Yes, I agree. It would be nice if someone had a library or links page to some of the more popular ones. I will search around during lunch. I will maybe try again tonight with the MMD/Kinect using these steps, as it has the correct Kinect version, and they say they tested on Win7/64, which is what I have: (MikuMikuCapture)
I've downloaded everything needed to run the software and script and installed them, but for some reason the only thing that happens is the green light flashes on the front of my Kinect and the MCJKinectServer just shows whatever was in the background behind it. No stick figure?
Any idea what's wrong? The Kinect is the old XBox360 one and it works fine on my XBox. The adaptor seems to be working. Is there a simple diagnostic program I can run to make sure everything is talking the way it should be?
Look under the Start-> Kinect for Windows SDK, and there is a Developer Toolkit Browser (at least there is on my PC), and that has different apps you can use to test the Kinect is working right.
Look under the Start-> Kinect for Windows SDK, and there is a Developer Toolkit Browser (at least there is on my PC), and that has different apps you can use to test the Kinect is working right.
Thanks. Running the Kinect Explorer seemed to fix the connection problem. I wonder if I'll have to run that first every time I plan to use it.
I think I need to build a tripod mount for my connect sensor. I put it on an end table to do a test and as a result the Genesis figure is at a weird angle to the flood, like I'm leaning way back. But YAY it WORKS!!!
[edit] Oh hey! The Kinect Wall Mount has a standard tripod connector on the bottom. Time to get it and an extension cable. Off to Amazon I go!
I was singing "Goody Goody Two Shoes" by Adam Ant when I did my first mocap test.
Also running the Explorer seems to have permanently fixed the connection problem I was having.
And you should also see the weird things that happens to the stick man when my dog walks infront of the kinect. I'm gonna have to try and mocap that.
my guess is windows did not finish installing the kinect drivers when you started the server
after i installed the Kinect SDK Runtime, i unplugged and re-plugged my kinect
and windows detected the kinect and started installing maybe 10 drivers, which took maybe 5 minutes to complete
dont know if you'll get that when i publish the kinectface kit for DS
( i mean a floating animated kinect mask )
but this will help me figure how to obtain the exact/correct head rotations applied to the Daz figures
(
because in previous examples it was almost correct but not really )
another thing i don't know is if i'll have a skeleton+face capture mode
possibly they will be separate processes/passes
and the other thing i want to do is to make possible the synchronizable recording of the audio
either by my mcjKinectFaceServer application
or using a program like audacity, in that case the mcjKinectFaceServer app could generate a beep when the face-mocap starts
since Aiko3's head joint is not oriented orthogonally
making the head do a 30 degrees Y-Rotation as the kinect is asking us to do
is not as simple as setting the head nodes's Twist channel to 30 degrees
so we'll use quaternions in this test script we select the head node get it to Y-Rotate 30 degrees from Aiko's zero-head-pose
as you can see in the SceneGraf ( free plugin ) graph, all 3 rotation channels of the head contribute to this Y-Rotate movement
here's the daz script code
var node = Scene.getPrimarySelection(); //the head node
var ang = -30; //degrees
var rad = Math.PI / 180;
var angr = ang * rad; //radians
var w = Math.cos( angr / 2 );
var y = Math.sqrt( 1 - w * w ); // keep the quaternion normalized
var cw = ( angr < 0 )?y:-y; // clockwise/counterclockwise
var R = new DzQuat( 0, cw, 0, w );
node.setWSRot( R );
though i can possibly use
void setValue (Number axis0, Number axis1, Number axis2, DzVec3 angles)
I Cannot record to file I get ERROR unable to open file stream possible due to an invalid path or file name
mcjkinectserver 001 is in c/documents/mocap/ I have also tried c/username/mocap/ c/user/public/documents/mocap/ .
I have AutoFile option selected
I Cannot record to file I get ERROR unable to open file stream possible due to an invalid path or file name
mcjkinectserver 001 is in c/documents/mocap/ I have also tried c/username/mocap/ c/user/public/documents/mocap/ .
I have AutoFile option selected
are you launching the server in standalone mode or through a batch file or through the Daz Studio script?
-just now i placed mcjKinectServer001 in C:\Users\Public\Documents,
and launched it by double-left-clicking on it
i had the auto-filename and the write-to-file options check-marked
and it did record a file named 20150308102609.txt
when i launch it through the daz script mcjKinectClient
the location of the server is C:/Users/Public/Documents/mcjKinectServer001.exe
i notice that in your post the location looked like C/Users/Public/Documents/mcjKinectServer001.exe
wonder why the : is missing
I finally had time to test this script but for some reason my camera is not working. It works fine with ipisoft. Please take a look at the screencap. i'm using an xbox 360 kinect with usb adapter. i've tried USB 3 & 2 but no luck
I finally had time to test this script but for some reason my camera is not working. It works fine with ipisoft. Please take a look at the screencap. i'm using an xbox 360 kinect with usb adapter. i've tried USB 3 & 2 but no luck
i would think the white screen means the app cant initiate a "dialog" with the kinect
it never receives a detected skeleton pose and therefore doesn't touch the display, so it remains white
maybe maybe if you did not reboot since your last use of the kinect the kinect thinks it's still under the orders of that other app and therefore refuses to work for us --
to reset the Kinect
you could try unplug it from the pc, unplug the power adapter
replug the power adapter, replug the usb
look at the lower right corner of your screen and try to see if Windows indeed notices it
usually it displays a message and since it already installed the drivers before, it only takes a second or 2 before it's ready
i never tried the "security" apps for kinect ( i see you have one there) , but it's possibly something that's running in the background and stealing the kinect from us. so you could try to use the Windows Task Manager and 'kill' any task or service that could steal 'the precious' i mean the kinect
the app uses DirectX for the display and usually the display is a black screen background
so, maybe you have another application running, like a webcam or Mediaplayer that steals the directx availability from us
( well it would be surprising but who knows )
but i'd be more inclined to think it's not working because you did not install the special Microsoft Kinect drivers i mentioned in the instructions, or Ipisoft's drivers sidelined our drivers
so you could try (re) installing the drivers mentioned in my instructions
normally the first time you plug your kinect, immediately after installing those drivers
you see Windows installing a huge (like 12) number of drivers, for the kinect motors, the microphones, the sensor, etc etc
it's possibly better if webcams are not plugged when using the kinect
good luck,
also, make sure the app is not told to write its output to disk in an area where only privileged users are allowed to write
Thank you Casual, I managed to solve the drivers issues by installing both the Kinect SDK v1.8 setup.exe and the Kinect Developer Toolkit v1.8 setup.exe.
Now I'm able to see the green stickman moving in the kinect server as well as the stickman moving in the DAZ viewport but nothing records in the timeline. I need to re-read the instructions since I've used both ipisoft and Reallusion Mocap Plugin but this one is great in that it happens inside DAZ Studio. I'm guessing I'm expecting it to work similar to the commercial ones when it doesn't.
This is all excellent work!!! I really hope you get to do the realtime capture with genesis and more than one Kinect to handle occlusion and we might get something better than my expensive ipisoft rig.
Well, several things don't work for me or at least not as I would expect them to work:
"Write to client" doesn't works for me:
1-The stick figure the script creates tends to sink down the floor as soon as it starts receiving live data in Studio.
2- Sometimes I will get two stick figures on the McKinectServer001. The extra figure will be on the left corner of the windows with all the bones in a twitch while the other one moves correctly. I've found two ways to get rid of the extra figure, either by activating seated mode and deactivating it or by moving the real stick figure to that side. It seems to be simply a ghost figure that gets erased that way, a glitch.
3-Write to client only allows me to preview the moves on the DAZ Studio stick figure. I check delayed and hit start and nothing happens.
4-If I hit record on the Client then the stick figure in DAZ Studio stops following my moves. Absolutely anything happens with the timeline after I hit record. I would have expected to maybe see the timeline advance while it is recording. I guess it goes to memory? Only it doesn't.
5-Once I hit stop nothing happens either.
6-The "Transfer this Range" button opens a window that seems to be loading the captured motion except that nothing happens in the timeline either.
7-So I stop the Kinect server and absolutely nothing records. The stick figure and the DAZ figure simply stay half thru the floor in the position they took when I went to press the stop button.
"Write to file" sort of works for me.
1-I still have the problem that the figure sinks thru the floor.
2-The server will write a Txt file that I can load using the client "Load Mocap File" button. It will load my captured animation on the stick figure and the "Transfer this range" will put it on Genesis.
3-No idea how many of those server buttons work. I thought a hip offset value of zero would control the problem of my figure (Genesis) going thru the floor but instead it made the stick figure smaller than my target figure and kind of ruined my results.
I know this is a great script since I've seen what you can do with it. I just find it extremely difficult to use and understand right now. Its late and I'm frustrated, maybe I'll go thru the instructions one more time in the morning and try to make sense of it.
1-The stick figure the script creates tends to sink down the floor as soon as it starts receiving live data in Studio.
i installed my kinect about 5 ft above the floor, the camera is level,
i have to stand about 10 ft away to get the kinect to see me head to toe
i did not include motor controls in the server, i used one of the sample apps (in the bin folder of the Microsoft SDK )
but you could also use Breckel or ipisoft to set the camera tilt at 0 degrees ( this may all be superfluous tho )
my kinect has an unobstructed view of the floor it's important because it helps the kinect locate the floor
the kinect drivers transmit the vertical distance from the camera to the floor and the camera tilt
when i build the skeleton in the daz scene i place it on Daz Studio's floor
when i receive the kinect poses i just place it where kinect says it sees it
my programming efforts on that subject were put in making the floor horizontal ( by un-tilting the coordinates i receive from the kinect )
once the capture is done, using a parent null node ( or the root node ) i simply moved the whole session animation to ground level
when you transfer the animation from the skeleton to the figure, there too, the figure will probably not be at daz-studio-floor-level
so you'll have to move her using her root node or a parent node
Ok, then the behavior is expected. I'll move the character with a null like you suggest.
I follow these instructions to capture in DAZ Studio but animation never gets into the DAZ timeline while capturing:
Typical Motion Capture Session
A typical motion capture session would go like this:
- start the mcjKinectClient
- start the mcjKinectServer using the client's 'Start Server' button
The server initiated a 'conversation' with the Kinect sensor
The kinect sensor's red light should now be visible
The moment the kinect and the driver detects a human shape,
you should see a green stickman appear in the server's black screen
- click the client's 'Record' button
- move the server's window aside so it doesn't obscure Daz Studio's viewport
- turn on the server's 'delayed' option
- click the server's 'Start' button
- stand in front of the Kinect
- wait for the delay to elapse
After this step nothing happens in DAZ Studio viewport??!!
2- Sometimes I will get two stick figures on the McKinectServer001.
The kinect can track many actors at once, but mu server and daz script are not written to process them
in fact the presence of a 2nd actor will probably completely ruin the motion capture session
sometimes the kinect thinks it sees a 2nd actor, but in fact it's just a pile of clothes and stuff and a cat wearing a hat
there's even ghost hunting people who present this as proof of the presence of a ghost ( no really, look it up on youtube, kinect ghost )
3-Write to client only allows me to preview the moves on the DAZ Studio stick figure. I check delayed and hit start and nothing happens.
when you establish the communication between the daz studio script ( client ) and the server,
the Client starts to be on the lookout for poses to be sent by the server
when the kinect detects an actor, it sends the poses to the server
and the server displays the green skeleton
but the server doesn't relay the poses to the client, it doesn't record them to disk either.
when you press the server's Start button, and if the "delayed" option is Off
the server will transmit the poses to the DS Client, the as soon as the kinect sees an actor
if the "delayed option is On, you have 5 ( or was it 10 ) seconds to walk on-stage
this way the Client will receive clean fully formed skeleton poses
The "write to client" checkbox is only there to let the DS client see what's going on in the server
or to prevent the DS client from seeing what's going on in the server.
technically speaking the "write to client" option enables or prevents the "printing" to stdout
so if you started the server in standalone mode, you'll see the data flow in the DOS window
or it will be piped to a file if you so chose
I follow these instructions to capture in DAZ Studio but animation never gets into the DAZ timeline while capturing:
TEST 001 Part 1
i'll do a test in DS 4.7 64 bit right now
( i didnt do many tests in DS4 because for a very long time, i was almost never in DS4 , it was crashing on me painfully often )
( possibly because i did not install the newer versions as i thought i had )
also note: most of my captures were done in standalone mode meaning
i start the server "manually" using a shortcut on my Windows task bar
i click the "write to file" option
i click the "auto filename" option
i click the "delayed" option
i click the start button
the progress bar fills up with green
the server's Led is yellow
i walk 'on-stage'
the green skeleton appears on-screen
the green progress bar starts a down-count
...waiting ....
the server's Led turns red, we're recording to disk!
wave a hand and come back to sit
i click on stop
using Windows Explorer, i go to the folder where mcjKinectServer is located
Comments
Yes, I agree. It would be nice if someone had a library or links page to some of the more popular ones. I will search around during lunch. I will maybe try again tonight with the MMD/Kinect using these steps, as it has the correct Kinect version, and they say they tested on Win7/64, which is what I have: (MikuMikuCapture)
i think i'll only handle the few facial tracking features from the Kinect SDK
and leave eyelids detection aside for now
maybe i'll post the automated blink generator i sometimes used in animations
comparing the kinect-view tracked face points to the "animation units" animation
just the head rotations and the "jaw"/open mouth morphs
i'd say there's some lag and loss of data
I've downloaded everything needed to run the software and script and installed them, but for some reason the only thing that happens is the green light flashes on the front of my Kinect and the MCJKinectServer just shows whatever was in the background behind it. No stick figure?
Any idea what's wrong? The Kinect is the old XBox360 one and it works fine on my XBox. The adaptor seems to be working. Is there a simple diagnostic program I can run to make sure everything is talking the way it should be?
Look under the Start-> Kinect for Windows SDK, and there is a Developer Toolkit Browser (at least there is on my PC), and that has different apps you can use to test the Kinect is working right.
Thanks. Running the Kinect Explorer seemed to fix the connection problem. I wonder if I'll have to run that first every time I plan to use it.
Yea, I run that to make sure its working...I did not realize it was a pre-req, as I just had done it as a test each time.
I think I need to build a tripod mount for my connect sensor. I put it on an end table to do a test and as a result the Genesis figure is at a weird angle to the flood, like I'm leaning way back. But YAY it WORKS!!!
[edit] Oh hey! The Kinect Wall Mount has a standard tripod connector on the bottom. Time to get it and an extension cable. Off to Amazon I go!
I was singing "Goody Goody Two Shoes" by Adam Ant when I did my first mocap test.
Also running the Explorer seems to have permanently fixed the connection problem I was having.
And you should also see the weird things that happens to the stick man when my dog walks infront of the kinect. I'm gonna have to try and mocap that.
kinect's candid face tracking mask, in DS3
my guess is windows did not finish installing the kinect drivers when you started the server
after i installed the Kinect SDK Runtime, i unplugged and re-plugged my kinect
and windows detected the kinect and started installing maybe 10 drivers, which took maybe 5 minutes to complete
dont know if you'll get that when i publish the kinectface kit for DS
( i mean a floating animated kinect mask )
but this will help me figure how to obtain the exact/correct head rotations applied to the Daz figures
(
because in previous examples it was almost correct but not really )
another thing i don't know is if i'll have a skeleton+face capture mode
possibly they will be separate processes/passes
and the other thing i want to do is to make possible the synchronizable recording of the audio
either by my mcjKinectFaceServer application
or using a program like audacity, in that case the mcjKinectFaceServer app could generate a beep when the face-mocap starts
since Aiko3's head joint is not oriented orthogonally
making the head do a 30 degrees Y-Rotation as the kinect is asking us to do
is not as simple as setting the head nodes's Twist channel to 30 degrees
so we'll use quaternions
in this test script we select the head node
get it to Y-Rotate 30 degrees from Aiko's zero-head-pose
as you can see in the SceneGraf ( free plugin ) graph, all 3 rotation channels of the head contribute to this Y-Rotate movement
here's the daz script code
though i can possibly use
but unfortunately, at least in DS3, this function is unusable because it's overridden by setValue(x,y,z,w)
** Worthy Update ** Worthy Update ** Worthy Update ** Worthy Update ** Worthy Update **
New Kinect Client/Server
still in Beta but hey
This version will not misjudge the mocaps as being in "seated mode"
in the previous version 001v3 , the moment the hip tracking failed, it was deemed in "seated mode"
in this version 001v4 only sessions without hip poses are deemed in seated mode
https://sites.google.com/site/mcasualsdazscripts4/mcjkinectkit001
direct link to the 001v4 package
https://sites.google.com/site/mcasualsdazscripts4/mcjkinectkit001/mcjKinectKitSecretPreBetaVersion_v4.zip?attredirects=0&d=1
the kinect face kit is still in the works
here i created an UpperLipRaiser morph from Aiko3's MouthRaise and MouthOpen morphs
and the face expressions are more smily!
in most cases the script will use existing face morphs
the kinect gives us 6 action/animation values
UpperLipRaiser --------------------- custom morph
JawDrop ------------------------------Aiko3 MouthOpen
MouthStretch ------------------------ Aiko3 MouthWide
BrowLower --------------------------- Aiko3 BrowUpR and BrowUpL
MouthCornerLift -------------------- Aiko3 Smile or mcjA3Smile
OuterBrowRaiser ------------------ not sure yet
Sorry, I have not tried this again since your last release, but I will try to do so soon. :) Looking good!
New Youtube Video Test of Kinect face mocap with sound ( recorded by Audacity )
with moderately not too bad synchro.
https://www.youtube.com/watch?v=xmfXQ6Y6new
Hello Very appreciate What you're doing
I would be grateful if you could do a video tutorial on how to install .
sorry for my bad English
I Cannot record to file I get ERROR unable to open file stream possible due to an invalid path or file name
mcjkinectserver 001 is in c/documents/mocap/ I have also tried c/username/mocap/ c/user/public/documents/mocap/ .
I have AutoFile option selected
are you launching the server in standalone mode or through a batch file or through the Daz Studio script?
-just now i placed mcjKinectServer001 in C:\Users\Public\Documents,
and launched it by double-left-clicking on it
i had the auto-filename and the write-to-file options check-marked
and it did record a file named 20150308102609.txt
when i launch it through the daz script mcjKinectClient
the location of the server is C:/Users/Public/Documents/mcjKinectServer001.exe
i notice that in your post the location looked like C/Users/Public/Documents/mcjKinectServer001.exe
wonder why the : is missing
Thanks for your response I was launching from daz script but does not record
I then launched from c:/user/public/documents/ now records
the missing : was because I forgot to enter it
Thanks again working great
I finally had time to test this script but for some reason my camera is not working. It works fine with ipisoft. Please take a look at the screencap. i'm using an xbox 360 kinect with usb adapter. i've tried USB 3 & 2 but no luck
i would think the white screen means the app cant initiate a "dialog" with the kinect
it never receives a detected skeleton pose and therefore doesn't touch the display, so it remains white
maybe maybe if you did not reboot since your last use of the kinect the kinect thinks it's still under the orders of that other app and therefore refuses to work for us --
to reset the Kinect
you could try unplug it from the pc, unplug the power adapter
replug the power adapter, replug the usb
look at the lower right corner of your screen and try to see if Windows indeed notices it
usually it displays a message and since it already installed the drivers before, it only takes a second or 2 before it's ready
i never tried the "security" apps for kinect ( i see you have one there) , but it's possibly something that's running in the background and stealing the kinect from us. so you could try to use the Windows Task Manager and 'kill' any task or service that could steal 'the precious' i mean the kinect
the app uses DirectX for the display and usually the display is a black screen background
so, maybe you have another application running, like a webcam or Mediaplayer that steals the directx availability from us
( well it would be surprising but who knows )
but i'd be more inclined to think it's not working because you did not install the special Microsoft Kinect drivers i mentioned in the instructions, or Ipisoft's drivers sidelined our drivers
so you could try (re) installing the drivers mentioned in my instructions
normally the first time you plug your kinect, immediately after installing those drivers
you see Windows installing a huge (like 12) number of drivers, for the kinect motors, the microphones, the sensor, etc etc
it's possibly better if webcams are not plugged when using the kinect
good luck,
also, make sure the app is not told to write its output to disk in an area where only privileged users are allowed to write
Thank you Casual, I managed to solve the drivers issues by installing both the Kinect SDK v1.8 setup.exe and the Kinect Developer Toolkit v1.8 setup.exe.
Now I'm able to see the green stickman moving in the kinect server as well as the stickman moving in the DAZ viewport but nothing records in the timeline. I need to re-read the instructions since I've used both ipisoft and Reallusion Mocap Plugin but this one is great in that it happens inside DAZ Studio. I'm guessing I'm expecting it to work similar to the commercial ones when it doesn't.
This is all excellent work!!! I really hope you get to do the realtime capture with genesis and more than one Kinect to handle occlusion and we might get something better than my expensive ipisoft rig.
Well, several things don't work for me or at least not as I would expect them to work:
"Write to client" doesn't works for me:
1-The stick figure the script creates tends to sink down the floor as soon as it starts receiving live data in Studio.
2- Sometimes I will get two stick figures on the McKinectServer001. The extra figure will be on the left corner of the windows with all the bones in a twitch while the other one moves correctly. I've found two ways to get rid of the extra figure, either by activating seated mode and deactivating it or by moving the real stick figure to that side. It seems to be simply a ghost figure that gets erased that way, a glitch.
3-Write to client only allows me to preview the moves on the DAZ Studio stick figure. I check delayed and hit start and nothing happens.
4-If I hit record on the Client then the stick figure in DAZ Studio stops following my moves. Absolutely anything happens with the timeline after I hit record. I would have expected to maybe see the timeline advance while it is recording. I guess it goes to memory? Only it doesn't.
5-Once I hit stop nothing happens either.
6-The "Transfer this Range" button opens a window that seems to be loading the captured motion except that nothing happens in the timeline either.
7-So I stop the Kinect server and absolutely nothing records. The stick figure and the DAZ figure simply stay half thru the floor in the position they took when I went to press the stop button.
"Write to file" sort of works for me.
1-I still have the problem that the figure sinks thru the floor.
2-The server will write a Txt file that I can load using the client "Load Mocap File" button. It will load my captured animation on the stick figure and the "Transfer this range" will put it on Genesis.
3-No idea how many of those server buttons work. I thought a hip offset value of zero would control the problem of my figure (Genesis) going thru the floor but instead it made the stick figure smaller than my target figure and kind of ruined my results.
I know this is a great script since I've seen what you can do with it. I just find it extremely difficult to use and understand right now. Its late and I'm frustrated, maybe I'll go thru the instructions one more time in the morning and try to make sense of it.
i installed my kinect about 5 ft above the floor, the camera is level,
i have to stand about 10 ft away to get the kinect to see me head to toe
i did not include motor controls in the server, i used one of the sample apps (in the bin folder of the Microsoft SDK )
but you could also use Breckel or ipisoft to set the camera tilt at 0 degrees ( this may all be superfluous tho )
my kinect has an unobstructed view of the floor it's important because it helps the kinect locate the floor
the kinect drivers transmit the vertical distance from the camera to the floor and the camera tilt
when i build the skeleton in the daz scene i place it on Daz Studio's floor
when i receive the kinect poses i just place it where kinect says it sees it
my programming efforts on that subject were put in making the floor horizontal ( by un-tilting the coordinates i receive from the kinect )
once the capture is done, using a parent null node ( or the root node ) i simply moved the whole session animation to ground level
when you transfer the animation from the skeleton to the figure, there too, the figure will probably not be at daz-studio-floor-level
so you'll have to move her using her root node or a parent node
Ok, then the behavior is expected. I'll move the character with a null like you suggest.
I follow these instructions to capture in DAZ Studio but animation never gets into the DAZ timeline while capturing:
Typical Motion Capture Session
A typical motion capture session would go like this:
- start the mcjKinectClient
- start the mcjKinectServer using the client's 'Start Server' button
The server initiated a 'conversation' with the Kinect sensor
The kinect sensor's red light should now be visible
The moment the kinect and the driver detects a human shape,
you should see a green stickman appear in the server's black screen
- click the client's 'Record' button
- move the server's window aside so it doesn't obscure Daz Studio's viewport
- turn on the server's 'delayed' option
- click the server's 'Start' button
- stand in front of the Kinect
- wait for the delay to elapse
After this step nothing happens in DAZ Studio viewport??!!
The kinect can track many actors at once, but mu server and daz script are not written to process them
in fact the presence of a 2nd actor will probably completely ruin the motion capture session
sometimes the kinect thinks it sees a 2nd actor, but in fact it's just a pile of clothes and stuff and a cat wearing a hat
there's even ghost hunting people who present this as proof of the presence of a ghost ( no really, look it up on youtube, kinect ghost )
when you establish the communication between the daz studio script ( client ) and the server,
the Client starts to be on the lookout for poses to be sent by the server
when the kinect detects an actor, it sends the poses to the server
and the server displays the green skeleton
but the server doesn't relay the poses to the client, it doesn't record them to disk either.
when you press the server's Start button, and if the "delayed" option is Off
the server will transmit the poses to the DS Client, the as soon as the kinect sees an actor
if the "delayed option is On, you have 5 ( or was it 10 ) seconds to walk on-stage
this way the Client will receive clean fully formed skeleton poses
The "write to client" checkbox is only there to let the DS client see what's going on in the server
or to prevent the DS client from seeing what's going on in the server.
technically speaking the "write to client" option enables or prevents the "printing" to stdout
so if you started the server in standalone mode, you'll see the data flow in the DOS window
or it will be piped to a file if you so chose
TEST 001 Part 1
i'll do a test in DS 4.7 64 bit right now
( i didnt do many tests in DS4 because for a very long time, i was almost never in DS4 , it was crashing on me painfully often )
( possibly because i did not install the newer versions as i thought i had )
also note: most of my captures were done in standalone mode meaning
i start the server "manually" using a shortcut on my Windows task bar
i click the "write to file" option
i click the "auto filename" option
i click the "delayed" option
i click the start button
the progress bar fills up with green
the server's Led is yellow
i walk 'on-stage'
the green skeleton appears on-screen
the green progress bar starts a down-count
...waiting ....
the server's Led turns red, we're recording to disk!
wave a hand and come back to sit
i click on stop
using Windows Explorer, i go to the folder where mcjKinectServer is located
"C:\Program Files\Microsoft SDKs\ ......... \mcjKinectServer001.exe"
ah HA
20150519133454.txt which was created May 19th 2015 at 13:34:54
i open D|S 4.7
load a scene containing Azura ( Genesis 1? Aiko ...5 i think )