Blue Mamba and Undrivable DAZ Vehicles because of scaling issues

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  • kyoto kidkyoto kid Posts: 41,244

    ...indeed, when the price of the item(s) matches or outweighs the offered discount, there is no longer a discount. 

  • PerttiAPerttiA Posts: 10,024

    barbult said:

    PerttiA said:

    Neither of these problems are due to lack of testing, they are just bad products

     I would say that the purpose of testing it to weed out and reject bad products or send them back to the PA for corrections. Letting a bad product into the store does indicate a lack of testing to me.

    It would be indication of lack of testing / poor QA if the product was meant to be of better quality.

    At least the 4x4 has been intentionally changed from relatively good to not worth a dime. 

  • maikdeckermaikdecker Posts: 2,974

    outrider42 said:

    I can certainly understand that testing is time consuming and difficult. But the issues spotted with this car were pretty much spotted instantly. And besides that, this particular product is a Daz Original, and it is included in a Daz Original bundle. I think it would be fair for customers to assume that Daz Original products should be better than this.

    Also, this is supposed to be a curated store front. I know that makes it tough, but at the end of the day Daz3D has standards they need to live up to. It is their choice to push out a constant train of content every single day, not mine. I am not forcing them to do that. I think it might serve things a bit better if the focus went back towards quality, even at the cost of quantity. This focus on quantity is going to catch up to them, if it hasn't already. Of course it is impossible to make everyone happy, that is a given, but I seriously believe this place needs some sweeping changes. This is NOT the same store it was just a few years ago. At some point, your customers are just going to stop buying this stuff. I have barely made any purchases in 2021 so far. I bought up some March Madness PC+ items for a day, but that has been about it aside from a single purchase here and there.

    This store just doesn't "wow' me anymore. I have an orange banner for a gift card offer right now, and I am just thinking to myself, "Nah, I'm good."

    Due to lack of funds I've always been quite picky about my buying, but for quite a while now my willingness to part with my money has been reduced even more. After buying quite a lot of stuff that "just barely worked... but didn't come up to the promos" and lots of products needing fiddling about to make them work for me the limit for the amount of money I am ready to spend for a product here has been going down to about $ 5.- or so, except for PAs whom I know to produce prime quality products.

    And concerning the "quantity about quality" focus here: there's another problem coming with that, and that is "repetition". There is only a limited amount of nearly exactly same cut, but slightly different textured pieces of clothing, nearly identical looking except for skin detail and/or make-up p(w)yt fairies and zombie infested/scifi/after the catastrophe/whatever corridors any person might need.

    On the other hand I understand that PAs have to churn out stuff to make sales and concentrating to deliver the one perfect product that then sells not as expected won't help paying your bills... tight rope to walk on, right?!?

  • shadowhawk1shadowhawk1 Posts: 2,200

    Thanks Serene Night for letting people know about this, I have removed the Blue Mamba and the Cyberpunk trunk from my wishlist. 

  • PixelSploitingPixelSploiting Posts: 898
    edited May 2021

    kyoto kid said:

    Richard Haseltine said:

    That's a lot of "hand drawing" (something difficult to do with my stiff painful hands) though to select all the polygons in question.  Also wouldn't it need to be done each time the dress is used on another character?  

    Hand drawing where? You just delete the Rigidity group, a few clicks.

    ...well don't you have to map out the polygons in the area first before making any changes?  

     

     If you switch to the vertex (my bad!) selection mode then you can go to the tool settings panel, select the rigidity group from the list, then delete it from there. You don't have to select the exact vertices. This outfit only has one rigidity group in the dress.

     The outfit still is usable without dForce. It has no bones for legs, but it has dialable morphs to simulate the movement and even sitting poses for G3. You will be limited only to the character doing what's realistic with a heavy a robe of this cut, but it's not like anyone wearing a dress like this would be doing splits and kung-fu kicks. The dress has very clean geometry with no triangles so it's not going to start falling apart even if you increase smoothing to very high values, nothing to deform too much on the long robe part.

    Post edited by PixelSploiting on
  • zombiewhackerzombiewhacker Posts: 684

    Has anyone here ever purchased from Vanishing Point (either from Rendo or V.P.'s webstore) and how well do their vehicles scale?

  • kyoto kidkyoto kid Posts: 41,244
    edited May 2021

    PixelSploiting said:

    kyoto kid said:

    Richard Haseltine said:

    That's a lot of "hand drawing" (something difficult to do with my stiff painful hands) though to select all the polygons in question.  Also wouldn't it need to be done each time the dress is used on another character?  

    Hand drawing where? You just delete the Rigidity group, a few clicks.

    ...well don't you have to map out the polygons in the area first before making any changes?  

     

     If you switch to the vertex (my bad!) selection mode then you can go to the tool settings panel, select the rigidity group from the list, then delete it from there. You don't have to select the exact vertices. This outfit only has one rigidity group in the dress.

     The outfit still is usable without dForce. It has no bones for legs, but it has dialable morphs to simulate the movement and even sitting poses for G3. You will be limited only to the character doing what's realistic with a heavy a robe of this cut, but it's not like anyone wearing a dress like this would be doing splits and kung-fu kicks. The dress has very clean geometry with no triangles so it's not going to start falling apart even if you increase smoothing to very high values, nothing to deform too much on the long robe part.

    ...thanks I didn't know about that setting.  This is why we need some sort of documentation or roadmap for this programme as they keep adding more and more options to it.

    Yean not planning on any extreme poses, looking to do an update of this image I created a long time ago. 

     

    momma's little goddess pw.jpg
    1600 x 1200 - 2M
    Post edited by kyoto kid on
  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited May 2021

    zombiewhacker said:

    Has anyone here ever purchased from Vanishing Point (either from Rendo or V.P.'s webstore) and how well do their vehicles scale?

    I have a few?

    Chris Schell's mecha are all good (despite being older), and Vanishing Point sells those now.

    Here's one of them with a Genesis 8 pilot...

    Again, a Genesis 8 pilot...

    I have the big capital ships, but that's an entirely different scale/not really made for character scale.

    The ww2 aircraft are good (I think mine are more Chris Schell models).

    I have the hover tank and APC, but I haven't put a Genesis 8 figure on them yet.

    The contemporary automobiles? I can't say. :)

    Post edited by The Blurst of Times on
  • PixelSploitingPixelSploiting Posts: 898
    edited May 2021

    Vanishing Point and Cybertenko models are scaled to M4/V4. Provided they're small enough. Starship models without interiors usually aren't scaled to anything regardless of the vendor unless the PA is doing the entire line of ships (then they're scaled to each other).

     

    I have a few VP StarTrek-like interiors and they work with DAZ characters. 

     

    If you see a model made for Poser and it has V4/M4 poses then it should scale correctly if you import it using Poser scaling.

     

     

    From the DAZ store what I know IS correctly scaled are all Wasteland Vehicle Construction Kits by DzFire. They're all made to be colored with tiled shaders and you can build something very close to the Blue Mamba. It requires careful kitbashing, though.

     

     

    Petipet sets and vehicles also have proper scaling.

    Post edited by PixelSploiting on
  • Robert FreiseRobert Freise Posts: 4,481

    Rdudas products work he does mostly Star Trek related items

  • PixelSploitingPixelSploiting Posts: 898
    edited May 2021

    The universal carrier-like tankette from the latest bundle is scaling well with genesis 8 drivers.

    It is cramped inside, but it's not like the real thing was comfortable to drive.  Floyd 8/Michael 8 50/50% figure works. Very tall and bulky figures will experience much less comfort driving it.

     

    It's not an exact replica, it's larger and sold as only inspired by the real Bren carrier and that's great because if it was as tiny as the real thing then it would be very hard to fit any figures inside.

     

     

    Post edited by PixelSploiting on
  • MKDAWUSSMKDAWUSS Posts: 94

    Posing in general can be tricky depending on what moving parts the vehicle has. If the seats don't move, there are going to be height issues with a number of characters (male might fit, but female doesn't). And some default poses for said vehicles aren't exactly forgiving when it comes to adjustments and tweaks.

    And there is, as the OP noted, the steering wheel...

  • Serene NightSerene Night Posts: 17,675

    The store could provide a basic G8f and G8m driving pose. They aren't hard to make. Pas, can alter it to fit their vehicle.

    If a pose and basic character can't fit the vehicle it should specifically say so. Such vehicles should not be in bundles as accessories to a character.

  • rrwardrrward Posts: 556

    zombiewhacker said:

    Has anyone here ever purchased from Vanishing Point (either from Rendo or V.P.'s webstore) and how well do their vehicles scale?

    They scale okay, I guess. Never really bought anything for people to sit in. The geometry tends to be really sparse and the textures are really low-rez in my experience. That said, I haven't bought anything from VP in years.  

  • rrwardrrward Posts: 556
    edited May 2021

    [Double post. Please delete.]

    Post edited by rrward on
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