Making Movies with Daz
![SasquatchIsCool](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/667/nEUP48J5POC2Z.jpg)
So how many of you would like to make a movie using DAZ 3d characters but don't know where to start? What if you had lessons showing you how to make a movie from start to finish and give it a cool style all your own? Just seeing if anyone interested in that type of thing?
Post edited by SasquatchIsCool on
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It would depend on who's giving the lessons, what work they've done themselves, and whether they have experience teaching.
Define "movie"
How long??- Short film or feature length
rendered in Iray? or Filament, or 3Delight?
Any speaking Characters and if so what methods for lipsynch??
32 bit mimic basic( requiring install of 32 bit daz studio)
Anilip2 ? $90+ USD
mimic live? $60 USD( no support for pre recorded audio)
Face mojo? $100+ USD ( Apple luxury brand Iphone 10 X or higher required)
and G8 only
Voice work??
hiring human actors??
soliciting volunteers?
Computer based solutions( amazon whatever)
Indeed.
I would want to see experience the person teaching has & do they have a portfolio of demos and films to show theyr film style.
depends entirely on your iray settings and what's in the scene.
even with my 980ti in a Ryzen3 I can sometimes get 10s a frame using iray but that's a pretty simple scene no emitters with denoiser and 10 iterations
Not 300 years but maybe close..lol
I can make a 15 minute movie with daz studio in about a month. so if a person knows how to optimize scenes for iray you can get around 12 seconds per frame at 1920 x 1080 HD with just a gtx1080ti which is what I use & I have tons of animations that I have done. so it really just takes knowing how to optimize your scene before rendering so it won't take 300 years.![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
BTW a average Disney animated scene takes months to render with a render farm. https://sciencebehindpixar.org/pipeline/rendering So I think if you get under a minute a frame with iray your doing great.
It does depend on the level. It sounds more like a beginners course which I would probably pass on. But at the same time, I am using 4.11 for my main work and still have KeyMate and GraphMate in use. I know things have changed significantly by 4.15 which I have as beta. Perhaps a tutorial on the most up-to-date versions of programs would be a possibility.
HollyWood Standereds .
Movies,TV. L.O.T.R. ,G.O.T.etc etc 32 frames a minute.
Cartoons ,Bugs Bunny ,Fred Flintstone.etc etc . 28 frames a minute.
When we where figering out how long it would take us to render Shrek on our home PCs it was around 320 some years.
Are all those calcualtions for how long it would take if you're using Iray? Far as I know, it's not law to use Iray, especially if it's a toon movie.
yeah I mostly use Carrara and iClone and we are often talking frames a second not seconds a frame![laugh laugh](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png)
All of those you list are done at 24fps, technically 23.98. The Hobbit movies Jackson did at 48fps but the majority of theaters were not equipped for that and ran it at 23.98. The cartoons you list were also at 24fps and many of them only did 12 drawings a second and doubled each frame.
Nothing has ever been recorded and released at 32 or 28fps. NTSC is 23.98, or 24fps if it's a flick from fifty years ago or more. TV was 29.97 up until HD came about, as well as video, but once DVDs came about they went to NTSC standard of 23.98. And PAL format which is used mostly in Europe is 25fps.
I use 24fps because it's 6 less frames a second I need to render![wink wink](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png)
Yep! That is another wonderful benefit for using that framerate for what we're doing, it takes less time :)
What type of animations you guys making?
I only use 24 kfps for animated textures or scene within a scene type animation. other wise I do all my animations at 30kfps when using daz studio. .I think it makes for a much smoother natural animation IMO .especially if you post work fx into the animation. Render times do not bother me I guess as much as it does some of you guys, its part of the nature of the type of animation I make. poser 12 is much slower than daz iray and so far I found with my inexperience that rendering in blender to not be any faster than what I am getting with iray for the quality of the animation. I can render in real time 10x faster in Unreal but I can't get the daz asset into the UE program so thats no good for my type animations
So really I guess it does depend on the type of animation your looking to make & the wrench time you want to put in to make it. I don't feel there is really is no right or wrong to making a animation. you could use hand drawn images if you really wanted to go that route..
The important thing is to post them so we can all enjoy them ![smiley smiley](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png)
This one is done with Iray . it took 11 days I made it for a Renderosity holiday contest, I was getting 12 seconds a frame with 2 -1080ti's. 1920x1080 HD running at 30kfps a totally of a 11,723 keyframes or PNG images. put together in Adobe premier cs6.
click to play best viewed in 1080
Yeah absolutely, you can do it at any frame rate you want or what you think is best for you. I understand why folks want to go the 30fps route completely for 3D animation because it does give a smoother look (if you did a movie in 30fps it would look very video, like direct to video movies in the 80's or 90's or TV shows back then). I do 24 because it's been drilled into my head since film school that if you want to make a film, you do it at 23.98 or 24 to get the cinematic look and feel and never touch video frame rates. My day job has been post production so I live and breathe frame rates and when I saw the misinformation about what the Hollywood standard frame rate is, I had to say something. Especially on a thread about tutorials for making movies in Daz, the right numbers should be listed.
I was involved in testing NLE systems for consumer computers some 20 years ago and I remember (or think I remember) NTSC as 30fps (or something thereabouts as you like having everything with decimal points
)
Comparisions between render engines is not technically valid unless you compare ALL features.
Render speed is important
but ultimately meaningless
if the engine lacks the features you need (See Filament).
If you compare the animated filmaking features of cycles or EEVEE
to Iray... it is no contest...none.
Go ahead, invest in a pair of NVIDIA 3090's and render at any frame rate you desire.
You will never acheive a truly cinematic film look without MOTION BLUR, DEPTH OF FEILD/BOKEH
and the VOLUMETRIC LIGHTING EFFECTS that IRay does not offer .
17 seconds per frame @ 24 FPS
![](http://img.youtube.com/vi/w2YoErFN4H0/0.jpg)
1920x1080, Blender EEVEE on CPU
very impressive Wolf. :)
you right about the limitations of iray. even though you can cheat with fog panes to make volumetric's in iray it not a true volume atmosphere. there is not partical system , Iray does not produce motion blur but you can fake it pretty good in post work its still a work around . Though if you want to render in 3dl in daz you can get volumetrics and motions blur and 3dl is not t bad for animation either but it a lot slower than iray and filament results just does not look right to me.
we work with what we got i guess.
This animation was done with 3dlight at 24kfps it has volumetric done with nerds fog tools & particles fx were created with a particle plugin that no longer works in daz studio and you can clearly see the frame lines in the final render running at 24kfps, that you get when panning a camera & that is properly why i went to 30kfps for rendering in daz studio. maybe other apps do not produce these frame lines like daz does at lower frame rates, but this was clearly unacceptable to me,
this is the film below . click to play best viewed in 1080 rendered in 3dlight
I am pretty certain FLUIDOS imports OpenVDB volumetrics
which you can export Blender particles as too
( I don't own DAZ studio FLUIDOS, I use Carrara for my volumetrics and it has a free FLUIDOS plugin too Alberto did)
yes this thread is getting a bit derailed
Faeryl Womyn said:
Are all those calcualtions for how long it would take if you're using Iray? Far as I know, it's not law to use Iray, especially if it's a toon movie.
probabley renderman.did we have iray back then ?
its a glitch in the matrix that changed the standards.
Ivy : Cool Videos :)
Thank you very much :)
This is a dragon animation I did hand keyframed at 30kfps & using ThePhilosopher volumetric iREAL Animated Clouds for cloud effects. https://www.daz3d.com/ireal-animated-clouds, this was rendered in Iray took a few days to make & render out .
best viewd in 1080HD
My biggest complaint i have with daz studio is the fact every time daz has a new release update to their studio app it always seems to break a compatibility with the previous daz app. which breaks a script, or a plugin or something. & I have some really great animation tools for daz studio . But they do not work in all versions of daz studio. forcing a person that wants to use daz studio for animation to keep lots & lots of copies of installed version of studios to keep all the content alive. When i lost that Particle FX plugin I actually cried. that tool had so many uses & worked so well. and nothing has ever come out to replace it. so to date I have 7 different versions of daz studio installed. both the 64 & 32 byte versions & I only had to keep 2 versions of poser. 1 versions of blender which is 2.9. and i have no problem updating UE they never seems to break scripts or plugins. I have Cararra pro.8.1 & Anime studio and a few other apps but my old brain can only hold so much information so I do not use them...lol
But it is the daz app I have to keep so many copies installed just so I can use the content & plugins, some of the daz content I paid a heck of lot of money for to just pack away when it stopped working ina new daz studio release. . It just appears something somewhere keeps being broken or has stopped working with each updated version released. That is my biggest complaint I have with using daz studio for animation.
Ivy, what version did your ParticleFX plugin break with?
( I never had that plugin but I do have some really old installers)
It worked in daz 3 & 4.0 32 byte versions only. but stop working daz 4.3 update, something changed then. it was a awesome plugin it had dragon & rocket fire effects. dust trails and volume fog. , it has bullet shell case ejection effects. it has lighting and muzzle flash. it has tons of stars and other space and cosmos effects for sci-fi space scene s. But it stopped working for me in around daz4.3. but oddly enough it still works in poser12 32 byte which surprised me.
this was rendered with 3dl @ 24kfps
well you can still use D|S3, it should be in your library as inactive but downloadable.
you can always composite the results in post using V4 etc as proxxies to set up the scene then just render the FX as png sequences