Daz Studio 5 development update

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  • Mustakettu85Mustakettu85 Posts: 2,933

    Gordig said:

    Mustakettu85 said:

    GiGi_7 suggested moving up to G8(.1) which makes no sense in this case because G8+ aren't likely to ever get a Gen3 UV map.

    It is (at least theoretically) possible to port those UV products to G8.

    Theoretically anything is possible in 3D... But we gotta "face reality" (c) =D 

    There are geografts in there, some are "extra" and can be removed sans any penalty, like the transmapped brows etc, but some are pretty much essential, as they "shift" the seams. I suspect those were introduced because UV reprojection failed otherwise. G8 would likely need a similar set... and geografts are this very DS-specific feature with enough quirks of their own, so I for one don't feel like investing time into studying them.

  • GordigGordig Posts: 10,047

    Maybe I wasn't clear enough, but what I meant is that you can transfer geografts between G3 and G8/8.1. I, for one, used the G3F Laguna mermaid tail extensively on G8F until Coral was released (and probably will continue to use it now that I have Coral). I haven't tried any arm geografts yet, so I don't know if the T-pose/A-pose difference between the generations would screw things up, but here are the steps if you want to try it for yourself.

  • Mustakettu85Mustakettu85 Posts: 2,933

    Thank you for the link! I might give it a try eventually :)

  • marblemarble Posts: 7,500

    Gordig said:

    Maybe I wasn't clear enough, but what I meant is that you can transfer geografts between G3 and G8/8.1. I, for one, used the G3F Laguna mermaid tail extensively on G8F until Coral was released (and probably will continue to use it now that I have Coral). I haven't tried any arm geografts yet, so I don't know if the T-pose/A-pose difference between the generations would screw things up, but here are the steps if you want to try it for yourself.

    I wish that were true for commercial geografts. I have the G3M Meipe "anatomy" and tried it on a base G8M but it refuses to load, complaining that there is no G3M in the scene. I tried what tricks I could think of (Scene ID, etc.) but I don't know enough to get it to work. I would buy the G8M version if I had some G8M characters but I don't. I wanted to buy one if I could get the geograft to fit to the base G8M but couldn't.

  • GordigGordig Posts: 10,047

    marble said:

    Gordig said:

    Maybe I wasn't clear enough, but what I meant is that you can transfer geografts between G3 and G8/8.1. I, for one, used the G3F Laguna mermaid tail extensively on G8F until Coral was released (and probably will continue to use it now that I have Coral). I haven't tried any arm geografts yet, so I don't know if the T-pose/A-pose difference between the generations would screw things up, but here are the steps if you want to try it for yourself.

    I wish that were true for commercial geografts. I have the G3M Meipe "anatomy" and tried it on a base G8M but it refuses to load, complaining that there is no G3M in the scene. I tried what tricks I could think of (Scene ID, etc.) but I don't know enough to get it to work. I would buy the G8M version if I had some G8M characters but I don't. I wanted to buy one if I could get the geograft to fit to the base G8M but couldn't.

    You should click the link in the post you quoted. I didn't say that you could use G3 geografts on G8 as-is; there is a process to convert them. Of course, even after converting the Meipe anatomy for G8, the script to match materials won't work unless you can figure out how to alter the script.

  • Noah LGPNoah LGP Posts: 2,589

    I hope dForce Shapeshifting Simulation will be added. 

  • marblemarble Posts: 7,500
    edited August 2021

    Gordig said:

    marble said:

    Gordig said:

    Maybe I wasn't clear enough, but what I meant is that you can transfer geografts between G3 and G8/8.1. I, for one, used the G3F Laguna mermaid tail extensively on G8F until Coral was released (and probably will continue to use it now that I have Coral). I haven't tried any arm geografts yet, so I don't know if the T-pose/A-pose difference between the generations would screw things up, but here are the steps if you want to try it for yourself.

    I wish that were true for commercial geografts. I have the G3M Meipe "anatomy" and tried it on a base G8M but it refuses to load, complaining that there is no G3M in the scene. I tried what tricks I could think of (Scene ID, etc.) but I don't know enough to get it to work. I would buy the G8M version if I had some G8M characters but I don't. I wanted to buy one if I could get the geograft to fit to the base G8M but couldn't.

    You should click the link in the post you quoted. I didn't say that you could use G3 geografts on G8 as-is; there is a process to convert them. Of course, even after converting the Meipe anatomy for G8, the script to match materials won't work unless you can figure out how to alter the script.

    Ahh sorry, I assumed the link was for a particular geograft (the mermaid tail). I should have read more carefully. The non-matching textures might well be a show-stopper though. The Meipe grafts (using a geometry shell) blend in with the existing G3M torso but, away from that blend zone, we have to colour-match as best as possible. It is usually believable so long as that blend zone works but it probably wouldn't.  

    Post edited by marble on
  • GordigGordig Posts: 10,047

    I haven't spent a ton of time with this aspect of Meipe's anatomy, but I believe that you can just copy-paste the torso surface from the figure to the anatomy and achieve more or less the same results as the script.

  • marblemarble Posts: 7,500

    Gordig said:

    I haven't spent a ton of time with this aspect of Meipe's anatomy, but I believe that you can just copy-paste the torso surface from the figure to the anatomy and achieve more or less the same results as the script.

     

    Handy tip - thanks. 

  • almahiedraalmahiedra Posts: 1,351

    Mustakettu85 said:

    Gordig said:

    Mustakettu85 said:

    GiGi_7 suggested moving up to G8(.1) which makes no sense in this case because G8+ aren't likely to ever get a Gen3 UV map.

    It is (at least theoretically) possible to port those UV products to G8.

    Theoretically anything is possible in 3D... But we gotta "face reality" (c) =D 

    There are geografts in there, some are "extra" and can be removed sans any penalty, like the transmapped brows etc, but some are pretty much essential, as they "shift" the seams. I suspect those were introduced because UV reprojection failed otherwise. G8 would likely need a similar set... and geografts are this very DS-specific feature with enough quirks of their own, so I for one don't feel like investing time into studying them.

     I have the theory that Millennium 3 skins can be projected from UV-Millennium 3 to UV-Genesis 3 using blender and Cayman UV Legacy products. Once projected, this skin could be converted again by mat transfer from Genesis 8 to Genesis 8.1 (A genesis 3 skin can works directly on genesis 8). There is a tutorial to project from Genesis 2 (or something like that) to Genesis 3, it would be interesting to test if instead of Genesis2 UV a Genesis 3 Legacy UV can be used. In particular, I don’t think it’s worth transforming any of the old textures from millennium 3, there are enough realistic or stylized Genesis 8 skins to replace these, but if anyone wants it, I think that would be the way to explore.

  • Mustakettu85Mustakettu85 Posts: 2,933

    GiGi_7 said:

     I have the theory that Millennium 3 skins can be projected from UV-Millennium 3 to UV-Genesis 3 using blender and Cayman UV Legacy products

    You mean bypassing the "fixer" geografts, projected to the main mesh? I'm not sure the G3 topology would allow for good-looking matching seams in this case...

    Supposing it could be done, converting textures to G8+ UVs could certainly work, but would only introduce further distortion. Diminishing returns, y'know. G8+ rigging is better than G3, but the distance between G8+ and G3 is much smaller than between G3 and Gen3 (basically a quantum leap).

     

  • BandoriFanBandoriFan Posts: 364

    The store has better search now at least so maybe better organization in the app is coming too? 

    Will there be a new Daz measure metrics and growing up morphs if current plugins don't work? 

  • TorquinoxTorquinox Posts: 3,306

    certaintree38 said:

    Multiple collision targets is one of the things I wish I had asked Daz for back when they sent out the survey. I have the kindred arts product that tries to simulate it, but it just isn't the same. Is it too late to add that to Daz 5???

    I've had some luck simulating multiple collision targets using invisible geoshells. Admittedly, there would be a point of diminishing returns doing that.

  • I guess with macOS Monterey coming out in November, Mac users will have to wait another year for yet another compatible Daz.. Which means we basically can never have a functional Daz in step with the OS.. Oh well. Sure we  could also not update.. for a couple of app.. Is it worht it?!

  • ianstudio said:

    I guess with macOS Monterey coming out in November, Mac users will have to wait another year for yet another compatible Daz.. Which means we basically can never have a functional Daz in step with the OS.. Oh well. Sure we  could also not update.. for a couple of app.. Is it worht it?!

    Big Sur broke the compatibility of Qt3, it wasn't a DS-specific version and once Daz has finished updating the version of the Qt framework used it should remain compatible for some time. This has been discussed already, earlier in the thread.

  • HavosHavos Posts: 5,361

    BandoriFan said:

    The store has better search now at least so maybe better organization in the app is coming too? 

    Will there be a new Daz measure metrics and growing up morphs if current plugins don't work? 

    DAZ Measure Metrics is a Daz Original script, so hopefully that should be updated for DS 5.

    Growing Up, like many other Genesis morph packs should all work without any update needed. It is only scripts and plug-ins that will be potentially broken in DS 5. 

  • Havos said:

    BandoriFan said:

    The store has better search now at least so maybe better organization in the app is coming too? 

    Will there be a new Daz measure metrics and growing up morphs if current plugins don't work? 

    DAZ Measure Metrics is a Daz Original script, so hopefully that should be updated for DS 5.

    Measure Metrics is a DO and a plug-in; Figure metrics is a script and a PA item

    Growing Up, like many other Genesis morph packs should all work without any update needed. It is only scripts and plug-ins that will be potentially broken in DS 5. 

  • BTW, does this announcement mean that we have seen the last of the 4.9x beta/general releases?

  • nicsttnicstt Posts: 11,715

    frank0314 said:

    3Don said:

    Am I to understand that DS5 will not support the Millennium or early Genesis figures?

    I don't recall a single hint of anything of that kind being said by Daz. Where are you getting your info from?

    Probably the usual ever so reliable sources.

  • GordigGordig Posts: 10,047

    zombiewhacker said:

    BTW, does this announcement mean that we have seen the last of the 4.9x beta/general releases?

    If you just mean version 4 generally (we saw the last of the 4.9 releases when 4.10 was released), I would imagine we'll still see some development of 4.15, maybe even a 4.16, before DS5 is released. 

  • zombiewhacker said:

    BTW, does this announcement mean that we have seen the last of the 4.9x beta/general releases?

    I don't think anything has been said about that - the change log iss till ticking up, however, though slowly.

  • Sorry, I meant 4.1x releases.

  • It is 11th of August. May I ask when are you going to release the beta5 update? I have been witing almost 6 months.

  • Joaquim LopesJoaquim Lopes Posts: 46
    edited August 2021

    ahmetatilakar said:

    It is 11th of August. May I ask when are you going to release the beta5 update? I have been witing almost 6 months.

    You are lucky. I have been waiting for this since November, and Daz didn't promise a beta version but an alpha or, as the original post in this thread said, a pre-beta.

    Post edited by Joaquim Lopes on
  • 3Don3Don Posts: 690

    ianstudio said:

    I guess with macOS Monterey coming out in November, Mac users will have to wait another year for yet another compatible Daz.. Which means we basically can never have a functional Daz in step with the OS.. Oh well. Sure we  could also not update.. for a couple of app.. Is it worht it?!

    Monterey is coming out in November? On a new Mac? Will this have the M2 chip or whatever it is? I thought the new ones were suposed to come out in July. And is DS 5 supposed to work with Monterey?

  • nemesis10nemesis10 Posts: 3,415

    Monterey is coming out in November? On a new Mac? Will this have the M2 chip or whatever it is? I thought the new ones were suposed to come out in July. And is DS 5 supposed to work with Monterey?

    Monterey is coming out in the Fall (November is a good guess https://www.macrumors.com/roundup/macos-12/)....  New macs are always coming....along with M2's (https://www.macworld.co.uk/news/m1x-mac-3801943/)...  and hopefully, the new DS 5 should run on Big Sur and beyond.

  • nonesuch00nonesuch00 Posts: 18,120

    Well cool. I plan on buying the entry level MacBook Air in December or January. I guess I should buy a MacBook Air 2021 but I've only seen MacBook Air 2020s. Or would this be like new car models and be the MacBook Air 2022?

  • dhhaackdhhaack Posts: 12

    Well, well, well. Here we are past mid-August and no more communication from the developer regarding DAZ v.5 update (originally told us it would be released "mid-year") which is supposed to be compatible with Big Sur. Hurry up and wait...

  • dhhaack said:

    Well, well, well. Here we are past mid-August and no more communication from the developer regarding DAZ v.5 update (originally told us it would be released "mid-year") which is supposed to be compatible with Big Sur. Hurry up and wait... 

    I second this. I had hoped to be able to get back on my daz account by now. but no luck. but they have me...nothing I can do but wait. to much money invested. I am certainly not happy about it.

     

  • wsterdanwsterdan Posts: 2,344

    Their last update said by the very end of July or in the month of August. I doubt very much they're just sitting on it, I'm sure they're trying their best to get it out as soon as they can, but they can't give it to us if it won't work at all.

    I'm sure we're close, just now quite yet...

    -- Walt Sterdan

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