Daz Studio 5 development update

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  • Daz Central still will not complete the installtion of DAZ3D on my iMac running Big Sur.

  • TotteTotte Posts: 13,955

    howy2012 said:

    Daz Central still will not complete the installtion of DAZ3D on my iMac running Big Sur.

    I do recommend using DIM instead 

  • mazinkaiserzeromazinkaiserzero Posts: 192
    edited November 2021

    I don't know why the Iray "hate". Personally, I love the results I get with it (in Daz and CC3/Iclone7), so much that if I even start working more in Blender I'd like to still render in Daz. People say stuff like "Octane is faster!"... yeah, but have you seen the quality difference? From my tests and what people use as examples to tell me Octane is better, it is quite noticeable. An auto converted stonemason Urban Future set in Octane looks much worse than the one rendered with Iray with no extra work. And when you start tweaking it so it looks as good, getting those metallic surfaces, water reflections on the floor, emissives and so on... the render time is pretty much the same. Mind you, after a lot of work to adjust the surfaces and cranking up those render settings. Same in Blender, once you start cranking cycles settings to get stuff like hair and eye reflections looking as good as in Iray, render times start being pretty much the same. Now, if you are working on animations then the ability to reduce the quality in specific ways that you want for faster rendering will help you.

    So, that's what I'd actually want from Daz if possible. The ability to adjust more the render settings so it's possible to render bigger projects like animations in Daz within a reasonable amount of time. Which brings me to the other point. Having a better viewport performance and animation tools. I don't know what sort of monster machine you need to have to get fluid viewport animations going and though IKs were a good step towards better animation tools, it would be great if they improve on that. Oh, and also soft body physics, which I'm sure it has been requested a lot already =)

    Post edited by mazinkaiserzero on
  • j cadej cade Posts: 2,310

    Imago said:

    kyoto kid said:

    ...so wondering now about the future of Iray and Daz. 

    I have been on the Nvidia Reddit page and there is mention of a new realtime engine branded as "Optix" that Nvida has rolled out. 

    There was also a reply to a comment I made regarding Iray that mentioned Nvidia was going to "depreciate" the render engine in favour of the new one. The new OPtix is also said to support  only W10 on up   The concern is how will this affect GPUs, drivers. and of course Daz. Will they continue run Iray even after it is obsolete as they have been doing with 3DL?  Will they drop Iray and move to the new Optix engine (they already have Filament as their "realtime" engine)?.  That would pretty much say that Daz will abandon anyone who isn't on W10 or higher (something I believe in the past was said wouldn't happen).  Will the old 3DL be the only render engine available if that occurs (in spite of just about every product today being released with only with PBR materials)?  

    Not a surprise, IRay was obsolete just after six months its launch. surprise Only DAZ Studio and Iclone are stubborn enough to have kept them until now.

    Just hope the new engine is compatible with IRay standards. Or simply jump to 3Delight, you can easily convert any IRay materials to it if you like.

    As for me, nothing would change, I'm on 3Delight and I will stay with 3Delight, unless Filament gets fixed and becomes a full render engine.

    About Windows, just upgrade your PC! The SSD I have on my pc is with me since Windows 7... I simply updated it to the new releases and versions and everything worked fine. It passed from 7 to 8, then 8.1 and now 10... And when Uncle Bill fixes Windows 11, it will be on my SSD.

    uhh... Iray is also in the substance suite, which is at theis point THE standard textuing program used pretty much anywhere. and it was added more than six months after irays launch. not sure why they would add an "obsolete" render engine, but it worked out okay for them :)

  • Totte said:

    howy2012 said:

    Daz Central still will not complete the installtion of DAZ3D on my iMac running Big Sur.

    I do recommend using DIM instead 

    Sorry for my ignorance, but what is DIM?

  • howy2012 said:

    Totte said:

    howy2012 said:

    Daz Central still will not complete the installtion of DAZ3D on my iMac running Big Sur.

    I do recommend using DIM instead 

    Sorry for my ignorance, but what is DIM?

    Daz install manager? Tried to download it, but it says the page does not exist.

  • MelanieLMelanieL Posts: 7,378
    edited November 2021

    howy2012 said:

    howy2012 said:

    Totte said:

    howy2012 said:

    Daz Central still will not complete the installtion of DAZ3D on my iMac running Big Sur.

    I do recommend using DIM instead 

    Sorry for my ignorance, but what is DIM?

    Daz install manager? Tried to download it, but it says the page does not exist.

    Try this link: https://www.daz3d.com/downloader/customer/files#prod_50875

    I think the .zip I marked is what you need to get started - although I'm a Windows person myself, so it's only a guess. Note that it looks like the link at the very bottom marked "* Requires latest version of Install Manager" goes to the Windows version.

    Capture.JPG
    1029 x 839 - 76K
    Post edited by MelanieL on
  • j cade said:

    Imago said:

    kyoto kid said:

    ...so wondering now about the future of Iray and Daz. 

    I have been on the Nvidia Reddit page and there is mention of a new realtime engine branded as "Optix" that Nvida has rolled out. 

    There was also a reply to a comment I made regarding Iray that mentioned Nvidia was going to "depreciate" the render engine in favour of the new one. The new OPtix is also said to support  only W10 on up   The concern is how will this affect GPUs, drivers. and of course Daz. Will they continue run Iray even after it is obsolete as they have been doing with 3DL?  Will they drop Iray and move to the new Optix engine (they already have Filament as their "realtime" engine)?.  That would pretty much say that Daz will abandon anyone who isn't on W10 or higher (something I believe in the past was said wouldn't happen).  Will the old 3DL be the only render engine available if that occurs (in spite of just about every product today being released with only with PBR materials)?  

    Not a surprise, IRay was obsolete just after six months its launch. surprise Only DAZ Studio and Iclone are stubborn enough to have kept them until now.

    Just hope the new engine is compatible with IRay standards. Or simply jump to 3Delight, you can easily convert any IRay materials to it if you like.

    As for me, nothing would change, I'm on 3Delight and I will stay with 3Delight, unless Filament gets fixed and becomes a full render engine.

    About Windows, just upgrade your PC! The SSD I have on my pc is with me since Windows 7... I simply updated it to the new releases and versions and everything worked fine. It passed from 7 to 8, then 8.1 and now 10... And when Uncle Bill fixes Windows 11, it will be on my SSD.

    uhh... Iray is also in the substance suite, which is at theis point THE standard textuing program used pretty much anywhere. and it was added more than six months after irays launch. not sure why they would add an "obsolete" render engine, but it worked out okay for them :)

    Also there is an IRay plugin for 3DS Max. 

  • nicsttnicstt Posts: 11,715
    edited November 2021

    kyoto kid said:

    Ghosty12 said:

    There is the free version of Octane Render as well..  Weird thing I sure I remember Optix being in an earlier version of Studio, but seems to not be there now..  Also doing some google searches I can't find any mention of nVidia shelving iRay..

    ...just not into subscription software that requires you to be online while working no matter the price. If they still had the full perpetual licence, that would be different.

    One of the same reasons I gave up on Marvelous Designer.

    I'm not paying a subscription, they are never priced to be of benefit to the user, only the company doing it; let's face it, if it was more profitiable not to do subs, folks wouldn't be moving to it.

    I bought a perpetual licence and upgraded a couple months ago; I will also upgrade to the last version I can do before only subs is available.

    ... After they get no more cash from me.

    Post edited by nicstt on
  • DAZ_Rawb said:

    As for the final Daz Studio 5 release:
    - The timeline for this is to have it out near the very end of this year.
    - Features and enhancements will be rolling in through the rest of the year.
    - Anyone who has Daz Studio 4 in their account will be able to keep it. You'll be able to continue to download and use it for the foreseeable future.

    I hope everyone is just as excited about Daz Studio 5 as we are.

    Apologies if this is covered elsewhere, but is there any update on the DS5 timeline? Was this the very end of the calendar, or the financial year? I'm totally fine with "it'll be done when it's done", but was just wondering whether development timescales are rolling as expected :)

    Cheers

    PB

  • LeanaLeana Posts: 11,690
    edited January 2022

    That timeline was set when they thought they had to release DS5 to get DS working on Macs again. This is not the case anymore, so I doubt it's still valid.

    https://www.daz3d.com/forums/discussion/514751/daz-studio-5-preview-release-is-delayed-and-that-s-good-news/p1

    Post edited by Leana on
  • Leana said:

    That timeline was set when they thought they had to release DS5 to get DS working on Macs again. This is not the case anymore, so I doubt it's still valid.

    https://www.daz3d.com/forums/discussion/514751/daz-studio-5-preview-relAease-is-delayed-and-that-s-good-news/p1

    Ah, many thanks for clarification.

  • Hi, I'm a big noob when it comes to Daz3D and any kind of 3D programs. I only started using Daz3D (which is my first 3D program) some weeks ago, so this might be a really dumb question and I'm sorry if its been answered before.
    Is Daz Studio 5 a new program or an update to Daz Studio 4.x ?
    How will I update from 4.x to 5, or does DazCenteral handle that for me?
    Will my freebie and purchesed content from 4.x work in 5.0 ?

    Ive been loving Daz3D so far.

  • edited February 2022

    Richard Haseltine said:

    Chumly said:

    Hmmmm.....

    We are now into October.  4th Quarter 2021.

    I think its about time Daz started releasing/leaking solid info on what direction Daz15 is going in... no?

    Daz ddi say that - now that they had 4.15.x.x usable  on Big Sur - they would not be bringing DS 5 out early.

    Ok... but what is early?
    Originally, the update page said

    As for the final Daz Studio 5 release:
    - The timeline for this is to have it out near the very end of this year.
    - Features and enhancements will be rolling in through the rest of the year.
    - Anyone who has Daz Studio 4 in their account will be able to keep it. You'll be able to continue to download and use it for the foreseeable future.


    So, was the end of the Year early?  I pulled the 2021 calendar off the wall, and now January is in the bin as well

    .

    The Daz Studio Delayed thread was started back in August (or 6-7 months ago), and there has been Radio silence regarding it since then.

    Are all the eggs in the 4.16 basket?  I would have thought, that even though delayed, we'd have heard "sumthin" by now.   I know folks hate to give dates and timelines FOR THIS SPECIFIC REASON, that is, folks like me saying, "You said End of year", "You said Delayed", yadda yadda.. I don't want to give Richard a reason to delete my post out of hand....

    I wsa just hoping/thinking that there SHOULD be SOME news right?  Even if it is along the lines of "coding is much harder than we though it was going to be, we are hoping for 2 quarter 2022".

    I have been dragging my feet on some purchase because, my hope was that Daz5 was going to address some of the data crunching short falls of 4.x (Morph/Load time, I'm starring daggers at you!)... 

    Anyways... I assume that there is still a Daz 5 in the works... no?

     

     

    Post edited by pjwhoopie@yandex.com on
  • Chumly said:

    Richard Haseltine said:

    Chumly said:

    Hmmmm.....

    We are now into October.  4th Quarter 2021.

    I think its about time Daz started releasing/leaking solid info on what direction Daz15 is going in... no?

    Daz ddi say that - now that they had 4.15.x.x usable  on Big Sur - they would not be bringing DS 5 out early.

    Ok... but what is early?
    Originally, the update page said

    As for the final Daz Studio 5 release:
    - The timeline for this is to have it out near the very end of this year.
    - Features and enhancements will be rolling in through the rest of the year.
    - Anyone who has Daz Studio 4 in their account will be able to keep it. You'll be able to continue to download and use it for the foreseeable future.


    So, was the end of the Year early?  I pulled 2021 off the wall, and have pulled the month of January off and tossed it in the bin.

    The Daz Studio Delayed thread was started back in August (or 6-7 months ago), and there has been Radio silence regarding it since then.

    Are all the eggs in the 4.16 basket?  I would have thought, that even though delayed, we'd have heard "sumthin" by now.   I know folks hate to give dates and timelines FOR THIS SPECIFIC REASON, that is, folks like me saying, "You said End of year", "You said Delayed", yadda yadda.. I don't want to give Richard a reason to delete my post out of hand....

    I wsa just hoping/thinking that there SHOULD be SOME news right?  Even if it is along the lines of "coding is much harder than we though it was going to be, we are hoping for 2 quarter 2022".

    I have been dragging my feet on some purchase because, my hope was that Daz5 was going to address some of the data crunching short falls of 4.x (Morph/Load time, I starring daggers at you)... 

    Anyways... I assume that there is still a Daz 5 in the works... no?

    I would assume that that timeline was still aiming to get a barebones version so Mac users had something, now that that is unneeded they can take more time to add the elements that were part of the main plan for DS 5 (whatever those may be).

  • M-CM-C Posts: 104

    It would still be nice to get at least a small development update.
    Since I know an upcoming DS5 will most likely break any existing scripts, I´m holding my horses on buying any new stuff that relies on said scripts. But knowing DS5 isn´t on the horizon for several months/years would probably change my mind.
    That´s just an example. I´m sure there are more people waiting for informations before they´re buying new stuff.

  • alexhcowleyalexhcowley Posts: 2,386

    Mystina said:

    Hi, I'm a big noob when it comes to Daz3D and any kind of 3D programs. I only started using Daz3D (which is my first 3D program) some weeks ago, so this might be a really dumb question and I'm sorry if its been answered before.
    Is Daz Studio 5 a new program or an update to Daz Studio 4.x ?
    How will I update from 4.x to 5, or does DazCenteral handle that for me?
    Will my freebie and purchesed content from 4.x work in 5.0 ?

    Ive been loving Daz3D so far.

    DS5 is a substantial re-write of DS4, using a new version of the QT graphics engine which is at the heart of DS. 

    Any content loaded using a .DUF file should work fine on DS5.  This means most of your figures, clothing, buildings and scenes.

    The exception is scripts, which will need a recompile at least, and plug-ins such as UltraScenery, which will need coding changes. 

    Cheers,

    Alex.

  • wsterdanwsterdan Posts: 2,344

    Richard Haseltine said:

    Chumly said:

    Richard Haseltine said:

    Chumly said:

    Hmmmm.....

    We are now into October.  4th Quarter 2021.

    I think its about time Daz started releasing/leaking solid info on what direction Daz15 is going in... no?

    Daz ddi say that - now that they had 4.15.x.x usable  on Big Sur - they would not be bringing DS 5 out early.

    Ok... but what is early?
    Originally, the update page said

    As for the final Daz Studio 5 release:
    - The timeline for this is to have it out near the very end of this year.
    - Features and enhancements will be rolling in through the rest of the year.
    - Anyone who has Daz Studio 4 in their account will be able to keep it. You'll be able to continue to download and use it for the foreseeable future.


    So, was the end of the Year early?  I pulled 2021 off the wall, and have pulled the month of January off and tossed it in the bin.

    The Daz Studio Delayed thread was started back in August (or 6-7 months ago), and there has been Radio silence regarding it since then.

    Are all the eggs in the 4.16 basket?  I would have thought, that even though delayed, we'd have heard "sumthin" by now.   I know folks hate to give dates and timelines FOR THIS SPECIFIC REASON, that is, folks like me saying, "You said End of year", "You said Delayed", yadda yadda.. I don't want to give Richard a reason to delete my post out of hand....

    I wsa just hoping/thinking that there SHOULD be SOME news right?  Even if it is along the lines of "coding is much harder than we though it was going to be, we are hoping for 2 quarter 2022".

    I have been dragging my feet on some purchase because, my hope was that Daz5 was going to address some of the data crunching short falls of 4.x (Morph/Load time, I starring daggers at you)... 

    Anyways... I assume that there is still a Daz 5 in the works... no?

    I would assume that that timeline was still aiming to get a barebones version so Mac users had something, now that that is unneeded they can take more time to add the elements that were part of the main plan for DS 5 (whatever those may be).

    True, the pre-beta was going to help Mac users have a version that  at least worked in the newer operating systems,  an actual Beta would have been near the end of the year, and an actual release for Daz 5 was supposed to be early 2022, was my understanding.

    Once they got a version that did work (that couldn't be done without updating QT, until it suddenly could with help from Apple) the pressure was off and DAZ could relax as it's not absolutely critical to give Mac users Filament (which can't possibly be done without updaing QT, right?) and the focus now appears to be getting iRay to work better for PC users, something that is very important.

    I am happy that DAZ works on all of my Macs, and I'm continuing to use it as I did before. I'm not, though, buying much in the way of product these days, as my main projects are waiting for Filament on the Mac, possibly later this year? I guess that depends on getting iRay working well for eveyone first.

    All that grumbling grumbled, it would be nice to have a vague sense of a timeline for D|S 5. We were told that had filament running on the pre-Beta for Mac, so I would assume D|S 5 will have it too. 

    -- Walt Sterdan

     

  • M-C said:

    It would still be nice to get at least a small development update.
    Since I know an upcoming DS5 will most likely break any existing scripts, I´m holding my horses on buying any new stuff that relies on said scripts. But knowing DS5 isn´t on the horizon for several months/years would probably change my mind.
    That´s just an example. I´m sure there are more people waiting for informations before they´re buying new stuff.

    alexhcowley said:

    Mystina said:

    Hi, I'm a big noob when it comes to Daz3D and any kind of 3D programs. I only started using Daz3D (which is my first 3D program) some weeks ago, so this might be a really dumb question and I'm sorry if its been answered before.
    Is Daz Studio 5 a new program or an update to Daz Studio 4.x ?
    How will I update from 4.x to 5, or does DazCenteral handle that for me?
    Will my freebie and purchesed content from 4.x work in 5.0 ?

    Ive been loving Daz3D so far.

    DS5 is a substantial re-write of DS4, using a new version of the QT graphics engine which is at the heart of DS. 

    Any content loaded using a .DUF file should work fine on DS5.  This means most of your figures, clothing, buildings and scenes.

    The exception is scripts, which will need a recompile at least, and plug-ins such as UltraScenery, which will need coding changes. 

    Cheers,

    Alex.

     While scripts may indeed need some attention it won't be a general issue, as I understand it - scripts are not compiled, they are interpreted, so any issues will be related to chnages in the methods DS (e.g. in moving from DS 3 to DS 4 DzSkeleton went from being the actual object for almost all figures to a parent for other objects that was not itself used directly, so anything that used isA( "DzSkeleton" ) rather than inherits( "DzSkeleton" ) was going to break) exposes to scripting and perhaps some syntactical issues. Plug-ins are compiled, and will be broken - this we know.

  • So, given that scripts and plug-ins will require some attention from the PAs. What's been the practice in the past, do PAs update their products or do they release a new version for purchase? I'm guessing each PA will have their own response, I just want to have a sense of what to expect as I've been investing in plug-ins and scripts lately.

  • LeanaLeana Posts: 11,690
    edited February 2022

    N00b4Ever said:

    So, given that scripts and plug-ins will require some attention from the PAs. What's been the practice in the past, do PAs update their products or do they release a new version for purchase? I'm guessing each PA will have their own response, I just want to have a sense of what to expect as I've been investing in plug-ins and scripts lately.

    There was only one time all plugins and scripts got broken that way: when we went from DS3 to DS4. Some were updated for free, some got a new version you had to purchase, some were never updated at all.

    It will most probably depend on how much work the PA has to do to to create a DS5 version, if they have to rewrite major parts of the plugin or script it's less likely they'll do it for free.

    There are some plugins and scripts for which we already know there won't be a DS5 version since the PA passed away, like GenX2.

    Post edited by Leana on
  • Richard Haseltine said:

    M-C said:

    It would still be nice to get at least a small development update.
    Since I know an upcoming DS5 will most likely break any existing scripts, I´m holding my horses on buying any new stuff that relies on said scripts. But knowing DS5 isn´t on the horizon for several months/years would probably change my mind.
    That´s just an example. I´m sure there are more people waiting for informations before they´re buying new stuff.

    alexhcowley said:

    Mystina said:

    Hi, I'm a big noob when it comes to Daz3D and any kind of 3D programs. I only started using Daz3D (which is my first 3D program) some weeks ago, so this might be a really dumb question and I'm sorry if its been answered before.
    Is Daz Studio 5 a new program or an update to Daz Studio 4.x ?
    How will I update from 4.x to 5, or does DazCenteral handle that for me?
    Will my freebie and purchesed content from 4.x work in 5.0 ?

    Ive been loving Daz3D so far.

    DS5 is a substantial re-write of DS4, using a new version of the QT graphics engine which is at the heart of DS. 

    Any content loaded using a .DUF file should work fine on DS5.  This means most of your figures, clothing, buildings and scenes.

    The exception is scripts, which will need a recompile at least, and plug-ins such as UltraScenery, which will need coding changes. 

    Cheers,

    Alex.

     While scripts may indeed need some attention it won't be a general issue, as I understand it - scripts are not compiled, they are interpreted, so any issues will be related to chnages in the methods DS (e.g. in moving from DS 3 to DS 4 DzSkeleton went from being the actual object for almost all figures to a parent for other objects that was not itself used directly, so anything that used isA( "DzSkeleton" ) rather than inherits( "DzSkeleton" ) was going to break) exposes to scripting and perhaps some syntactical issues. Plug-ins are compiled, and will be broken - this we know.

    I am told

    Maximum effort is being put toward maintaining as much scripting API compatibility as possible... including continuing to extend the 4.x API to introduce objects, functions, and/or concepts in a 4.x build that allow for smoother transition to 5.x. Take, for instance, the addition of DzScriptHandle (http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/scripthandle_dz), which is needed in 5.x to ensure the lifetime of objects like DzAsset, and DzAbstractAssetContainer (and derived), that are transitory/volatile in nature (and always have been). Or, the fact that objects that are deprecated in the 4.x API have been clearly annotated as such in the published documentation.

     

  • i53570ki53570k Posts: 212

    Is DirectStorage going to be added for DS5?

    Right now scene preparation sometimes takes longer than actual rendering because it's a single threaded operation of stuff getting read into memory. I am assuming with DirectStorage the scene and each additional change can be stored in GPU and prepartion time should drop down siginficatnly if not near zero like what DirectStorage will do for games. Not sure how much technical hurdle is needed to get this done.

  • IceCrMnIceCrMn Posts: 2,129

    for those that don't know what DirectStorage is.

    https://devblogs.microsoft.com/directx/directstorage-is-coming-to-pc/

    I have 2 very fast NVME drives already.

    Samsung 980 Pro and the ver1 XPG Gammix S70(before they changed to the slower controller)

    I really can't see a difference in performance for DS.

    Maybe there would be an advantage for animation

  • OmnifluxOmniflux Posts: 377

    DirectStorage solves an IO problem; in DS, loading scenes/assets is generally not IO bound, but CPU bound. As you mention, loading a scene appears to be single threaded, but it is not just loading the scene directly into memory; it must convert the DSON text format into another format that studio can work with efficiently. DSON is good for data storage/interchange/recovery, but not for applying mathematical formulas to, which is what 3D object manipulation is. Then any morphs, projection morphs, etc. must be calculated and applied to the resources initially loaded.

    You can see this by monitoring your system resource usage - while loading a scene, storage IO remains very low but a single processor will be at 100% utilization.

    Any improvements in loading time will need to come from the DAZ developers identifying more things they can optimize or multithread during this process, not from new functionallity available from the OS or hardware vendors.

    Where DirectStorage could make a difference is between the time you click render and when Iray begins rendering, but this currently only takes a few seconds in the worst case, so would not be much of an improvement.

  • nonesuch00nonesuch00 Posts: 18,120

    That is great for playing games but it's going to be a long time before DirectStorage is cheap enough for folk to store their entire DAZ 3D collections. Any as TheMysteryIsThe Point has said, loading a scene is slow because all the wait in DAZ Studio parsing and building the scene, not really so much reading the contents off disk. If you overflow RAM though and DAZ Studio causes Windows paging you'd see a huge improvement in DAZ Studio speed, hardly anyone gets to that point anymore with 16GB RAM being common and 32GB and more RAM being more and more common. 

  • AllenArtAllenArt Posts: 7,169
    edited February 2022

    nonesuch00 said:

    That is great for playing games but it's going to be a long time before DirectStorage is cheap enough for folk to store their entire DAZ 3D collections. Any as TheMysteryIsThe Point has said, loading a scene is slow because all the wait in DAZ Studio parsing and building the scene, not really so much reading the contents off disk. If you overflow RAM though and DAZ Studio causes Windows paging you'd see a huge improvement in DAZ Studio speed, hardly anyone gets to that point anymore with 16GB RAM being common and 32GB and more RAM being more and more common. 

    I have 256 gigs of ram and DS loads as slow as it does on my laptop with only 16 gigs. ;) 

    Edit: I should have said DS SCENES load as slow as on my laptop. Not DS itself, which loads fast because it's on an SSD.

    Post edited by AllenArt on
  • i53570ki53570k Posts: 212

    Omniflux said:

    DirectStorage solves an IO problem; in DS, loading scenes/assets is generally not IO bound, but CPU bound. As you mention, loading a scene appears to be single threaded, but it is not just loading the scene directly into memory; it must convert the DSON text format into another format that studio can work with efficiently. DSON is good for data storage/interchange/recovery, but not for applying mathematical formulas to, which is what 3D object manipulation is. Then any morphs, projection morphs, etc. must be calculated and applied to the resources initially loaded.

    You can see this by monitoring your system resource usage - while loading a scene, storage IO remains very low but a single processor will be at 100% utilization.

    Any improvements in loading time will need to come from the DAZ developers identifying more things they can optimize or multithread during this process, not from new functionallity available from the OS or hardware vendors.

    Where DirectStorage could make a difference is between the time you click render and when Iray begins rendering, but this currently only takes a few seconds in the worst case, so would not be much of an improvement.

    Render prepartion (not scene loading) for me is easilly 1-2 minutes or longer and not mere secconds.

    I am just guessing here but DSON is processed during scene loading which is CPU bound and cannot be helped by DirectStorage. But render preparation is a different story. DSON is clearly not processed again because otherwise render preparation will take even longer than scene loading.  Most of the time needed in render preparation is likely for compiling shaders for Iray and it's a duplicated process and likely because DS needs to read the same data into GPU again. The same issue game developers faced because that's how OS process pipeline dictates. If Daz has direct access to GPU memory storage Iray should be able to kick start right away without needing to repeat the storagte-DRAM-CPU-VRAM-GPU pipeline again in a single threaded operation. This is probably why Iray Preview is able to start immediately without needing to go through a lengthy prepartion stage like render.

  • i53570ki53570k Posts: 212
    edited February 2022

    nonesuch00 said:

    That is great for playing games but it's going to be a long time before DirectStorage is cheap enough for folk to store their entire DAZ 3D collections. Any as TheMysteryIsThe Point has said, loading a scene is slow because all the wait in DAZ Studio parsing and building the scene, not really so much reading the contents off disk. If you overflow RAM though and DAZ Studio causes Windows paging you'd see a huge improvement in DAZ Studio speed, hardly anyone gets to that point anymore with 16GB RAM being common and 32GB and more RAM being more and more common. 

    Scene loading and render preparation are two compltely different process. Render prepartion does not require reading the database of your entire Daz library but just what's already been loaded during scene loading. Right now render prepartion probably still needs to read the assets that have already loaded into the scene, a duplicate process because that's how render works without Daz having direct access to GPU memory.

    Post edited by i53570k on
  • nonesuch00nonesuch00 Posts: 18,120
    edited February 2022

    AllenArt said:

    nonesuch00 said:

    That is great for playing games but it's going to be a long time before DirectStorage is cheap enough for folk to store their entire DAZ 3D collections. Any as TheMysteryIsThe Point has said, loading a scene is slow because all the wait in DAZ Studio parsing and building the scene, not really so much reading the contents off disk. If you overflow RAM though and DAZ Studio causes Windows paging you'd see a huge improvement in DAZ Studio speed, hardly anyone gets to that point anymore with 16GB RAM being common and 32GB and more RAM being more and more common. 

    I have 256 gigs of ram and DS loads as slow as it does on my laptop with only 16 gigs. ;) 

    Edit: I should have said DS SCENES load as slow as on my laptop. Not DS itself, which loads fast because it's on an SSD.

    I'm talking about when you CPU render, for some CPU renders DAZ Studio will wind up causing virtual RAM to grow because it swaps to the OS swap memory on disk. You think DAZ is slow now, you ain't seen nothing until you get DAZ to do that. I was actually running out of disk space so I build me a brand new desktop and ditched the 8 year old laptop. For that scenario DirectStorage would be blazing fast in comparison.

    Post edited by nonesuch00 on
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