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© 2025 Daz Productions Inc. All Rights Reserved.
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I've got an ole Dell Pooter too!
I create Iray renders on an AMD CPU. I just use the default settings. Most of my renders take two hours (which is the default).
Heck, it's probably killing the CPU (although I do get the machine serviced every year). But I'll deal with that problem when I get to it.
You might have too much light in your scene. I find that if you're using indoor lighting, you shouldn't need outdoor lighting (and vice versa).
hehehe... Pooter!
On a stalkerish* note: Music2u4u seems to have joined in 1969. Daz wasn't even around in 1969.
*I was curious about their familiarity with the program.
Nice stuff.
...he also used to do monthly contests on the Freebies forum as well, the most fanmous of which was the Monster Mash Halloween Bash.
..wonder if it comes in both a 32 bit and 64 bit model. Not sure I'd want integrated graphics though.
I have no idea why removing DAZ Central would get rid of snow in your renders if you're still using Iray. That really is strange. It's nice that it's working better though. Since you have an AMD graphics card, you are not able to use your card's GPU to assist in rendering with Iray. That means you are using your CPU, which can be AMD. If you wanted faster renders, as others have mentioned, then Nvidia GPUs are the only ones that Iray will use.
OMG, I can't believe he was able to fill a video of almost 4 minutes with that thing while presenting it without an ounce of irony,
"If you have any questions",....Hahahahahahahaa
You did not render those with your integrated graphics card. In order to use your graphics card with iray it must have CUDA cores which an AMD card does not have, so that's literally an impossibility.
Honestly though, those last renders look more like 3dlight and not iray but maybe I'm wrong. Can you try re-rendering the original images you posted in at the top of the thread with the original iray settings?
I'm also taking a guess here as to why your iray renders are so noisy: your CPU is being limited to 2 cores and it doesn't look like it would allow you to increase the core count, so even with a fast CPU it would take ages to clear all that noise with only two cores running. :(
I'm curious about the rest of the specs on your comp. Press your windows key + Pause key, when the "About" dialogue pops up, manually copy or use the "copy" button and paste your specs please. It should look something like this:
Processor Intel(R) Core(TM) i7-9800X CPU @ 3.80GHz 3.79 GHz
Installed RAM 128 GB (128 GB usable)
System type 64-bit operating system, x64-based processor
Edition Windows 10 Pro
Version 20H2
Installed on 8/18/2020
OS build 19042.746
Experience Windows Feature Experience Pack 120.2212.551.0
You will actually find quite a large amount of forum members who have the date 1969 as first visit, Daz had a blip way back causing this
Reason
If you happen to come to Denmark and see this on an elevator, so don't worry, it just means "in motion" in Danish.
people get their computers serviced?
Absolutely is Iray. Weird huh?
No postwork on these, but I did use the standard distant and spot lights that come with Daz. They are not suppose to matter when you render with Iray. That is weird also.
These renders went for about 30 minutes each. Render quality is on, Max time (secs) set to zero, Max samples set to 150,000. This lets it run way longer if you need it. I have always done my Iray renders with these settings. I have never had the snow problem until I went to this "pooter" with the AMD in it. I have always has Nvida cards. I have done lots more since yesterday and they are all coming back clean of snow and well lit.
I joined with Daz back during the first build. Richard Haseltine and The Ness were my mentors. I learned a lot from them. Daz put that date up. Maybe it just didn't know how to list the right year...lol. I ran the Freebie challenge along with my friend Jamminwolfie for seven years. I made and gave away tons of models. I did promotions and originated the famous "Gavel war" that went down. There were tons of Daz people posting gavel renders in that war. I also created the famous "Bag the Hag" contest that went on in the July freebie challenges and the famous "Monster Mas Halloween Bas" contest that went in the October Freebie challenge. So, I have been around a while here. Here is a "Gavel War" render I did from way back then. Too much fun!
I most definitly DID render these with my intigrated graphics card. Not an impossibility then is it! Here is the info you asked for.
For some odd reason after reading about the wrong join date, I went looking for the old forums on the Wayback Machine curious if I could find an old post by you in the Freepository where I might find the actual date, but apparently the old forums didn't list join date...
It was weird seeing so many old user names that have long since disappeared since the forum software change of 2012... including Jamminwolfie.
Unfortunately whatever parts of the old forums are available there have huge amounts missing... oddly I actually came across one of my third freebie post from 2009 when my username was Lordvicore.
Damn I'm feeling old.
...I remember Jamminwolfe. He originated several threads including the "Realistic Renders - NOT (a parody of the Realistic Renders Thread on the old forums) and Little Vicky threads, the latter which focused on the discussion and process of turning of V4 into a younger more petite character (there was no K4 yet and never a Gen4 teen). I was a major participant on both threads the former because I could see true "realism" was just not possible with 3DL given the stage it and the Daz programme was at back then, and the latter while developing my Leela teen character along with a child version of her.
I also have a couple of his Gen4 characters that were sold on the other site which had several age stages which in part were the outcome from the Little Vicky thread.
jd641 said - "You did not render those with your integrated graphics card. In order to use your graphics card with iray it must have CUDA cores which an AMD card does not have, so that's literally an impossibility.
Honestly though, those last renders look more like 3dlight and not iray but maybe I'm wrong. Can you try re-rendering the original images you posted in at the top of the thread with the original iray settings?"....
OK...here ya go. This is a less than one hour render of the same thing. All setting are the same as originally done before I removed the DAZ CENTRAL. It has some noise but it is a whole lot better. The original render cooked for about a half a day. Look at the difference. Also, it seems like there are some models that just won't render well at all. This one has a huge point light in the center of the room overhead as well as the window lighting. There are multiple shadow angles going on. I am gonna try to do another render of this with all the lights off and just use the headlight and see what it looks like. I remember I had this issue years ago with another model I bought here and after a review of it by Daz team, they also had the noise issue and refunded my money. Here is the one hour new render. I have included a screen cap of the settings I used and as you can see, it is a Nvida Iray engine render.
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wow you're so adamant about something that didnt happen lol
IIRC, that is one of those high poly rooms we got for free in the PC+ club a while back.
Here is the scene with the overhead light removed and the window glass made transparent. Less noise.
...looked a bit into the specs of both the HP P2 1120 and AMD E2 1800. The AMD APU only has two 1.7 GHz cores to render with which is about as fast as the duo core Intel CPU my old Toshiba notebook had . The APU's acceleration does not come into play, save for the display monitor, as again as Iray does not support Open_CL which is what the GPU portion of the APU uses. If you were running an Open _CL render engine (such as Blender's Cycles), then it would. It's performance do not even come close to the 1 GB GTX 460 I originally installed in the 64 bit system I built 8 years ago (I now have a Titan-X).
Another aspect to consider is how much memory the the scene and Daz progamme take up, as that impact the system's available memory, along with anything else open, like a browser that is open as well as add to the CPU processing load. (even with 24 GB of RAM, a dedicated GPU, and a 6 core/12 thread Xeon, I still close any other programmes before a work session). The easiest way to check this is by opening Windows Task Manager and clicking the Processes Tab and seeing what the memory usage for the Daz Programme and scene tare taking up. For performing CPU rendering, basically double the total amount of RAM the scene takes up, which with only 7.58 GB available, could be forcing the process to go into what is known as swap mode (dumping to the "virtual RAM" partition on the hard drive) which is even slower than the CPU as the physical speed, memory Cache and read/write performance of the drive come into play.
Even though teh HP P2 is 64 bit, the memory runs only in single channel mode which is less efficient (my system supports triple memory channels and most of today's CPUs support quad channel mode. The more channels available the more efficiently the load is spread across the memory sticks which also affects processing time.
When I had only 12 GB of RAM and a 1 GB GPU in the system that I built 8 years ago, I pretty much was stuck with rendering in CPU mode on a 4 core/8 thread 2.8 GHz i7 (as teh GPU couldn't even render a single full clothed character with a simple backdrop or HDRI). One of the scenes I created was 8.7 GB in size in memory (plus the memory load for Daz which came to just over 9 GB) this left me with a at best 3 GB available for rendering (with nothing else open save for the Daz programme) which meant the scene easily dumped to virtual memory needing about 6 GB more to run the process.
As to the scene with the toon squirrels above, it appears as you used either an HDRI or photo backdrop for the background environment which does not put as heavy a strain on system resources as geometry with materials does. The room on the other hand has more geometry and three light sources, the Iray sun and the two emissive "mesh lights" on the ceiling. Emissive surfaces tend to increase render times and the more there are in a scene the slower the processing time (I had one scene with a chandelier where I applied the emissive shader to all the bulbs and i took all night to render [CPU Mode]). Fully closed interior scenes tend to take longer than exterior ones due to increased collisions/bounces between light rays and surfaces.
Bottom line, while this is a 64 bit system, it is seriously underpowered for rendering complex scenes in Iray that include a lot of geometry and higher resolution materials.
You're definitely rendering in iray, what I think you've misunderstood is what method of rendering iray is using. Your using your CPU running at two cores, which is why it's taking so long.
This is a freebie, so I have this scene as well. I'm going to see how it looks when I render with those settings and see how long it takes on my CPU vs GPU and see how fast the noise resolves on both.
*I forgot to ask what res you're rendering the image at. That would make a big difference!
...check to see how much memory it takes in Task Manager
Is that really a valuable use of your time.