LuxusCore Carrara

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  • MN-150374MN-150374 Posts: 923
    edited March 2017

    Grabbed Carrara and PhilWs Beginner Tutorial during March Madness. I am a total Carrara noob. But I did some experimenting with Luxus for DAZ Studio. Are those examples of any use for Luxus/LuxCore in Carrara:  http://www.daz3d.com/forums/discussion/comment/1035802/#Comment_1035802

    Started with DS Luxus-Presets and some DS Luxus Shader products in the DAZ Shop. Then from the Metal2 experiments upwards, I have worked my way through the LuxRender Wiki. LuxRender Parameters you can find in the Gallery View of each example.

    Post edited by MN-150374 on
  • Hi all and many thanks for all the great efforts. Sorry to bother you but I need your help. I have installed carrarra 8 64bit on my 64bit win10 pro. Installed also the non open cl luxus 64bit as a stand alone program and then downloaded the 3 extensions which are the latest lux extensions that works with gpu.... But it did not work...i mean luxrender didnot work... I think because the update that uses gpu works only with c8.5 not c8. Am I missing something? Can you please help me and tell me if this gpu renderer version works with c8...if so any way to give me some instructions? Sorry if i m late but hope i get your help. Thanks
  • Many thanks 3drendero I just need a confirmation that luxucore work on C8.... From what i read it works only with C8.5? Am i correct?
  • evilkooladeevilkoolade Posts: 114

    how do you put together a PBR shader with Luxcore? i don't seem to be having much luck

  • 3drendero3drendero Posts: 2,024
    Many thanks 3drendero I just need a confirmation that luxucore work on C8.... From what i read it works only with C8.5? Am i correct?

    Just tested the simple test scene in Carrara 8.1 Pro and it worked with the latest LuxusCore beta version, both IPR and Render room with GPU rendering.

  • evilkooladeevilkoolade Posts: 114

    how do you put together a PBR shader with Luxcore? i don't seem to be having much luck

    where do i put albedo, specular, gloss, normal? what shader do I start with?

  • chickenmanchickenman Posts: 1,202

    how do you put together a PBR shader with Luxcore? i don't seem to be having much luck

    where do i put albedo, specular, gloss, normal? what shader do I start with?

    Have you taken a look at the link above for the article at CarraraCafe.

    http://carraracafe.com/plugins/luxuscore-for-carrara-plugin-unofficial-manual-2015-02-15/

    Other than that take a look at what is available but as a Start I believe that Albedo is the color channel, specular is the Highlight Gloss Shininess and normals are normally in the bump channel if there is no normal chanel if I recall from the notes from before my computer crash. 

     

  • I tried a quick test with Mimic Pro for Carrara and a "Toon Generations 2  Female for Genesis 3" figure rendered with "LuxusCore Carrara"

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Looks great!

  • 3drendero said:
    Many thanks 3drendero I just need a confirmation that luxucore work on C8.... From what i read it works only with C8.5? Am i correct?

    Just tested the simple test scene in Carrara 8.1 Pro and it worked with the latest LuxusCore beta version, both IPR and Render room with GPU rendering.

    So you are confirming it works on c8.1 I m so happy I'll try to concentrate and see what I m missing. Many thanks 3drendero.
  • PhilWPhilW Posts: 5,145

    Joe - looks great, what kind of render times were you getting for this?

  • PhilW said:

    Joe - looks great, what kind of render times were you getting for this?

    Thank you for the kind words,

    I limited it to 20 sec per frame to render at 1920x1080 @ 30 fps.

  • PhilWPhilW Posts: 5,145

    Got to say that's great quality for that render time!

  • JoepingletonJoepingleton Posts: 746
    edited April 2017
    PhilW said:

    Got to say that's great quality for that render time!

    It helped that I could use the cartoon character and hair to keep everything low enough to render in GPU only.  And it doesn't hurt that the background is a still image added in after effects. ;)

    Post edited by Joepingleton on
  • MistaraMistara Posts: 38,675

    almost ready for release?

  • 3drendero3drendero Posts: 2,024

    The Luxrender 2.0 project, that LuxusCore is built on, is being re-booted:
    "...the active developers are currently very busy working on a complete project re-boot with a new web site, wiki documentation, forums, software and more."

    It will be ready soon: "The new LuxRender project will be released soon and it will worth the waiting."

    Original news forum thread: http://www.luxrender.net/forum/viewtopic.php?f=12&t=13485

    Latest demo video of Luxcore 2.0 alpha-build in Blender:

  • MiloMilo Posts: 511

    that. might explain why there is no longer even mac releases of 1.5. 1.6 or 1.7 it was pointed out but seems a lot of the site has issues.

  • GreymomGreymom Posts: 1,111

    Many thanks for the info!

     

  • 3drendero3drendero Posts: 2,024
    edited January 2018

    Here is the new website and forum for LuxCoreRender:

    https://luxcorerender.org/


    https://forums.luxcorerender.org/index.php

    Very early status of the latest version, just a few functions are activated, but it seems that the coders are busy and adding a lot of functions in a short time.

     

    Post edited by 3drendero on
  • DUDUDUDU Posts: 1,945

    Never had chance to try it, always a bunch of yellow squares in my render windows.

    I hope this one will work for me!

  • ProPoseProPose Posts: 527

    Now all we need is for someone to update the LuxCore plugin for Carrara, that would be nice

  • 3drendero3drendero Posts: 2,024

    Well, I hope that SphericLAbs is still here with us, because LuxCoreRender 2.0 is out of alpha and now in beta status, beta 3 has been released, so it is getting closer:

    "The v2.0 is now closed in term of features, next releases will just bug fix until the release of final v2.0."
     

    More info here: https://forums.luxcorerender.org/viewforum.php?f=9

  • 3drendero said:

    I hope that SphericLAbs is still here with us because LuxCoreRender 2.0 is out of alpha and now in beta status...

    Sorry if I sound thick! Does this mean that the Luxus for Carrara plugin will need to be updated to take advantage of LuxCoreRender?


    Selina

  • cdordonicdordoni Posts: 583
    Selina said:

    Sorry if I sound thick! Does this mean that the Luxus for Carrara plugin will need to be updated to take advantage of LuxCoreRender?

    I think Luxus is not compatible with LuxCore if i recall. It will probably be a new plugin, not really an update.

  • chickenmanchickenman Posts: 1,202

    Here is a copy of the very first post where Sheric Labs talks about both and one does not replace the other but are 2 distinct beasts

    LuxCore is the engine that LuxRender 2.0 will be run on. LuxRender 2.0 is not done yet, but LuxCore is at a usable state.

    Luxus is the exporter to LuxRender and will remain so. LuxRender and Luxus are in no way obsoleted.
    LuxusCore is the direct link to LuxCore.

    The biggest advantages are pure GPU rendering and IPR.

    Here is a video of LuxusCore doing its thing.
    -> http://www.youtube.com/watch?v=dNJoPLQ2QNE

    Here is a build that will work till the end of the month. Win64 only at this time.
    -> http://sphericlabs.com/preview/win64/LuxusCore.zip

    You do not need any other software for this to work, except Carrara 8 or 8.5.

    This should be considered experimental. Save often and expect crashes if you use the LuxusCore stuff.

  • Thanks chickenman - didn't come back earlier as there wasn't anything to report...

    Now there is and I quote, "Lux(Core)Render v2.0 includes only LuxCore code and drops all other code (aka classic LuxRender)." - Luxrender website (old)

  • 3drendero3drendero Posts: 2,024
    edited April 2018

    Thanks for the news.

    Seems like the new LuxCoreRender 2.0 is not compatible with the old LuxRender plugin interfaces, so all old plugins probably will not work, like Luxus https://www.daz3d.com/luxus-for-carrara

    /EDIT Workaround is to use Luxrender 1.6 as usual, save the lxs file and then render in LuxCoreRender 2.0.

    Post edited by 3drendero on
  • ProPoseProPose Posts: 527

     

    3drendero said:

     

    /EDIT Workaround is to use Luxrender 1.6 as usual, save the lxs file and then render in LuxCoreRender 2.0.

    Thanks for the tip!  I'll have to try that

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