Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Don't you still need to run Daz Studio to use the bridge to Blender?
I imagine Linux users use more free / open-source software on average (GIMP over Photoshop, Blender over Maya, etc) - but that doesn't speak to their content purchases. We might need to look at how much they spend on movies/games/other entertainment.
You need to run DAZ Studio to export the content. Once it is exported you can open Blender separately and import the content. DAZ Studio does not have to be running. However I have not tried this with Blender for Linux to see if it can use the Blender Bridge. The Windows version of Blender does work. Here are some excellent instructions https://www.versluis.com/2021/06/installing-the-daz-to-blender-bridge/
Honestly, I am not prepared to enter the quagmire of Linux users purchase just as much as Windows/Mac users.
My point is that DAZ Studio exists to sell DAZ 3D content/assets. If users really want a Linux version, then a presentation has to be made to management/investors that the high probability of increased sales of DAZ 3D content/assets would very much outweigh the risk of investment in developing DAZ Studio for Linux.
DAZ 3D must have already made that analysis for Bryce, Hexagon, Carrara, and DAZ Studio for Mac. Their sales projections for how much MORE content/assets they would sell if they updated each of the those software, with their existing resources, is indicated by the frequency of the software updates. In order to obtain more investment to expand their development resources they would have to make a very strong case that a very large opportunity for content/asset sales will be missed if the don't do that development.
If a user wants one of those software to get more development resources allocated, then they would have to make a business case to DAZ 3D (even through these forums) that would make DAZ 3D take notice and really consider the sales opportunity they are missing to sell more content/assets.
I don't think they updated the DAZ Studio for Mac version just out of a love for the Mac or its users. The accounting/sales/marketing team were probably tasked with determining the impact on content sales if they did not update the Mac version and plan for the future of Mac users. Atleast that is what should have happened assuming that they track KPI, do SWOT, and are regularly performing forecasting and performance evaluations. Otherwise some of those investors are going to be at the DAZ 3D front door with pitchforks, torches, and ropes.
I only used the STEAM numbers, instead of the Gartner group or others, because in my opinion gaining O/S marketshare with games is much easier than gaining marketshare with non-game software. Games have a much higher unit sales rate than other kinds of software. I believe Microsoft promotes games on Windows to prevent Windows from becoming a business software only platform. They could have gone all Games for Xbox years ago and ditched Windows for Games but then what would be their edge over Mac, Linux, iOS, and Chrome/Android? Why bother development DirectX for Windows when OpenGL and other APIs exist?
Blender was able to develop a software that works on various Linux distributions so I think DAZ 3D could do the same. As mentioned in my other posting, is there a business case that shows DAZ 3D would sell sufficiently more content/assets if they developed a DAZ Studio for Linux? Not just enough to pay for the development and maintenance, but enough to attract investment to pay for the resources to develop DAZ Studio for Linux?
I think the saying is "show me the money" or the "honey" if you are Winnie the Pooh.
Just to clarify my position, I am VERY MUCH in favor of DAZ Studio for Linux as a user, but understand that those persons responsible for the profitability of DAZ 3D would need to see compelling information in the risk versus reward evaluation of developing for Linux.
We can hope that there are advocates internal to DAZ 3D that are working on that arguement. If anyone here has information that could help make the case then please bring it forward. Even in this forum it may filter to managment/investors at DAZ 3D. Over the years I have been in contact with some of DAZ 3D's management in reply to recommendations I have made. They want the best very DAZ 3D and are open to outside recommendations but they have many business considerations that are not public. Remember the "squeeky wheel gets the grease".
I have read for years on these forums about users wanting a certain software to get more development time and other user chiming in to say they support that idea. That is great and speaking up for positive change should always be encouraged and welcome.
You have probably heard the customer service rule-of-thumb that for every one complaint there are 5 to 10 silent complaints. I have found that to be true. Conversely, I have NOT found the opposite proposition to be true, namely, for every supportive customer request there are 5 to 10 silent supportive requests. For both, I mean that the spoken and silent requests turn into actions which effect sales volume.
One last comment and I will stop hogging the thread. I would like DAZ 3D offset to near-zero dollars for any plug-ins/scripts that were purchased within the 6 months previous to the release of DAZ Studio 5 and now must be re-purchased. Then starting from that near-zero they could incrementally increase the charge for re-purchasing plug-ins/scripts upto 24 months prior to DAZ Studio 5 launch date.
As a cost of doing business, and an incentive to the artists to make the updates, they could re-imburse the artists at full value for every re-purchase and absorb the financial hit themselves. I am sure their accounting wizards could find some way to write down these charges. Other businesses done similar programs.
This would really electrify the customer base to consider an immediate move to DAZ Studio 5. It would give DAZ marketing an opportunity to create buzz outside of DAZ Studio existing markleting base by demonstrating that the time/financial commitment to DAZ Studio is not something that will have to be re-purchased every 2 years.
Long live DAZ Studio. Hail to the king. Huzzah!!!
Indeed, a very good suggestion.
From a customer perspective, it would also be an advantage if, starting from DS5, every plug-in and utility script has to be also supplied as source version to DAZ. This would allow, if the creating PA cannot update the plug-in/script to supply a fix or hand it over to another PA to take care. This should be limited only to cases where e.g. the PA that created the original script/plug-in is no longer with us...
That might be a bit of a tough sell, asking a PA to turn over what's basically their intellectual property, there'd have to be an awful lot of trust there.
An alternative might be to restrict plug-ins and scripts to full purchase as DAZ originals, perhaps with a base purchase price with a percentage of profits returened to the PA as royalties after x number dollars worth of sales has been reached, with the understanding that any ongoing updates would be handled by the PA for continuing royalties (after an initial "update" fee to do the actual update) unless the PA is no longer available or interested, at which point DAZ can find someone else to do the maintenance.
-- Walt Sterdan
You can buy a refurbished Windows machine many places, including Newegg and Micro Center. Many will install you choice of Windows 10 or Windows 10 Pro. Sometimes you can change the amount of memory and the GPU. Newegg has many different choices of refurbished workstations as well. I have had computers with refurbished and used parts. My last computer was refurbished and was around $900 and right now I'm upgrading it. My computer which I built over the years is doing internet stuff. I rarely touch my ancient Mac Mini.
Does the move to Daz 5 represent a move from 32 bit to 64 bit, or was it already 64 bit for both Win and MAC. The 3rd post by DAZ Rawb had mentioned something being only 64 bit, but was this a changing of 32 to 64 in the case of either?
Does that mean the wonderful and for me an absolute 100% standard tool, I use everyday in daz3d will not work in your Next released big Daz Studio? : Meshgrabber from Manfriday.
DAZ Studio has been supporting both 32- and 64-bit for both Windows and Mac for a few years now (I run both on one of my machines), but as per the post you quoted DAZ Studio 5 will no longer have a 32-bit version.
-- Walt Sterdan
I'd say "yes", but that once D|S 5 has been released and the SDK working it will most likely be updated to be functional again; you do have the option of not updating until it is, or using your 4x version and new release together until everything you need has been updated.
-- Walt Sterdan
To DAZ_Rawb (or anyone else who could answer these questions)
1) Will DAZ officially announce the chosen SDK scripting language as soon as is it chosen? Prior to its release.
2) Will DAZ be using Qt 5 or Qt 6? If Qt 5, why not Qt 6?
I will then pretty sure wait on that update, for me is this absolute important, I work a lot with customisations and because I use only daz3d and no other 3D Software, is Meshgrabber my best way to model custom stuff in Daz3d.
I think I know the answer to this, but will the Mac version of DS 5 (the pre-beta) be able to run on a Mac using an Intel chip and running OS 10.15.7? I'm guessing it's NO to that. And if so, then it's only the Windows people who will be able to run DS 4 and DS 5 (pre-beta) together on one machine. Is that it? I'm guessing there's a Yes to that.
The SDK will continue to be C++, the Scripting engine will still be ECMAscript. Both will, of course, have updates and changes.
I'm also running Catalina (macOS 10.15.7) on my Intel i9 MacBook Pro and believe that DS 5 pre-beta will run on it, unless DAZ developers are targeting Big Sur and newer versions of macOS in their builds. We'll likely see what the pre-beta holds for us pretty soon. :)
Lee
A UI screenshot would be nice. I just want to see what the new widgets look like.
...+1.
A big part of the reason I stopped at G3, just couldn't see purchasing all the same characters, morphs, and resource content all over again. it just became ridiculous having to do so every 2 years since Genesis 1..
¿JavaScript?
The UI might not change at all, since AFAIK this is all backend stuff.
rbtwhiz's release notes state:
..interesting, I have been running with the 4.12.0.47 beta since it was released and found it to be more stable than the 4.12 general release and particularly 4.15.
Will we finally get proper FBX and DAE import as well as export?
64bit only so no lipsync?
Well general quality has improved for every generation, that's why people keep paying for upgrading and so far it has been worth it IMO. But the closer you get to perfection the more difficult it gets to make improvements that justify the costs of adopting a whole new generation of everything.
Javascript (and ActionScript, and others) are ECMA scripts, so close but not identical.
Usually some style changes between UI versions, not sure but I think this is incrementing a few versions too.
Sadly, no. It's the only reason I have an iMac set aside running Mohave, so that I can use the 32-bit, built-in lip sync that I'm having a hard time findign a replacement for. It's frustrating, since it's a feature I'd glady pay to have in 64-bit, and doubly frustrating that the Carrara plug-in does have a 64-bit version.
-- Walt Sterdan
...however most sites are dumping JavaScript