid said:
    ...been getting poor fits of V4 pants on G2F particularly in the crotch region and butt.

    In the crotch there tends to be pokethrough (no gens morphs applied to the figure) that even what adjustment morphs are available don't fix. In the butt area, the mesh tends to get a "crimp" between the glutes rather than than conforming correctly. I also sometimes get what appears to be a poly sticking out as well even without smoothing applied.

    Have V4 for G2F so not sure why this keeps occurring.

    For the crimp/hump in the hiney try selecting left/right thigh then smoothing the offending bit.......IIRC on the Y axis......you'll know when you get the right one :) Even when creating new sets for G2F sometimes the pants look pretty bad when thighs are bent sharply. For the crotch...try scaling the pelvis on the Y axis.

  • kyoto kidkyoto kid Posts: 41,245
    edited October 2014

    ...this occurs even in the default "T" pose.

    I'll give your suggestion a try for the butt issue.

    The trouble with scaling the pelvic area is that it could unrealistically change the proportions of the character . I would think that applying smoothing and collision detection (with the figure as the target) should help, but it doesn't.

    Post edited by kyoto kid on
  • marblemarble Posts: 7,500
    edited December 1969

    Kyoto Kid said:
    ...this occurs even in the default "T" pose.

    I'll give your suggestion a try for the butt issue.

    The trouble with scaling the pelvic area is that it could unrealistically change the proportions of the character . I would think that applying smoothing and collision detection (with the figure as the target) should help, but it doesn't.

    Smoothing sometimes makes it worse. She looks like she's sat in a pile of broken glass. I have tried converting a lot of V4 items now and I've given up on skirts because of the V shaped distortion and most pants because of the "broken glass". Smoothing hasn't helped with either, neither has SickleYield's smoothing tool. Tops are better but there's still a bit of a problem under the breasts. All-in-all, it is not a happy picture with conversions. I have a support ticket open but still no reply.

    As I've said elsewhere, the V shape distortion on skirts and dresses also happens, to a lesser extent, on G2F clothing. Surely this can be fixed by DAZ and or the vendors?

  • kyoto kidkyoto kid Posts: 41,245
    edited October 2014

    ...this is a real pain in the bum...literally.

    Never had this type of distortion in slacks and pants occur with the original Genesis.

    The "V" distortion skirt issue is a totally different thing, Even using the SMRS for G2F doesn't help with this. Really makes Autofit with G2F pretty useless. The only workaround I can think of is to use a geometry shell based off the G2F MFD and fit the dress to that instead of the character, however, that is more trouble than it needs to be, especially as one has to pose the MFD shell separately to ensure there is no poke through. This could also have undesirable side effects when using fog or volumetric effects, as the outline of the any part of shell not covered by the dress could be visible in the effect.

    Attached is such an example using an atmospheric camera set to volume and the JeanZ for V4 set to the "short shorts" morph. If one looks closely, the outline of the transparency map for the full length leggings is visible along the character's lower legs (click to see full size).


    I wish we still had the old Mantis bug report site so that others could amend an existing ticket with their observations and support rather than having to submit a totally new ticket on the same issue.


    In spite of all I invested in G2F, I'm beginning to seriously consider just stepping back to "Genesis Classic". Not an easy decision when on such an extremely tight budget like I am.

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  • marblemarble Posts: 7,500
    edited December 1969

    Kyoto Kid said:

    In spite of all I invested in G2F, I'm beginning to seriously consider just stepping back to "Genesis Classic". Not an easy decision when on such an extremely tight budget like I am.

    My budget is tight too - living on a state pension. That's why I get so annoyed at wasting money. I was going along quite happily with V4 and the huge variety of clothes and characters for her at reasonable prices. But then I was seduced by the high realism of the G2F shapes and have taken advantage of recent sales to stock up. I even joined the PC+.

    But these clothing issues are turning the whole thing sour.

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