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commenting on a Facebook video of that flight on Australian Broadcasting Commission's page landed me in a load of strife!
I said "oh look a rich boi with a toy"
some person replied to me calling me a Karen then spammed my page with some sort of bot script putting anger emojis on all my status updates working their way down through 5 days of posts in seconds before I could block them, my notifications were popping up madly.
Damn it was difficult to report it to Facebook for harassment too, they didn't act on it, his page still up looking on Duckduckgo not signed in.
My comment was tame compared to most others.
Those billionaires certainly have their dedicated fan bois.
amyway this is totally derailing the thread
move along
Eeee'yup. Some people don't realize that the people whose OS of choice they are bashing are likely the same people who help keep the lights on at DS HQ and for the PAs via their substantial number of purchases, too. :/
We all have our own operating systems of choice for reasons that are our own. I have a Windows gaming laptop solely to play Final Fantasy 14, and I use Apple devices for everything else. At the end of the day, whether you're W7, W10, Mac, Linux, etc, we're all in this together.
(Although you do have to appreciate the sheer irony of W11 looking like a real-life version of the 'You can copy my homework, but not too closely' meme with how initial leaks show a macOS-esque layout, haha)
does it handle the new poser joints?
rhe poser Star original figure joints don't work in carrara.
does Miki 3 work in DS?
do pmd work?
Yes but Poser support would be nice just the same. Allot of folks that build stuff for both platforms will often use DAZ Studio to set things up and the export as props or CR2's to Poser for refinements and then to their desired store. I am always on the look out for products here at the DAZ store that works in both programs. It's a shame that DAZ decided not to build a proper bridge for Poser like they did for just about every other program. Really a sad shame.
Totally aree with you on this one, a proper Poser bridge would be awesome
From what I read on Rendo quite some time ago (years now) The guy that took over Poser was less than cooperative with Daz in favor of there own figures and stuff and they wouldn't be supporting Daz figures anymore. Which is why we stopped supporting Poser. We do however do provide all the obj's to the pack so at least Poser users have somewhere to start from to get them to work.
Hmmm, it worked fine for me under macOS 10.15.3 last night. Good to know. Thanks
I am hoping that now that company that owns Renderosity owns Poser there might be some cooperation in that area again. I only switched over to Studio because of the lack of character support.
As I said, Poser is a 'Would be Nice' feature.
Where it would be incredibly useful for quick and efficient prop conversion is the reading of Step (.stp) files, as that would open the whole of mechanical design software to feed props into DS (or posed figures into mechanical design software). It would also open up the power of DS to providing high-quality advertising and marketing images for companies. Where I work, we are very backward with our marketing, but all the directors are now convinced that rendered marketing images are a 'good thing'. I wrote an STL to OBJ translator to do a form of conversion to DS, and that now leads to me to a rather more intimate experience with marketing than I want...
If we could then do the illustrated handbook images with figures posed doing the actions, that would be a step change improvement for us and many similar companies.
Thank you very much for these comments. In part, it recalls the old joke about the best R&D department MS has: it's Apple.
I used both, but the Luxrenders were pretty slow on a Macintosh.
@wsterdan: Oh, please let us know how that goes. You could even post that info in the Mac Forum: https://www.daz3d.com/forums/discussion/16599/the-mac-faq#latest
I've one of the first gen M1 Mac Minis and it's a pretty decent runner when it comes to intensive software: Blender, which iirc is running via Rosetta 2 (I think M1 support was meant for 2.93 release, I'm not sure), is pretty slick and moves like grease lightning. Makes me wonder how fast DS would be even if it was running on macOS solely through the power of Rosetta 2. Guess I'll find out later this month/next month!
Again, for all my grouchiness and surly disposition on a lot of things, I'm more than happy to be proven wrong and give credit where it's due. Especially in the case of DS on Mac. I hope this trend of being open with the userbase continues.
And I second the notion for a decent Poser bridge later on down the line, too. The two softwares have prety much diverged in two different directions and have their own niches to fill. I wouldn't mind seeing some olive branch extending (while it was Smith-Micro who told Daz to pound sand back in the day, at least putting an offer of working on a bridge together would make for good optics on Rendo's side of things), since in the long run it'd lead to a healthy market for both programs... but maybe I'm being too optimistic there, lmao
...true, but it is even more glacial than Iray is on the CPU. I remember render times mesured in days, not just hours.
@ Panzer Emerald: I hope you will let us know your impressions, also. Again, you could post in the Mac FAQ: https://www.daz3d.com/forums/discussion/16599/the-mac-faq#latest
+1
Though Gen 8.1 is lovely, a proper next gen figure coupled with a new DAZ would be about as exciting as it gets!
I would bet that Genesis 9 will be released around the same time. Hence the 8.1 rather than 9. Of course DS5 will need to be beta tested, get scripts and plugins updated for the new version to work with all the new libraries ... yadda yadda yadda ...
I had my grumbles about Luxrender (well, more about Reality, actually) but I have to say that for the years I used my iMac Reality/Lux was my route to realism. I much preferred waiting for it than trying to get 3Delight to look realistic. I didn't like having to spend hours tweaking materials in Reality even though it was claimed to be an automatic conversion (that was the main source of my grumbles) but I found the render times acceptable under the circumstances. I used every trick I could find including sharing the render with a Linux computer connected over ethernet and the times, for me, were better than IRay on CPU. Luxrender had other advatages like running in the background while I worked on the next scene (which bought me some of the time back) and being able to tweak settings as it rendered and being able to stop a render and start again from where I left off.
how much does DAZ want to add general rigging to carrara?
Misty shakes her piggy bank at DAZ
Please do bear in mind that this is a thread about Daz Studio 5, rather than other applications.
Yup, I'm thinking the same!
There is no mention of any new figure base or function set. This is probably just a "relevancy" update, mostly in name only, to stay current with other industry releases (ie Unreal Engine "5", Daz "5").
They did it before with Genesis 3 to 8, mostly a name-only update. Nothing wrong with this at all, but not ground-breaking either. The exciting part almost is them saying plugins may no longer work, maybe signaling major structural upgrade as code & boot-dependencies change.
...indeed after the update to 3.0/3.0 Advanced we were still working with Gen4 characters. 3.0 Advanced ushered in the first 64 bit version of Daz along with expanded tools and the integration of UberEnvironment which was more the game changer.
I mean its pretty been pretty well known for a while that in order to get it working in the newest mac os DS would need to switch from QT4 which is basically the entire underlying structure of the software - thats what this is, so not so much "in name only"
We are only speculating on extent to an update to the underlying structure of the software. It is not even ready, it is only in development, promising that it will work on Macs at this point And if you have on Windows, it's not really meaningful to you anyway.
Thus the timing of this announcement reveals the relavancy of the name, because even with a systematic re-write to allow Daz to work on Macs, without a new figure or announced feature-set update, the already-existing user won't see a difference.
So the name here is what is most relevant....Daz needs the "5.0" now to markedetly stay relevant with Unreal Engine "5.0". Daz indeed has an official plugin sending characters to UE4, so the linkage already exists, and UE"5" will be linked to this Daz"5".
I dare say we would have UE5 to thank for this update. And it's not just Daz that is making moves in response, it's the whole industry. Meta Human + UE5 abruptly woke them all from their slumber like a screaching fire alarm.
No. It's being named "5" becasue it's the next number after "4" and it's a major stuctural rewrite. It has absolutely nothihg to do with "UE"'s numbering.
It is not speculation as to how major an undertaking this is, DAZ has been telling us for years that the next version, DAZ Studio 5, would be a complete overhaul and that many things would break, and were telling us this long before Big Sur was announced, let alone released. We were told how huge a change version 5 was going to be long before there was a UE5.
-- Walt Sterdan
Exactly... And looking back, I would estimate that they have been working on it for some 5-6 years already.