What do you want to learn?

I think the community overwhelmingly enjoyed the Jay Versluis demonstration, and it seems that Daz has hinted that there will be more sessions like that in the future. It got me thinking: what does the community want to learn? I know this community has varied skills, some of you are noobs like myself, many of you are quite advanced and impressive!

The recent demo was eye-opening for me, as even though I thought I had a good handle on Daz Studio, I still learned some new tricks! Personally, I'd love to see some deep dives on Daz Studio's more "advanced" features, or little understood concepts. For exmaple: dForce, surfaces/shaders, and geometry editor are three parts of Daz I "understand" but wouldn't be surprised if I had a lot more to learn. I think it'd also be interesting to see a PA talk about their Blender -> Daz pipeline.

So what are you hoping daz covers next? Got any great tutorials you'd like to share?

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Comments

  • McGyverMcGyver Posts: 7,066

    Making iray shaders properly. That would be great.

  • SummerhorseSummerhorse Posts: 684

    McGyver said:

    Making iray shaders properly. That would be great.

     

    This!!

  • kyoto kidkyoto kid Posts: 41,244

    ...a simpler way to figure out the Shader Mixer.  Looks like an spilled bowl of udon to me.. 

  • marblemarble Posts: 7,500

    Rigging and weight mapping would be nice.

  • SeraSera Posts: 1,675

    kyoto kid said:

    ...a simpler way to figure out the Shader Mixer.  Looks like an spilled bowl of udon to me.. 

    Yes, please. 

  • Faeryl WomynFaeryl Womyn Posts: 3,663

    marble said:

    Rigging and weight mapping would be nice.

    Not going to happen. You ask anyone how to rig clothes and all anyone says is use the transfer utility or use dforce. A search only gives infromation about transfer utility and dforce. No one will give any information on how to rig clothes, they only know how to say transfer utility or dforce. Apparently the concept of rigging by means of properly setting up the bone system no longer exists.

  • kyoto kidkyoto kid Posts: 41,244

    ...bugger.

  • marblemarble Posts: 7,500
    edited June 2021

    Faeryl Womyn said:

    marble said:

    Rigging and weight mapping would be nice.

    Not going to happen. You ask anyone how to rig clothes and all anyone says is use the transfer utility or use dforce. A search only gives infromation about transfer utility and dforce. No one will give any information on how to rig clothes, they only know how to say transfer utility or dforce. Apparently the concept of rigging by means of properly setting up the bone system no longer exists.

     

    I was thinking more along the lines of articulated props. For exampe, a suitcase or a holdall that opens.Sometimes rigged movement is better than sculpted morphs. Other examples: doors and windows, bendable cushions, snakes and hose pipes, you get the idea. 

    Post edited by marble on
  • Faeryl WomynFaeryl Womyn Posts: 3,663
    edited June 2021

    marble said:

    Faeryl Womyn said:

    marble said:

    Rigging and weight mapping would be nice.

    Not going to happen. You ask anyone how to rig clothes and all anyone says is use the transfer utility or use dforce. A search only gives infromation about transfer utility and dforce. No one will give any information on how to rig clothes, they only know how to say transfer utility or dforce. Apparently the concept of rigging by means of properly setting up the bone system no longer exists.

     

    I was thinking more along the lines of articulated props. For exampe, a suitcase or a holdall that opens.Sometimes rigged movement is better than sculpted morphs. Other examples: doors and windows, bendable cushions, snakes and hose pipes, you get the idea. 

    I know someone who did some really good video's on how to do that and other kinds of rigging, just not clothes. Anyway they were recently hired by some company and pulled all their video's. Such a shame too cause they were only a year old, which is rare compared to 10 year old video's you find these days.

    There is this fellow...

    Then there's these one's I found...

    Here is an actual snake being rigged...lol  There is not sound so click the gear and slow the speed down if it's too fast for you.

    Post edited by Faeryl Womyn on
  • mdingmding Posts: 1,278

    McGyver said:

    Making iray shaders properly. That would be great.

    How about "The Complete Guide to Creating Iray Shaders" by esha? Someday i wanted to buy it, is it too outdated?

     

  • kyoto kidkyoto kid Posts: 41,244

    @Faeryl Womyn, ...now those first two tutorials are very well done. It's a shame they were pulled.  He gets right to the point the matter and sticks to the topic at hand. 

    One of my biggest complaints with vid tutorials is the lack if of "production sense" and basic teaching ability so many I've seen have. .He didn't skip any steps like some do who assume you already know them. and also speaks nice and clearly as well.  The one on making a door open was easy to follow and even with my poor video retention, I was able to remember the steps.  

  • marblemarble Posts: 7,500

    kyoto kid said:

    @Faeryl Womyn, ...now those first two tutorials are very well done. It's a shame they were pulled.  He gets right to the point the matter and sticks to the topic at hand. 

    One of my biggest complaints with vid tutorials is the lack if of "production sense" and basic teaching ability so many I've seen have. .He didn't skip any steps like some do who assume you already know them. and also speaks nice and clearly as well.  The one on making a door open was easy to follow and even with my poor video retention, I was able to remember the steps.  

     

    I think those two have not been pulled - at least I can watch them. And when I clicked on the first one I discovered that I had bookmarked it to watch later (and promptly forgot)... oh how my memory lets me down these days. I must go through my bookmarks and find out what else I have found and forgotten.

  • NorthOf45NorthOf45 Posts: 5,551

     A couple of fairly easy-to-follow rigging descriptions with pictures. Basic stuff, the process hasn't changed at all.

    How to Rig a Prop: Cabinet Doors

    How to Rig a Prop: Magician's Staff

  • no noseno nose Posts: 310
    edited June 2021

    There's a good amount of features that I feel either dont have any reasources to learn about, or what reasorces there are don't go in depth enough to learn critical things:

    Dforce wind node

    Ik chains

    Iray section planes

    Strand based hair

    Dynamic clothing

    Face transfer

    Filament PBR

    Bloom (Edit,nevermind, that one does have tutorials on it)

    Shader mixer

    Post edited by no nose on
  • SeraSera Posts: 1,675

    +1 for IK chains, though tbh I've never googled it, so maybe it's really easy and doesn't warrant a big thing.

    Also, would anyone be willing to give me the TL;DR version of what bloom does and when to use it? I know it looks great... Sometimes. And it's glowy. And that's about it.

  • no noseno nose Posts: 310

    certaintree38 said:

    +1 for IK chains, though tbh I've never googled it, so maybe it's really easy and doesn't warrant a big thing.

    Also, would anyone be willing to give me the TL;DR version of what bloom does and when to use it? I know it looks great... Sometimes. And it's glowy. And that's about it.

    Im pretty sure that what Bloom does is produce shine on areas that are hit by light, which in my expirience works best in enviorments where the character isnt completely enveloped by light.

    Also the default settings for the bloom filter threshold usually suck, I found that increasing it about 10-20k is usually enough to make it look god

  • SeraSera Posts: 1,675
    Cool. Thanks.
  • Would really love a definitive course on the workflow that takes you from Marvelous Designer to Z-Brush to Substance Painter to Daz. I can do all of them individually but I would like to know more about proper retopology, texturing, meshes, etc. I understand that everyone's workflow is different, but the basic fundamentals of this whole process from start to finish would be a god send. I have taken so many courses by piecemeal to try and stitch a workflow together, but it just becomes so frustrating. 

  • pdspds Posts: 593

    certaintree38 said:

    +1 for IK chains, though tbh I've never googled it, so maybe it's really easy and doesn't warrant a big thing.

    Also, would anyone be willing to give me the TL;DR version of what bloom does and when to use it? I know it looks great... Sometimes. And it's glowy. And that's about it.

    The doc page is old (v4.8), but the settings comparison for bloom filter results is still applicable:

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/new_features/4_8/start
     

    Scroll down about a third of the page to see a nice graphical "chart".

  • evacynevacyn Posts: 975

    marble said:

    Rigging and weight mapping would be nice.

    Not going to happen. You ask anyone how to rig clothes and all anyone says is use the transfer utility or use dforce. A search only gives infromation about transfer utility and dforce. No one will give any information on how to rig clothes, they only know how to say transfer utility or dforce. Apparently the concept of rigging by means of properly setting up the bone system no longer exists.

    That's unfortunate. That's been the main thing I've been waiting for when they release new tutorials. It's the only software I've ever used where they don't want you to learn how to create your own characters or clothing. On that note, do you know of any tutorials for taking a character or clothing from Blender into Daz and rig it using the transfer utility? Or is that not a thing.
  • AHArtAHArt Posts: 202
    edited June 2021

    marble said:

    Faeryl Womyn said:

    marble said:

    Rigging and weight mapping would be nice.

    Not going to happen. You ask anyone how to rig clothes and all anyone says is use the transfer utility or use dforce. A search only gives infromation about transfer utility and dforce. No one will give any information on how to rig clothes, they only know how to say transfer utility or dforce. Apparently the concept of rigging by means of properly setting up the bone system no longer exists.

     

    I was thinking more along the lines of articulated props. For exampe, a suitcase or a holdall that opens.Sometimes rigged movement is better than sculpted morphs. Other examples: doors and windows, bendable cushions, snakes and hose pipes, you get the idea. 

    Jen Greenless has a video on rigging props here 

     

    Post edited by AHArt on
  • AHArtAHArt Posts: 202

    mding said:

    McGyver said:

    Making iray shaders properly. That would be great.

    How about "The Complete Guide to Creating Iray Shaders" by esha? Someday i wanted to buy it, is it too outdated?

     

    That is a great tutorial and not outdated at all  

  • mdingmding Posts: 1,278
    edited June 2021

    AHutchins Art said:

    mding said:

    McGyver said:

    Making iray shaders properly. That would be great.

    How about "The Complete Guide to Creating Iray Shaders" by esha? Someday i wanted to buy it, is it too outdated?

     

    That is a great tutorial and not outdated at all  

    Thankyou @AHutchins Art, thats good to know !

    Post edited by mding on
  • Faeryl WomynFaeryl Womyn Posts: 3,663

    evacyn said:

    Faeryl Womyn said:

    Not going to happen. You ask anyone how to rig clothes and all anyone says is use the transfer utility or use dforce. A search only gives infromation about transfer utility and dforce. No one will give any information on how to rig clothes, they only know how to say transfer utility or dforce. Apparently the concept of rigging by means of properly setting up the bone system no longer exists.

    That's unfortunate. That's been the main thing I've been waiting for when they release new tutorials. It's the only software I've ever used where they don't want you to learn how to create your own characters or clothing. On that note, do you know of any tutorials for taking a character or clothing from Blender into Daz and rig it using the transfer utility? Or is that not a thing.

    There are actually quite a few video's on using the Transfer Utilitiy, though I have to admit they do not cover every little detail of that option and there are options to help. Chris Cox streams several times a week and works in Marvelous Designer, Blender and Daz and shows how to do things and will answer your questions. He will be on this coming Monday and is working on an outfit he is taking into Daz.

    https://www.twitch.tv/chrislcox

    Also you might want to check out Sickle Yields video's.

    https://www.youtube.com/user/SickleYield/videos

    Kyoto and Marble, I should have been more clear. The person who's video's are pulled I did not link to, I can't remember who it was but will try to find her channel in case she uploads again. The other video's I linked all work and those youtubers have not pulled their video's. Marble you might want to check out Thondorn Games video's, he has this one on rigging a snake.

    Anyone looks for information on IK Chains, you might want to check this, it could have something you can use.

    And then there is this

  • I am trying to wrap my head around simple vehicle rigging.  I have my model seperated into pieces however im kinda lost at how to add all the pieces to the base model.   it seems I might be going about it bass akwards or im over thinking it.  I have 2 models one I thought was good however turns out making a prop based vehicle isnt right and now Im stuck with 2 models in limbo.   there isnt any clear simple to understand instructions on taking a handfull of objects and turning them into one figure or vehicle.   just feel defeated

  • MistaraMistara Posts: 38,675

    ds json. 

    and carrara python

  • I like to learn more about what is under the hood with G8/G8.1 skins

    Swapping bump/spec/normal maps between characters and such.

  • margravemargrave Posts: 1,822

    Tutorials on the Shader Mixer would be nice, but frankly I think I'd have a better shot just trying to transfer my knowledge of Blender's Shader Editor over and fumbling around until I figure it out.

  • almahiedraalmahiedra Posts: 1,353

    Very specific. DAZ Scripting or at least an explanation for samples from  Scripted Renderer and Custom Shaders Render-Time in the Help/Wiki page. 

  • N-RArtsN-RArts Posts: 1,523

    For me, it would have to be (a) tutorial(s) for using Shader Mixer. I haven't tried to use it, yet. But I've read enough comments on these forums to know that it's not easy to use. 

     

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