Another character I'm returning 8.1 it's not.
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I personally like the shader materials from the last year for 8.0 but with the 8.1 UV layout and resolution.
The UV change it was cited by Daz as to improve the look; 8.1 was produced it improve said look, if it uses 8.0 then it doesn't provide that look the new UVs are supposed to offer. Hence my statement that they aren't 8.1.
It's not about the shader but the new UVs; the extra map (the head) is there to give better detail around the neck.
Shader & UV improvements
taken from: https://www.daz3d.com/genesis-8-1
They used a variation of them; they were tweaked. It was actually possible to map one to the other in Studio as they shared the same four zones, usually labelled as 1001, 1002, 1003 and 1004.
Genesis 3 & 8: 1001, 1002, 1003 and 1004.
Genesis 8.1 1001, 1002, 1003, 1004 and 1005.
I don't know how much of a different the new UV makes, but I'm interested in finding out; it's tough to do at times.
I can easily move G3, G8 onto G8.1, the reverse is not true.
They transfer to Blender, which is all i'm bothered about at this stage.
I have no issue with them being G3/8 textures on G8.1, but they should clearly say.
I'd like to know about https://www.daz3d.com/mr-rhoanita-for-genesis-81-female too.
Thank you for stopping by and adding your own pov.
This is why I usually call it "the new shader" even though Daz seems to have settled on "PBR shader" for its official name.
Here's the actual phrasing from Leon's included features list:
I'm not totally sure when this info was added, but it's nice to have! In comparison, Leona only has Iray Uber Material Presets listed.
@nicstt, do you have the Daz Deals plugin installed? You can check the file list in the readme for any product, even ones you don't own. MR Rhoanita, since you asked in another thread, has separate textures listed for head, face and body, which as I understand it, would put her as a true 8.1 character.
While I agree that Daz Deals helps figure this stuff out, it shouldn't be required to find out what's actually on offer, when the product page is supposed to provide all information a customer needs to know. In the case of Rhoanita, the product page says "This product uses the Genesis 8 Female Base UV Maps", so there's some confusion here.
...so now instead of having a seam that is hidden almost entirely by hair, you now have a seam that runs and smacks you upside the face by going right across the collarbone. I still don't see how that's a good change.
If the pixel density were such a huge issue as to be noticeable on a super close-up (I've never even noticed it as an issue when composing any of my pieces), one could have simply upscaled the body to 8k to off-set the 4k head map. It's not the best solution in the world, but with the improved upscale algorithms out there, it's a better option than putting a seam across the collarbone, imo.
I think the primary issue with the name of the new shader is that folks who don't know better are lead to believe that the 'Uber Shader' is somehow less than the 'PBR Shader'...rather than simply being different. Even though both are PBR. Most folks don't play around in texture-land and use stuff out of the box, so they wouldn't realize that it's just a play at words on Daz's part and so they are mislead.
It would have been better to use a name like Zazzle Shader or Pure Skin Shader or something...anything other than 'PBR'.
Closing this as it has become unduly heated.