Daz Studio - Subdivision

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Comments

  • AbbyCloneAbbyClone Posts: 99
    edited December 1969

    mjc1016 said:
    barberoy said:
    Is it better to use smoothing iterations or subdivision on hair?

    Yes...

    I use a little of both. Even 1 level of subdivision will usually make the bends and curves in the hair more 'natural' while smoothing tames things like crinkles at the shoulders (along with collisions) or small intersections with the face/neck/etc.


    Thanks mjc1016, DAZ_Spooky and throttlekitty, I've a better idea of what I'm doing now

  • throttlekittythrottlekitty Posts: 173
    edited December 1969

    mjc1016 said:
    5 levels of sub-d on an Genesis 2 mesh will flatline most computers running DS if anything else in in the scene.

    Flatline?

    I think it would just outright bury most machines....even if it is the only thing in the scene. 3 was the highest I could get it to (32 bit DS), trying to go for 4 it crashed and burned...

    64 bit DS with 16 GB of Ram will usually handle 4. With 32 GB of RAM 5 levels will usually be handled but it is on the edge. We haven't tried 6 on 64, but 6 on a 32 GB system will bring things to a screeching halt.

    Oh, but I thought DS rendered at highest sub-d no matter what level you set? (so long as it was not zero)

  • Richard HaseltineRichard Haseltine Posts: 102,464
    edited December 1969

    mjc1016 said:
    5 levels of sub-d on an Genesis 2 mesh will flatline most computers running DS if anything else in in the scene.

    Flatline?

    I think it would just outright bury most machines....even if it is the only thing in the scene. 3 was the highest I could get it to (32 bit DS), trying to go for 4 it crashed and burned...

    64 bit DS with 16 GB of Ram will usually handle 4. With 32 GB of RAM 5 levels will usually be handled but it is on the edge. We haven't tried 6 on 64, but 6 on a 32 GB system will bring things to a screeching halt.

    Oh, but I thought DS rendered at highest sub-d no matter what level you set? (so long as it was not zero)

    For 3Delight, yes as far as I know. I think they are talking about viewport SubD, or maybe Iray or other render engines.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    mjc1016 said:
    5 levels of sub-d on an Genesis 2 mesh will flatline most computers running DS if anything else in in the scene.

    Flatline?

    I think it would just outright bury most machines....even if it is the only thing in the scene. 3 was the highest I could get it to (32 bit DS), trying to go for 4 it crashed and burned...

    64 bit DS with 16 GB of Ram will usually handle 4. With 32 GB of RAM 5 levels will usually be handled but it is on the edge. We haven't tried 6 on 64, but 6 on a 32 GB system will bring things to a screeching halt.

    Oh, but I thought DS rendered at highest sub-d no matter what level you set? (so long as it was not zero)

    For 3Delight, yes as far as I know. I think they are talking about viewport SubD, or maybe Iray or other render engines.Sorry I wasn't clear. That is exactly what I was talking about. :)

  • But why would u want to render at such high levels anyway? I tried it before with 5 on one figure and it looked ugly compared to just using 3

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