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© 2025 Daz Productions Inc. All Rights Reserved.
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It's really not there yet, especially when you factor in all the vendors who make texture sets and props that aren't tested in DS and whatever the current "stand-alone" flavor of the week is (currently Star.) But overall, I think that the release of the Dolly base really got a lot of vendors to rethink their approach to the Genesis figures. Given how much toon stuff goes on over there and at RDNA, I really expect that biz to move over in mass in a few years.
Half my store exists to facilitate conversions between figure generations, especially the clothing smoothers and tunic templates. ;) But using Transfer Utility with Merge Hierarchies on instead of autofit and adding a smoothing/collision modifier helps a lot all on its own.
Okay, so what's this mysterious Merge Hierarchies Off setting, and what does it do? Inquiring minds that do a lot of clothing conversions want to know!
--MW
This isn't the thread for discussing the perceived shortcomings or unfair neglect of applications, nor the audience-reach of different sites.
I apologize, and will not pursue the subject further.
@ModernWizard: Merge Hierarchies (on, not off) keeps all existing bones and only "overwrites" those with the same name (usually the core body nodes). It's a good way to keep skirt and sleeve handles on conversion. You can check this in the Weight Maps section if you look at all the options in your Transfer Utility.
It's quite easy with minimal skills to autofit the outfit and then send it to either Hexagon or Zbrush via the icons.
I've found that for most outfits a bit of smoothing where the skirts distort will fix it and send it back to daz and save the outfit with the new morph at 100%.
Some things that are made out of separate parts can cause issues and are best avoided though.
The other thing to watch for is incorrect transfer of the weight mapping...so sometimes it needs adjusting.
I did have a thread when autofit first come out outlining the process I used with Genesis...don't know if it's still around though.
Before we even begin discussing Genesis 3, I want my Victoria 6.1 AND Victoria 6.2, please! How come only Vicky 4 got the cool, cyborg, computer code, sci-fi, version software dot releases, but no one else? Vicky 5 didn't get such consideration!! I request -- no I DEMAND my cyborg dot release before Genesis 3 is released!!!! And if not, if there is a Victoria 7, I request that she be renamed Victoria 7 of 9!
I think we've seen a long string of gen 2 females. And the last few releases have had a bottom of the barrel quality. Not that they are bad but definitely second stringers.
I do hope if gen 3 is released they don't make us wait forever for the male version and release both bases at once.
I do think gen 2 males have some figure flaws. I hope this will be addressed with generation 7? What will they be called gen 7?
The other thing to do to improve bending is to go in and smooth out the weight maps (particularly for things with skirts or non skintight sleeves). If that sounds complex its really not. Basically after I transfer the rigging I select the weight mapping tool, go to the tool tab set the brush to smooth select a bone, select a map and click and drag around a bit.
For morphs I also often create rigidity maps (If I do it well I can make it look like I made a custom morph for everything), but that's a bit more of an involved process.